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Hulk Resist Nerf or Mistake?

First post
Author
Yui Okane-Mochi
Center for Advanced Studies
Gallente Federation
#21 - 2012-08-03 17:46:48 UTC  |  Edited by: Yui Okane-Mochi
Thanks for the response, Paradox.

I think whatever the end result my one-man fleet will continue using the hulks.

I am proud to say that vigilance (some might say paranoia) has protected me well so far with 0 ganks to my name so far (knock on space lumber)

The new hulk at highest yield config will have 19-20k ehp to lowest resists tanked right, doing a touch over 5800m3 a cycle (mind-linked orca boost/ T2 shield harmonisation, and yield implants)

I would have liked to see the 24-25k the hulk would have had, had the resists not been nerfed... but heck not getting caught is 90% of the war - The tank is there only for the times you slip up.

For the times when I want to semi afk mine in the face of gankers (ice mine with speed tank :D) I will use the skiffs. I'll leave them to try bumping a squad randomly buzzing around a few roids whilst the orca tractors the loot. every 15mins.

That said, I'll have more peace of mind once my orca hauler toon is ready, and even more when my falcon alt is done, which sad to say is a ways off yet. You just can't boost and haul effectively when the orca fills up in 10mins.

The one thing I am pondering at the moment if i should get a hard to scan t3 shield booster just for laughs.

There are many creative ways the role-playing miner can stay sharp in the belts.

結衣
Krell Kroenen
The Devil's Shadow
#22 - 2012-08-03 17:46:49 UTC  |  Edited by: Krell Kroenen
I can't help but get the feeling that CCP is trying to close the gap between T1 and T2 hulls with their ship re-balancing. I can't with out being biased say if this is a good or bad thing. My gut reaction is to say that it's not a good change. And that reaction is mostly based on feeling that my time training a T2 hull has been devalued some how.

But it doesn't tears down my world. I realize that the higher teir skills have a diminishing returns on the time spent training them. But I am at the point in my training, that all my skills that I focus on are of that category. At least in the activities that I am interested in. So yes I can fly quiet a few T2 hulls including the Exhumers, Though I haven't done any mining in a long time I did push for the Hulk back in the day because it was so much better.

The question I have now is would I have pressed on to the hulk if the mining ships were as they are now? It's hard to say given that hind sight is 20/20. But I don't think I would have, If I was professional miner I would have, once I had run out of other better bang for my time skills, but as a casual miner taking part in corp mining ops for the social aspect. Most likely not as the performance gap between T1 and T2 hulls wouldn't warrant it with these stat changes.

But as I said earlier I can't say that these changes truly good or ill, my own emotional feelings are not a good metric to use. I suppose the ship re-balancing helps new players compete with older toons with out having to go with providing free skill points and even faster training and such. That would devalue the time I spent even more than the current re-balancing will end up doing.

*Shrugs* Weighing it all I guess I am on the fence about all the changes. Because I can't predict the final outcome to the health of the game they will have. I hope that CCP can.
MIrple
Black Sheep Down
Tactical Narcotics Team
#23 - 2012-08-03 17:58:43 UTC
Krell Kroenen wrote:
I can't help but get the feeling that CCP is trying to close the gap between T1 and T2 hulls with their ship re-balancing. I can't with out being biased say if this is a good or bad thing. My gut reaction is to say that it's not a good change. And that reaction is mostly based on feeling that my time training a T2 hull has been devalued some how.

But it doesn't tears down my world. I realize that the higher teir skills have a diminishing returns on the time spent training them. But I am at the point in my training, that all my skills that I focus on are of that category. At least in the activities that I am interested in. So yes I can fly quiet a few T2 hulls including the Exhumers, Though I haven't done any mining in a long time I did push for the Hulk back in the day because it was so much better.

The question I have now is would I have pressed on to the hulk if the mining ships were as they are now? It's hard to say given that hind sight is 20/20. But I don't think I would have, If I was professional miner I would have, once I had run out of other better bang for my time skills, but as a casual miner taking part in corp mining ops for the social aspect. Most likely not as the performance gap between T1 and T2 hulls wouldn't warrant it with these stat changes.

But as I said earlier I can't say that these changes truly good or ill, my own emotional feelings are not a good metric to use. I suppose the ship re-balancing helps new players compete with older toons with out having to go with providing free skill points and even faster training and such. That would devalue the time I spent even more than the current re-balancing will end up doing.

