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New dev blog: CSM Meeting Minutes - Summer 2012

First post First post First post
Author
None ofthe Above
#241 - 2012-08-03 23:24:41 UTC
Lili Lu wrote:
Centurax wrote:
Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships.

Because it is not balance that is working. Balance is where the top 20 ships used in the game are bunched together in overall numbers. Balance is not what we have now where the Drake outnumbers the second place ship by a multiple of 2 or 3 to 1, and then all the other 19 ships used are within a much closer span.

Also, it is not just a few people that are pointing out that the empreror has no clothes. And it is the devs themselves that finally in the last year admitted that the usage disparity cannot continue. Drakes not only vastly outnumber other ships in usage. They are also used in ways that move them beyond what other ships in their class are typically used for. And all this not to mention the outlier benefits they have enjoyed in pve ever since their introduction.


The overpowered Drake sure dominated during the ATX... oh wait.

You are still confusing ubiquity with power. When it really mattered to get the most bang for the buck in the Alliance Tournament, the drake was almost completely absent.

Clearly not overpowered.

The only end-game content in EVE Online is the crap that makes you rage quit.

None ofthe Above
#242 - 2012-08-03 23:28:58 UTC
Gratz to CSM and CCP at getting these minutes/months/proceedings out. Thanks for your hard work.

I was buoyed by Hans' recent comments that he thinks they can be done quicker next time. I figured this time would take some extra as this new CSM worked out the details of the new standard of reporting.

The only end-game content in EVE Online is the crap that makes you rage quit.

Oren Olti
Socks and Shoes INC
#243 - 2012-08-04 00:27:34 UTC
Just some ideas that stuck or I kind of iterated on:

1. Arenas – I hate the idea. Though it would be kind of fun, if CONCORD could be hired to secure an area and payed a fee for player organized arena events in High Sec. Which would include securing and warping in arena participants. The event fees would be payed by the organizer, who would either ask for participation fee, or make his/her revenue out of a cut from the bids and losses. Which would also require an ingame betting system. I hate the idea of arena because it would make people less interested in world pvp, and have seen it happen in other games, ruined a lot of pvp playstyles which were really fun.

2. Player organized events – My first idea is to integrate the in-game calendar with a notification system (the one you see when you enter the game on a character), which would also allow players to be able to register for events organized by definite in-game characters or organizations. Also the input would be a message board under CSM and CCP shared administration, which would allow both the CSM and CCP to select real events. The administration might not be required if CSM and CCP would only blog or mention in-game event generators, and players would search for them, instead of receiving news from all events in-game.

3. DUST integration in 0.0 - would have less concern from EVE players if Planetary warfare was connected to the Sov system in a way that certain criteria must be met before ground forces could be deployed. For example, first Sov 0 must be met and Sov control then could be accelerated if all planets are successfully invaded by the DUST corps or vica versa (if planets are not conquered sov changes could be slowed down), making a good DUST corp more valuable asset to a 0.0 corp.

4. Though instructional videos are very resource intensive, a new beginner video, when accessing the station could be a nice touch. I mean just guiding the new players through some images which they will see throughout the tutorial might give them the incentive to do it. Like you will enter the station, where you will have to find a ship, and then with that ship you will be shooting ships, mining, exploring and such, and then on a longer term you may see small scale battles, incursions, factional warfare, market and industrial control, and maybe big 0.0 fleets...these are the paths, choose wisely and remember to never cease to ask questions about things that you do not know or understand.

5. After the carreer missions there could be another mission, Finding the Right Place for you in New Eden. Which would take the new player through the possibilities of finding a new corp for the player. It would highlight what to look for in the corporation or alliances infos, and such, and also could guide the player to some of the most important information hubs and youtube channels on the Internet. Making new players see the diversity of the Universe may be very appealing to them.

6. Adding a like system to corp finder might solve the problem of CCP favoritism.
Lili Lu
#244 - 2012-08-04 00:39:53 UTC  |  Edited by: Lili Lu
None ofthe Above wrote:
The overpowered Drake sure dominated during the ATX... oh wait.

