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Are gallente ships viable for PvE and exploration?

Author
Holka Pracovita
Aliastra
Gallente Federation
#1 - 2012-08-04 10:58:48 UTC
Hello,

Ive re-started a few days ago and while Im training the basic skills, Im reading various guides and forum discussions. What scares me is that all PvE discussions include the words Drake or Tengu in them, while all PvP discussions about gallente ships include words like "sucks, subpar, armor tanking is wrong" and such.

Im currently training for Gallente ships with armor tanks, am I doing it wrong? In the far, far away future months from now where I stop being a pointless newbie and actually start loggin in to do more than setting up a skill queue, Id like to focus on PvE activities, exploration and maybe some lowly PvP in frigates and such.

Is armor tanked gallente pilot viable or should I go caldari like everyone else with minmatar ships on top of that?
Velicitia
XS Tech
#2 - 2012-08-04 11:10:47 UTC
Yes, gallente are fine.

There are a few ways to do PvE :
Hard -- i.e. not using the available guides (eve-survival)
Easy -- using eve-survival
Caldari Blink

With the ability for on-grid probing (something that CCP's looking into, according to the CSM Minutes), sniper fleets in PvP have lost some ground, so a lot of fights are using short-range weapons (Pulse Lasers, Blasters, and Autocannons). The "problem" with Gallente (if there is one, I personally like their boats) is that they commit to the fight, because blasters have such a short range (well within point/web range) -- so you have a "do or die" setup, whereas the other systems have a little more range. Not to mention Minmatar are in general faster/more agile.

CCP has fixed the blasters (well, hybrids in general) so they're less anemic, and they're still working on balancing the boats ... but that's not going to be finished for a number of months (most likely, not til they finish the tiericide)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Rinnve Elennean
Doomheim
#3 - 2012-08-04 11:34:39 UTC
1. Some Gallente (and Gallente-based pirate) ships can be shield tanked, so i'd suggest you to train both.
2. For missions, Dominix and Navy Dominix are almost perfect both for newbie (dualrep afk domi FTW) and skilled player (shield tanked sentry navdomi with 1000+ DPS); Megathron-based line and even Hyperion are also quite good now.
3. Considering exploration, drone boats (Vexor/Arbitrator -> Myrm -> Ishtar/Gila) are only ships that can be fitted in all-in-one roaming explorer style. Not the most effective style, but it does not requires alt accounts for scanning/scouting.
Roime
Mea Culpa.
Shadow Cartel
#4 - 2012-08-04 12:53:48 UTC
Holka Pracovita wrote:
Hello,

Ive re-started a few days ago and while Im training the basic skills, Im reading various guides and forum discussions. What scares me is that all PvE discussions include the words Drake or Tengu in them, while all PvP discussions about gallente ships include words like "sucks, subpar, armor tanking is wrong" and such.

Im currently training for Gallente ships with armor tanks, am I doing it wrong? In the far, far away future months from now where I stop being a pointless newbie and actually start loggin in to do more than setting up a skill queue, Id like to focus on PvE activities, exploration and maybe some lowly PvP in frigates and such.

Is armor tanked gallente pilot viable or should I go caldari like everyone else with minmatar ships on top of that?


Don't believe all the generalisations you read on forums.

Gallente has excellent ships in all classes, Caldari has exactly 5 usable ships (new Merlin, Harpy, Drake, Tengu & Falcon) in their whole lineup, rest is garbage and people have generally forgotten that such failures even exist, so they never get mentioned anywhere.

Two ships are tied for #1 spot in Serp&Guristas space exploration efficiency, the Ishtar and Tengu. Drone Proteus is close third, and is the best all-in-one explorer at the moment.

What you are doing wrong is not fitting a frigate right now, and learning the fundamentals of PVP by flying out to lowsec. If you wait until you have X skill or X ship, you have lost EVE.







.

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-08-04 15:45:41 UTC  |  Edited by: J'Poll
Actual question:

Gallente don't suck. People (specially some veterans) just don't want to change and still think Drake rules all / minmatar ships are gods.

EVERY ship in EVE has it's use and every ship has it's points where it will fail. The point is, you need to know which situations your ships excels in and in which it dies in a fire.

Holka Pracovita wrote:

Im currently training for Gallente ships with armor tanks, am I doing it wrong? In the far, far away future months from now where I stop being a pointless newbie and actually start loggin in to do more than setting up a skill queue, Id like to focus on PvE activities, exploration and maybe some lowly PvP in frigates and such.


WRONG.

1.) Even new players are far from pointless. New players can do a lot of stuff (if you specialize a bit). And my latest alt is actually quite more fun to PvP with as it's clones don't cost a lot when I get podded. 2 weeks and it had a very basic PvP frigate in it's possession (and loads more if needed) and went out shooting stuff.

2.) Just setting skills in your queue means in 2 years time you are still a noob. As you have LEARNED nothing about EVE.
In EVE 15% of the situation is managed by raw SP, the other 85% is managed by skills you picked up while playing, knowledge you learned from past experience and guidance from others.

So by just logging in to set skills, you will stay clueless about how stuff works. Get out there and do stuff.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

St Mio
Imperial Academy
Amarr Empire
#6 - 2012-08-04 16:46:30 UTC
Gallente is good for exploration because using drones frees up your high slots for cloak, salvager and probe launcher. And if your drones are attacking the NPCs, you can move your ship out of their range to just not taking damage instead of tanking it. Vexor, Ishkur, Myrmidon and Ishtar are all more than capable of pulling their own weight in exploration.
Holka Pracovita
Aliastra
Gallente Federation
#7 - 2012-08-04 18:44:05 UTC  |  Edited by: Holka Pracovita
J'Poll wrote:
So by just logging in to set skills, you will stay clueless about how stuff works. Get out there and do stuff.


I tried with my 3 weeks old combat character (this one is a miner to support my income). I fitted 6 frigates and 3 destroyers according to battleclinics advice as much as my poor skills would allow me to (no tier 2 modules, limited guns due to lack of powergrid).

I lost them all in 2 days.

- 4 ships in gate camps (even though I did my best to avoid them by checking the map and staying out of obvious choke points) - no advice from the forums worked (neither gate crashing nor trying to align and warp to a nearest celestial object), I got locked within 2 seconds and literally instagibbed with the gate 11,9km away.
- all other ships in minor FW complexes (I tried joining FW to face lowly ships like the one of my own) in mostly 1vX fights (started as 1v1, 1 or more ships warped in before I even reached full velocity), in just one of which, that remained 1v1, I managed to deal some damage - other times I was evaporated before even reaching distance to shoot efficiently. I still died and got podded after getting the merlin to approx. 60% of shields

What have I learned by losing 9 ships:
- I cant avoid manly gate camps even if I try
- Even if I avoid a gate camp, I will be group ganked anyway
- Even if I manage to get a 1v1, the other guy has skills and gear so supreme I wont even scratch him
- I die so fast I will be better off by learning from YouTube videos than from actual gameplay

I also tried looking for a corp to group up with, but my combat pilot only has 780.000SP and only one of my 6 applications was replied to, asing whether I was US player, which Im not (not a native english speaker here). Good news is, in 7 months I will have the commonly required 10mil SP and will be able to group up with people, if I manage to stay that long.

So now Im back to running missions and exploring in said gallente ships and I have to admit Im happy that way .. PvP sucks for me big time, I explode too fast to learn anything and I dont have the funds to do it regularly. Besides, my spoken english is not very good anyway, so pvp groups with active voice comms will just laugh at me.

Thanks for the opinion on gallente ships though, much appreciated.
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2012-08-04 18:54:26 UTC
Holka Pracovita wrote:
J'Poll wrote:
So by just logging in to set skills, you will stay clueless about how stuff works. Get out there and do stuff.


I tried with my 3 weeks old combat character (this one is a miner to support my income). I fitted 6 frigates and 3 destroyers according to battleclinics advice as much as my poor skills would allow me to (no tier 2 modules, limited guns due to lack of powergrid).

I lost them all in 2 days.

- 4 ships in gate camps (even though I did my best to avoid them by checking the map and staying out of obvious choke points) - no advice from the forums worked (neither gate crashing nor trying to align and warp to a nearest celestial object), I got locked within 2 seconds and literally instagibbed with the gate 11,9km away.
- all other ships in minor FW complexes (I tried joining FW to face lowly ships like the one of my own) in mostly 1vX fights (started as 1v1, 1 or more ships warped in before I even reached full velocity), in just one of which, that remained 1v1, I managed to deal some damage - other times I was evaporated before even reaching distance to shoot efficiently. I still died and got podded after getting the merlin to approx. 60% of shields

What have I learned by losing 9 ships:
- I cant avoid manly gate camps even if I try
- Even if I avoid a gate camp, I will be group ganked anyway
- Even if I manage to get a 1v1, the other guy has skills and gear so supreme I wont even scratch him
- I die so fast I will be better off by learning from YouTube videos than from actual gameplay

I also tried looking for a corp to group up with, but my combat pilot only has 780.000SP and only one of my 6 applications was replied to, asing whether I was US player, which Im not (not a native english speaker here). Good news is, in 7 months I will have the commonly required 10mil SP and will be able to group up with people, if I manage to stay that long.

So now Im back to running missions and exploring in said gallente ships and I have to admit Im happy that way .. PvP sucks for me big time, I explode too fast to learn anything and I dont have the funds to do it regularly. Besides, my spoken english is not very good anyway, so pvp groups with active voice comms will just laugh at me.

Thanks for the opinion on gallente ships though, much appreciated.


Point with that 10mil SP limit. You might have it but you still know nothing about PvP.

The amount I died with my toons is not countable anymore by any human. Yet every time I die it's a lesson learned.
Being killed isn't a failure if you have learned from it. If you can recoup what went wrong, why you lost and what you should have done to improve your chances it is still a 'victory' IMO.

When I started I was a 200% carebear that ran from every single fight. Now a days I don't run, rather fight them (still not a hardcore PvP player and never will, but I ain't running anymore).

In time I learned how to crash gatecamps (died more then survived, yet still every time I get through one, I feel victorious.
And in EVE, there is no such thing as 1v1 (or at least not many) as people can always get fleet members to warp in or use off grid boosters.

What you need is guidance and help, not sitting and waiting for skills to pass. Solo PvP is quite hard, near impossible if you also don't have a clue what you are doing.
There are plenty of corps that will train people, join one and learn from others. Also when you go into low-sec / null-sec looking for fight and you got blown up. Try to convo the guy who killed you for advice and ask why he won and what you should have done differently.

EVE is about learning stuff (not meaning the in game skills) while playing. I'm playing 2 years and still learning and my friend who played 4 months and specialized in frigate PvP will whoop my ass if we fight a 1v1 cause he learned how to use his frigates where I didn't.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Velicitia
XS Tech
#9 - 2012-08-04 19:26:39 UTC
J'Poll wrote:


2.) Just setting skills in your queue means in 2 years time you are still a noob. As you have LEARNED nothing about EVE.
In EVE 15% of the situation is managed by raw SP, the other 85% is managed by skills you picked up while playing, knowledge you learned from past experience and guidance from others.

So by just logging in to set skills, you will stay clueless about how stuff works. Get out there and do stuff.



