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Warfare & Tactics

 
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Exploit? CCP response requested .

First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#81 - 2012-08-03 00:04:46 UTC  |  Edited by: Poetic Stanziel
Pinky Feldman wrote:
It has nothing to do with taking away free kills, its about taking away a get out of jail free card.
Agreed.

I have a possible, simple fix that will make accel gate camping a viable tactic.
Xuixien
Solar Winds Security Solutions
#82 - 2012-08-03 00:26:25 UTC
Why are we assuming that people aren't DScanning? I mean, what does that have to do with enforcing shiptypes in minor plexes?

Epic Space Cat, Horsegirl, Philanthropist

Schalac
Apocalypse Reign
#83 - 2012-08-03 03:58:22 UTC
I don't understand the problem. People already set up on the other side of stargates in an attempt to point the people that they push through and it is a common practice. Yet for some reason it is different on a FW plex gate? Oh I get it, you can't get your frig/destroyer killer T3s with off grid links into the minor plex to "pwn sum noobz lolz". If you don't like like it then leave FW. We don't want your bitching and complaining about every little thing you don't like asses messing up our little corner of space.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Suqq Madiq
#84 - 2012-08-03 04:29:03 UTC
Working as intended.
Har Harrison
Garoun Investment Bank
Gallente Federation
#85 - 2012-08-03 04:35:11 UTC
People who have either been in an established FW corp or playing for a long time know this trick (same as some of them learned how to bug the timers as well, though that was never as widely known).
People in those corps learned this trick. The general militia may not have.

When Fweddit joined we said there were subtle little things about FW that were different - this is a fantastic example of one and I cannot for a second term it an exploit for the following reasons.

1) Any man and his dog is going to spam the activate button the same way they do to warp their pod when they die or to jump gate or to dock etc...

2) We know that many objects have a larger interaction radius then they do physical one. It is not considered an exploit to stop your ship when you undock (the only action you can do that doesn't break the session invul) and still be within docking range even though you are far enough OUTSIDE the station that other ships can pass between you and the station!!! Some stations (seen a few Caldari for example) have MASSIVE docking range.
If you know you can warp to an object at a range greater than 0 and you are still within the interaction range but won't run the risk of getting caught on the object, why wouldn't you?

Put them together and you have the "exploit".

A true exploit is when the game does something you wouldn't expect - getting LP paid out on loot drops as if it was destroyed, free reactions from decoupled silos or tracking disrupting for infinite tracking/range for example...

Braitai
Tribal Liberation Force
Minmatar Republic
#86 - 2012-08-03 05:58:35 UTC
Cearain wrote:
Two step wrote:
My personal opinion is that this seems like a bug, and it should be fixed. I'll leave the exploit determination to CCP.



I would ask that you reconsider this. The point of having these restrictions is to encourage combat with a variety of ships. Having gangs camp accelleration gates ruins this.

Also it doesn't work entirely like a normal system gate. If you get scrammed before you hit the jump button you are scrammed. So if you for example burn toward an enemy at the accell gate and get scrammed you can not then just decide to jump.

The "bug" if it is a bug, works especially well when your ship ends up getting caught in the gate itself.

This is working as it should work. If people want to fight then get in the right ship for the plex and fight inside the plex.


I agree 100%. Just thinking about your past posts I have a tendency to agree with you on a lot of things actually o7
Callous Jade
Dockturnal Bromance
#87 - 2012-08-03 06:14:07 UTC
Schalac wrote:
I don't understand the problem.


We know, you made that painfully obvious with your completely off target and idiotic rant.
Joanna Ramirez
Intaki Militia
#88 - 2012-08-03 06:53:02 UTC  |  Edited by: Joanna Ramirez
Sokor Loro wrote:
I'm a new-er FW player in a new-er FW alliance, but I have never heard this even talked about in comms, much less told to do. There was genuine shock and surprise by everyone in Fweddit comms, and as far as I know no one spoke up to tell anyone it was intended. People assumed it was a bug that developed in one of the inferno patches. I've honestly begun to think this is just a misunderstanding.


I am fairly shocked that no-one in Fweddit then seems to have read the one and only FW plexing guide. Underneath is the relevant bit from chapter 6:

When warping to plex, best range to warp to gate is 10km. You will still land close enough to activate the gate but wont risk bumping into gate. You can get tackled on acceleration gate but "spamming" the activate gate button can still fling you past the tacklers and it seems to depend on your ship size how big "tackle window" the enemy has (quite short).

