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Skill Discussions

 
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Skills that increase reprocessing yield?

Author
JonnyRandom
#1 - 2012-08-03 02:52:24 UTC
I'm a bit confused which skills increase the yield when you reprocess modules or ships? Seems like Scrapmetal Processing is the only one, but in order to learn it you need Refining, Refinery Efficiency and Metallurgy to level 5 (that's 40d+ prerequisite).

Does Refining and Refinery Efficiency give an increase in reprocessing? Or does it affect only refining ores?
Darius Brinn
The Scope
Gallente Federation
#2 - 2012-08-03 06:35:10 UTC
As far as I know, Refining and Refinery efficiency DO affect everything: refining ice and ores, and reprocessing modules.

Those two are the generic refining skills.

Then you have the set of "special" PROCESSING skills: the various ore processing specialties, ice processing and scrapmetal processing, which only affect their particular target material.
Sable Moran
Moran Light Industries
#3 - 2012-08-03 09:02:52 UTC  |  Edited by: Sable Moran
The skill Cybernetics indirectly affects your refining results. Train that skill and plug the relevant implants in your head and you can get 100% refines without the Metallurgy + Scrapmetal skills.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Pinstar Colton
Sweet Asteroid Acres
#4 - 2012-08-03 19:02:38 UTC
Sable Moran wrote:
The skill Cybernetics indirectly affects your refining results. Train that skill and plug the relevant implants in your head and you can get 100% refines without the Metallurgy + Scrapmetal skills.


Refining V
Refinery Efficiency V
+ 2% Beancounter Refining implant (Only needs Cybernetics III to plug in)

Will net you a perfect refine on any item.

6.67 or higher rep with a station will prevent loss of minerals from the station tax.


This is all assuming a 50% base efficiency station.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2012-08-04 00:45:49 UTC  |  Edited by: Tau Cabalander
Yield (before tax) = MAX(1.0, Facilities Base + Reprocessing Base * (1 + Refining * 0.02) * (1 + Refinery Efficiency * 0.04) * (1 + Material Specialization * 0.05) * (1 + Refining Implant Percent / 100))

Facilities Base: Depends on the station
Reprocessing Base: 37.5% for NPC stations and outposts

Refining tax ("We keep" column) = MIN(0.0, 5.0 - 0.75 * standing)