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CSM Meeting Minutes - Gallente Ship Re-Balancing

Author
Tarsus Zateki
Viziam
Amarr Empire
#41 - 2012-08-04 02:02:08 UTC
Rordan D'Kherr wrote:
tl,dr?


Everyone point and laugh at the illiterate!

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Nomistrav
Center for Advanced Studies
Gallente Federation
#42 - 2012-08-04 02:31:44 UTC
Tarsus Zateki wrote:
Rordan D'Kherr wrote:
tl,dr?


Everyone point and laugh at the illiterate!


The only comment I have ever liked from a Goonswarm member. Bravo.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Denidil
Cascades Mountain Operatives
#43 - 2012-08-04 02:51:00 UTC
Most gallente ships will suck so long as Tallest doesn't wrap his mind around "blasters + armor buffer = fail" and "active armor rep in combat currently virtually useless"

if he added armor versions of ASB - more charge room, but same long reload (give it 50% more charges) they might become viable in solo situations.

blasters need a range increase.

Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.

Soon Shin
Scarlet Weather Rhapsody
#44 - 2012-08-04 05:05:18 UTC
Buffing active armor tank still will not make me armor tank let alone active armor tank my brutix.

The brutix is meant to fly in and do lots of dps and melt the target.

With Armor tanking that simply is not possible. The brutix does not have enough grid to fit the big guns and the lows taken away

from mag stabs makes the brutix entirely pointless.

You want active armor tank, fly the myrmidon, but wait **** that. I'm gonna ASB shield tank my myrm and use the lows for more

damage mods for the guns and drones. Not only does it do more dps, but it has a superior tank than lololol active armor tanking.

Active armor tanking is crap. It has weak dps tank and it repairs at the end of the cycle.


I'd sooner put ASB's on my brutix than put armor repairers.
Roime
Mea Culpa.
Shadow Cartel
#45 - 2012-08-04 05:28:34 UTC  |  Edited by: Roime
+ 2,5% rep amount bonus on all active tankers (from 7,5% to 10% per level)
+ New midslot damage module
+ 1 lowslot for Hyperion, Brutix and Myrm
+ Hull drone bonuses now work on all drone effects (EWAR, logistics, utility)
+ 25mbit/s bandwidth for Myrm
+ 25% drone bay on all drone ships
+ 5% speed buff on all drones, both MWD and orbit speed

- armor rig speed penalties removed
- Hurricane -15% grid
- Heavy missile range -30%
- ASB
- selectable damage types from missiles and projectiles



(edited the rep bonus from 15->10%)

Problem with balancing is solo/small gang. Currently Myrm wins all other BCs 1vs1, and Proteus is the only T3 that has a flying chance of breaking the Myrm. If it's buffed to scale better to +5 man opposing gangs, it quickly gets OP in smaller engagements.

.

Alara IonStorm
#46 - 2012-08-04 05:45:29 UTC  |  Edited by: Alara IonStorm
Roime wrote:

+ New midslot damage module
- Hurricane -15% grid
- Heavy missile range -30%

That is pretty good but a couple of things here. I don't really think a mid slot Dmg Mod is really that great, better slot balance maybe but not that.

Nerfing Heavy Missiles sounds good but it won't make medium long range weapons... well frankly good. LR Weapons eat up a ton of fitting while Heavy Missiles don't and as soon as you switch to longer range ammo your damage becomes a joke even on a Battlecruiser, worse for Cruisers. Heavy Drakes are putting out 360-420(Fury) at 70-80km while everything else is struggling to break 250 DPS at 50km. Nerf Heavy Range and people will throw 2 Range Rigs on the fleet Drake instead of CCC Rigs they use now on the their fleet fits and settle for 9ish min of Cap and we are right back where it started. I think they should just make Medium LR Weapons good partially through the weapons and partially through the ships that mount them.

As for the Cane I would want to see it get a 7th Turret and lose that Double Dmg Bonus in exchange for a focused bonus instead of a Grid Dump. Ditch that extra damage and along with ditching rig penalties that slow Armor Boats and giving the Harbinger a second good bonus its relevance will drop. Especially if there is a new line of Fast de-tiered Cruiser to compete in the skirmish role.
Takeshi Yamato
Ministry of War
Amarr Empire
#47 - 2012-08-04 06:45:04 UTC  |  Edited by: Takeshi Yamato
Buffing blaster dps through the roof won't change a thing. The problem is NOT lack of dps. Blaster frigates are more than fine - why are they not gimped? Simple, kiting a brawler to death on the frigate level is actually quite difficult!

