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Crime & Punishment

 
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Pirates take it up the A$$

Author
Emadman
HUN Express
#1 - 2012-08-03 18:33:29 UTC
Reading the CSM notes, it seems that once again pirates take one from ccp up the jacksy

"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."

So there goes low sec gate camping... so if your a pirate i would suggest start looking for a new career mode..Whilst every pirate accepts that gate guns are way of life, making so you can't tank them means making low-sec a future carebear haven.!.


We need more clarification in that does the "ramp up damage" reset after the guns recycle or does it just stay at the level that you last got.. If it resets then gate camps wont be majorly effected just solo hunters.

Given it would take 4.5mins to pop a triage carier then what sort of DPS will be put out...

Just to say be prepared to see lots of big ships killed by lil frigates/interceptors on gates lol :)
Ristlin Wakefield
Viziam
Amarr Empire
#2 - 2012-08-03 18:38:33 UTC
Emadman wrote:
Reading the CSM notes, it seems that once again pirates take one from ccp up the jacksy

"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."

So there goes low sec gate camping... so if your a pirate i would suggest start looking for a new career mode..Whilst every pirate accepts that gate guns are way of life, making so you can't tank them means making low-sec a future carebear haven.!.


We need more clarification in that does the "ramp up damage" reset after the guns recycle or does it just stay at the level that you last got.. If it resets then gate camps wont be majorly effected just solo hunters.

Given it would take 4.5mins to pop a triage carier then what sort of DPS will be put out...

Just to say be prepared to see lots of big ships killed by lil frigates/interceptors on gates lol :)


Future carebear haven? You guys have such limited imagination lol.

Tell you what, I'll keep listening and you keep whining and crying. I <3 pirate tears Twisted

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Cyprus Black
School of Applied Knowledge
Caldari State
#3 - 2012-08-03 18:49:34 UTC
Another classic case of someone failing to see the big picture.

Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.

If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.

Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.

So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Ristlin Wakefield
Viziam
Amarr Empire
#4 - 2012-08-03 18:51:57 UTC
Cyprus Black wrote:
Another classic case of someone failing to see the big picture.

Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.

If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.

Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.

So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.


I'm just going to quote this response every time someone complains about the change.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Lady Ayeipsia
BlueWaffe
#5 - 2012-08-03 19:02:33 UTC
So will we be finally able to enter rancer?Shocked
Astroniomix
School of Applied Knowledge
Caldari State
#6 - 2012-08-03 19:40:44 UTC
Lady Ayeipsia wrote:
So will we be finally able to enter rancer?Shocked

No, they just have to camp it in 5 minute shifts now.
Karl Planck
Perkone
Caldari State
#7 - 2012-08-03 20:18:30 UTC
Cyprus Black wrote:
Another classic case of someone failing to see the big picture.

Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.

If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.

Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.

So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.


it is all too clear why the Bears that think this change will lower the entry barrier are posting on faceless alts. Its like you dont even understand the mechanics that are getting you caught

I has all the eve inactivity

Ristlin Wakefield
Viziam
Amarr Empire
#8 - 2012-08-03 20:25:16 UTC
Karl Planck wrote:
Cyprus Black wrote:
Another classic case of someone failing to see the big picture.

Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.

If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.

Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.

So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.


it is all too clear why the Bears that think this change will lower the entry barrier are posting on faceless alts. Its like you dont even understand the mechanics that are getting you caught


I'm a main and I support the idea that such a change will help low-sec become more vibrant.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Russell Casey
Doomheim
#9 - 2012-08-03 20:50:50 UTC  |  Edited by: Russell Casey
Piracy does seem to be one of those things that gets harder with every change and CCP seems a little out of touch with piracy in general. But on the flipside, if gate guns don't insta-pop small ships anymore, it means more opportunities for pirates out looking for genuine profit to try zapping indys and lone ships at gates in cheap throwawy crap.
Garven Dreis
Deep Core Mining Inc.
Caldari State
#10 - 2012-08-03 21:29:59 UTC
Cyprus Black wrote:
Another classic case of someone failing to see the big picture.

Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.

If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.

Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.

So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.


Initial Inferno Wardec mechanics was good guys! Honest! It wasn't broken! High Sec mercs are all just a bunch of whining babies!

