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What is the point of using Tech 3 in Nullsec fleet fights?

Author
Leysritt
The Last Remnant
#1 - 2012-08-01 23:49:54 UTC
As a Tech 3 user, I can personally say that they make excellent small gang ships and excel at wormhole pvp.

But I question why alliances like -A- like to field T3 ships in large fights where alpha and damage projection are king.

A tengu is cost equivalent to 7-10 drakes. It becomes even more expensive when you have to fit faction/deadspace mods to maximize on the ability of tech 3.

In large fights, unless you are flying in a supercapital ship, you will almost always be instantly killed by the alpha strike of the

enemy fleet. It would be much less painful to lose a Battlecruiser than it is to lose a Tech 3 ship.

Nullsec fights seems mostly about isk efficiency when dealing with large numbers. Tech 3 ship are fairly expensive and go against this doctrine.

You would need a 7:1 kill ratio to break in even isk war. All it seems to be is that you're feeding kills and isk to the enemy.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#2 - 2012-08-02 00:12:23 UTC
Ur Small Sig, Lots of DPS and stupidly high resist.

yeah you are correct, totally waste of time using um. ShockedShockedShockedRollRollRoll

FYI Expense is relative, poor scrub loses a drake he gets mad because its most of his isk. Space Rich guy loses a Tengu, he docks up and gets the other one and carries on fighting.

Don't ask about Italics, just tilt your head.

Leysritt
The Last Remnant
#3 - 2012-08-02 00:22:46 UTC
sYnc Vir wrote:
Ur Small Sig, Lots of DPS and stupidly high resist.

yeah you are correct, totally waste of time using um. ShockedShockedShockedRollRollRoll

FYI Expense is relative, poor scrub loses a drake he gets mad because its most of his isk. Space Rich guy loses a Tengu, he docks up and gets the other one and carries on fighting.


Other than the proteus the other T3s do not provide a much higher dps.

A pvp fit Tengu only has 5 launchers due to lack of powergrid, it will only do a small bit more dps than the drake. With shield extenders, rigs, and tech 2 missiles, your sig radius balloons quite a bit.

We're talking about fleet fights where even carriers get one-volleyed, a tech 3 will not survive that.

The proteus is rarely used like many gallente ships due to poor damage projection.

The legion does only 10% more dps than a zealot, sig radius is about the same, and tank is not vastly greater.

The loki has less dps than a well-fitted hurricane. Its web bonuses are inferior to a rapier or a huginn that a fleet would usually have(lacks the mids to do long web and shield).

I have no desire to risk something expensive if the enemy won't do the same. I have no intend of feeding the poor and dumb scrubs.
Marcus Ichiro
IchiCorp
#4 - 2012-08-02 02:55:09 UTC
Leysritt wrote:
A pvp fit Tengu only has 5 launchers due to lack of powergrid


Hahah, no.

Tengu fleet can work really well with appropriate support:
http://eve-kill.net/?a=kill_related&kll_id=14111276
Jack Miton
School of Applied Knowledge
Caldari State
#5 - 2012-08-02 03:05:48 UTC
Tengus also have greater range than drake.
DPS is a LOT higher, not a little, and the tank isnt even remotely comparable.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Suddenly Forums ForumKings
Doomheim
#6 - 2012-08-02 03:12:00 UTC
Low sig radius (make sure you're anchoring up).

Great damage projection (missile spam)
Danny John-Peter
Blue Canary
Watch This
#7 - 2012-08-02 09:22:29 UTC
Leysritt wrote:
sYnc Vir wrote:
Ur Small Sig, Lots of DPS and stupidly high resist.

yeah you are correct, totally waste of time using um. ShockedShockedShockedRollRollRoll

FYI Expense is relative, poor scrub loses a drake he gets mad because its most of his isk. Space Rich guy loses a Tengu, he docks up and gets the other one and carries on fighting.


Other than the proteus the other T3s do not provide a much higher dps.

A pvp fit Tengu only has 5 launchers due to lack of powergrid, it will only do a small bit more dps than the drake. With shield extenders, rigs, and tech 2 missiles, your sig radius balloons quite a bit.

We're talking about fleet fights where even carriers get one-volleyed, a tech 3 will not survive that.

The proteus is rarely used like many gallente ships due to poor damage projection.

The legion does only 10% more dps than a zealot, sig radius is about the same, and tank is not vastly greater.

The loki has less dps than a well-fitted hurricane. Its web bonuses are inferior to a rapier or a huginn that a fleet would usually have(lacks the mids to do long web and shield).