Note, when I wrote that the "tackle window" was still marginally longer than it seems to be now. Hence I updated the text just now based on personal experiences. Perhaps it is a side effect of various plex patches which have happened after Inferno was put out.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#89 - 2012-08-03 08:54:11 UTC
To people comparing this to docking or jumping through a gate, those aren't even remotely the same thing in terms of game mechanics. Points don't stop people from jumping or docking and never have, however, they have always prevented someone from going into warp and I see no reason why they should act differently in this case. Also, how long you've been on a gate or in a station doesn't affect your ability to redock or jump, however, with the unscramable acceleration gate bug it only works on the initial warpin with a very small window and how long you wait to hit the gate results in two very different results.

tl:dr Points should stop someone from going into warp. End of story.
Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#90 - 2012-08-03 09:08:43 UTC
Pinky Feldman wrote:
To people comparing this to docking or jumping through a gate, those aren't even remotely the same thing in terms of game mechanics. Points don't stop people from jumping or docking and never have, however, they have always prevented someone from going into warp and I see no reason why they should act differently in this case. Also, how long you've been on a gate or in a station doesn't affect your ability to redock or jump, however, with the unscramable acceleration gate bug it only works on the initial warpin with a very small window and how long you wait to hit the gate results in two very different results.

tl:dr Points should stop someone from going into warp. End of story.

shhh

EVE Mail me i dont check forums often.

Kuehnelt
Devoid Privateering
#91 - 2012-08-03 09:09:34 UTC  |  Edited by: Kuehnelt
So if Fweddit are done having their noses rubbed in learn2play, here's a story about how I came to understand two acceleration gate mechanics at the same time:

One day, I thought it'd be a cool idea to have bookmarks by plexes, so that I could bounce from inside the plex and land on the acceleration gate quicker. And bookmarks near plexes can also be used to scout them out. So I did this in a system, warping to each plex and creating bookmarks as close as I could, and then left to look at the rest of constellation. When I came back: three war targets! Alright, where are they? I warped to the bookmark by the medium at zero... and landed at the acceleration gate at zero. At which were two interceptors and a Falcon that decloaked as I warped in. I was in a brick Arbitrator.

I did the natural thing and spammed jump on the gate, the interceptors failed to tackle me, and since Falcons can't get into mediums, nobody followed me in.

So there, just by playing the game and paying attention, I learned two-- er, three things:

1. If you spam jump on an acceleration gate you can get through a camp (didn't know about 10km yet - it was luck that I landed right, this time);

2. bookmarks on grid with acceleration gates are EVIL and take you straight to the gate, just as warping to a fleetmember will; and

3. If a gang has a Falcon in it, expect the non-Falcons to be reluctant to engage without it.
Har Harrison
Garoun Investment Bank
Gallente Federation
#92 - 2012-08-03 11:20:02 UTC
Pinky Feldman wrote:
To people comparing this to docking or jumping through a gate, those aren't even remotely the same thing in terms of game mechanics. Points don't stop people from jumping or docking and never have, however, they have always prevented someone from going into warp and I see no reason why they should act differently in this case. Also, how long you've been on a gate or in a station doesn't affect your ability to redock or jump, however, with the unscramable acceleration gate bug it only works on the initial warpin with a very small window and how long you wait to hit the gate results in two very different results.

tl:dr Points should stop someone from going into warp. End of story.


Except you missed the point of the analogy.

YOU MUST BE IN RANGE TO DOCK/JUMP/ACTIVATE GATE etc...

You can't jump if you get bumped off of gate or dock if you are bumped off of station.
You can't activate an acceleration gate unless you are in range.

That is why the warp at 10 is done - it puts you within the activate range without risking getting caught on gate.

Spamming activate is the second part of the trick and is what anyone would do to get the server to process the command ASAP...

Veshta Yoshida
PIE Inc.
Khimi Harar
#93 - 2012-08-03 13:00:53 UTC
Cookies'n'Cream wrote:
Don't ALL acceleration gates work like this? ....and have since, like, forever? Is DurrDurrDurr just learning to play the game or wut?

No, for the first 2.5 years of FW one was technically invulnerable if the acceleration gate had been activated. We bitched and moaned to some extent about it and it was changed so that 'normal' mechanics applied .. think it was initially meant to help FW noobs (everyone in FW has less than 2M SP, fact! Big smile) survive against evil pirates camping their gates.

From the Reddit entry it sounds like the warp alignment tweak broke it again though .. either that or the mechanic cannot handle spam requests.
Most likely scenario is that it is a combination of hitting the gate from the right angle (at speed and aligned) when activating and the omni-present (ie. everywhere in Eve) latency issue where client reports a successful scram with server having no such thing.