You are still confusing ubiquity with power. When it really mattered to get the most bang for the buck in the Alliance Tournament, the drake was almost completely absent.

Clearly not overpowered.

And you are confusing the ATX with in-game pvp on tranquility.

The dearth of Drakes had to do with point costs for tier 2 BCs. The previous AT there werea lot of Drakes. It has to do with points. THe buck had nothing to do with it. The gangs are not constructed based on bucks. Plenty of shineys were fielded and blown up. It's all about the points. Yours being mistaken.Smile

edit - http://at.eve-ic.net/10/index.php?view=statistics&tab=class see BC tier 2 usage
http://at.eve-ic.net/10/index.php?view=rules Tier 2 BC cost 13 / Tier 3 cost 12 / Tier 1 cost 10
Cetainly were a lot of Cyclones and Brutix, but most chose not to field tier 2 BCs.
http://at.eve-ic.net/10/index.php?view=statistics&tab=ships
and what tier 2 BCs were fielded actually somewhat reflected tranquility usage Lol Drakes - 7, Hurricanes - 7, Myrm - 1, Harby - 0
None ofthe Above
#245 - 2012-08-04 02:36:39 UTC  |  Edited by: None ofthe Above
Lili Lu wrote:
None ofthe Above wrote:
The overpowered Drake sure dominated during the ATX... oh wait.

You are still confusing ubiquity with power. When it really mattered to get the most bang for the buck in the Alliance Tournament, the drake was almost completely absent.

Clearly not overpowered.

And you are confusing the ATX with in-game pvp on tranquility.

The dearth of Drakes had to do with point costs for tier 2 BCs. The previous AT there werea lot of Drakes. It has to do with points. THe buck had nothing to do with it. The gangs are not constructed based on bucks. Plenty of shineys were fielded and blown up. It's all about the points. Yours being mistaken.Smile

edit - http://at.eve-ic.net/10/index.php?view=statistics&tab=class see BC tier 2 usage
http://at.eve-ic.net/10/index.php?view=rules Tier 2 BC cost 13 / Tier 3 cost 12 / Tier 1 cost 10
Cetainly were a lot of Cyclones and Brutix, but most chose not to field tier 2 BCs.
http://at.eve-ic.net/10/index.php?view=statistics&tab=ships
and what tier 2 BCs were fielded actually somewhat reflected tranquility usage Lol Drakes - 7, Hurricanes - 7, Myrm - 1, Harby - 0


I do understand about the point system, that was actually the "buck" I was referring to. If the Drake is the most powerful then why weren't the tier 2 battlecruisers almost all Drakes? If they "punch" (or tank) above their weight class you'd still expect to see more of them fielded.

With Drakes and Hurricanes being tied obviously the Drake must be nerfed? Leave the tied winmatar Hurricane alone. It is true that Myrms and Harbis could use some help. Sorry, I'd have to say you've proved my point more than yours.

I think the balance team should stick with the current strategy and fix the broken ships and more or less leave the working ones alone. I don't think the nerf bat needs to come out, particularly since CCP rarely nerfs anything into balance, but instead almost always into uselessness.

The only end-game content in EVE Online is the crap that makes you rage quit.

Mara Rinn
Cosmic Goo Convertor
#246 - 2012-08-04 02:41:20 UTC  |  Edited by: Mara Rinn
As for the transcription experiment, I would label it as unsuccessful: there's just too much detail. The minutes could have been shortened to about 30% of this size. As they stand, they took far too long to edit, and far too long to read. A lot of the situational humour could have been left out — as much as they add flavour to the novel and help develop richer characters, I feel this book could have done with less character development (two pages of Two Step appearing to dodge secretarial responsibility was funny).

In this case, by the time the transcript came out a significant portion of the stuff that was foretold has already come to pass, thus all the portents may as well have been left out. Sure, we get to see who actually suggested making mining more interesting (a bunch of folks who have probably never touched a mining laser, and whose attitude to industry is “… if they don't build it I can't fly it,” showing just how in touch with their inner industrialist they are).

