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CSM Meeting Minutes - Gallente Ship Re-Balancing

Author
Eternal Error
Doomheim
#21 - 2012-08-03 16:59:23 UTC
I really don't think the myrm needs a slot layout change.

Don't modify the armor rep bonuses on hyperion/brutix/etc. just yet. Armor tanking in general (particularly active) needs to get a hard look. Start by reducing the speed/mass penalties from plates and rigs. Also, the hyperion's main problem is tracking.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#22 - 2012-08-03 17:06:57 UTC  |  Edited by: Jame Jarl Retief
I find this thread hilarious. Why? Because I can find one just like it from a year ago. And one just like it from two years ago. And one just like it from three years ago. Etc., etc. All the same complaints, almost verbatim.

I too am somewhat pessimistic about the "rebalance". So far, it seems more of the same old doctrine. Fixing dampening sounds good, but almost nobody would use it as jamming is still superior. More drone boats? Drones still suffer from the same issues of 5 years ago with no end in sight. Rails still have no role, as artillery has better alpha and long-range sniping was made obsolete with probing changes. Blasters still have ludicrously short range which will always keep them from being useful in all but a handful of very specific scenarios. Etc., etc. I don't see any of these changes suddenly making Gallente ships better or more desirable really.

Worst part in all of this? When rebalancing is done, they will put a big fat checkmark next to it and not come back to it for years. So whatever happens, we'll likely be stuck with it for quite a while, no matter how broken it turns out to be.
Jerick Ludhowe
Internet Tuff Guys
#23 - 2012-08-03 17:25:15 UTC
+1 low and a 10% rep per level bonus on the Brutix will make it a fantastic ship. I dno wtf half you clowns are talking about Roll
Sentamon
Imperial Academy
Amarr Empire
#24 - 2012-08-03 17:31:42 UTC
Myrmidon swapping highs for mids? SweeeeeeeeeeeetAttention

~ Professional Forum Alt  ~

Commander Spurty
#25 - 2012-08-03 17:32:59 UTC
Race, StrongWeaponType, AverageWeaponType, WeakWeaponType
Amarr, Crystals, Missiles,drones
Caldari, Missiles, Hybrids,drones
Gallente, Drones, Hybrids,Missiles
Minmatar, Projectiles, (Mixed weapon systems at best), drones

It's not rock-rock-rock. I somewhat agree with the op. Some ships just excel over others of the same tier and class.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

MIrple
Black Sheep Down
Tactical Narcotics Team
#26 - 2012-08-03 17:36:10 UTC
Spurty wrote:
Race, StrongWeaponType, AverageWeaponType, WeakWeaponType
Amarr, Crystals, Missiles,drones
Caldari, Missiles, Hybrids,drones
Gallente, Drones, Hybrids,Missiles
Minmatar, Projectiles, (Mixed weapon systems at best), drones

It's not rock-rock-rock. I somewhat agree with the op. Some ships just excel over others of the same tier and class.



I would argue that its more like Hybrids, Drones, Missile for Gallente.
Irya Boone
The Scope
#27 - 2012-08-03 19:02:37 UTC  |  Edited by: Irya Boone
really .....

gallente need a serious lift and like someone said in the beginning of the thread .. why shouldn't I play solo effectively like other race , why should i be in a med or large fleet to be effective in my Gallente ship when others are really effective in their .. why such a gap between Drake and others BC in lvl 4 ? why ?

AND if ccp want us to be stuck in the box of blaster .. give us velocity bonus .. give Us DPS bonus because We use LOW slot for the TANK when shield ship can seriously tank and have a ******* huge DPS because damage mod are in low slots and Shield in med ..

SO please ccp , thx.

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

baltec1
Bat Country
Pandemic Horde
#28 - 2012-08-03 19:06:34 UTC
Gallente should have been the sheild tankers and the caldari the armour.
Lin-Young Borovskova
Doomheim
#29 - 2012-08-03 19:16:51 UTC
Skippermonkey wrote:
Nomistrav wrote:
Being a shield tank, it might be slow
wat?
Nomistrav wrote:
Gallente have no specialization
drones much?



