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Warfare & Tactics

 
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Ancillary Shield Booster

Author
Aloysius X Pendergast
Aliastra
Gallente Federation
#101 - 2012-08-04 16:26:07 UTC  |  Edited by: Aloysius X Pendergast
Lone Crow wrote:
All I know is that I have lost two Cyclones with ASB equipped. In both cases my ship popped before I ran out of charges. Turns out 7 Thorax’s > 1 Large ASB. Maybe I need to equip an XL ASB, or maybe get one of those Paladins from WOW to bubble my ship. Blink

Edit: Which is to say, they don’t make you invaluable. You can chew through an ASB even before it runs out of charges, just as you can chew through 1600 plate quickly if you have enough DPS. And if you don’t have enough DPS, then you just need more time, just like chewing through a 1600 plate buffer tank.





You can't compare an ASB to a 1600mm plate. The plate has HUGE drawbacks (2.75m kg mass added) when compared to an ASB. ASB just eats cargo, but can pack in a hell of a lot more charges into it than should be allowed.

You can also plop 2 ASB and stagger charges to have an almost perma tank pending charges, and dps being applied.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#102 - 2012-08-04 18:26:22 UTC
OMG PEOPLE HAVE TO USE THEIR BRAINS TO KILL SOMEBODY,
OMG PEOPLE HAVE TO STOP USING GENERIC FITTINGS,
OMG OMG THE WORLD WILL END SOON !!!!!

Seriously, how damn ******* stupid are you ?
Kn1v3s 999
Aliastra
Gallente Federation
#103 - 2012-08-04 21:35:38 UTC
i'm back after 2 months out of eve, so now, even for solo

active shield tank > active armor tank ?

I have seen a couple of new videos and even Myrms are equipped with dual ASB, i do t know if that s only for a change or if even for one of the best armor tanking ships it s better the shield solution.
Hurtado Soneka
Deep Core Mining Inc.
Caldari State
#104 - 2012-08-04 22:00:54 UTC
people crying about asb should just quit, people only see something to ***** about instead of seeing the boost that shield tankers have been asking for the past 7 years
Cpt Branko
The Scope
Gallente Federation
#105 - 2012-08-04 22:08:14 UTC  |  Edited by: Cpt Branko
Hurtado Soneka wrote:
people crying about asb should just quit, people only see something to ***** about instead of seeing the boost that shield tankers have been asking for the past 7 years


90% of EVE flies shieldtanks of some sort in PVP and have done so for years now and active shield tank was actually viable on bonused ships ever since the nano-nerf and the introduction of the MWD-stopping scrambler. Under what rock have you been?

Shield tankers have been crying for boosts. I assume next Minmatar will complain falloff is too short and DPS is too low.
Hurtado Soneka
Deep Core Mining Inc.
Caldari State
#106 - 2012-08-04 22:32:07 UTC
Cpt Branko wrote:

active shield tank was actually viable on bonused ships


It wasnt really, and shield boosters on any other ship were just pointless unless you were doing pve, now a variety of ships can fit an active shield tank and everyone is bitching, please
Gibbo3771
AQUILA INC
Verge of Collapse
#107 - 2012-08-05 09:58:04 UTC  |  Edited by: Gibbo3771
Hurtado Soneka wrote:
Cpt Branko wrote:

active shield tank was actually viable on bonused ships


It wasnt really, and shield boosters on any other ship were just pointless unless you were doing pve, now a variety of ships can fit an active shield tank and everyone is bitching, please


The problem the OP has is the fact that currently it is "OK".

Only the few that are smart, ambitious and solo are flying ASB fits so they are reeking in all the benefits of minimum micro management, capless boosting equal to a X type booster, with x2 ASB's there is only an 8 second window where you cant boost due to reload but who cares, bleed some armor and hull.

The problem begins when everyone starts using them which WILL kill solo pvp, there is not a lot of ships out there below BS class that has the tank/dps to down an xl booster sliepner before it kills it, a duel asb cyclone can tank any bc just fine, any hac, most t3's. Perfect example is the brutix and myrmidon, there is only 1 reason to fit MARS on them and that is so you can tank for longer but with ASB fits you can fit max dmg, a brutix can have 35k ehp, 950dps with a 700dps burst tank. Has a web and scram. Myrmidon can fit duel ASB's, fit max dmg and tank more than a tri rep fit even with only 1 booster running.

You know how bad it is when traditional armor tanked ships are actually better with an ASB in a situation where you can tank the incoming dps.

The booster, no matter what anyone says is becoming OP the more people use it. Hell I use it, there is very little reason to fit a booster + cap booster if you can easily fit duel ASB's, no cap problems, better tank.