I have no desire to risk something expensive if the enemy won't do the same. I have no intend of feeding the poor and dumb scrubs.



Please. Understand what Tech 3s are for before posting.


USES OF TECH 3 SHIPS IN NULLSEC LARGE SCALE WARFARE;

(Thunder Cats)
Tengus
Huginns
Lachesis
Scimi/Basi
Other Standard Jazz

(Hellcats)
Abaddons
Tackle Lokis
Tackle Proteus
Guardians
Oneiros
Other Standard Jazz

(ABHACS)
Zealots
DPS/Tackle Arty Loki
Tackle Proteus
Guardians
Oneiros
Other Standard Jazz


Basically

Tengu; Massive Projection, good alpha, decent dps, massive buffer, incredulous resists, small sigs.
Loki; Huge tanks, Long range webs, Good DPS/Projection with arty in AHAC Gangs.
Proteus; Huge Tanks, Long range point/scram.
Legion; Fancy AHAC, Neuting, Meh

Other small gangs stuff, and stuff I have no doubt missed.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#8 - 2012-08-02 10:54:52 UTC  |  Edited by: Cameron Cahill
Leysritt wrote:


A pvp fit Tengu only has 5 launchers due to lack of powergrid, it will only do a small bit more dps than the drake. With shield extenders, rigs, and tech 2 missiles, your sig radius balloons quite a bit.


Fleet fit tengus have 6 launchers 3 ballistics. ~600 dps. and your sig in an ab tengu is about a tenth of the sig of an mwding drake.

Leysritt wrote:


We're talking about fleet fights where even carriers get one-volleyed, a tech 3 will not survive that.


Wrong, its MUCH harder to hit an afterburning t3 with 1400s (the high alpha weapon of choice) than a cap ship. I've seen tengus survive shots from twice the number of maels needed to kill a carrier.

Leysritt wrote:


The legion does only 10% more dps than a zealot, sig radius is about the same, and tank is not vastly greater.


My legion has almost half a million ehp.....

Leysritt wrote:


The loki has less dps than a well-fitted hurricane. Its web bonuses are inferior to a rapier or a huginn that a fleet would usually have(lacks the mids to do long web and shield).


Raipiers/huginns can't be effectively armor tanked. The loki has an excellent tank.

Leysritt wrote:


I have no desire to risk something expensive if the enemy won't do the same. I have no intend of feeding the poor and dumb scrubs.


Any good (not -A- apparently) nullsec alliance will FULLY reimburse your ship, so it is not painful at all. How exactly are you feeding the 'poor dumb scrubs'?
Timural
#9 - 2012-08-03 17:39:55 UTC
I've flown in Tengu fleets and they were the only type of ship composition that could handle being out numbered rather significantly. Also tengu fleets managed very well when supers were dropped on them since they are impossible to track with titans and fighter drones.

T3 fleets to me is the answer to being out numbered. 100 man tengu fleet can take on a 300-400 man drake fleet without much trouble and minimal losses. Smaller alliances should invest in t3 fleets more than they do.
foxnod
Perkone
Caldari State
#10 - 2012-08-04 03:55:35 UTC
Before CCP nerfed titans into the ground, we went into a fight with 10mn ab tengus against a blob o' supers. I had around 5-7 titans and a half dozen supers firing on me. End result.....had no trouble tanking them with logi support. After about 2 minutes of firing on others in the fleet they primaried me again. This time we had lost enough logis for them to eating through my tank. I stil had enough time to warp out with about 25% shields left.
Vordak Kallager
Descendance.
GoonSwarm.
#11 - 2012-08-04 04:04:21 UTC
OP is right, what are these dumbos in nullsec thinking. T3s are terrible!

Sa souvraya niende misain ye.

GordonO
BURN EDEN
#12 - 2012-08-04 04:07:07 UTC
I would think range is also an advantage. Drake is not going to hit out a 100km while a tengu can, and a 100mn AB tengu with a fleet boost can travel round 2km's with a cruiser sized sig radius, so as mentioned you not going to track it very easily with a turret.

... What next ??

Pisov viet
Perkone
Caldari State
#13 - 2012-08-04 08:50:59 UTC
In my experience, OP is right. Artylokis without any damage mods are not very effective, and the 100mn shield version didnt prove much better.
Mechael
Tribal Liberation Distribution and Retail
#14 - 2012-08-04 17:10:41 UTC
Because there is way, way too much ISK in EVE these days.

Whether or not you win the game matters not.  It's if you bought it.