You missed the point about Gallente. Gallente are 1st BLASTER SHIPS with support Drones that used to be better on gallente hulls because Thorax could throw at your face 10 of them, this is gone for a very long time now, therefore your statement is wrong.

Gallente have a few specialised Drone ships, a little bit more than any other but major gallente ship line IS blaster based.

brb

Hicksimus
Torgue
#30 - 2012-08-03 19:18:42 UTC  |  Edited by: Hicksimus
Jerick Ludhowe wrote:
+1 low and a 10% rep per level bonus on the Brutix will make it a fantastic ship. I dno wtf half you clowns are talking about Roll



I realize this may be sarcasm but just for fun here are some numbers if they used your idea. The result is a 500DPS tank Brutix that has 55 seconds of cap with 2 medium boosters which only fits if you have dread skills or implants(using electron blasters). It goes about 1000m/s and has less than 5km of gun range, 1.5km to 2km of range if you want to do good damage. The end result is 479gun dps with faction antimatter or 525 gun DPS with Void(good luck tracking at 2km). The situation only gets worse when a cane lands 2 neuts on you, not to mention with the right damage type it breaks your tank even when it's working.

So how about we drop to a 250dps tank with 1 rep? Well now you have 1m 31s of cap with 2 boosters, and the cane ROFLstomps you because you have no buffer and a poor active tank.

Now let's check out how that stacks up against the common mouth breather drake for users of auto lock back and F1. It has 290DPS tank, 76000EHP to the Brutix at 26000. It does have 200 less dps but it has about 73km more range and it has 4 minutes of cap. Also, it's faster by 100m/s.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

baltec1
Bat Country
Pandemic Horde
#31 - 2012-08-03 19:20:11 UTC
Alexzandvar Douglass wrote:
Syphon Lodian wrote:
They need to re-balance Hybrids if they really want to "balance Gallente". Hybrids are obviously the problem, and will always be the problem.

You either fight in a "little box" and hope you don't get kited by a critical factor of 500m or you fit Rails and try not to be useless. There really is no versatility in Hybrids. If you're trying to alpha with rails.. why wouldn't you just use Arty, and thus.. a minnie ship?

I don't know, maybe I'm out of touch, or maybe I just hate blasters.


Exactly, until Blasters and subsequently Gallente get out of the little box they will continue to be sub-optimal. Unless CCP implements ship to ship tractor beams or Gallente get a big speed boost.


There is nothing wrong with hybrids its the platforms and how they are getting used that is the issue.
Lin-Young Borovskova
Doomheim
#32 - 2012-08-03 19:22:31 UTC
Halcyon Ingenium wrote:
Part of the problem with Gallente is armor tanking. CCP are wedded to the idea that there has to be two shield tank races and two armor tank races, you know, for balance.

It might be better if they make the drone boats heavy armor tanks and the rest shield tank, with the appropriate changes in mid and low slots to accommodate. Some bonuses to drone control range would be nice too.

Then they'd kind of be more like the Minmatar, with each boat being special with its own needs on skill focus. That's a kind of balance too I guess, so CCP gets to keep up with its OCD on this weird balance idea.



Then give me a dam hull rig extender, remove bulkheads penalties, give me a fecking ancillary hull booster I'll tank it all with DCU II will be able to actually use tackle and webs to make my blasters shine then die pretty like they do now, but at least it will make sense.

brb

Lin-Young Borovskova
Doomheim
#33 - 2012-08-03 19:31:18 UTC
Sentamon wrote:
Myrmidon swapping highs for mids? SweeeeeeeeeeeetAttention


Erm... more or less, it's like the shield lachesis with all 5 and fleet boosts getting a wooping 80K ehp + and actually do his job (point stuff over there) or armor fit and then you let it at the station because the first 2 Nados volley will turn it in to space dust.

This is what needs to be changed, not force people to use shield tanks on armor ships because this makes it better but actually make armor tanking VIABLE as a whole and please people don't bring the 3213954198198181² 1600 plated fit or caps to the discussion table, this log show nothing proving armor tanking is balanced or good.

brb

King Rothgar
Deadly Solutions
#34 - 2012-08-03 19:36:29 UTC
The whole idea of active armor tanking is flawed in its current form. The reps take far too long to cycle, don't rep nearly enough and the ships with active armor tanking bonuses lack the low slots to fit a proper buffer armor tank, never mind an effective active one.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Nomistrav
Center for Advanced Studies
Gallente Federation
#35 - 2012-08-04 00:56:31 UTC
Could someone with ties get a CSM member to at least look at what's being said in here? I mean - honestly, the CSM doesn't even give me the opportunity to speak. Most of my requests for an audience are ignored as are when I propose an idea. So maybe someone with the buddy buddy system might be able to coax one in here to perhaps acknowledge the festering issue with the system.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Suddenly Forums ForumKings
Doomheim
#36 - 2012-08-04 01:06:00 UTC
Retool gallente as shield tankers.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#37 - 2012-08-04 01:08:07 UTC
The Hyperion should be a badass armor resistances and damp ship.

20% boost to range and effectiveness of damps per level
5% bonus to armor resistances per level

In fact every race should get a nice EW Battleship platform imo.

http://dl.eve-files.com/media/1206/scimi.jpg

Shizuken
Venerated Stars
#38 - 2012-08-04 01:17:21 UTC
Takeshi Yamato wrote:

The whole armor vs shield balance makes NO sense. The speed reduction of armor plates and rigs means giving up the chance to escape or catch a similarly sized target. It's a massive tactical disadvantage.


This!!! It makes no sense to stack more mass on a ship when that mass also impedes mobility when a ship designer could just add more shields. There should be no such thing as armor tank. All ships should be shield tanks. Armor tanking reeks of diversity for its own sake. Its like the designers were just trying to come up with something different just to make something differerent.

CCP needs to think more like ship designers and less like game designers...
Nomistrav
Center for Advanced Studies
Gallente Federation
#39 - 2012-08-04 01:22:43 UTC
Shizuken wrote:
Takeshi Yamato wrote:

The whole armor vs shield balance makes NO sense. The speed reduction of armor plates and rigs means giving up the chance to escape or catch a similarly sized target. It's a massive tactical disadvantage.


This!!! It makes no sense to stack more mass on a ship when that mass also impedes mobility when a ship designer could just add more shields. There should be no such thing as armor tank. All ships should be shield tanks. Armor tanking reeks of diversity for its own sake. Its like the designers were just trying to come up with something different just to make something differerent.

CCP needs to think more like ship designers and less like game designers...


It'd be nice if they incorporated some of the Armor/Shield tanking logic from Dust 514. Would make more sense.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Alara IonStorm
#40 - 2012-08-04 01:53:39 UTC  |  Edited by: Alara IonStorm
Shizuken wrote:


This!!! It makes no sense to stack more mass on a ship when that mass also impedes mobility when a ship designer could just add more shields. There should be no such thing as armor tank. All ships should be shield tanks. Armor tanking reeks of diversity for its own sake. Its like the designers were just trying to come up with something different just to make something differerent.

CCP needs to think more like ship designers and less like game designers...

I always wondered why ships were even designed with duel tanks.

The Raven has as much Armor HP as about 2, 1600mm Plates. Think of how much faster it would be without that. That is money they could have spent on more shield generators or weapons. The Abbadon has a sustained forcefield around it that disappears after 2 shots, that isn't energy better spent on Capacitor or more powerful engines.

I imagine it happened something like this.

A Lead Designer is standing in front of 20 or so ship engineers. "Okay gentlemen the Caldari Navy is looking to us to make their newest weapon a Missile Focused Heavy Shield Battle Ship. I just want to give you an idea of what direction we will be focusing our efforts in.." The designer pulls a pistol and aims it at his foot. *Bam* "Ahhhhhhh!!! Oh God What Have I Done!!!... " *Ten minutes of screaming later* "You all got that? Good. I want 3 idea's from each of you by the end of the day."