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Abandoned Towers just about every WH I've visited.

Author
March rabbit
Aliastra
Gallente Federation
#41 - 2012-08-03 10:34:26 UTC
Darth Bri wrote:
I love anything that makes things seem "real" (as real as space life could be)

And disappearing items for no reason does not seem "real" to me.

Like in other MMOs where items placed on the ground disappear after minutes

hm.... iron is getting rusty. sand is hiding everything he can....

have you seen Egypt pyramides? Do you really think they was built in such state?
everything is getting old and broken without enough care. even in space you have lots of small meteorites you have to defend your ship/tower/stuff. Without active shield (and offline tower can't maintain shield anyway) your POS will get constant damage from surroundings of nearest moon.

And one more "real" thing: nothing keeps your POS in 1 place in space NEXT TO MOON. You need to constantly correct your position to keep staying. Without power your POS will get caught by gravitation and fall into moon.

So it is real to have items getting broken and finally disappear.

The Mittani: "the inappropriate drunked joke"

unimatrix0030
University of Caille
Gallente Federation
#42 - 2012-08-03 10:49:39 UTC
Quote:
1. Moon blocking; keep people from dropping surprises towers on you.
2. Having a backup base in system.
3. Left behind because you didn't feel like hauling it out.


Maybe make that the shield and/ or armor of an offline pos slowly disappear in a few months.
And putting it online would make them full again.
That would keep 1 and 2 (just activate it after few months, by putting in 1 hour of fuel).
And it would make it easier to destroy them in case they are abandonned.
Easy killmails might attract players, who can be attacked while doing that :p.

No local in null sec would fix everything!

corbexx
Sebiestor Tribe
Minmatar Republic
#43 - 2012-08-03 13:11:39 UTC
Terrorfrodo wrote:
Offline towers should be easier to destroy. No shields when it's offline.

Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.


or have sleepers attack both online and offline pos's after all its there home too, let them clear up the mess
Ravan Hekki
Caldari Provisions
Caldari State
#44 - 2012-08-03 23:46:45 UTC
It rather salvage them as they are space junk after all.
Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#45 - 2012-08-04 13:54:41 UTC
This would ruin our evil POS farm plan. We are growing our little pos into large pos, please do not institute any new rules until our small pos's are all grown up.
Newbie Ned
Real Nice And Laidback Corporation
#46 - 2012-08-05 09:24:18 UTC
Quick question - I know an abandoned POS needs to be blown up, but what about modules around it - assuming they are anchored but also offline? Can you do anything with them or is it a case of just blow them up (waste ammo/time)?

Thanks
Callduron
Dreddit
Test Alliance Please Ignore
#47 - 2012-08-05 13:48:38 UTC
Newbie Ned wrote:
Quick question - I know an abandoned POS needs to be blown up, but what about modules around it - assuming they are anchored but also offline? Can you do anything with them or is it a case of just blow them up (waste ammo/time)?

Thanks


I think once you kill the tower you can unanchor (ie steal) the modules.

I don't like the Hacking idea. Stuff in Eve should be destroyed not re-used. Let's not tank the PI economy even more.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Coolsmoke
State War Academy
Caldari State
#48 - 2012-08-05 22:32:28 UTC  |  Edited by: Coolsmoke
As it stands:

1) Find offline tower
2) Identify owning corp
3) Contact corp and offer route in to take POS & guns away for a price.

Done this, several times, easy isk.

As it should be:

1) Find offline tower
2) Hack it with new skill & mod:

'Heuristic Software Technician'
Proficiency at circumnavigating the remaining software defences of offlined structures. Required for the use of the Firewall Penetration Processor module. 5% increase in chance of successful bypass per level.
Primary Intelligence, Secondary Perception
Rank 6
Prerequisites - Science V, Hacking V

'Firewall Penetration Processor'
A specialised subsidiary computer system and communications package, loaded with interactive aggressive invasion software routines which are specifically designed to bypass the various latent defensive systems employed by anchored but unpowered structures.
Access Difficulty Bonus 5%
Fitting Slot Medium
CPU 50 tf
Powergrid Usage 20 MW
Activation Time / Duration 30.00 secs

By my reckoning this would make hacking towers & POS mods anything but easy. Reason being, I for one don't want to see all offlined towers disappearing inside of a week.

I'm assuming CCP could add a hacking attribute to the various targettable structures, much like they have to wrecks for salvaging. Hence, small arty batteries would take 60 secs while a large faction tower would take maybe 30 minutes. It's not completely thought through, but you get the idea. And you can probably improve on it, so do.

That's my take on this, anyway :)
Musophil
XX Industries
#49 - 2012-08-06 11:22:58 UTC  |  Edited by: Musophil
OK, here's an idea...

I propose 2 new modules (Demolition Charge Planter module / Charge Detonator module) and 1 new ammo type: (Demolition Charge) and a new ship type to fit them on.

Make the Charge Planter module highly powergrid-excessive and the Charge Detonator highly-CPU excessive in the way covops cloaks are highly cpu-excessive, but then have a specific ship that gets a bonus for fitting them but has no / few other spare slots for tank etc.

Make it take a little time to work so that ship has to sit defenceless in space for 5 minutes (or whatever) while the charge is planted, after which the demolition can be triggered using the 2nd module, the Charge Detonator.