Terrible Poster Runner-up 2014

Copine Callmeknau
Callmeknau Holdings
#11 - 2012-08-03 22:16:15 UTC
Ristlin Wakefield wrote:
Karl Planck wrote:
Cyprus Black wrote:
Another classic case of someone failing to see the big picture.

Ask yourself, what is the purpose of this change? Really think about it. Put that grey matter to use.

If you think the change is to encourage players to venture into lowsec, than you'd be correct. Lowsec pirates have been complaining for quite a while now that lowsec is empty. Nobody wants to go there anymore. The risk vs reward ratio is heavily tipped towards risk with feeble rewards.

Now low and behold CCP is changing gate guns in an attempt to discourage 24/7 perma-camps and to encourage highsec dwellers to venture beyond Concords protection.

So what does this really mean for lowsec pirates? It means there will be more targets to shoot at but you'll have to work for them.


it is all too clear why the Bears that think this change will lower the entry barrier are posting on faceless alts. Its like you dont even understand the mechanics that are getting you caught


I'm a main and I support the idea that such a change will help low-sec become more vibrant.

Have you ever heard of 'pounce camping'?
It's a method currently employed by (among others) gatecampers under GCC that do not have an active tank or logi support. The idea is you sit like 1000km off gate at a bookmark, aligned and ready to warp if the scout reports incoming.

If the gate gun change goes through as planned, we will still be able to do this. In fact all camping will become like this. It's just as easy to accomplish as a regular camp and has essentially the same effect for the victim (by the time you've completed jump and loaded grid, the camp has already landed in position)

The other alternative is the cloaky camp, usually done with proteuses (protei?) and rapiers, employed when victims are suspected of having their own scouts. A friendly scout is again used to notify of high value targets coming to the gate so that everyone is prepared and decloak delays are eliminated. This would become ideal with the new system, after a kill is made the camp warps off, cloaks, warps back to the gate at range while GCC'd.

Camps will still happen, they will be just as prevalent as they are now, they will simply be harder to detect as they will be off grid or cloaked.


Random fights however, the bread and butter of lowsec PvP, will cease to occur.
When we get 3-4 guys together in BC's and go for a roam, say 10 jumps out, we'll be most likely to be fighting anything we find on a gate, it'll usually be one or two BC's, maybe another small gang like us. It's just a fact of EVE that people aren't stopping in lowsec to smell the roses, they're on their way through it to get somewhere, be it a high sec or null, be it PvE or trying to find a fight of their own.
The gates are where the small gang fights happen, and personally all of the really good small/medium fights I've been in have been escalations (usually on stations) that at one point or another involved someone committing to taking GCC with no chance of docking, jumping or warping. That simply won't happen in the new system, people won't engage at all with sentries around. Nobody is going to throw down the metaphorical glove and take it to a planet either, because everyone knows It's A Tarp

Make gate guns superpowered death rays and you will eliminate the essence of lowsec. The only PvP will be gate camps and probing out stupid mission runners. That sounds absolutely fracking horrible.

There should be a rather awesome pic here

Reppyk
The Black Shell
#12 - 2012-08-03 23:20:56 UTC  |  Edited by: Reppyk
Emadman wrote:
Reading the CSM notes, it seems that once again pirates take one from ccp up the jacksy

"CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out."

So there goes low sec gate camping... so if your a pirate i would suggest start looking for a new career mode..Whilst every pirate accepts that gate guns are way of life, making so you can't tank them means making low-sec a future carebear haven.!.


We need more clarification in that does the "ramp up damage" reset after the guns recycle or does it just stay at the level that you last got.. If it resets then gate camps wont be majorly effected just solo hunters.

Given it would take 4.5mins to pop a triage carier then what sort of DPS will be put out...

Just to say be prepared to see lots of big ships killed by lil frigates/interceptors on gates lol :)
Hey, you're a SCUM, the "pirates" that are camping the gate of Oulley with one orca for every pirate ship.

