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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#341 - 2012-08-03 15:50:00 UTC
Gate campers ?
Make a safepoint out of grid but close to gate. Stay aligned and ready to warp.
Use D-scan.

Problem solved.


(Of course it will require a bit more skill to catch people, as gatecampers are not used to think because they spend their day killing unthreatening ships. But I'm sure they will adapt)

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Skippermonkey
Deep Core Mining Inc.
Caldari State
#342 - 2012-08-03 15:51:37 UTC
Herzog Wolfhammer wrote:
The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos.
Worst idea ever - would kill EVE

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Mechael
Tribal Liberation Distribution and Retail
#343 - 2012-08-03 15:51:45 UTC
Herzog Wolfhammer wrote:
It's starting to look to me like CCP is recognizing that gate camping is not PVP in an of itself.


Getting rid of, or reducing gate camps, could open things up a bit.


Back in the days of yor, when people who camped gates did not kill everything that moved "for the lulz" or the killboard, lowsec did have more people in it - and this was BEFORE WTZ.


Because the noob in the rookie ship or cheapie frig was not worth the trouble. Heck I was such a nooblet once i was sitting outside of a station in a velator and asking some -10 guy why he was flashing red on my overview.

And I didn't get popped and told to go back to WOW/High.


But things have changed.

And so killing everything that moved for no apparent reason prevailed. Now I can hear the tears "it's a sandbox!!!1! Marsha Marsha Marsha!!!!" but who wants to play in a sandbox where there are kids whose only goal is to hit you with the pale and shovel and then point and laugh?

Now imagine that sandbox where the only way to get around in it is to pass those kids on a set trail within pail and shovel range.


The majory of "avoid the gate camp" measures will work against most campers most of the time, because campers are campers and camping is dumb. But there are smart campers out there, and someone who is really thinking and not surfing FB/4CH or playing an FPS on the side while "waiting for the word to go up" (meaning "someone jumped in!!!1!!! kill kill killl!!!!") can come up with neat ways to catch people zipping about without even having to concentrate on a gate.


The writing is on the wall and has been since apocrypha. The combat probe is how you are going to get kills, not sitting on a gate being just as semi-afk as a high-sec carebearing miner.

Often the idea of playing this game semi-AFK is considered a mortal sin by the uber leet PVP crowd, but admit it: nobody is sitting on that gate for hours on end with a laser beam focus of attention on the EvE client. Find someone who is and let me know so I can call the mental hospital.

The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos.







Can't like this post enough.

Whether or not you win the game matters not.  It's if you bought it.

Strider Hiryu
Insane Shadow Boxers
#344 - 2012-08-03 15:54:06 UTC
Hammer Borne wrote:
Strider Hiryu wrote:
...*snipped*

Why does CCP want to reward un-orangised, lazy, childish, immature scrubs with this stupid game mechanic changes?


Maybe because their attitude isn't as ****** as yours? Emotional posts and temper tantrums didn't get you far with mommy and it won't help much here either.

Using terms like "Scrubs" only shows your extreme lack of maturity toward fellow players.


Infact it shows my disrespect towards such players.

I do disrespect players that cannot use the current game mechanics to evade / defeat pirate gate camps.
It really isnt that hard.

I am emotional about it because I like many have been playing this game for many, many years and it forms a large part of my life in my mommys basement.

"You only get out what you put in"
Risk v reward.

Why should we reward lazy "scrubs" that are to lazy to use scouts, escorts, etc???

Eve has a steep learning curve, but thats why so many of us are addicted to it.

Also because you brought my mother into this, I just want to say you sir, are immature!
Only childish and immature people make mom jokes.
Private Pineapple
Brutor Tribe
Minmatar Republic
#345 - 2012-08-03 15:57:04 UTC  |  Edited by: Private Pineapple
Mechael wrote:
Herzog Wolfhammer wrote:
It's starting to look to me like CCP is recognizing that gate camping is not PVP in an of itself.


Getting rid of, or reducing gate camps, could open things up a bit.


Back in the days of yor, when people who camped gates did not kill everything that moved "for the lulz" or the killboard, lowsec did have more people in it - and this was BEFORE WTZ.


Because the noob in the rookie ship or cheapie frig was not worth the trouble. Heck I was such a nooblet once i was sitting outside of a station in a velator and asking some -10 guy why he was flashing red on my overview.

And I didn't get popped and told to go back to WOW/High.


But things have changed.

And so killing everything that moved for no apparent reason prevailed. Now I can hear the tears "it's a sandbox!!!1! Marsha Marsha Marsha!!!!" but who wants to play in a sandbox where there are kids whose only goal is to hit you with the pale and shovel and then point and laugh?

Now imagine that sandbox where the only way to get around in it is to pass those kids on a set trail within pail and shovel range.


The majory of "avoid the gate camp" measures will work against most campers most of the time, because campers are campers and camping is dumb. But there are smart campers out there, and someone who is really thinking and not surfing FB/4CH or playing an FPS on the side while "waiting for the word to go up" (meaning "someone jumped in!!!1!!! kill kill killl!!!!") can come up with neat ways to catch people zipping about without even having to concentrate on a gate.