I don't want to deprecate the extraordinary effort that has gone into preparing the summit transcript: this was a spectacular logistical effort. It's great as a historical record, but due to the inexorable march of time the document has little value as a bearer of good tidings or seed for anticipation; but this reflects my own preference for communications from the CSM to be as much a part of the “messaging” to the community as any dev blog or press interview.

Thank you to CCP and the CSM for conducting this experiment.

My long comments on Industry, Starbases, Mining, PI, DUST & User Interface are over here
BeanBagKing
The Order of Atlas
#247 - 2012-08-04 03:04:47 UTC
Very quick points:

I love the idea of a battle recorder. I suggested something like this way back in 2009, at least I think that's a thread, there might be another. Anyway, give us a tool like this and let us do your advertising for you. Imagine the cool videos that could be made!

Quote:
there are corps and people in EVE that would not mind helping out a newbie if there were mechanisms in the game that, for example, let them say "I usually play at these times and wouldn't mind taking a few newbies under my wing in a chat channel", and matched them up with some newbies.


This. I love noobies and would love to help them if I could somehow be connected to them from out in 0.0. Noobie chat is ok for a few quick questions, but the speed the text goes by makes it impossible to give detailed answers nearly impossible.
Lili Lu
#248 - 2012-08-04 03:06:05 UTC
None ofthe Above wrote:
Sorry, I'd have to say you've proved my point more than yours.

I think the balance team should stick with the current strategy and fix the broken ships and more or less leave the working ones alone. I don't think the nerf bat needs to come out, particularly since CCP rarely nerfs anything into balance, but instead almost always into uselessness.

Sorry, I didn't prove you point and you were wrong. Smile

However, I will agree with you that CCP can nerf things too harshly much of the time. Witness Myrm and Damp boats and Web boats. Oddly they can't seem to do it to a Caldari ship, so if I were you I'd rest somewhat easy.
GFY Death
The Scope
Gallente Federation
#249 - 2012-08-04 03:41:31 UTC
Make gate guns do more damage?

Come on thats just BS. Have any of you ever lived in low sec?

Compare to 0.0 - No bubbles, No bombs, No jump bridges, we take sec hit and can't go into high sec, one party takes station or gate aggro that we have to tank plus it kills our drones.
Plus low sec status means we can't jump through to high sec or ccp will kill us.

What advantage do we have over anyone else? Looks like we have tremendous amounts of disadvantage when killing the crybabies. Plus the largest low sec corps and alliances are lucky to get 30 people on at once. We field caps all the time like 0.0 and they will come smash us.

So now you only want us to fight in belts? we can barely find fights on gates.

There are plenty of mechanics to bypass or get through gate camps plus warnings!

Try helping us and fix the lp store and market or make gate guns not shoot drones.

Tarryn Nightstorm
Hellstar Towing and Recovery
#250 - 2012-08-04 04:45:08 UTC
Vera Algaert wrote:
Centurax wrote:
Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships.

that approach to balancing inevitably ends in power creep


Which I submit is going to happen, regardless.

It's actually been fairly well-contained in EVE compared to other MMOs.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Fon Revedhort
Monks of War
#251 - 2012-08-04 04:55:43 UTC  |  Edited by: Fon Revedhort
Tarryn Nightstorm wrote:
Vera Algaert wrote:
Centurax wrote:
Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships.

that approach to balancing inevitably ends in power creep


Which I submit is going to happen, regardless.

It's actually been fairly well-contained in EVE compared to other MMOs.

Bad thing about that is that it takes very long to address all the items one by one. Given how swift CCP is at balancing, making others BCs as OP as Drake will condemn HACs and CSs to a total misery for the next several years. But then they'll realise that battleships are in turn next to useless and should be buffed, too, which apparently will also require some time. I'd say just fixing Drake in several months is somewhat more in line with common sense, huh?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Vanessa Vansen
Vandeo
#252 - 2012-08-04 05:04:48 UTC
Another 0.02 isk of mine


Implants ...
the 5 implant slots for attributes are fine the way they are but
the 5 implant slots for skill hardwiring would need an upgrade.