With the CPU / Powergrid needs, people will be forced to use a Demolitions Ship for this task, leaving them vulnerable to ganking in the same way you would be if you were anchoring POS modules, or mining in a Barge or an Exhumer.

We only have one Tech 2 destroyer at the moment, so if those were chosen for the Demolitions Ships it would give people another reason to bother training up Destroyers to level V.

This way, people will be able to remove unwanted leftover POS towers from their systems quickly and realistically.
Darth Bri
Maniaci Dello Spazio
#50 - 2012-08-07 15:16:05 UTC
energypills wrote:
Not sure I get what you mean. By real? And..what would disappear? The tower? I'm not suggesting it disappear. I AM suggesting it be removable by anyone. Perhaps after a certain time. The fact that it can't be unanchored by anyone else isn't real to me at all - how does that make sense?

Darth Bri wrote:
I love anything that makes things seem "real" (as real as space life could be)

And disappearing items for no reason does not seem "real" to me.

Like in other MMOs where items placed on the ground disappear after minutes


My apologies! I misread. I thought you wanted the towers to just disappear, or time out.
Hestia Mar
Calmaretto
#51 - 2012-08-08 12:49:54 UTC  |  Edited by: Hestia Mar
Terrorfrodo wrote:
Offline towers should be easier to destroy. No shields when it's offline.

Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.



This - an additional hacking skill should be introduced - based on the hacking done by Case in William Gibson's novel Neuromancer
Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#52 - 2012-08-09 03:09:15 UTC
I think that it would be more eerie to find an abandoned POS with thing anchored and floating debris. Makes you get the feel for danger that is Wormhole space.
Xen Solarus
Furious Destruction and Salvage
#53 - 2012-08-09 07:17:51 UTC
I've left the random POS i found in my WH in the hopes that one day i'll be able to hack it and use it.

But i'm pretty sure its going to sit there for another year before we hear even a hit of such a change.

And i imagine someone will blow it up for giggles like a week before they introduce the change. Sad

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Mandos2k
The Scope
Gallente Federation
#54 - 2012-08-09 08:21:07 UTC
I always was fond of the idea that a POS without fuel should unanchor itself after about a month and explode in a pretty fireball about a further month later. If you want to keep a POS without fuel anchored you should at least shortly fuel it once a month. And if you can't be arsed to do this minimum effort you do not deserve your private moon reservation either. Twisted Not to mention that most offline towers probably only exist because of laziness when their previous owner moved away or their subscription simply expired.

For role play fluff you could argue that the stabilizers of the tower need fuel to keep it in place and sound. Without fuel their effect wears off after a month which causes the tower to unanchor and another month later the centrifugal forces, space crap or whatever have damaged the tower so badly that it gets destroyed. End of story. Tower removed.


On a side note something similar already happens to secure containers, which also do not stay in space forever and ever.
GordonO
BURN EDEN
#55 - 2012-08-09 22:37:59 UTC  |  Edited by: GordonO
I remember some discussion a year or so ago about introducing a mechanism where if the tower was offline anyone, with skills, could un-anchor it. This would then alert the owner corp and a timer would start. If the corp didn't come collect it in this time, the tower would un-anchor and could be picked up by anyone. This is also not solely a problem for wh's.

... What next ??

Markarian Aurelius
Caldari Provisions
Caldari State
#56 - 2012-08-10 01:09:57 UTC
energypills wrote:
This is getting out of hand. I think there should be some kind of time limit as to how long an abandoned Tower can be left and when that time is up anyone else can unanchor and take it. It is trash to someone else but to others a treasure.

It sure would be nice to be able to unanchor one and take it home with you. Anyone else have any thoughts on this?


So, go blow them up. It's really not that hard.
Keith Planck
Sebiestor Tribe
Minmatar Republic
#57 - 2012-08-10 06:36:54 UTC
Instead of hacking and transferring the control...


How about hacking causes it to self destruct?

Hacking it could require good skills and once its hacked it takes 24 hours to blow up.
Onlining or unanchoring it stops the self destruction.




There are plenty of ways to improve gameplay without making the game easier or change the way the game is played.
Obviously even the best ideas on the forums should go through lotsa testing trials and modifications before implimenting...

EXCEPT INCURSIONS APPARENTLY!
Pink Marshmellow
Caucasian Culture Club
#58 - 2012-08-10 06:43:23 UTC
I do agree that offline pos towers should have no shields. It makes no sense why it would have any shields if it has no power running.
Mr Bigwinky
The Scope
Gallente Federation
#59 - 2012-08-10 13:00:47 UTC
Roime wrote:
CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.

I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.

They are aware of this, it was brought up several times during fanfest where it was discussed and notes taken - this is definitely not the first they're hearing about it. If I remember correctly, Greyscale was talking about them perhaps deteriorating over time and perhaps losing the ability to stay in place which makes them get pulled toward the moon and destroyed.

energypills wrote:
Be nice to know if CCP has read this thread and or is bringing any suggestions up.
No they probably haven't read it but yes they're definitely aware of it, see above.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Terrorfrodo
Interbus Universal
#60 - 2012-08-10 13:23:24 UTC
Mr Bigwinky wrote:
Greyscale was talking about them perhaps deteriorating over time

Yeah, they could lose HP when offline at the same rate they regenerate (shield) HP now when they're online. Would fix the problem without ruining the POS market.

.