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Crime & Punishment

 
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Pirates take it up the A$$

Author
Tarryn Nightstorm
Hellstar Towing and Recovery
#41 - 2012-08-05 04:41:34 UTC  |  Edited by: Tarryn Nightstorm
Daemon Ceed wrote:
[...]

It's not gatecamping that has killed lowsec. Most systems aren't camped at all. It's the complete neglect by CCP to give nearly any incentive to go to lowsec except for sec status ruining pvp or the occasionally decent DED site.


Quoted for truth and great justice. And,

[/Thread]

Next!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Daemon Ceed
Ice Fire Warriors
#42 - 2012-08-05 11:29:22 UTC  |  Edited by: Daemon Ceed
Bunnie Hop wrote:

lol, having played the game since it launched (with breaks of course) I have spent alot of time in low sec so I will feel free to say whatever the heck I like. Perhaps you are one of those brave gate campers?


Did you even bother to read my previous post, or are you just that much of an imbecile? I clearly states that gate camping is pretty lame unless it's for defensive reasons.

I suggest you find the nearest cliff, take a brief gander at it, and then walk straight off the edge.
Mag's
Azn Empire
#43 - 2012-08-05 13:51:10 UTC
Bunnie Hop wrote:
lol, having played the game since it launched (with breaks of course) I have spent alot of time in low sec so I will feel free to say whatever the heck I like. Perhaps you are one of those brave gate campers?
I'm not surprised that in all that time, you've learned absolutely nothing. Grats.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#44 - 2012-08-05 15:56:27 UTC
Elsewhere in the forums, in a weird bout of synchronicity, we have someone complaining that "90%" eve pvp happens at gates. what are the odds?

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Astroniomix
School of Applied Knowledge
Caldari State
#45 - 2012-08-05 16:32:59 UTC
Sorceror Majiir wrote:
Astroniomix wrote:

Once again, you posts are ill-thought out ill-informed and just plain stupid. This does nothing to protect missioners/pvers in lowsec. Even if every pirate in the game forgot how to do a pounce camp, they would then just switch to hounding missioners.



ASTRO BUDDY, where'd you come from..left field? lol. Well thanks for reducing the thread to name calling. lol You always come though in a pinch. I guess you missed the part about the scan distorters.. but what the heck.. welcome.

You still haven't addressed how this stops people from doing the already increasing in popularity "pounce cap" (increasing in popularity because of lolwtfmultisuperpoint devoters) And then even if it did, how are gateguns going to stop pirates from hounding mission runners more?
nat longshot
The Scope
Gallente Federation
#46 - 2012-08-05 18:11:57 UTC
over all they "ccp" wants to see gate that lead to high sec with less camps so you can get people into low sec.

dont give me clocked up crap that getting really old. You say you want a good fight let ships in that dont need cloak for first 30 secs there in low sec. The more poeple that get into low sec with ships that are not cloak the more kills in turn youll get for the fact you can lock them.

As for the ramp up in dps they did that for the fact they could see people bring in a triage carrier so there fleet could still take the gate guns and to tell i truth i could see that too.

People say low sec is dead will this will bring more people into low sec for the fact they more then likey will not get poped 10 secs after jumping in.

But i do see the next choke point in the works any station with agents and repair shop.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Copine Callmeknau
Callmeknau Holdings
#47 - 2012-08-05 20:49:28 UTC
nat longshot wrote:
over all they "ccp" wants to see gate that lead to high sec with less camps so you can get people into low sec.

dont give me clocked up crap that getting really old. You say you want a good fight let ships in that dont need cloak for first 30 secs there in low sec. The more poeple that get into low sec with ships that are not cloak the more kills in turn youll get for the fact you can lock them.

As for the ramp up in dps they did that for the fact they could see people bring in a triage carrier so there fleet could still take the gate guns and to tell i truth i could see that too.

People say low sec is dead will this will bring more people into low sec for the fact they more then likey will not get poped 10 secs after jumping in.

But i do see the next choke point in the works any station with agents and repair shop.

Oh you obtuse piece of flotsam Cry


We don't want to kill missioners and carebears traipsing through lowsec, we want to kill roaming gangs.
Of which there won't BE any with insane gate guns

There should be a rather awesome pic here

Aesheera
Doomheim
#48 - 2012-08-07 14:09:18 UTC
Medarr wrote:
Roxwar wrote:
Emadman wrote:
stuff


You brought this on yourselves.

If you pirate types actually did other things that didnt include reserving yourselves a parking space on gates waiting for easy targets coming fom highsec, this wouldnt be happening.

You assdicks killed lowsec all on your own with your cheap ass camps, so go cry somewhere else you bottom feeders.


You need to work on your poasting skills testie.. This is subpar for you lot.. I'm used to quality trolls not this garbage

Agreed.
Loltest is loltest, camps didnt kill lowsec, profitability or lack thereof for many keeps lowsec quiet.
Camps are far and between anyway, and changing gateguns wont be a invitation to the afraid pilots out there to suddenly come browse the -4 and below.
They need more incentive to get there.
Why would the risk adverse go to lowsec when they can gain comparable payouts with modest extra effort in a much safer environment next door in highsec?

Some stupid incentives:
You can start by making crucial manufacturing minerals lowsec exclusive, just like some are null exclusive for one.
More missions in lowsec, starting at L3's.
This will move more dedicated miners/manufacturers/missioners to lowsec on corpscale, not just the random loner.
It will also increase combat and indy ship demands since said corps will get themselves protected and/or shot more often.

Rework the damned bounty system already so that hutning pirates themselves for their bounties actually becomes credible.
More anti-pies from high/null will move in there to hunt, and will also create incentive for players to actually PUT bounties on others and not have players put bounties on themselves like so many do just to have a "wanted' label on their mugshot.

So many simple things you can conjure up without giving it a great deal of thought and what is a change that's coming to lowsec?
Gateguns.

Le Sigh.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

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