Abyssum Invocat
Yet Another Tax Haven
#15 - 2012-08-05 07:26:21 UTC
Mechael wrote:
Because there is way, way too much ISK in EVE these days.

The amount of isk something costs adjusts with inflation and deflation as currency is a simple placeholder for: labor and commodities. How much isk is in the economy has no effect on the ability of most people to purchase a ship as buying power changes with inflation.

tl;dr the amount of isk that exists has no large effect on the amount of commodities (e.g. minerals) that exist
Mechael
Tribal Liberation Distribution and Retail
#16 - 2012-08-05 19:21:14 UTC  |  Edited by: Mechael
Abyssum Invocat wrote:
Mechael wrote:
Because there is way, way too much ISK in EVE these days.

The amount of isk something costs adjusts with inflation and deflation as currency is a simple placeholder for: labor and commodities. How much isk is in the economy has no effect on the ability of most people to purchase a ship as buying power changes with inflation.

tl;dr the amount of isk that exists has no large effect on the amount of commodities (e.g. minerals) that exist


True. What I probably should have said is that /stuff/ in general is too easy to get in EVE. Too easy for alliances to import everything from a highsec hub, when they should have to be more self-sufficient. Combined with passive income from moons and viola. There's a problem there, and a big one at that. I've begun calling this problem, "League of Legends in space," which is something that EVE should not resemble.

Whether or not you win the game matters not.  It's if you bought it.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#17 - 2012-08-05 19:42:54 UTC
Abyssum Invocat wrote:
Mechael wrote:
Because there is way, way too much ISK in EVE these days.

The amount of isk something costs adjusts with inflation and deflation as currency is a simple placeholder for: labor and commodities. How much isk is in the economy has no effect on the ability of most people to purchase a ship as buying power changes with inflation.

tl;dr the amount of isk that exists has no large effect on the amount of commodities (e.g. minerals) that exist


The only problem with that line of thought is that some things have a fixed ISK price. Few examples, mission rewards, NPC bounties, LP store, sovereignty bills. Therefore if the value of ISK was to drop 10x, sure, a Drake would still cost roughly as much as the materials needed to make the Drake, but it would take you 10 times longer to run missions to afford the Drake. Conversely, compared to the cost of holding sov, you could afford to lose ten times less Drakes.
Mechael
Tribal Liberation Distribution and Retail
#18 - 2012-08-05 19:45:43 UTC  |  Edited by: Mechael
Abdiel Kavash wrote:
Abyssum Invocat wrote:
Mechael wrote:
Because there is way, way too much ISK in EVE these days.

The amount of isk something costs adjusts with inflation and deflation as currency is a simple placeholder for: labor and commodities. How much isk is in the economy has no effect on the ability of most people to purchase a ship as buying power changes with inflation.

tl;dr the amount of isk that exists has no large effect on the amount of commodities (e.g. minerals) that exist


The only problem with that line of thought is that some things have a fixed ISK price. Few examples, mission rewards, NPC bounties, LP store, sovereignty bills. Therefore if the value of ISK was to drop 10x, sure, a Drake would still cost roughly as much as the materials needed to make the Drake, but it would take you 10 times longer to run missions to afford the Drake. Conversely, compared to the cost of holding sov, you could afford to lose ten times less Drakes.


While this is true, most alliances ship replacement programs are funded via passive income (like moons and planet management) and not via active income (like ratting.) There's almost always a little of both, but the bulk of the ISK comes from passive sources which are not ISK Faucets in the game design sense of the metaphor. In this instance, most of the ISK is actually first generated by highsec mission runners, who buy stuff from highsec manufacturers, who buy their materials from nullsec alliances, who then spend all that money buying 500 tengus from those same highsec manufacturers right before losing all of that stuff they've bought by taking those 500 Tengus into battle. Pirate

EDIT: You can follow the flow of ISK as such: Mission Runner -> Manufacturer -> Nullsec Alliance/Wormholer/Highsec Miner (Industry) -> Manufacturer

Whether or not you win the game matters not.  It's if you bought it.

drdxie
#19 - 2012-08-06 03:58:43 UTC
You need to look at how many Tengu's are actually lost during these fleet battles. AAA has had some good results with them.. Guess it depends on the FC....

https://a-killed.me/?a=kill_related&kll_id=779118

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

FloppieTheBanjoClown
Arcana Imperii Ltd.
#20 - 2012-08-06 14:06:02 UTC
Mechael wrote:
Because there is way, way too much ISK in EVE these days.


Most any alliance could easily set up operations to produce their own T3s. Isk has little to do with it.

Founding member of the Belligerent Undesirables movement.

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