So, drop the slot requirement of the skill hardwiring implants.
Let us drop the implants wherever we want to from slot 6 to 10.
This would allow us to really go for what we want to!

E.g. mining
- Low-grade Harvest Omega (slot 6)
- Hardwiring - Eifyr and Co. 'Alchemist' ZA-2 (slot 8)
- Hardwiring - Zainou 'Beancounter' H60 (slot 8)
- Hardwiring - Inherent Implants 'Highwall' HX-2 (slot 10)
- Hardwiring - Inherent Implants 'Highwall' HY-2 (slot 10)
- Hardwiring - Inherent Implants 'Yeti' BX-2 (slot 10)

Not to forget about although it is very expensive:
- Michi's Excavation Augmentor (slot 7)

And the leadership implant
- Mining Foreman Mindlink (slot 10)
By the way the other leadership implants are also slot 10
Mara Rinn
Cosmic Goo Convertor
#253 - 2012-08-04 05:09:06 UTC
Vanessa Vansen wrote:
So, drop the slot requirement of the skill hardwiring implants.
Let us drop the implants wherever we want to from slot 6 to 10.
This would allow us to really go for what we want to!


The purpose of the slot requirement is to require you to make a choice between two implants that are useful to your particular enterprise. Thus you have to make a choice between the Mining Foreman Mindlink (having your cake) and the Highwall mining implant (eating your cake).
Jim Luc
Deep Core Mining Inc.
Caldari State
#254 - 2012-08-04 05:32:07 UTC  |  Edited by: Jim Luc
So, I think there's confusion because these minutes are a couple months old. I've been under the impression based on some interviews I've read and the ATX pre-game shows with Unifex & Greyscale that they are actively working on revamping starbase structures and ring mining. Is all of that scheduled for winter 2013??? I'd be quite surprised if the pillar of this upcoming winter's expansion was revamped contracts. Based on A THING that I read, I think there needs to be some official clarification.

As nice as they (revamped contracts) sound, I think modular starbases (and revamped, destroyable modular Outposts using the same system) would do more for the "WAR" theme than contracts ever would. A purge in 0.0, and smaller low-cost structures (that can be used as victory conditions in a war) could be something worth fighting over in empire space, both high & lowsec.
Tarryn Nightstorm
Hellstar Towing and Recovery
#255 - 2012-08-04 05:47:10 UTC
None ofthe Above wrote:


[...]

You are still confusing ubiquity with power. When it really mattered to get the most bang for the buck in the Alliance Tournament, the drake was almost completely absent.

[...]



I know, right? That's like their only argument, ever. vOv

[/boundless exasperation]

I really don't see what's wrong with one ship having an explicit role of "tank + moderate ranged DPS," or "tank + in-line-with-the average (and less than some) brawl-range DPS."

The other BCs should have a defined role of their own, and in turn be optimised for them.

Hurricane: Fast skirmisher/gank, brawl- to medium-range.

Harbinger: Heavy armour-tank, brawl- to medium-range DPS.

Myrmidon:

This is kind of a tough one.Versatility, secondary EWar/CapWar support maybe light RR support, good drones DPS (IOW, un-nerf it's bandwidth and drone-capacity), maybe with a bonus to drone-velocity?

Maaaaaaybeeee (/Me strokes beard)...fast extra-heavy tackle? Give it a point/scram range bonus, though nowhere near what the Recons have of course, trade that increasingly useless armour-rep bonus for something else--like armour hit-points and/or resists, and make it a bit faster.

Maybe re-tool the role bonus of the platform, eliminate that command-link fitting thingy for something overtly combat-oriented?

Buffs/changes + possible racial-philosophy orientated role boni (on the understanding that this is purely pulled from my arse, feel free to come up with your own):

Hurricane:

Chassis-boni fine and base stats fine as is, but role bonus: (X)% decrease in MWD signature-bloom

Harbinger:

Role-bonus: 50% reduction in medium energy turret capacitor use
Chassis: damage bonus as-is, 5% armour resists
Base: Needs more CPU for sure, and maybe slightly more grid.

