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New dev blog: Well Fit and Well Loaded...

First post First post
Author
Reginald Zebranky
Deep Core Mining Inc.
Caldari State
#261 - 2012-08-03 17:35:47 UTC
This is fantastic. Thank you very much!

But why? oh why would you limit it to charges?
That seems like a rather pointless, arbitrary limitation.

We will still have to manually load extra modules, fuel, drugs...

Why not simply save and load everything from all the cargo bays?
CCP Punkturis
C C P
C C P Alliance
#262 - 2012-08-03 17:44:09 UTC
Reginald Zebranky wrote:
This is fantastic. Thank you very much!

But why? oh why would you limit it to charges?
That seems like a rather pointless, arbitrary limitation.

We will still have to manually load extra modules, fuel, drugs...

Why not simply save and load everything from all the cargo bays?


if you had read my posts in this thread you'd see that I added fuel too like liquid ozone. there are technical reasons we don't want to add everything. hope this helps.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Highauger's animated corpse
Jove Observation And Neutrality Negotiations Act
#263 - 2012-08-03 20:53:54 UTC  |  Edited by: Highauger's animated corpse
These efforts have saved us all ages.

In my glorious and beloved Alliance we actually have a medal, 'the order of the worn mousefinger'
for those brave souls who had to do this the long way. I fully endorse anything that get's us out of
the hangar again quickly and back into the fight.

I fully respect that for technical reasons not all items can be added. What I could ask is that their be a
'divide stack by quantity' in the right click drop down options of a stack to support this feature.
For instance, if I have a stack of a module which I could choose to put into the cargo holds of each of a number
of identical ships fitted using this useful changed system, for refit, it would save millions of giga-aeons
(their are so many numbers that eventually one has to be called this) dividing stacks into 8's to just drop in.
Only a suggestion, but in harmony with this change I believe this could be the perfect time reducing complementary
component, bearing in mind the technical limitations.

Sorry to be asking for more on such a good day, but I have my reputation as an annoying git to consider.

Either way, first round on me at Fanfest!

Thanks again.
CCP Punkturis
C C P
C C P Alliance
#264 - 2012-08-03 21:03:41 UTC
heh fine suggestions but not something we can add now

look forward to seeing you at Fanfest (don't need the round though, I'm just doing my job)!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Prime
Argentium Astrum
#265 - 2012-08-03 23:07:59 UTC
CCP Punkturis wrote:
heh fine suggestions but not something we can add now

look forward to seeing you at Fanfest (don't need the round though, I'm just doing my job)!



So here is my suggestion again, seems to be lost 2 pages back already...

fix 2 bugs please


1. "prime" matches 'prime' but is 152'nd on the list of matches, while stupid things like '52 prime' are at the top of the list. I only ask that "prime" gives "prime" at the top of the list (this is extremely frustrating for the few old people like me with good & simple names... we can no longer get private contracts setup to us without a long explanation on how to find us in the massive list.

2. "ddon blue" does not match on contract search at all... it seems that partial search matches no longer work unless the BEGINNING of the terms match the beginning of the item... it should return "armageddon blueprint" but does not match anything... its really sad since both of these things USED to work, but were 're-programmed' by, apparently, a first year intern


Keep up the great work on fittings also :)
thanks,
Aryth
University of Caille
Gallente Federation
#266 - 2012-08-04 00:20:19 UTC
Some people might not realize the impact of this change, but for me, and the CFC this is a big one. The ability to mass fit ships is critical to bloc level warfare in the current EVE. Before, this was an exercise in torture, basically being set on fire after beaten half to dealth.

This has removed the being lite on fire part! Thank you for these changes, you have improved the life of many a mentor, and logistics person in null.

Punkturis, best dev!

RIP Diagoras

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

CCP Punkturis
C C P
C C P Alliance
#267 - 2012-08-04 00:22:29 UTC
Aryth wrote:
Some people might not realize the impact of this change, but for me, and the CFC this is a big one. The ability to mass fit ships is critical to bloc level warfare in the current EVE. Before, this was an exercise in torture, basically being set on fire after beaten half to dealth.

This has removed the being lite on fire part! Thank you for these changes, you have improved the life of many a mentor, and logistics person in null.

Punkturis, best dev!


thank you! you cannot imagine how happy it makes me to read how much impact my changes are making

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Zastrow
Caldari Provisions
Caldari State
#268 - 2012-08-04 00:35:41 UTC
Two thumbs up.

A triumph among dev blogs
Richard Desturned
Royal Amarr Institute
Amarr Empire
#269 - 2012-08-04 00:36:41 UTC
I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer.

Thanks!

npc alts have no opinions worth consideration

CCP Punkturis
C C P
C C P Alliance
#270 - 2012-08-04 00:38:48 UTC
Zastrow wrote:
Two thumbs up.

A triumph among dev blogs


:brofist:

Richard Desturned wrote:
I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer.

Thanks!


thank you!!!

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Explorer
C C P
C C P Alliance
#271 - 2012-08-04 10:36:56 UTC
Richard Desturned wrote:
I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer.
Just a clarification that the session change timer has only been removed in the case of switching ships in station. In other cases it has been reduced to 10 seconds.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Richard Desturned
Royal Amarr Institute
Amarr Empire
#272 - 2012-08-04 11:19:53 UTC
CCP Explorer wrote:
Richard Desturned wrote:
I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer.
Just a clarification that the session change timer has only been removed in the case of switching ships in station. In other cases it has been reduced to 10 seconds.


Easier than "session change timer change change change change" I guess vOv

npc alts have no opinions worth consideration

Aryth
University of Caille
Gallente Federation
#273 - 2012-08-04 14:07:59 UTC
CCP Explorer wrote:
Richard Desturned wrote:
I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer.
Just a clarification that the session change timer has only been removed in the case of switching ships in station. In other cases it has been reduced to 10 seconds.