I'd counter with it's 15% SP, 5% player skills, and 80% luck that it's not hotdrop-o'clock.Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Henry Montclaire
Guild of Independent Pilots
DammFam
#10 - 2012-08-05 08:29:46 UTC
Hello! I'm a bit over a month in now. Here's what I've learned: You need a team. Right now your skills are such that any ship you're going to fly is going to be about half as good as someone who has full skills and tech-2 fittings. And even if you give it time, you still need money to buy the new equipment your skills allow you to use. And even then you'll be in deep trouble the moment you engage someone with friends. What you need to do is find a corp.

Join a player corporation!

Sure your ship's only half as good, but if you outnumber your opponent 3 to 1, then you've successfully compensated for that disadvantage. Moreover, being in a corp allows you to pool your resources with other players to more easily replace losses and work up to bigger ships.

And there are plenty of corps that don't have that massive skill point req. I don't think Red vs Blue has it, and they're excellent for PvP experience from what I've heard. Moreover, there are a few smaller dedicated rookie training corps, like the one that picked me up.

In my opinion, corp play is where everything is at. Nothing will motivate you to get on, play, and have fun like a good corp will. And if you can't find one, send me a message in game and I'll see about getting you hooked up with us!

Lost Greybeard
Drunken Yordles
#11 - 2012-08-05 09:54:40 UTC
As far as PvE goes, the two most popular basic/navy edition ships for L4 missions are:

(1) Raven (Caldari)
(2) Dominix (Gallente)

As far as exploration goes, in k-space you can use basically whatever you're most comfortable with, and in w-space solo (the usual preferred mode for people who enjoy exploration as such and aren't into the cogs-in-a-machine version for an alliance production assembly line) you're probably looking at ending up in:

(1) Drake -> Tengu
(2) Harbinger -> Legion

depending on whether you're more generally lazy about manually flying or annoyed at having to occasionally dock to get ammo. The other two T3 ships still work, but solo with the Proteus (Gallente) you'll either be drone-reliant, which is an issue against sleepers, or you'll be running on blasters, which are more fine-tuned for PVP, or rails which have rather low overall damage.

However, since Gallente training involves all your general turret skills, armor active tank skills, etc, the difference from fully-specced Gallente exploration boats to fully-specced Amarr boats is literally just Amarr Cruisers III and Medium Lasers V / Advanced Pulse Lasers IV (and some change, obviously you want the medium spec skills and the prerequisites), which is, what, a month or so of training? You'll be burning a bit more than that on T3 training anyhow, so it's worth it.

So... short answer to your question: Gallente is fine, and actually a relatively popular initial PvE/exploration path.

(That said, do what you want. Just because other specializations aren't as simple for something doesn't mean they're not possible, you can go hard roleplay with Gallente boats and toast sleepers in a Proteus if that's really your bag. Most of us end up with at least two races fairly well-specced up through the BC size category, though, for people that like armor it's generally Gallente->Amarr or the other way around. For shield fanciers it's generally Caldari/Minmatar or Caldari/Gallente. Then if you're jumping into PvP a lot as well the Gal/Minnie/Amarr triple is probably preferred. It only gets broader from there.)
Oraac Ensor
#12 - 2012-08-05 11:14:56 UTC  |  Edited by: Oraac Ensor
Rinnve Elennean wrote:
3. Considering exploration, drone boats (Vexor/Arbitrator -> Myrm -> Ishtar/Gila) are only ships that can be fitted in all-in-one roaming explorer style. Not the most effective style, but it does not requires alt accounts for scanning/scouting.

Er . . Proteus?
Zera Kerrigan
The 420th Token
#13 - 2012-08-05 18:32:17 UTC
Roime wrote:
Holka Pracovita wrote:
Hello,

Ive re-started a few days ago and while Im training the basic skills, Im reading various guides and forum discussions. What scares me is that all PvE discussions include the words Drake or Tengu in them, while all PvP discussions about gallente ships include words like "sucks, subpar, armor tanking is wrong" and such.

Im currently training for Gallente ships with armor tanks, am I doing it wrong? In the far, far away future months from now where I stop being a pointless newbie and actually start loggin in to do more than setting up a skill queue, Id like to focus on PvE activities, exploration and maybe some lowly PvP in frigates and such.

Is armor tanked gallente pilot viable or should I go caldari like everyone else with minmatar ships on top of that?


Don't believe all the generalisations you read on forums.

Gallente has excellent ships in all classes, Caldari has exactly 5 usable ships (new Merlin, Harpy, Drake, Tengu & Falcon) in their whole lineup, rest is garbage and people have generally forgotten that such failures even exist, so they never get mentioned anywhere.



'Nuff said.
Seth Actault
Garoun Investment Bank
Gallente Federation
#14 - 2012-08-06 14:02:58 UTC
I love flying my Ishtar and laughing at fail Tengu Pilots.

Oh btw, an armor tank proteus is one of the nastiest ships you'll ever meet in wormholes Twisted
Zicon Shak'ra
The Scope
Gallente Federation
#15 - 2012-08-06 16:42:51 UTC
Holka Pracovita wrote:
J'Poll wrote:
So by just logging in to set skills, you will stay clueless about how stuff works. Get out there and do stuff.


I tried with my 3 weeks old combat character (this one is a miner to support my income). I fitted 6 frigates and 3 destroyers according to battleclinics advice as much as my poor skills would allow me to (no tier 2 modules, limited guns due to lack of powergrid).

I lost them all in 2 days.

- 4 ships in gate camps (even though I did my best to avoid them by checking the map and staying out of obvious choke points) - no advice from the forums worked (neither gate crashing nor trying to align and warp to a nearest celestial object), I got locked within 2 seconds and literally instagibbed with the gate 11,9km away.
- all other ships in minor FW complexes (I tried joining FW to face lowly ships like the one of my own) in mostly 1vX fights (started as 1v1, 1 or more ships warped in before I even reached full velocity), in just one of which, that remained 1v1, I managed to deal some damage - other times I was evaporated before even reaching distance to shoot efficiently. I still died and got podded after getting the merlin to approx. 60% of shields

What have I learned by losing 9 ships:
- I cant avoid manly gate camps even if I try
- Even if I avoid a gate camp, I will be group ganked anyway
- Even if I manage to get a 1v1, the other guy has skills and gear so supreme I wont even scratch him
- I die so fast I will be better off by learning from YouTube videos than from actual gameplay

I also tried looking for a corp to group up with, but my combat pilot only has 780.000SP and only one of my 6 applications was replied to, asing whether I was US player, which Im not (not a native english speaker here). Good news is, in 7 months I will have the commonly required 10mil SP and will be able to group up with people, if I manage to stay that long.

So now Im back to running missions and exploring in said gallente ships and I have to admit Im happy that way .. PvP sucks for me big time, I explode too fast to learn anything and I dont have the funds to do it regularly. Besides, my spoken english is not very good anyway, so pvp groups with active voice comms will just laugh at me.

Thanks for the opinion on gallente ships though, much appreciated.


If this is your attitude, EVE is not for you. 9 ships lost in the process of learning is nothing.

Wormholes are cool, m'kay?

Velicitia
XS Tech
#16 - 2012-08-06 17:07:33 UTC
Zicon Shak'ra wrote:


If this is your attitude, EVE is not for you. 9 ships lost in the process of learning is nothing.



I've lost more than that in the process of "oh yeah, was supposed to fuel the POS" Oops

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Archdaimon
Merchants of the Golden Goose
#17 - 2012-08-06 21:19:08 UTC
In general for pvp the shipline with most used ships in Minmatar.

However, most of the other shiplines have uses. In WH where I live Gallente (Proteus in particular) is one of the most used shiplines.

What ever you decide to do, in time I'd recommend cross training for ships. You'll find that it helps you have the right tool for the job.

Wormholes have the best accoustics. It's known. - Sing it for me -