I would be happy to see an XLASB reduced to boost less than a XL T2 so you either pick between consistent tank vulnerable to neuts or less tank that only runs for 52 seconds but is capless.

You can see how much effect it had on ATX, if they never introduced it maybe we wouldnt have seen a minmatar rush team every 2nd match.
Hurtado Soneka
Deep Core Mining Inc.
Caldari State
#108 - 2012-08-05 12:34:02 UTC
I agree with your points, and definately when typicaly armour repping bs are going for shields then that may indicate something is wrong, but the whole point of the fitting screen is to choose how you fight and what you fit to gain better results.

The inverse of this for example would be the plated raven or scorp, to allow the pilot to better use his midslots. If armoured based ships are using ASB then he is freeing up his lows for either DPS or nano, and even then he is going to sacrifice a lot on gun size if hes running dual ASB.

Now, just because the ASBs are potent, you need to remember the counter to them is time, once those cap charges are gone a ASB will destroy your cap, a dual ASB obviously more so, now pilots need to test the waters with their fights instead of charging in balls to the wall, and it frightens them.

Am definately in favour of keeping EvE more tactical and less stupid, instead of crying over a frankly needed module, perhaps they could put their time into developing strategies to counter.

And yes, the likely inevitable counter would be to also fit ASB, and thats fine, we were all forced to fly armour bs and rifters and other FOTM crap for years, at least now pilots have a choice how to deal with it.
Cpt Branko
The Scope
Gallente Federation
#109 - 2012-08-05 13:43:43 UTC  |  Edited by: Cpt Branko
Hurtado Soneka wrote:

Now, just because the ASBs are potent, you need to remember the counter to them is time


Time is a luxury you often don't have. Saying something like this belies the fact you're an EFT PVPer.

Edit: oh, now I see why you like ASB. Your kills are 10-20 v 1, and your losses are 1v1s and 2v1s. I imagine bait & blob people love the ASB very much.

Hurtado Soneka wrote:

Am definately in favour of keeping EvE more tactical ... developing strategies to counter.


Yes, because it takes brains to devise two counters:
(a) blob more
(b) fly nanoed stuff which can run away
(c) use an ASB ship and pray you don't get blobbed to hell in the four minutes or so it takes for a ship to run out of boosters.

So instead of a number of viable things and fits to fly, let's chop off all the buffer shortrange fits, render the ships which can't fit ASB and aren't nanoships useless outside of blob. That'll do wonders for balance and variety.

Unless, by "tactical" you mean "easy to bait people and then blob the hell out of them", in which case, yes, it makes it easier. I guess your sort need the kills too.
Hurtado Soneka
Deep Core Mining Inc.
Caldari State
#110 - 2012-08-05 14:34:15 UTC
Cpt Branko wrote:

Time is a luxury you often don't have. Saying something like this belies the fact you're an EFT PVPer.


I believe your the one that was dropping actual DPS and Rep figures? Also since youve got the time to check out the killboards, go and find me the last ASB fit I used, so stop being stupid and trying to troll please. Infact Ill save you time, Ive used ASB once on a hawk experiment and it didnt fare to well, I use shield buffer actually.

I dont even use ASB but am willing to defend the module because its an option and I like having them, their is nothing wrong with it apart from the fact it takes a bit more brain power than your typicaly get to optical and F1 if you want to win it seems. Anyway your points are mute.
Haxen66
Deep Core Mining Inc.
Caldari State
#111 - 2012-08-05 15:07:34 UTC
Hurtado Soneka wrote:

with x2 ASB's there is only an 8 second window where you cant boost due to reload but who cares, bleed some armor and hull.


how are you working this out? 2 x anc's each having a 60 second reload times, takes 30 secs to burn through the clip?
Dread Pirate Pete
Doomheim
#112 - 2012-08-05 21:20:26 UTC
Hurtado Soneka wrote:
you need to remember the counter to them is time.


Problem is that it takes a long damn time to run out of charges, time your enemy will generally have spent shooting back at you. And unless you have a capless super rep you then tend to be at something of an disadvantage.

I hope CCP threw the module out as a beta for the concept, and as they roll out metas we will probably see some rebalancing. Requiring navy boosters, fiddling with number of charges held/rep amount/cycle time/reload time/fitting reqs, etc. The current iteration will presumably end up being the T2/faction level of the module.
Ravan Hekki
Caldari Provisions
Caldari State
#113 - 2012-08-05 21:22:07 UTC
CCP have ruined your game agai...here i have something that will help you.

http://imageshack.us/f/254/bitchinaboutccpagain.png/

enjoy
Angsty Teenager
Broski North
#114 - 2012-08-06 04:40:29 UTC
I think the whole discussion about this module is hilarious because it's very easy to see that the modules clearly infringe on previous roles that other tanking styles have.