There are several reasons for this but the most important difference between frigate and cruiser levels is that on the cruiser/battlecruiser level, kiting ships can operate FAR out of web/scram range and still do good damage and have decent HP.
Misanth
RABBLE RABBLE RABBLE
#48 - 2012-08-04 09:11:57 UTC
Just finished Large Blaster Spec 5. Loving Gallente ships, they're just awsome. P

AFK-cloaking in a system near you.

Garreth Vlox
Republic Military School
Minmatar Republic
#49 - 2012-08-04 19:45:18 UTC
Alexzandvar Douglass wrote:
Skippermonkey wrote:
Nomistrav wrote:
Being a shield tank, it might be slow
wat?
Nomistrav wrote:
Gallente have no specialization
drones much?


Then almost every gallente boat should have a drone bonus's rather than just 3-4 then calling it a racial specialization.


This^ is the issue they are marked as a drone specialized race and lees than a quarter of their subcaps have that ability.

The LULZ Boat.

Adalynne Rohks
Aliastra
Gallente Federation
#50 - 2012-08-04 19:49:24 UTC
Why does it seem like the common drone boats (vexor, domi) are lower tiered than the blaster versions, when we're supposed to be drone using fools?
Deebs McFluffen
Reeloaded
Reeloaded.
#51 - 2012-08-04 20:08:00 UTC  |  Edited by: Deebs McFluffen
I don't know what you guys are smoking but the Brutix is awesome. I have such a Gallentean hard on for that ship that it's hard to not let loose the juice when I am inside it. I would like to see the Hyperion however either have bigger cap capacity or be a little faster to get up on others in pvp, hell even 125 drone cap and bandwidth.



Deebs!
baltec1
Bat Country
Pandemic Horde
#52 - 2012-08-04 20:20:51 UTC
Denidil wrote:

blasters need a range increase.


No they dont.
YuuKnow
The Scope
#53 - 2012-08-04 20:40:35 UTC  |  Edited by: YuuKnow
The whole armor ships being slow has a lot to do with it. I'm in favor of deleting the speed penalty of armor plates and instead make them a sig radius plenalty.

And all "active tank" bonuses should be removed from the game and replaced with buffer tank bonuses.

yk
Liang Nuren
No Salvation
Divine Damnation
#54 - 2012-08-04 20:41:56 UTC
WTF is this thread about? You people are crazy.

-Liang

I'm an idiot, don't mind me.

Irya Boone
The Scope
#55 - 2012-08-04 21:22:30 UTC
active tank should be lift up that the point we are talking about .. s...bag..

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Spy 21
Doomheim
#56 - 2012-08-04 21:55:33 UTC  |  Edited by: Spy 21
Lotta good thinking going on it this thread and my compliments to the well thought out arguments.

However I do fear the Galente may never be properly adjusted as a racial line when all of the above cannot even agree whether the basic problem is related to speed, guns, range, drones or tank.

I say tweak them all, make Galente uber over powered then come back and work on the other races to compete.

In the mean time, I will keep on maxing out my drone skills cause my spidey sense tells me that with the continuing noncompetitive nature of the Galente (in aggregate that is... certain ships/fittings are the bomb in their individual roles) that they are still not done improving drones as a weapon system.

S

Obfuscation for the WIN on page 3...

Mors Sanctitatis
Death of Virtue
#57 - 2012-08-04 21:59:51 UTC
Alexzandvar Douglass wrote:
Syphon Lodian wrote:
They need to re-balance Hybrids if they really want to "balance Gallente". Hybrids are obviously the problem, and will always be the problem.

You either fight in a "little box" and hope you don't get kited by a critical factor of 500m or you fit Rails and try not to be useless. There really is no versatility in Hybrids. If you're trying to alpha with rails.. why wouldn't you just use Arty, and thus.. a minnie ship?

I don't know, maybe I'm out of touch, or maybe I just hate blasters.


Exactly, until Blasters and subsequently Gallente get out of the little box they will continue to be sub-optimal. Unless CCP implements ship to ship tractor beams or Gallente get a big speed boost.