Drake:

Role: 25% shield-resists
Chassis: 5% HM and HAM damage, 5% to missile velocity for those types
Base: Slightly more CPU, reduce signature radius slightly, increase agility slightly. Speed is fine.

Myrmidon:

Role: 50% Increase in drone MWD velocity
Chassis: 7.5-10% increase in warp disrupter/scrambler range, 10% drone hitpoints and damage
Base +1 mid slot, somewhat faster, much more agile, un-nerf bandwidth and drone capacity.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#256 - 2012-08-04 05:53:24 UTC  |  Edited by: Tarryn Nightstorm
Fon Revedhort wrote:
Tarryn Nightstorm wrote:
Vera Algaert wrote:
Centurax wrote:
Almost never fly a Drake personally, but that wasn't my point, change the Drake, by why break (balance) what works, because a few people think they are overpowered. My point was the Drake is a good ship, the idea is that instead of making it something different, is make the other battlecruisers in line with it. Everyone complains that a ship is too powerful make it easier to kill, why cant we take the other approach, what makes that ship so good, how can we replicate that on the other ships.

that approach to balancing inevitably ends in power creep


Which I submit is going to happen, regardless.

It's actually been fairly well-contained in EVE compared to other MMOs.

Bad thing about that is that it takes very long to address all the items one by one. Given how swift CCP is at balancing, making others BCs as OP as Drake will condemn HACs and CSs to a total misery for the next several years. But then they'll realise that battleships are in turn next to useless and should be buffed, too, which apparently will also require some time. I'd say just fixing Drake in several months is somewhat more in line with common sense, huh?


So what's stopping them form buffing CS/HACs first? No-one says it has to be done in any particular order.

After this patch, I suspect that Interceptors will be in need of a few hot-fixes, given how much more powerful their T I progenitors have just become (I <3 <3 new Condor forever).

Except that the Drake is not O/P. Popular/ubiquitous =/= OP.

You can stop working that into every single statement you make about anything like an Amway salesman on crack now, please, kthxbai.

Next!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#257 - 2012-08-04 06:06:46 UTC
wait do people actually think that HACs and command ships are eclipsed by drakes

npc alts have no opinions worth consideration

Balthizarr
Republic Military School
Minmatar Republic
#258 - 2012-08-04 06:41:03 UTC
Centurax wrote:
There are a lot of good idea's there, cant wait till they are on the server, but I think some of the Ideas could benefit from the the following:

Ring Mining

This should happen in high sec too, with the following distribution.

  • Empire = R8, R16 and Gases
  • Low sec = the above + R32
  • 0.0 = everything

This distribution would allow smaller corps and alliances to compete with the big guys who have access to the moons, but it also means that the lower priority material get harvested as well, and we wont end up in the situation where Nanotransistors cost less than Titanium Carbide because no one is mining the stuff to make them.

POS's

I think the plans for the new POS's are going to make the thankless task of even using one better Big smile. As part of this change the following could be useful:

  • Corporate Hanger: If there is anything that makes doing anything on a POS tedious if shifting round all the stuff to build stuff or finding things, how about a quick fix or future feature, have a single corp hanger (by deploying a corporate hanger array) then for every factory or lab the hanger array gets a % boost to capacity then everything can then be feed through the corp hanger array and when building or inventing stuff you only need to worry about is which factory you want to use. This would work well with the proposed new industry system (which looks like it will be amazingly useful) .
  • Reactors: Allowing the use of reactors in high sec even if they are less efficient, maybe producing 1/3 of what you can in 0.0, this would allow smaller groups to maybe make use of the ring mining mechanic.
  • Refineries: These can be more efficient possibly not taking 2hours to refine 20km3 of ore, like the current ones, if you are in high sec you can use a station, but for those of us who have grinded the missions to get sec status to deploy towers it would be good to have an advantage.
  • WiS: If there was anything that could include a WiS element, controlling a POS's defence grid/guns could be one of them.