The writing is on the wall and has been since apocrypha. The combat probe is how you are going to get kills, not sitting on a gate being just as semi-afk as a high-sec carebearing miner.

Often the idea of playing this game semi-AFK is considered a mortal sin by the uber leet PVP crowd, but admit it: nobody is sitting on that gate for hours on end with a laser beam focus of attention on the EvE client. Find someone who is and let me know so I can call the mental hospital.

The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos.







Can't like this post enough.


This and I think Herzog hit the point on a problem that happens to many sandboxes. After a while, the sheep either dies or turns into the wolf. Sandboxes need sheep, but in every sandbox game, the wolf wants to fully kill the sheep.

This happened to Mortal Online, actually. It used to have a booming population with a healthy mix of wolves (pvp'rs) and sheep (pve'rs: crafters, explorers, and traders alike). The wolves killed off the sheep and now the only sheep that exist in that game are alts of the wolves. The game is pretty much dead.

The only reason EVE Online did not die horribly like Mortal Online is because of highsec: a place where the sheep can thrive without true risk from the wolves.

Also doesn't anyone find it funny the OP is from HA/HN? They gatecamp all day long and when solo, use smartbombing machariels to score kills on anyone warping to zero on a gate. No wonder they started this thread.

edit: removal of gates is a pretty radical and... well, dumb idea tho

.

Hammer Borne
Doomheim
#346 - 2012-08-03 15:57:20 UTC
Just to be clear, I am not disagreeing with your message; just the delivery.

I see no point in slamming other players because they play differently than you in a sandbox game. It is their sandbox as well.
ElextriX
The Forge Buccaneers
#347 - 2012-08-03 16:02:21 UTC
Bullz3y3 wrote:
You shouldn't have a way to rapidly fix sec status. You committed a crime. Just like allowing pirates to dock in ANY empire sec, it shouldn't happen. Go base in null and travel to low for raids. Like you want hi sec dwellers to do. Its lazy and stupid that a empire would let you camp gates in their territory.


Have you ever fixed your sec status? There is nothing rapid about it.
Mag's
Azn Empire
#348 - 2012-08-03 16:04:29 UTC
Hammer Borne wrote:
Just to be clear, I am not disagreeing with your message; just the delivery.

I see no point in slamming other players because they play differently than you in a sandbox game. It is their sandbox as well.
But your delivery was good? I think not.

Strider's point was valid and showed the disdain we have for those who seemingly cannot use the tools, CCP already provide.

As far as this idea is concerned, (for the reasons above) I really cannot see the need for it. The lack of any pirates in the CSM, is now a worrying situation.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Hammer Borne
Doomheim
#349 - 2012-08-03 16:06:06 UTC
Mag's wrote:
Hammer Borne wrote:
Just to be clear, I am not disagreeing with your message; just the delivery.

I see no point in slamming other players because they play differently than you in a sandbox game. It is their sandbox as well.
But your delivery was good? I think not.

Strider's point was valid and showed the disdain we have for those who seemingly cannot use the tools, CCP already provide.

As far as this idea is concerned, (for the reasons above) I really cannot see the need for it. The lack of any pirates in the CSM, is now a worrying situation.


Yes, it was far better.
Mag's
Azn Empire
#350 - 2012-08-03 16:08:48 UTC
Hammer Borne wrote:
Yes, it was far better.
Bad language and the mention of ones Mother is better? Sure, I now see your worth. Thank you. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mechael
Tribal Liberation Distribution and Retail
#351 - 2012-08-03 16:12:27 UTC
Danny Diamonds wrote:
Destiny Corrupted wrote:
Danny Diamonds wrote:
Jerick Ludhowe wrote:
Worst proposed change of the year. Congratz CCP on knowing next to nothing about your own game yet again.

P.S. This CSM guy actually thinks he knows what he is talking about, kinda funny tbh Lol



According to the numbers presented in that same CSM...

Only 25% of players were playing EvE for the PVP. That leaves...75% who do not consider it a reason for playing the game.

If i were running CCP, I wonder what group I would listen to? Maybe the majority...

The only problem with that logic (or lack of) is that without the pvp, this game wouldn't exist at all.



That's strange, it seems that would only impact 25% of current playerbase in drastic ways. I merely echoed (as best i could from memory) the numbers mentioned. Are you denying that only 25% of players responded with PVP as a reason for playing the game?

It amazes me at the lengths the handful of forum trolls go to try and convince everyone (including CCP) that they are the only ones who know the "truth". Same 5 turds every time too.


Seriously? If those statistics are true, then 75% of EVE players are even more ******** than I thought. The only ... only ... non-PvP activity in EVE is shooting rats. The moment you so much as make one transaction involving another player, congratulations. You're a PvPer. Player versus Player. Not necessarily Guns/Missiles/Drones vs Guns/Missiles/Drones. Hell, not even necessarily Spaceship vs Spaceship.

We're in worse shape than I thought if 75% of EVE doesn't understand this.

Whether or not you win the game matters not.  It's if you bought it.

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#352 - 2012-08-03 16:13:13 UTC
All this will do is stop people pvping in lowsec which means less poeple living in lowsec which in turn just makes lowsec even worse than it is now.