*Shrugs* Weighing it all I guess I am on the fence about all the changes. Because I can't predict the final outcome to the health of the game they will have. I hope that CCP can.


You trained for this when the hulk was King. Ships get nerfed or buffed all the time that is eve when the nano nerf happened same thing eve didnt give anyone their SP back.
Krell Kroenen
The Devil's Shadow
#24 - 2012-08-03 18:09:10 UTC  |  Edited by: Krell Kroenen
MIrple wrote:

You trained for this when the hulk was King. Ships get nerfed or buffed all the time that is eve when the nano nerf happened same thing eve didnt give anyone their SP back.


I think you missed my point, I didn't request any skill points back. I suppose if anything I was stating my opinion about the power creep of T1 ships via the ship re-balancing.
Tankn00blicus
Aliastra
Gallente Federation
#25 - 2012-08-03 19:09:22 UTC  |  Edited by: Tankn00blicus
From the dev blog:
Quote:
With the increase to shield hit points, the shield resistance bonus of Exhumers was making the gap between Mining Barges and Exhumers a bit too big, so we reduced the bonus from 7.5% per level to 5% per level.
Terrible, terrible reasoning, especially since you could accomplish the same thing by reducing the shield HP again, and the hulk is paper thin before and after the changes; the only difference is now you can pretty much forget about getting them to tank Angels and rogue drones. There is very little reason to spend the massive premium on a hulk over a covetor if neither one can tank belt rats.
This is the same quality (or lack thereof) of balancing and balance theorycrafting that one can expect from current Blizzard.
Carola Kessler
Lost Sisters Of New Eden
#26 - 2012-08-03 20:16:12 UTC
Tankn00blicus wrote:
From the dev blog:
Quote:
With the increase to shield hit points, the shield resistance bonus of Exhumers was making the gap between Mining Barges and Exhumers a bit too big, so we reduced the bonus from 7.5% per level to 5% per level.
Terrible, terrible reasoning, especially since you could accomplish the same thing by reducing the shield HP again, and the hulk is paper thin before and after the changes; the only difference is now you can pretty much forget about getting them to tank Angels and rogue drones. There is very little reason to spend the massive premium on a hulk over a covetor if neither one can tank belt rats.
This is the same quality (or lack thereof) of balancing and balance theorycrafting that one can expect from current Blizzard.




Can't agree more...nuthin much else to say.

sincerly

Carola Kessler Evil
Krell Kroenen
The Devil's Shadow
#27 - 2012-08-03 21:42:53 UTC
Tankn00blicus wrote:
From the dev blog:
Quote:
With the increase to shield hit points, the shield resistance bonus of Exhumers was making the gap between Mining Barges and Exhumers a bit too big, so we reduced the bonus from 7.5% per level to 5% per level.
Terrible, terrible reasoning, especially since you could accomplish the same thing by reducing the shield HP again, and the hulk is paper thin before and after the changes; the only difference is now you can pretty much forget about getting them to tank Angels and rogue drones. There is very little reason to spend the massive premium on a hulk over a covetor if neither one can tank belt rats.
This is the same quality (or lack thereof) of balancing and balance theorycrafting that one can expect from current Blizzard.


I bet they close the "gap" between other T1 and T2 hulls, After reading that quote it seems to me that is how CCP intends use this as another tool to reduce the disparity between old and new players.
Andoria Thara
Fallen Avatars
#28 - 2012-08-03 23:36:08 UTC
Zyella Stormborn
Green Seekers
#29 - 2012-08-04 03:34:52 UTC
Tankn00blicus wrote:
From the dev blog:
Quote:
With the increase to shield hit points, the shield resistance bonus of Exhumers was making the gap between Mining Barges and Exhumers a bit too big, so we reduced the bonus from 7.5% per level to 5% per level.
Terrible, terrible reasoning, especially since you could accomplish the same thing by reducing the shield HP again, and the hulk is paper thin before and after the changes; the only difference is now you can pretty much forget about getting them to tank Angels and rogue drones. There is very little reason to spend the massive premium on a hulk over a covetor if neither one can tank belt rats.
This is the same quality (or lack thereof) of balancing and balance theorycrafting that one can expect from current Blizzard.



/agreed

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

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