So please, explain to me this future "carebear heaven". Because it may seem that your alliance is one of the worst risk-averse group in EVE. BearBearBear

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Daemon Ceed
Ice Fire Warriors
#13 - 2012-08-04 00:11:50 UTC
I'm not super concerned about this, as long as the gates don't shoot at you simply for being under -4.9 when you have no GCC. That would just be ridonkulous.

Personally, I feel gatecamping is for amateurs who are either lazy or don't know the first thing about hunting targets, or as a defense against an incoming gang. There's rarely anything satisfying about killing someone on a gate, especially someone who just can't fight back. If you're doing it for a quick injection of ISK every now and then, fine. Otherwise it takes the fun out of being a pirate, having to scan down your target, set traps at sites they are running, etc.
Knickers Offalot
Doomheim
#14 - 2012-08-04 00:28:06 UTC
OHNOES D:

This means ***. will need to learn how to PVP!

Can I haz all ur stuffz? I only ask as naturally you'll be quitting the game.

Cyprus Black
School of Applied Knowledge
Caldari State
#15 - 2012-08-04 04:41:00 UTC  |  Edited by: Cyprus Black
The counter arguments always make me laugh.

Arguing against the gate gun change is like Republicans arguing that gay marriage destroys society. They can't say how it destroys society nor provide any tangible facts, they just rage and continue to make wild claims.


And for those of you paying attention, yes indeed I used a gay metaphor in a thread entitled Pirates Take It Up The A$$.
A bit cheeky but funny none the less.

Big smile

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Meridith Akesia
Deep Core Mining Inc.
Caldari State
#16 - 2012-08-04 04:47:44 UTC
Boo Hoo, No more Riskless PVP for you.
Bunnie Hop
Bunny Knights
#17 - 2012-08-04 06:36:35 UTC
10 out of 10 bunnies approve this change. Gate camping is a cowardly way to pvp and has ruined low sec.
Daemon Ceed
Ice Fire Warriors
#18 - 2012-08-04 07:49:39 UTC
Bunnie Hop wrote:

Gate camping is a cowardly way to pvp and has ruined low sec.


People who obviously know nothing about lowsec should keep their comments to themselves. I fly through it all the time, and it's typically a handful of entrance systems that are ever camped at all.

It's not gatecamping that has killed lowsec. Most systems aren't camped at all. It's the complete neglect by CCP to give nearly any incentive to go to lowsec except for sec status ruining pvp or the occasionally decent DED site.
Bunnie Hop
Bunny Knights
#19 - 2012-08-04 08:00:51 UTC  |  Edited by: Bunnie Hop
Daemon Ceed wrote:
Bunnie Hop wrote:

Gate camping is a cowardly way to pvp and has ruined low sec.


People who obviously know nothing about lowsec should keep their comments to themselves. I fly through it all the time, and it's typically a handful of entrance systems that are ever camped at all.

It's not gatecamping that has killed lowsec. Most systems aren't camped at all. It's the complete neglect by CCP to give nearly any incentive to go to lowsec except for sec status ruining pvp or the occasionally decent DED site.


lol, having played the game since it launched (with breaks of course) I have spent alot of time in low sec so I will feel free to say whatever the heck I like. Perhaps you are one of those brave gate campers?
Elias Greyhand
#20 - 2012-08-04 09:09:19 UTC
Bunnie Hop wrote:
Daemon Ceed wrote:
Bunnie Hop wrote:

Gate camping is a cowardly way to pvp and has ruined low sec.


People who obviously know nothing about lowsec should keep their comments to themselves. I fly through it all the time, and it's typically a handful of entrance systems that are ever camped at all.

It's not gatecamping that has killed lowsec. Most systems aren't camped at all. It's the complete neglect by CCP to give nearly any incentive to go to lowsec except for sec status ruining pvp or the occasionally decent DED site.


lol, having played the game since it launched (with breaks of course) I have spent alot of time in low sec so I will feel free to say whatever the heck I like. Perhaps you are one of those brave gate campers?


There are lots of things in Eve that can potentially be considered cowardly but they're all perfectly legal in-game options for people to consider.

Personally, I'm not a fan of gate camping because whenever I do I get bored and start reading a book, missing things I can kill - oddly enough I've yet to be killed whilst distracted.

"That which is done cannot be undone. But it can be avenged."

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