What needs to happen is the RIGHT people encouraged into lowsec adn what is lowsec meant to be? Less secure, more crime, a darker and more dangerous place to live. That is what this: OUTLAW - A lowsec idea is all about.

This plan of greyscales seems only to make it easy for risk averse to enter lowsec. In fact all it will do is encourage a more off grid camping or using Alpha snipers for camping. After all, its easy enough to sit 50 Sniper BS at 190km from gate guns and just alpha anythign that comes in using a massive tanked super sebo'd hic to hold it down long enough to target.

The plan is a bad one. Getting into lowsec isnt the problem. Having a GOOD reason to be in lowsec is teh problem, it needs unique opportunities, better resources and a solid storyline friendly reason for why these things are there. See my thread. Lowsec is for Outlaws, drug creating, black markets.... It is also for Vigilantes, bounty hunters and teh people who want to work against thr criminal world of lowsec.

Greyscales idea is simply geared towards hisec poeple to daytrip into lowsec to make isk. Whilst this should be possible (if you take the right precautions) that isnt what the majority of teh people who actually care about lowsec want.

Trust me, I almost know what I'm doing.

King Rothgar
Deadly Solutions
#353 - 2012-08-03 16:13:54 UTC
I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not.

With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho.

That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further.

I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations.

In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare. Blink

It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Mechael
Tribal Liberation Distribution and Retail
#354 - 2012-08-03 16:16:31 UTC
Corina Jarr wrote:
From the wording it also sounds like anyone who steals (once the new mechanics for crimes goes into effect) sentries will shoot them too.


This part is extremely terrible. Why the **** would CCP think that this is a good idea?

Whether or not you win the game matters not.  It's if you bought it.

Hammer Borne
Doomheim
#355 - 2012-08-03 16:17:39 UTC
King Rothgar wrote:
I have been an outlaw since late 2008, a frequent pirate and when pvping, I'm GCC more often than not.

With that said, I support the general idea of the change. I have always disliked the whole notion of gate camping. PvP should occur at places of value to players such as POS's, POCO's, exploration sites and so on. Gate camping is the most pathetic form of pvp and simply needs to die imho.

That said, those who have mentioned this won't change mission runner's perspective of low sec are correct. It really is combat probes everywhere 24/7. Probing used to be a highly specialized skill that only a few players had, now everyone and their mother can be good at it with a day of skill training and 20 minutes of practice. I hated the old system and love the far more logical current one. But it needs to be made much harder to probe ships of all classes. There are a number of ways to do this from simple cycle time changes to alterations in deviation and probe strength. Perhaps even adding new tier 2 probing skills to up strength and reduce deviation further.

I also agree that this won't completely eliminate gate camps, the inty/AF with a bunch of alpha tornado's sitting 151km off the gate is a very real possibility. In fact I personally have used this tactic in the past. But I don't see it becoming a common sight due to its obvious limitations.

In any case, I see this as a package deal. Dealing with perma camps is good, this coming from a long time pirate, but it is incomplete. A nerf to combat probing must also be made. With these two together, running lvl4's in low sec in your CNR might not be such a terrible idea for a high sec player. Guys like me will still catch them, but guys like me are rare. Blink

It will also force roaming gangs to look a little harder for something to shoot. Rather than blobbing gatecamps, they'll have to bait and blob in a belt. Not a major change, but it is a change.


Making probing more skill intensive would just "kick the can down the road" wouldn't it? Probe-using pvpers would simply train up what was needed and it would merely offset for a few days at most.
Lexmana
#356 - 2012-08-03 16:24:51 UTC
Stupid idea and I don't even know what they are trying to fix. Wouldn't it be better to buff lowsec instead of nerfing it?
Welshy RL
Federal Navy Academy
Gallente Federation
#357 - 2012-08-03 16:28:14 UTC
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol



Well CCP Greyscale either is one of them pilots who died to lowsec pirats or its his way of doing an incarna mrk 2

Have u got the ORG thread link if thers one?
Amun Khonsu
School of Applied Knowledge
Caldari State
#358 - 2012-08-03 16:29:19 UTC  |  Edited by: Amun Khonsu
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol


Ive seen many carriers at gates, including heretic carriers in amamake (tho was some time ago).

Frankly, if it makes Heretics concerned im all for it. Tics are mostly lazy pvp'rs who love sitting still on mainly one gate of the thousands in eve (ama/oso).

Except yoy Issy. You know how to get it done :p

Fight them until turmoil is no more and strike terror into their hearts. www.ross-fw.net

Mag's
Azn Empire
#359 - 2012-08-03 16:29:44 UTC
Welshy RL wrote:
Have u got the ORG thread link if thers one?

http://www.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Karl Planck
Perkone
Caldari State
#360 - 2012-08-03 16:33:43 UTC
Welshy RL wrote:
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol



Well CCP Greyscale either is one of them pilots who died to lowsec pirats or its his way of doing an incarna mrk 2

Have u got the ORG thread link if thers one?


its in the minutes under crimewatch

I has all the eve inactivity