In short: Probably not a bug and thus not an exploit. Petition CCP to reorient all gates from horizontal to vertical as getting warp-ins from below/above is a lot harder than in plane Smile
Cearain
Plus 10 NV
#94 - 2012-08-03 13:53:44 UTC
Poetic Stanziel wrote:
Pinky Feldman wrote:
It has nothing to do with taking away free kills, its about taking away a get out of jail free card.
Agreed.

I have a possible, simple fix that will make accel gate camping a viable tactic.



Why do we want to eliminate the ship limitted combat that is fws main draw for so many?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#95 - 2012-08-03 14:19:50 UTC
Also:
From the title of the reddit article I thought fweddit exploited hans 3x in front of their fleet. I was interested in reading the details of what exactly that meant.

I was a bit disappointed when I read the post.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Jade Constantine
Jericho Fraction
The Star Fraction
#96 - 2012-08-03 14:20:16 UTC  |  Edited by: Jade Constantine
Cearain wrote:
Poetic Stanziel wrote:
Pinky Feldman wrote:
It has nothing to do with taking away free kills, its about taking away a get out of jail free card.
Agreed.

I have a possible, simple fix that will make accel gate camping a viable tactic.



Why do we want to eliminate the ship limitted combat that is fws main draw for so many?


Agreeing with Cearain here. I think this is something that's working as intended for the Faction Warfare design. People wanting to fight plexing fleets should be splitting their own groups into appropriate ship classes to oppose said plexing fleets. Wanting to gate camp the acceleration gates with fast tackle omni fleets is understandable (its easier certainly) but its not in the interest of Faction Warfare gameplay.

To be honest i'd switch the gate activation over to the stargate/wormhole code and let anything activate gate whether its warp scrambled or not as long as its in activation range and have people need to set up their camps inside plexes if they want tackle.

Bottom line this is a mechanic (getting a smaller fleet past a larger one in order to fight under complex restrictions on ship weight) that allows an outnumbered side to fight a guerrilla defense against a superior foe. Faction warfare needs this kind of thing to prevent it becoming an identikit nullsec-lite style blobfest where the larger side always wins.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Schalac
Apocalypse Reign
#97 - 2012-08-03 14:58:49 UTC
Callous Jade wrote:
Schalac wrote:
I don't understand the problem.


We know, you made that painfully obvious with your completely off target and idiotic rant.

So I stuck a nerve with you huh. Little too close to home for your liking? FW was set up to be an arena where you could fly a ship class and have fights of similar classes of ships. The only people that are bitching about this mechanic are those that want to not fight, but gank. In this instance FW is different from every other part of EVE and that is one of the defining features that people like about FW. If you take away this feature then FW is nothing more than null-lite and honestly not worth newer players getting involved with it other than to farm ISK. They would be at an even greater disadvantage then they already are.

So take your meaningless drivel elsewhere. We don't need you here.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Xuixien
Solar Winds Security Solutions
#98 - 2012-08-03 15:59:46 UTC
Pinky Feldman wrote:
To people comparing this to docking or jumping through a gate, those aren't even remotely the same thing in terms of game mechanics. Points don't stop people from jumping or docking and never have, however, they have always prevented someone from going into warp and I see no reason why they should act differently in this case. Also, how long you've been on a gate or in a station doesn't affect your ability to redock or jump, however, with the unscramable acceleration gate bug it only works on the initial warpin with a very small window and how long you wait to hit the gate results in two very different results.

tl:dr Points should stop someone from going into warp. End of story.


You're actually wrong.

When you jump, dock, or activate an acceleration gate, you start what's called a "SESSION CHANGE".

Say it with me: "SESSION..... CHANGE....."

Nothing can stop a session change.

But certain things can prevent a session change.

Such as aggression timers.

CCP has been very generous in allowing you to prevent a session change from occurring on the acceleration gate by pointing the target before they activate the gate. It works just like an aggression timer preventing you from docking or jumping, except this "aggression timer" is applied externally to the ship, rather than from any aggressive action of the pilot himself

Epic Space Cat, Horsegirl, Philanthropist

Lady Spank
Get Out Nasty Face
#99 - 2012-08-03 22:51:37 UTC
Bad Messenger wrote:
Two step wrote:
My personal opinion is that this seems like a bug, and it should be fixed. I'll leave the exploit determination to CCP.


this bug has been fixed several times already but it keeps coming back.


Sounds par for the course for CCP.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

X Gallentius
Black Eagle1
#100 - 2012-08-04 04:14:48 UTC
Pinky Feldman wrote:
It has nothing to do with taking away free kills, its about taking away a get out of jail free card. If a player is too dumb to warp to an acceleration gate without checking d-scan he should die.
If the campers are too dumb to not GO INSIDE THE PLEX and camp the WT there then they are... pretty freaking ******** or too chicken to fight inside a plex.

So it all evens out.