If you guys could fix the ghost stack bug again that would be pretty sweet. It got fixed in the initial session change patch, then was broken again a patch later. It's something to do with fast session changes, as if I am in the groove and fitting fast, I cant trigger it every 10 ships or so, forcing me to relog or undock/redock to fix.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

CCP Explorer
C C P
C C P Alliance
#274 - 2012-08-04 21:20:05 UTC
Aryth wrote:
CCP Explorer wrote:
Richard Desturned wrote:
I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer.
Just a clarification that the session change timer has only been removed in the case of switching ships in station. In other cases it has been reduced to 10 seconds.
If you guys could fix the ghost stack bug again that would be pretty sweet. It got fixed in the initial session change patch, then was broken again a patch later. It's something to do with fast session changes, as if I am in the groove and fitting fast, I cant trigger it every 10 ships or so, forcing me to relog or undock/redock to fix.
Do you have a bug report number for me, from when you encountered this issue and filed a bug report from in game so we would have logs?

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Jahn Ntago
Ntago Family Enterprises
#275 - 2012-08-04 21:47:30 UTC
I would like it if the fitting logic checked the current ship cargo hold as a source of the modules needed for a new fit. An example would a muti-role ship that needs to switch back and forth between sets of fittings depending on the next activity at a new destination.

EGs: a viator switching between stabs or expanders in the lows, a carrier switching between travel and battle fits, a mission runner switching hardeners between missions.

In most of these cases I carry the alternate modules with me in cargo. To use the stored fittings as they are now, I have to drag all the modules already in my cargo to station, use the fitting service, drag all the unused modules back to cargo. This may or not be a problem depending on what else is stored in the station hangar. If several hundred other items are stored in the station hanger this gets old very quickly.

Please may the source of module fitting include the current ship cargo hold. Big smile
Benny Ohu
Royal Amarr Institute
Amarr Empire
#276 - 2012-08-05 03:17:37 UTC  |  Edited by: Benny Ohu
CCP Explorer wrote:
Aryth wrote:
If you guys could fix the ghost stack bug again that would be pretty sweet. It got fixed in the initial session change patch, then was broken again a patch later. It's something to do with fast session changes, as if I am in the groove and fitting fast, I cant trigger it every 10 ships or so, forcing me to relog or undock/redock to fix.
Do you have a bug report number for me, from when you encountered this issue and filed a bug report from in game so we would have logs?

o/ I made one on the ninteenth. 141191 'inventory ghost items'. It sounds like the same thing?

e: An unstacked ghost item that the fitting tool tries to fit to the ship but cannot, preventing other mods from getting fit, yeah?
Zagdul
Federal Navy Academy
Gallente Federation
#277 - 2012-08-05 04:31:59 UTC
CCP Punkturis,

As you know you're my favorite dev.

Your work in EVE is always appreciated and this is a perfect example that you listen and understand what players need.


Since you're literally the coolest person @ CCP with concerns to the UI and it's development I have two questions for you:

1. With all the mining barge changes coming up, why don't miners have a nifty way to monitor how much people have mined in a fleet yet? (hint).

2. This is something you may or may not be able to answer. However, why doesn't CCP develop an API for players to hook into to customize the UI ourselves? It's been a very good thing in other mmos as their ui developers have a much broader development team since it uses it's community.


That is all, thank you for your work.

Dual Pane idea: Click!

CCP Please Implement

Aryth
University of Caille
Gallente Federation
#278 - 2012-08-05 17:19:47 UTC
CCP Explorer wrote:
Aryth wrote:
CCP Explorer wrote:
Richard Desturned wrote:
I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer.
Just a clarification that the session change timer has only been removed in the case of switching ships in station. In other cases it has been reduced to 10 seconds.
If you guys could fix the ghost stack bug again that would be pretty sweet. It got fixed in the initial session change patch, then was broken again a patch later. It's something to do with fast session changes, as if I am in the groove and fitting fast, I cant trigger it every 10 ships or so, forcing me to relog or undock/redock to fix.
Do you have a bug report number for me, from when you encountered this issue and filed a bug report from in game so we would have logs?


Meh, I read this a few hours after getting it twice. I will do that next time. This is such a common and old bug, I always assumed you guys had reams of bug reports about it. It's a pretty common bug in the ship fitting industry.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

MeBiatch
GRR GOONS
#279 - 2012-08-05 19:24:37 UTC
Richard Desturned wrote:
I'm Andski, Goonswarm's newbie director, and as I tweeted to Punkturis, this change simply owns. We hand out prefitted frigates to newbies, and putting ammo into them one-by-one is tedious and this new functionality is as big a sigh of relief as the removal of the session change timer.

Thanks!


i knew it!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP Punkturis
C C P
C C P Alliance
#280 - 2012-08-06 11:29:02 UTC
Zagdul wrote:
CCP Punkturis,

As you know you're my favorite dev.

Your work in EVE is always appreciated and this is a perfect example that you listen and understand what players need.


Since you're literally the coolest person @ CCP with concerns to the UI and it's development I have two questions for you:

1. With all the mining barge changes coming up, why don't miners have a nifty way to monitor how much people have mined in a fleet yet? (hint).

2. This is something you may or may not be able to answer. However, why doesn't CCP develop an API for players to hook into to customize the UI ourselves? It's been a very good thing in other mmos as their ui developers have a much broader development team since it uses it's community.


That is all, thank you for your work.


wow thank you for your kind words and you faith in me Big smile

unfortunately neither of those questions are something I can answer, I'd say both of them are more for Game Design than a programmer, sorry I can't be of more help Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis