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90% of PVP happens at gates. THAT'S that problem.

First post
Author
Boudicca Arbosa
Sebiestor Tribe
Minmatar Republic
#81 - 2012-08-03 23:21:41 UTC
Lady Spank wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.

I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.


You have no problem with blobbing the crap out of things so I fail to see how you can complain about '90% of PVP being on gates' (It isn't and you are completely ignorant of the facts). Get a grip and learn to be competent.



Non-unique forum post #293847298234982340950239847928934899.
Boudicca Arbosa
Sebiestor Tribe
Minmatar Republic
#82 - 2012-08-03 23:24:07 UTC
Mastin Dragonfly wrote:
Pipa Porto wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates,


You mean the Real Pirates who fart around the Gulf of Aiden (the best route for Oil Tankers to take from the Middle East)?
Or the Real Pirates who sit around the Strait of Malacca (the best route for crossing between the Pacific and Indian Oceans?

Pirates hang around Choke Points to catch their prey. Always have, always will.


Agreed, piracy has nothing to do with Quake or Team Fortress like PvP, it's not about being fair, it's about trying to make a profit. You go where the prey is and try to move to odds into your favor as much as possible.

And I don't do piracy, or any pvp, I'm just another carebear. There should be a big banner every time you start up EVE saying: THIS GAME IS NOT FAIR, DEAL WITH IT.


You've missed the point entirely. This isn't about what's fair or not. This is about people bitching that lowsec is dead. People have stated time and time and time and time again that they are afraid of gate campers. I hear it EVERY night. CCP tries to apply a fix to gatecamping to get people to move out of High and into Low, and they ***** more.
Pipa Porto
#83 - 2012-08-04 00:06:01 UTC
Bootleg Jack wrote:
Pipa Porto wrote:
Bootleg Jack wrote:
Pipa Porto wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates,


You mean the Real Pirates who fart around the Gulf of Aiden (the best route for Oil Tankers to take from the Middle East)?
Or the Real Pirates who sit around the Strait of Malacca (the best route for crossing between the Pacific and Indian Oceans?

Pirates hang around Choke Points to catch their prey. Always have, always will.


Educate yourself before you post bullshit, those pirates are not in right in the strait, they are in nearby shipping lanes. The straits themselves are gaurded by several nations warships.


"around the" not "around in the"

"around Choke Points" not "around in Choke Points"


Around as in far, out of sight far, away.

So in gate terms, not in scan range.

We agree, pirates should not hang at the gates.


No, in gate terms, "on the other side of the gate." The only way to get caught by a camp is if you don't scout. Likewise, the pirates have no way of knowing if a fleet's on the way to stomp them unless they scout.

If you want, there's absolutely nothing stopping you from making and enforcing a code of conduct to get pirate camps off the gates. That's what the several nations of warships are doing.

EvE: Everyone vs Everyone

-RubyPorto

Jojo Jackson
Dead Red Eye
#84 - 2012-08-04 00:09:22 UTC
I understand the problem which the OP has.
But it's a general problem of EvE and how it works.

Just two points:
1) you fly in a bubble which is 500*500 km (grid) and even Belts which are just 0,1 AU in distance are to far to travel without warp.

2) no collision detection. You can shot through Asteriods (HARD ROCK), Stations, other Ships and all the stuff which make fights tactical in other games. It's funny, that you can bump ships, rocks, stations ... but your weapons ignore them ALL.

First problem could be solved by makeing grids bigger like 2000km*2000km.

Second problem is easy to solve too.

But both problems can't be solved as CCP wanted to much with fights 1000 v 1000 v 1000 as they happen sometimes. The pur CPU power which woud be needed ... isn't invented till now ;).

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Lady Spank
Get Out Nasty Face
#85 - 2012-08-04 00:13:39 UTC
Boudicca Arbosa wrote:
Lady Spank wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.

I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.


You have no problem with blobbing the crap out of things so I fail to see how you can complain about '90% of PVP being on gates' (It isn't and you are completely ignorant of the facts). Get a grip and learn to be competent.



Non-unique forum post #293847298234982340950239847928934899.


I don't care how 'unique' you think my comment was, I notice you are unable to refute it. Congratulations on proving my point.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Suddenly Forums ForumKings
Doomheim
#86 - 2012-08-04 00:16:02 UTC
Jojo Jackson wrote:
I understand the problem which the OP has.
But it's a general problem of EvE and how it works.

Just two points:
1) you fly in a bubble which is 500*500 km (grid) and even Belts which are just 0,1 AU in distance are to far to travel without warp.

2) no collision detection. You can shot through Asteriods (HARD ROCK), Stations, other Ships and all the stuff which make fights tactical in other games. It's funny, that you can bump ships, rocks, stations ... but your weapons ignore them ALL.

First problem could be solved by makeing grids bigger like 2000km*2000km.

Second problem is easy to solve too.

But both problems can't be solved as CCP wanted to much with fights 1000 v 1000 v 1000 as they happen sometimes. The pur CPU power which woud be needed ... isn't invented till now ;).


Second problem (collisions/line of sight) is easy to WRITE a solution for, but if you know anything about computer science you know about the efficiency issue.
Jojo Jackson
Dead Red Eye
#87 - 2012-08-04 00:22:47 UTC
Suddenly Forums ForumKings wrote:
Jojo Jackson wrote:
I understand the problem which the OP has.
But it's a general problem of EvE and how it works.

Just two points:
1) you fly in a bubble which is 500*500 km (grid) and even Belts which are just 0,1 AU in distance are to far to travel without warp.

2) no collision detection. You can shot through Asteriods (HARD ROCK), Stations, other Ships and all the stuff which make fights tactical in other games. It's funny, that you can bump ships, rocks, stations ... but your weapons ignore them ALL.

First problem could be solved by makeing grids bigger like 2000km*2000km.

Second problem is easy to solve too.

But both problems can't be solved as CCP wanted to much with fights 1000 v 1000 v 1000 as they happen sometimes. The pur CPU power which woud be needed ... isn't invented till now ;).


Second problem (collisions/line of sight) is easy to WRITE a solution for, but if you know anything about computer science you know about the efficiency issue.

As I wrote ... both problems could be solved in no time.

But the hardware it would need might take another 5 to 10 real years.

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

Rek Seven
University of Caille
Gallente Federation
#88 - 2012-08-04 00:33:46 UTC
XxRTEKxX wrote:
Why not add in factors to either encourage pilots to be in belts, at planets etc?


Such as?
Rek Seven
University of Caille
Gallente Federation
#89 - 2012-08-04 00:42:58 UTC
Boudicca Arbosa wrote:

You've missed the point entirely. This isn't about what's fair or not. This is about people bitching that lowsec is dead. People have stated time and time and time and time again that they are afraid of gate campers. I hear it EVERY night. CCP tries to apply a fix to gatecamping to get people to move out of High and into Low, and they ***** more.


I wish you would have put it that way in your original popst, then we would have had all the petty arguments.

CCP should make it worthwhile for people to live in low sec in the first place. If it's really worth living in low sec more strong corps would live their and they would police the pirate gate camps.

Garreth Vlox
Republic Military School
Minmatar Republic
#90 - 2012-08-04 00:52:49 UTC
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.

I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.



You idiots railing about gate fight do realize we aren't on the gate before or after the fight? you sit off the gate in a safe ( where even the new guns wont do ****) we warp in when the cloaky scout says there is a ship landing we tackle you kill and pod you and then warp out this usually takes less than 1 minute so by making the guns start weak and get strong you're actually HELPING the people you want to get rid of.

The LULZ Boat.

MatrixSkye Mk2
Republic University
Minmatar Republic
#91 - 2012-08-04 01:47:00 UTC
Bootleg Jack wrote:
Rek Seven wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.

I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.


Okay genius, where should people fight in low sec then?

You can't drag people into bubbles in low sec so the only places fights can happen is gates and stations (docking games are fun?).

Ps. ganking mission runners isn't legit pvp.


Unless they [mission runners] pass through a gate right?

So
full
of
****


Nothing but net!

Successfully doinitwrong™ since 2006.

Corina Jarr
en Welle Shipping Inc.
#92 - 2012-08-04 02:03:28 UTC
I've been all around EVE (except player null). I can say that only once have I encountered PvP on a gate. And it was my fault because I didn't plan ahead.


Plenty of other places though.
Tippia
Sunshine and Lollipops
#93 - 2012-08-04 03:07:18 UTC  |  Edited by: Tippia
Boudicca Arbosa wrote:
No. They don't SIT IN A HARBOR and wait.
Actually, they do for long stretches of time. Much like EVE pirates who dock up to get rid of their flags.

Other than that, pirates in EVE don't sit in harbour either, so your point is not just wrong but also not particularly relevant.

XxRTEKxX wrote:
Why not add in factors to either encourage pilots to be in belts, at planets etc?
The thing is, to make it work in a way that means people still run across each other on their travels, e.g. by somehow disallowing gate-to-gate travel so you have to bounce off planets or whatever to go where you want to go, then all you're doing is recreating the exact same situation: you are forcing people to go through a number of predetermined choke points, where the pirates will be waiting.

End result: a lot of busywork and a lot of annoyance for players who travel, creating absolutely no change in how people get themselves blown up.
Misanth
RABBLE RABBLE RABBLE
#94 - 2012-08-04 03:20:52 UTC  |  Edited by: Misanth
Sarik Olecar wrote:
Misanth wrote:
Would be interesting to see some CCP stats on how much % of PvP in the various securities that happen, where. At gates, stations, moons/POS, belt, etc. I am willing to bet that the top 2 % spots for PvP in both low and null is gates and moons. And guess what, moons will have a vast, vast impact on the future sec status if Greyskales/CSM get this crazy idea through. Usually at least one party that fight on a POS will eat GCC, and if you are logistic on lowsec POS fights (I have been a number of times), you can easily drop from +5 to -10 sec in just one fight. How do you plan for me to go home now that gates will fire on me just for sitting near them, without even aggressing?

Being below -5 just mean you can't travel anywhere without cyno. Great idea. And it also removes the two biggest places you'd be fighting at, gates, and POS, woohoo. Not that it matters, who'd fight in belts, custom offices, plexes etc if you risk dropping sec, then you can't travel home anyway? Roll


Because the new gate guns will one-hit everything as soon as you load grid, right?


I see you don't get the concept. Let me elaborate:

1) You engage at a POS in low sec, for this example you're in a Guardian. You happen to be +5, enemies drop on you and you're repping you friends that have eaten GCC. Fight occur, at the end of this you're somewhere between -10 and -5 sec status. Fight is over, you're chilling 15mins+ in station, have bio etc before moving home (so in normal scenario today, GCC would be gone).

2) Your fleet is moving home. Now, with the new mechanics, being -5 (or flipping a can) means you are automaticly a "suspect", so gates will fire on you even if you don't have a fresh GCC. Unlike today, when they don't.

3) With new mechanic, not only will gates kill a triage carrier in 4,5min, guess how fast they will kill your Guardian/Cruiser hull? 30 seconds? 45? And when your fleet jumps through a gate, hello there, a couple of frigs from FW sees a chance to get a bunch of easy kills. You're a "suspects" and these frigs happily web and point you so you can't make it back to the gate. You will die before your slowlocking battleship friends can save you, and you couldn't have frigs of your own as they would die to sentries even faster. Unless you bring an army of neutral frigs/jammers just to keep your fleet safe.

The only reality this will bring is:
a) Either you purely go around by cyno if you are below -5.
b) ..or you simply never drop below -5. You'll have to avoid shooting POS, or POCOs, or flip cans, etc.

People who claim "don't fight on gates", well then Einstein, where are we supposed to fight? We can't drop sec, because that'll make us unable to travel through gates. So no shooting of structures, no first-aggression, no ganking missionrunners (if you even find one), etc. You'll have to hope you find someone else that was brave or stupid enough to go sub -5. If you flip a can you get a 'suspect' mechanic that makes you unable to travel (and probably visit stations) too. So you have to flip your can in belts, and afterward you have to fly around for 15mins+ I guess for your suspect flag to go away.

TL;DR the only ways for future lowsec combat:
> FW
> Wardec
> flip cans, and then expect to sit around in space for 15min+, i.e. super-slowpaced PvP with very little action, most likely noone can be arsed with this so you won't even find many targets either

To be fair, we should insult Greyscale less for this, you'd think people on the CSM would be smart enough to understand this as well. Obviously they ain't, so we should be quite worried overall, and point less fingers at specific individuals.

AFK-cloaking in a system near you.

Merovee
Gorthaur Legion
Imperium Mordor
#95 - 2012-08-04 04:18:32 UTC
Gates are like watering holes, lions seem to like watering holes for reasons other than water.

Empire, the next new world order.

Mors Sanctitatis
Death of Virtue
#96 - 2012-08-04 05:37:20 UTC
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates, there wouldn't be a need to change the way gates work in low. Stop hugging gates to gain an advantage (because your 93843 million ISK ship going after that cheaply fit Rifter wasn't good enough) and get your asses out there and destroy ships in SPACE. Get off your front porch, you whiny pussies.

I'm a goddamn new player that immediately went to lowsec space to carve out my niche. Even I'M not ***** enough to sit at a gate. I hunt when I'm feeling froggy. You veterans sitting around at the gates make my teeth itch. Get off the gates and join the rest of the world.



Not sure if troll or serious lol...

If in fact you're serious, then I reply as follows:

The reason gate camps exist is due to poor game design by CCP. If there were a more efficient and effective way to entrap targets, then the best/brightest players would use said techniques. As it sits, the current game design **PROMOTES** gate camping, with everything else being a poor second choice.

A long while ago, there were various aggro mechanics and war dec loopoholes that allowed enterprising players to take advantage of the less educated and/or intelligent. CCP has seen fit to remove anything and everything that allows more intelligent players to kill the stupid ones through creative means.

In summary: you clearly have little to no real experience when it comes to PVP. If you did, you would realize just how ridiculous you sound.

Now, if CCP removed local...
Chainsaw Plankton
FaDoyToy
#97 - 2012-08-04 06:05:24 UTC
Pak Narhoo wrote:
How about... belts? POCO's, POS's, WH entrance/ exits, anomalies, complexes, missions?
You know, the more I think about it the more I feel the OP is right.

If you guys actually would get your sticky rear OFF those gates you probably had more targets to pew with. Shocked


lowsec mins and belt npcs are nearly worthless so why would anyone be in a belt?
customs office, I'm only going to be there for a few seconds, and it will be with a hauler, no "good fight" for you
POS, a pos siege is probably one of the most boring things ever. and tbh I wouldn't call it a small gang activity. although probably one of the better ways to get a "good fight" although getting absolutely nothing besides a big ammo bill is very likely too, some of the RnK video fights happened due to pos fighting, although a bunch happened on gates too.
WH, how busy is a random wh exit in lowsec? and hell fighting there is nearly the same as fighting on a gate
Anoms, lowsec anoms are pretty worthless I've done some in the past, also they are over rather quickly.
complexes, usually run solo or with alt, and are completed pretty quickly, not really "good fight" material
Missions, some of the best kills I've gotten have been in missions, but every time has been more of a "gank" than "good fight" amazing how many people will show up when you say golem probed out.

@ChainsawPlankto on twitter

Herr Wilkus
Aggressive Salvage Services LLC
#98 - 2012-08-04 06:25:00 UTC
Gate guns shooting outlaws and 'suspects' is bullcrap too. Gate guns are lowsec's version of Concord. What is the point of having them open fire on people for looting or canflipping?

I mean, so now when you suicide gank a hauler in highsec, not only does looting the wreck allow anybody to engage you....
but the gate guns open fire on you as well? Seriously? So if some vulture decides to engage you, you can't even really fight back properly because the gate guns roast you before you can even defend yourself.

Crimewatch = poop.

I don't go to lowsec because it is a waste of time. If you want to kill anything of value, you do it in highsec.
Flying around for hours and blowing up a 1M ISK Rifter is simply not a productive use of my time - when there are 300M ISK Hulks ripe for the ganking in highsec.

But its pretty clear that this is simply another kick in the nuts to non-consensual PVP.

People engage on gates because
A) its one of the only places that people 'go'.
B) its the only way to defeat 'local radar'.

OK, pirates are supposed to hang out at planets and in belts now. Great. That will be productive.

The only people that are cheering about this are the carebears who reflexively dislike non-consensual combat "because its mean."



Mastin Dragonfly
Ministry of War
Amarr Empire
#99 - 2012-08-04 06:48:51 UTC
Boudicca Arbosa wrote:
Mastin Dragonfly wrote:
Pipa Porto wrote:
Boudicca Arbosa wrote:
If you turds would just get off gates and hunt like REAL pirates,


You mean the Real Pirates who fart around the Gulf of Aiden (the best route for Oil Tankers to take from the Middle East)?
Or the Real Pirates who sit around the Strait of Malacca (the best route for crossing between the Pacific and Indian Oceans?

Pirates hang around Choke Points to catch their prey. Always have, always will.


Agreed, piracy has nothing to do with Quake or Team Fortress like PvP, it's not about being fair, it's about trying to make a profit. You go where the prey is and try to move to odds into your favor as much as possible.

And I don't do piracy, or any pvp, I'm just another carebear. There should be a big banner every time you start up EVE saying: THIS GAME IS NOT FAIR, DEAL WITH IT.


You've missed the point entirely. This isn't about what's fair or not. This is about people bitching that lowsec is dead. People have stated time and time and time and time again that they are afraid of gate campers. I hear it EVERY night. CCP tries to apply a fix to gatecamping to get people to move out of High and into Low, and they ***** more.


Low sec is dead because of crap risk vs reward. You can't make any money at the gates (unless you do distribution missions) so even if the gates are safe you will still have to move it to somewhere that's not safe. And the money to be made in those unsafe places is simply not that much of an improvement over what can be made in high sec to make up for the risk and the hassle.
Misanth
RABBLE RABBLE RABBLE
#100 - 2012-08-04 07:42:25 UTC  |  Edited by: Misanth
Herr Wilkus wrote:
Gate guns shooting outlaws and 'suspects' is bullcrap too. Gate guns are lowsec's version of Concord. What is the point of having them open fire on people for looting or canflipping?

I mean, so now when you suicide gank a hauler in highsec, not only does looting the wreck allow anybody to engage you....
but the gate guns open fire on you as well? Seriously? So if some vulture decides to engage you, you can't even really fight back properly because the gate guns roast you before you can even defend yourself.

Crimewatch = poop.


If CCP and CSM really go through with something like that, that'll be the proof they have last the final connection with what this was/is about. Even tho these new devs have been way too blob- and carebear loving, and iteration is nearly non-existant, some game balancing they have done has actually been quite decent. The core essence in the game has not been killed off, even tho the economy has been a major threat, and smallscale PvP has suffered repeatedly. The core game is still there.

But a change of gategun and security behaviour like the one described, would be truly detrimental for this game. I really hope neither devs or CSM is really that shortsighted. I'm one of those who actually hope this game will live on for another ten years. To begin with. Even tho dev perspectives seems to rather see things in ~1 year profits. P

AFK-cloaking in a system near you.