I've talked in more detail in another thread a couple weeks ago or something about how you can achieve more buffer using an ASB setup than a typical buffer setup--and I think some people have done the same in this thread.

This, in addition to the fact that the ASB module is good on LITERALLY EVERY SHIP IN THE GAME, including ships that have armor resist/armor rep bonuses (Brutix, Myrm, Hyperion) suggests to me, (and really should suggest to anybody who has any sort of insight) that the ASB modules are too powerful.

I think that the module itself, and the idea behind it is very good, sound and an asset to the game because it allows for people to micro manage the ASB and set up a situation where you fight for ~40 seconds, and then pull away and reload while you take less damage. But the way it stands right now, particularly with dual ASB (and even some single ASB fits), the module has single-handedly made typical cap booster + active shield tanking, buffer shield tanking, and active armor tanking obselete--they simply can't achieve the same amount of instant-tank and long term buffer.

Imo, the solution is not to limit the amount of ASB's that can be fit on a ship, but instead to increase the CPU and Powergrid on the modules (significantly) so that it almost becomes unfeasible to fit two of them on a ship without severely gimping the rest of the fit (more so than happens right now).

Another option is to decrease the reload time, but also significantly decrease the boost amount.
Moonlit Raid
Doomheim
#115 - 2012-08-06 18:10:48 UTC
My solution: allow multiple reactive armour hardeners.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Angsty Teenager
Broski North
#116 - 2012-08-06 18:21:00 UTC
Moonlit Raid wrote:
My solution: allow multiple reactive armour hardeners.


I too like spending huge amounts of cap on a module that isn't useful outside on anything but a supercap.
Cpt Greywolf
Wolves and Knights
#117 - 2012-08-06 18:52:56 UTC
I am a big fan of small gang and solo PvP and actually I think the ASB's have revolutionised the way we can fight.

In my experience my enemy almost always has backup and this module can provide enough tank to either disengage or win a very one sided fight, it also means I can take on juicier targets that I couldn't before previous to the module.

For example I am playing with an ASB fit Hurricane which can hold 13 cap boosters in the shield booster and pull 810 dps with ECM drones. I was able to kill a Diemos that wanted a piece of me.

And you may want to look closer at the module those 13 must be used carefully or you'll be roflstomped while your on the one minute recharge.
Terminator56
Deep Core Mining Inc.
Caldari State
#118 - 2012-08-07 18:05:50 UTC
ASBs are the best thing that has happend to shield tanking in a long time; they actually made shield tanking relevant and widely used. Stop bitching because you are so terribad at PVP and can't learn to kite/counter. Neuts may not stop an ASB, but they will stop their active hardeners which will drastically reduce their tank.
Takeshi Yamato
Ministry of War
Amarr Empire
#119 - 2012-08-07 21:03:48 UTC
Cpt Greywolf wrote:
I am a big fan of small gang and solo PvP and actually I think the ASB's have revolutionised the way we can fight.

In my experience my enemy almost always has backup and this module can provide enough tank to either disengage or win a very one sided fight, it also means I can take on juicier targets that I couldn't before previous to the module.


...until your targets learn to fit ASBs themselves. Then your targets will die a LOT slower, giving the blob more time to arrive... and suddenly active armor tanking is useless in comparison.

Lili Lu
#120 - 2012-08-08 04:49:12 UTC
Terminator56 wrote:
ASBs are the best thing that has happend to shield tanking in a long time; they actually made shield tanking relevant and widely used. Stop bitching because you are so terribad at PVP and can't learn to kite/counter. Neuts may not stop an ASB, but they will stop their active hardeners which will drastically reduce their tank.

Sorry, I haven't read the OP, so don't know what the thread was originally about. Started reading from the end of the thread here. But your post made me immediately think of some questions.

Before the ASB, shield tanking wasn't already in favor? Have you been looking at the eve-kill top 20? Mostly been shield tanking ships there for a while. This month is even more exagerated http://eve-kill.net/?a=top20 Maybe some of the Oracles and Scorpions had plates. But probably half were shield fit. Last regular armor tanker on the list was the Abbadon. Yet even they appear to be falling out of favor.

CCP did not have a shield tanking problem. They had an active tanking problem. But really what's wrong with that. It's absurd to think any one ship should be active tanking a bunch of enemy ships. Poeple should be fleeted and using remote repping anyway as team play. And of the two active tanking modes, active shield tanking was already more viable. So it is a laugh that they felt the need to introduce ASBs. Meanwhile armor got a worthless adaptive hardener. This game will continue to be shield exclusive if they don't make some adjustments.