Ship Balancing

  • Logistics Frigates: Yes please!
  • Drakes: Dont break the Drake, how about a different way of looking at it if the Drake is so good make the other ships as good as it, instead of making a good ship unusable Big smile
  • Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks.


Final point, please give us alliance logos on ships. Big smile


There's nothing I can add to what he said above (lots of good ideas) besides making ships repackagable at a POS meaning getting ships (Hulks) out of C1 is possible and PLEASE make Rigs removable for T3 ships seeing as its ment to be fully modifiable ship type (and before someone says that would make them too versatile ISN'T THAT THE POINT!!!!
BlankStare
The Scope
Gallente Federation
#259 - 2012-08-04 08:14:58 UTC
Hans Jagerblitzen wrote:
BlankStare wrote:
Posted my opinion of the Dust/EVE session on the Dust forums: https://forums.dust514.com/default.aspx?g=posts&m=232811#post232811

You need to be in the beta to see it but it basically boils down to:

  • The lack of decent grouping/social tools in Dust is worrying
  • That Corporations are not yet implemented and apparently still in the conceptual phase is very, very worrying
  • That the CSM hasn't pushed the inclusion of these tools [b]as a very high priority[b] is deeply worrying.


In EVE, the players and their interactions are the game. That in Dust such interaction is not going to be possible (it would seem) from release leaves me doubting whether Dust will ever be considered as being as important a part of New Eden's society as EVE is.

I have grave concerns that CCP is not serious about Dust being a success.


Maybe this was lost in the minutes creation process, but this is just patently untrue. Many of us made it very clear that social interaction needs to be up and running in a concrete form on launch day, and I sincerely doubt CCP would debut Dust 514 without this.

I know some of the discussion details (anything remotely touching release schedules) were withheld because of NDA considerations (Even commenting on the lack of a feature in the beta could be construed as breaking NDA, so be careful what you post here in EVE forums), but this is certainly not an issue the CSM is ignoring by any means.

The beta is just that, beta. CCP has said all along that much functionality is already built into the game and waiting to be "unlocked", so I think we need to take the beta with a grain of salt and not panic because its not where we'd like to see it quite yet.


Thank you for the clarification Hans, it is still quite concerning that we're not getting proper player corporations in Dust until 2013 and the nul-sec integration. And the implication that "Dust players can't handle EVE's broken corporation tools" is frankly insulting (as you'll probably know if you've been reading the Dust Forums).
The simple fact is that EVE's corporation tools are broken, maybe making them more intuitive and usable as part of the process of opening them up to the dust players should be a priority.

Dust needs player corporations at release. It doesn't matter what their relationship to EVE corporations is to begin with, but the ability to form them has to be there. As I've said elsewhere this is fundamental.
BlankStare
The Scope
Gallente Federation
#260 - 2012-08-04 08:33:12 UTC  |  Edited by: BlankStare
BeanBagKing wrote:
Very quick points:

I love the idea of a battle recorder. I suggested something like this way back in 2009, at least I think that's a thread, there might be another. Anyway, give us a tool like this and let us do your advertising for you. Imagine the cool videos that could be made!

Quote:
there are corps and people in EVE that would not mind helping out a newbie if there were mechanisms in the game that, for example, let them say "I usually play at these times and wouldn't mind taking a few newbies under my wing in a chat channel", and matched them up with some newbies.


This. I love noobies and would love to help them if I could somehow be connected to them from out in 0.0. Noobie chat is ok for a few quick questions, but the speed the text goes by makes it impossible to give detailed answers nearly impossible.



This.

http://www.dailydip.com/wp-content/uploads/2012/07/eve_chronicles_by_blacklab94-d4nmems-620x930.jpg

Give us a battlerecorder and let it work in Incarna too and we will make the above movie. We will also make tutorial videos, newsreels of big fleet battles, mission guides, the list just goes on and on.

Your players are your content, let us create.