LOL- "sub optimal"... PUN MUCH?!?!?! LOLOLOL....

Seriously, that was a good one. Blink
Mors Sanctitatis
Death of Virtue
#58 - 2012-08-04 22:17:57 UTC
A few thoughts:

I really like the concept of blaster ships. I always have. I've used them extensively. There have been numerous changes that have crippled the use of blasters: massive HP buffs for ships (happened twice), DPS reduction to T2 ammo (huge peak DPS nerf), armor rigs and plates slowing down ships and ruining their agility. And on and on and on.

How to fix blasters in particular: increase peak DPS and swap shield/armor rig penalties, for a start. The range is less of an issue once you can murder your target up close. And you can get there, because you don't have 3x Trimark rigs crippling your top speed and acceleration.

The rest of it:

Even though missiles aren't "Gallente standard", I really feel that they're particularly suited for damp ships. I think that all damp ships should have missiles as their primary (and only) weapon system: Keres, Celestis, Arazu, Lachesis. The reasoning should be obvious. Damp ships should fight at the maximum possible range, exploiting their range bonuses for warp disruptors. At extended ranges, heavy missiles are much more relevant than rail guns with respect to total real world DPS. Include drone bays, but let's drop the turrets in favor of missiles please. It's a much better match. So what if you have to train up missile skills to use them? Other races have to cross train all the time.

Drone ships:

I love drones. I really do. Let's make drone ships highly specialized by really focusing on drones and giving them massive buffs to drone use. Drone speed bonuses, really big drone damage and HP bonuses (note: no gun bonuses), drone control bonuses, both for range and number of drones, drone bay size bonuses. Tier 4 or 5 BS with 5x fighters? Yes please! Drone microwarp drive bonuses that allow them to microwarp 100km to a distant target? Hell yes! Then we might actually be able to have 'drone sniper' platforms, using regular drones.

Buffing the armor rep bonuses on the Hype and Brutix won't change anything with how useful they are. And I've used the Hyperion extensively in my PVP career. The day I stopped using it was the day CCP implemented the web nerf and blasters could no longer track anything without using 3+ webs on the target. Nice job CCP. If only the Kronos had 35 sensor strength.... :(
Marconus Orion
Imperial Academy
Amarr Empire
#59 - 2012-08-04 22:20:28 UTC
Have the armor repair bonus apply to incoming reps and that at least will be a step in the right direction. Or just forget about trying to be original and give it the armor resistance bonus like Amarr get.

Or... If you have an open mind...

Change it to a 10% hull resistance per level and change the Onerios to be a remote hull repair logistics, but with shorter range than the remote shield and armor logistics. But that might be too much of a change for you old men with walkers to handle.
Nomistrav
Center for Advanced Studies
Gallente Federation
#60 - 2012-08-05 09:52:53 UTC
Honestly they just need to make -one- Gallente ship fleet worthy. Shield-tanking a Brutix is just silly - it's bonuses don't hardly help worth a damn. The only fleets that field armor anymore are large Battleship fleets that field armor leadership bonuses.

Battlecruisers are faster than battleships, making them ideal for roaming and operating in enemy space (firing on TCU's) in case you need to get the **** out of dodge in a hurry. The Brutix is an active-armor tanker with increased damage (still not fixing the disparity between railguns/artillery), The Myrmidon is the only half decent ship with it's drone capabilities and generalized combat style, and finally we have the Talos which some say is just beast. I would have to agree - but none the less it's not a COMBAT ship, it's an ATTACK ship.

AHACs are very - very rarely used these days. Zealots mostly due to Scorch crystals having enough range to have some control over the field, but ships like the Deimos and Ishtar have no place in that sort of combat for two reasons.

A.) With the Deimos being quick - it lacks range control. It's either got ridiculous long range with near nothing in the DPS or danger close where it's most likely outside of operational fleet range.

B.) Drones are very high-maintenance and easy to kill. Throw five drones onto a target, they slap a webber on it, and put it down before you can react. On the assumption you pay attention and notice the webber on your drone, and decide to recall it? Congratulations you just put the drone's transversal at zero and lost it. Further more, you can't actively control them. They either orbit you, assist someone else, or attack a target. EVEN THEN they can all die by a single bomb or a pulsed smart bomb.

Then we have Frigates, which we won't go into.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama