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New dev blog: CSM Meeting Minutes - Summer 2012

First post First post First post
Author
CCP Soundwave
C C P
C C P Alliance
#181 - 2012-08-03 12:53:45 UTC  |  Edited by: ISD TYPE40
Veshta Yoshida wrote:
Impressed and annoyed at the real world politicians syndrome that has snuck into the CSM .. 40+ pages, almost exactly 25% of the entire document, devoted to their own place in the world. Like watching the opening sessions of :insert name of parliament: where they are discussing pay-rises, fringe benefits and hustling to get the juiciest 'appointments'. Smile

- Glad that the idea of making live events into RP vehicles resonated so well. Eve is RP starved due to all official support for the last three letters of the game type acronym MMORPG having been withdrawn and there is only so much players can do .. none of which will go down in "history" as it were.

- Basic mining mechanic could do with some augmentation/iteration, kind of boring for the most part. Add a layer where team-work increases overall yield or something to make drunken mining ops make a come-back and push out the bots.
- Moon mining is and has always been broken, latest changes merely made that simple truth evident for all to see. To solve it you need look no further than PI, POS'es and alchemy.
Introduce new colony structures for use on moons (uninhabitable, so automated) which are tied to a POCO as normal or a POCO-module installed on a tower in orbit. If said POCO is destroyed, all materials on the surface enters a SD cycle which gives owner X hours (tie to sov. level perhaps) to re-establish control. For extra fun, disallow any shipments from the surface if POS shields are active and make the cycling of said shields time intensive.
Economic warfare without the silly reinforcement timers (guard/patrol your damn space instead you lazy bastards!) is what null needs to make more stuff go boom and bring back the anger and hatred which has been at the core of all Eve altering wars (ref: BoB vs. Goons) .. props to Seleene for recognizing this simple truth of human nature Smile. We need more ANGER!

- POS .. are there plans to re-introduce them into sovereignty at large? If not, then wouldn't be proper to first figure out what role they are meant to fill .. you could turn them into that which will be left when/if stations become destructible and the locusts super blobs purge all permanent structures within a fortnight. Since they were taken out of the sov system and stations have been dropped everywhere they are really 'in between jobs' at the moment .. bit of focusing would do wonders.

FW = Pet Peeve, so italized!
CCP Soundwave wrote:
Factional Warfare. This is, for me, probably the feature I am the happiest about. I
think we really hit the nail on the head...

CCP Soundwave (elsewhere, not in minutes) wrote:
FW is a test bed for null sovereignty..

Please, please please .. for the love of all that is (un)holy start work on sovereignty ASAP based on current FW. The forums have grown so stale since December and would be revitalized by 30-40k characters crying, gnashing teeth, cursing and making threats! Lol

*snip*

Won't comment on the specific items brought up as it has been done to death in relevant threads over the last several years, will just say it is a shame CCP does not have a culture of collecting information other than 'metrics' when planning/evaluating the work ..

Sad that I allowed you (CCP) to waste four years of my time hoping against hope that you'd make them matter in the end. RIP FW.


- Art. No comment, not of interest .. would fly a mottled turd (no offence intended Gall's) as long as I got to ram it down peoples throat from time to time.

- Ship balancing .. if I was not celibate I'd ask for Ytterbiums hand in marriage. Guy is awesome. Want to see more chat-logs with him and Greyscale bouncing stuff around between them .. out-of-box thinkers, pragmatists and down right sagely in matters related to Eve.
"/me Salutes" those two.

- PtP Contracts sounds like they may be the remedy for a number of ailments currently handicapping Eve. Add a team to help them out and give them all the coffee, beer and cake (or pie) they ask for .. holy hell, the prospects in a system like that *drool*.

- Mandatory podding of newbs by means of tutorial itself .. hahahahahaha. Glorious! Other than that, 'meh' .. loot discussions are as lame in Eve as in any other game with loot .. if it doesn't go boom, then why bother.

- Evil, evil RMT'ers. If CCP Tallest and his crew doesn't want the free beverages and snack give them to Screegs .. he is doing an unthankful but vital job.

All in all: Sounds like the course correction after the Jita debacle has made the Devs passionate about their baby once again and given them the stones to show it in public. Good move for Eve and those behind the scenes both .. Win/Win, hope the spirit that prompted the introspection that allowed for the change is nurtured so that we won't have to go through that most foul human urge to protest by shooting/blowing up stuff Big smile


Just so we're clear, I've never said FW should be a testbed for 0.0, nor do I think it's a remotely good idea. I'm not sure where you got this information but it's blatantly false.


EDIT: Edited quote to meet forum rules - ISD Type40.
Capitol One
Blue Canary
Watch This
#182 - 2012-08-03 13:01:35 UTC
Please don't allow Greyscale to hurt my lowsec Mr Soundwave sir, I love it so very much.

Ms Michigan
Aviation Professionals for EVE
#183 - 2012-08-03 13:09:43 UTC
Dersen Lowery wrote:



@zxsteel: I think CCP is prioritizing things in the order of how confident they are that they can fix the problem quickly. Neither POSes nor sov (nor the corp interface nor PI) can be fixed by CCP Punkturis on a rainy Sunday, so they're being postponed until all the little stuff is cleared out of everyone's queues. It's not really a bad way to go about things, although that's easy for me to say from my perch in high sec.


Ya know I have thought this and kept it to myself for sometime too. I LOLd at the CCP Punkturis remark... I think she is great too. ;)


IF - this is indeed true...I akin it to a car with an oil leak. Yes you can put more oil in it all the time, but wouldn't it just be better to get the leak fixed?

The way I would move forward I guess is for CCP to acknowledge that their game IS VERY complex not only in play but consequently the back end develops/ed this way too.



Maybe start looking at some sort of large hiring (hire-back!) of programmers to rework these majors projects and how they tie in so that way it isn't two YEARS before things get done. I know it sucks from a mgmt. perspective and the money MAY NOT be there (althought I gotta believe it is seeing how CCP spends on other stuff) but at the end of the day...this sort of "Belt tightening" will make everyone (players and Employees) happy with pride that their car isn't leaking oil and all their friends will envy it.

IF.

My .02 isk.

P.S. I forgot to mention in an earlier post - fixing corp divisions - top priority. Theft as Two Step mentioned is a large concern in W-Space. As a W-Space dweller since inception I can tell you that this would be a HUGE boon to my corp and all of our gameplay!! Please for the love of God - a special ship hangar! YES!
Bloodpetal
Tir Capital Management Group
#184 - 2012-08-03 13:19:22 UTC

You didn't say it was a testbed.

But someone else tried to make it sound like you did in the minutes.

Seems like they win ;p


I don't think the plex grinding is going to go over well for a lot of reasons in null sec obviously. However, there are somethings to learn about sov control from FW "control".


Major things I'd like to see for sov control are just alternate methods of "take over" besides constant structure grinds. Yes, let a military option exist, but also others. ;p

Also, I think you need to have a 2 tiered social structure in null sec, especially with the advent of ring mining. I think you need to have a "citizen" level access, and then a "military/government" level of access. So the military doctrines can move around and take over whole populations of a region, without completely forcing logistical overhauls.

This will take a lot of course, but you're already seeming to have a few things on the table to make this happen.

A) Alliance refactoring - make "Real" alliances.

B) Sovereignty Redesign.




Where I am.

Shandir
EVE University
Ivy League
#185 - 2012-08-03 13:25:51 UTC
Love the long form minutes. I know it's got to be a lot of hard work, and it certainly takes forever to read - but it gives a whole new level of understanding to how CCP and the CSM actually percieve certain things.

Take the time to do this in future, and special thanks to Trebor who spent all that time typing.
mini brutalis
Doomheim
#186 - 2012-08-03 13:27:26 UTC
The state of EvE

Page 85
"Ytterbium wanted to hear some reasons why null sec was viewed as so dead."

I can say it pretty short: There is nothing at stake and there is nothing to hunt.
It is 50 people sitting on a Titan bridge with a bait ship running around.
"We killed a Hurricane or two with our 50 man fleet, how clever we are, what fun we achieve, come join us.".

Also as Seleene puts it on page 47:
"– everyone is so filthy rich that losses really don’t matter... The sense of loss has turned from ‘damn, now I have to go and mine to afford all this stuff again’ to ‘man, now I have to go to the market and spend money.’"

I have a few more observations:

We have broken the immersion because the ships are no longer valuable.
Loosing my first battleship in 0.0 really hurt. I had spent HOURS on saving up for it and it had just earned it self in.
Now was the time to reap the rewards but a 8.000 m/s vagabond ended that.

We have broken the danger of earning in 0.0.
Besides a lot of empire stuff being more profittable, it was at some point desided to move people out of the belts and into these anomalies.
This removed the prey of the small gangs and their impact and value as a tool of hurting enemies.
I have been both the hunter and the prey and undocking and go belt ratting was exciting but why run the risk when you can safely just go into an anomali and be protected by the scan mechanics.

We have broken the travel and feeling of space with Jump gates.
When I made my way into 0.0 it was in my brand new Caracal. What powers I had at my finger tips with a fine ship like that.
It was before jumpbridges and before warp to 0. Warp to 0 is an ok mechanism but jumpgates made travel effortless.
Titans are fine as a means of travel but when people jump give it a 30 sec cool down before they can target or move but can be shot at.

We broke fleets for the average player.
I know I "try to talk on other people behalf", however...
Super cap game has ruined a lot of the elements of warfare.
New players joining will find their way to 0.0 and then find they are completely useless unless they can sit in a super cap.
Greed (which used to be good) brought about the need to have an alt to keep the super capital active. It could be overlooked.
From a money perspective it also made sense to get the vets to use an extra alt or two for super capitals.
However CCP should have kept to batteships as the ship of the line and caps in general as something else entirely.
Instead Titans are the ship of the line and only a handfull of players can dedicate the time it takes to run.
Objections will arise about how many titans there are in game and I agree but it is still just a small handfull of players that own and are able to influence the game.
Imagine a cap that could only kill the upgrades in a system and make a system vulnerable but the final battle had to be played out in "regular ships".
The current solution "super Caps Online" indeed limit number of pilots and therefore lag but it is a race against time before everyone that have the money for a super alt will have one.

Why should an average player go fight in 0.0 when he wont make a difference unless he gets an alt and put him in a Super?
Why should an average player go hunting in 0.0 when there is no prey but people in anomalies who have way too much time to get safe?

EvE is not dying, it is just very different from what attracted me to it in the first place.
I would pay for a reset of the database (many did by going to the chinese server) and going back to the time around when Titans were introduced but without the titans and with the first speed nerf.
I want back to earning for a battleship for a week and then loosing it or killing someone who I know have invested a decent amount of time in it.

I dont have the answers and we cant remove the isk we all have in large quantities.
Still my observations can maybe help some designer or developer.
EvE currently is boring, it is stale, it is risk free and CCP is not sole to blame. We have also been driving for these "optimisations".
Ms Michigan
Aviation Professionals for EVE
#187 - 2012-08-03 13:57:32 UTC
Yeep wrote:
Fon Revedhort wrote:

Quote:
>> Hot-drops are too easy - I think we're reaching a place where there's a broad consensus on this being not a cool outcome for everyone except the guy jumping in.

Posted - 2011.05.12 16:01:00

So?..


As someone who was on both sides of a capital hot drop back when the capacitor penalty from jumping in actually meant something I'd be sad to see the element of suprise disappear. However I would agree that the pentalties for the aggressor need to be adjusted given the availability of T2 and the size of capital fleets.


This is my whole thought as well. I have thought for a long time the problem isn't low sec gate camps so much as it is that fights are so short. Yeep references T2 and cap fleets. These are perfect examples to me of DPS being such that you just don't live long in a fight. All these ideas of escalating gate guns seem to me to be band-aids on DPS and the time fights last.

Maybe there is a way to buff defense ACCROSS THE BOARD (or NERF DPS) so that fights just LAST LONGER IN GENERAL in every ship class. To me. PVP in EVE is getting to the point where (and is problematic BECAUSE) fights just go so damn fast. It is like playing a game of chess in 20 seconds. Whatever happened to the game taking a little bit longer and the tension building and giving people time to do more than die?
Keras Authion
Science and Trade Institute
Caldari State
#188 - 2012-08-03 14:12:26 UTC
Oh my. That was a lot of words. Thanks to everyone involved for these.

Generally CCP seems to be on the right track but a few points got stuck in my mind for attention.

Ship rebalancing: Mostly a good guideline but the heavy missile changes are a bit worrisome. Changing a weapon because one hull (two if you count tengu with the right subsystem) overperforms seems a bit heavyhanded. Changing the launcher has to be timed correctly or you will end up having up to 3 ships with subpar performance as there are 4 ships that use them as the primary system and all of them will be rebalanced on their own wave. But the specifics are a topic for a thread of its own, not here.

Skillpoint remapping: Even if it is for new players only this is a Bad Thing. We've had enough of these threads for endless arguments for and against but in short: It removes consequence and history from your character, and it can give a false picture of the game if you can do that. And it can give more ammo for the annual / for a cost arguments when you have a system set up for that.

Mission nerf / difficulty rebalancing in highsec: Increase the challenge please if these are the only choices. These can be dualboxed while reading the interwebs. A good challenging content is always preferable over dull low-reward one.

Inties usable in lowsec: Even if it's for a few cycles, scrambling a cloaky can be critical for the gatecamp to succeed. The loss of traffic when more ships get caught vs promoting small-ship combat has to be researched with care. Scrambler / web inty with a few tornadoes will rise the entrance barier.

On the positive side the rest looks like they'll be great when they get implemented. POSes, contracts, crimewatch, sniping, NPE, UI, fitting improvements, effects...

As for the full transcript, it was a little longer than necessary. I could see it as a valuable addition for those meetings that require precision but for the entire thing it just balloons the length and less people will bother with it. Notification (combat): Fully transcribed wall of text hits you for 250 pages of damage.

This post was rated "C" for capsuleer.

Ethan Revenant
Adhocracy Incorporated
Adhocracy
#189 - 2012-08-03 14:15:32 UTC
CCP Greyscale wrote:
Tanaka Aiko wrote:
concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.


You'll hopefully be happy to hear that we were discussing this exact issue this afternoon, with the goal of ensuring that we're still giving players the tools to safely stage their fleets.


Force fields are more than just safely staging fleets. I'm glad you're looking into that, but it's not what I need out of a force field. Right now, I can log in and be in a nice bubble where I'm more or less safe. I can look around and see who's online and in what. It's like rolling into one's favorite bar and waving to your bros. You don't get that from logging into a station. If you remove safe space to float around in favor of docking (which I dislike on POSes on principle) then it means I'll have to resort to staying in space cloaked in order to retain some of my information flow. Using anchorable structures means that I can float in space in peace, but other people in POSes can opt out of it. It's a big game-changer for w-space, and one that I'd like to hear the logic behind.

Again, I know this is all nebulous, but when the devblog does come out, please dedicate some space to why you want these changes and what you think they'll add. A lot of what I saw in the minutes was stuff that seemed more "rule of cool" than quality of life improvements. When you talk about starbase cities, you didn't talk about how one can divide up fuel consumption and cost. When you mention being able to put a starbase city anywhere, you didn't say much about how to retain the functionality of being able to find a starbase without dropping probes or decloaking (I saw something about putting them in the overview, but that doesn't seem like a reasonable idea). Will there be better role division and security? Can we retain the ability to keep ships in shared hangars? What will the various POS interfaces (reaction chains, POS gunning, etc.) look like? Why introduce docking in POSes at all? That's the kind of thing I'm looking forward to in the devblog.

On the minutes format: I liked having a quick overview right after the summit and exhaustive notes later (though I did look at the page count and think "Sing, goddess, the anger of Peleus’ son Achilleus...")
Two step
Aperture Harmonics
#190 - 2012-08-03 14:18:09 UTC
FYI, Seleene, Hans, Aleks and I were on the TEN podcast talking and taking questions on the minutes. It is up in 2 parts, at:
http://tacticalentertainment.tv/archives/2310 and
http://tacticalentertainment.tv/archives/2313

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Reiisha
#191 - 2012-08-03 14:24:08 UTC
Quote:
Seleene said, "I want to cloak my secret pirate starbase." Greyscale said that might be a possibility, then shocked the entire room by mentioning offhand, "I really, really, really want to let you put a jump drive on them." The whole room erupted into smiles. He then continued, "Not just right click cyno jump, but you put a beacon down and it takes something like 48 hours before you jump." He wanted to do this to allow small gangs to have a roaming base.


DO IT





DOOOOOO IIIIIITTTTT




Seriously, the entire brainstorm about starbases is effing awesometastic. Cities? Building them anywhere? customization? Scalability?


GIVE ME NOW.

If you do things right, people won't be sure you've done anything at all...

Eli Green
The Arrow Project
#192 - 2012-08-03 14:50:27 UTC  |  Edited by: Eli Green
MotherMoon wrote:
Bloodpetal wrote:

@ CCP


Arenas With Betting ::
Eh, this really is trouncing onto the Sandbox hard core. Let players take up the challenges of these kinds of things. You're just taking player content away. Find ways to enable players, not just feed some PVP addiction.









I agree, especially since you can just find a quiet wh, drop a bubble, and have your "safe" arena fight.
If you wanted to have "safe" fun pvp, just talk to people and get it setup, it's not that hard.

wumbo

rogueclone2
MANDALORIAN MOTORS ENGINEERING CORE
#193 - 2012-08-03 15:00:22 UTC
Centurax wrote:
There are a lot of good idea's there, cant wait till they are on the server, but I think some of the Ideas could benefit from the the following:

Ring Mining

This should happen in high sec too, with the following distribution.

  • Empire = R8, R16 and Gases
  • Low sec = the above + R32
  • 0.0 = everything

This distribution would allow smaller corps and alliances to compete with the big guys who have access to the moons, but it also means that the lower priority material get harvested as well, and we wont end up in the situation where Nanotransistors cost less than Titanium Carbide because no one is mining the stuff to make them.

POS's

I think the plans for the new POS's are going to make the thankless task of even using one better Big smile. As part of this change the following could be useful:

  • Corporate Hanger: If there is anything that makes doing anything on a POS tedious if shifting round all the stuff to build stuff or finding things, how about a quick fix or future feature, have a single corp hanger (by deploying a corporate hanger array) then for every factory or lab the hanger array gets a % boost to capacity then everything can then be feed through the corp hanger array and when building or inventing stuff you only need to worry about is which factory you want to use. This would work well with the proposed new industry system (which looks like it will be amazingly useful) .
  • Reactors: Allowing the use of reactors in high sec even if they are less efficient, maybe producing 1/3 of what you can in 0.0, this would allow smaller groups to maybe make use of the ring mining mechanic.
  • Refineries: These can be more efficient possibly not taking 2hours to refine 20km3 of ore, like the current ones, if you are in high sec you can use a station, but for those of us who have grinded the missions to get sec status to deploy towers it would be good to have an advantage.
  • WiS: If there was anything that could include a WiS element, controlling a POS's defence grid/guns could be one of them.


Ship Balancing

  • Logistics Frigates: Yes please!
  • Drakes: Dont break the Drake, how about a different way of looking at it if the Drake is so good make the other ships as good as it, instead of making a good ship unusable Big smile
  • Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks.


Final point, please give us alliance logos on ships. Big smile


what this man said right here is good an also the part about SAVE THE DRAKE AttentionAttention
Hans Jagerblitzen
Ice Fire Warriors
#194 - 2012-08-03 15:06:48 UTC  |  Edited by: Hans Jagerblitzen
Veshta Yoshida wrote:

Please, please please .. for the love of all that is (un)holy start work on sovereignty ASAP based on current FW. The forums have grown so stale since December and would be revitalized by 30-40k characters crying, gnashing teeth, cursing and making threats! Lol


Once and for all - FW AS A 0.0 TESTBED IS A RUNNING JOKE AMONGST CCP AND THE CSM. Lol

I can't believe people are taking this seriously still. Every time this is mentioned in the minutes, it was with laughter and intense sarcasm.

Everyone needs to get over this, ASAP. We're six months past the initial quote that was taken out of context, and we still have people ranting about this, its ridiculous.

Also, Veshta - grow up. You continually complain the game isn't up to your satisfaction, but resort to base insults at the developers on a continual basis. Has it ever occurred to you that maybe these two might be related? Roll

* Back to our regularly scheduled comments *

CPM0 Chairman / CSM7 Vice Secretary

MeBiatch
GRR GOONS
#195 - 2012-08-03 15:40:30 UTC
Reiisha wrote:
Quote:
Seleene said, "I want to cloak my secret pirate starbase." Greyscale said that might be a possibility, then shocked the entire room by mentioning offhand, "I really, really, really want to let you put a jump drive on them." The whole room erupted into smiles. He then continued, "Not just right click cyno jump, but you put a beacon down and it takes something like 48 hours before you jump." He wanted to do this to allow small gangs to have a roaming base.


DO IT





DOOOOOO IIIIIITTTTT




Seriously, the entire brainstorm about starbases is effing awesometastic. Cities? Building them anywhere? customization? Scalability?


GIVE ME NOW.



i got this great idea how about a mother ships that is designed to be a mobile pos?

you know like in Independance day?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Marconus Orion
Imperial Academy
Amarr Empire
#196 - 2012-08-03 15:45:22 UTC
Centurax wrote:
Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks.

NO!!!!

Slapping a covert ops cloak on a ships is not a way to 'fix' it. Not only would it send that ship well beyond in the the over powered zone, it would hardly give it a role. There is far too much cloaking going on in this game to begin with. I would much rather see local gone and the black ops battleship have something special about it to give a small fleet a slight advantage over a larger fleet to enable it to do some damage to the blob or something.

Really tired of this 'slap a covert cloak on it to fix it' mentality.
Marconus Orion
Imperial Academy
Amarr Empire
#197 - 2012-08-03 16:01:30 UTC
I see extremely little to no talk about power projection in the minutes. Was this brought up at all during the talks about sovereignty or anything? No one is concerned about a coalition transversing the entire galaxy in a matter of a few minutes? Nothing said about effort free intel gathering? Or was this stuff NDA?
Ogogov
Arpy Corporation
#198 - 2012-08-03 16:03:18 UTC
Note to Ytterbium -

Upping the Brutix/Hyperion's active tanking bonus will do absolutely nothing to make people fly the ships more. Active local tanks aren't exactly FOTM.
Hans Jagerblitzen
Ice Fire Warriors
#199 - 2012-08-03 16:03:43 UTC
Marconus Orion wrote:
I see extremely little to no talk about power projection in the minutes. Was this brought up at all during the talks about sovereignty or anything? No one is concerned about a coalition transversing the entire galaxy in a matter of a few minutes? Nothing said about effort free intel gathering? Or was this stuff NDA?


Many Faction Warfare folk would be MORE than happy to throw up cynojammers across half of lowsec......but Elise said he'd come poop on our parade. Cry

CPM0 Chairman / CSM7 Vice Secretary

Jade Constantine
Jericho Fraction
The Star Fraction
#200 - 2012-08-03 16:05:09 UTC

I liked both Seleene and Soundwave's quotes on the problem with conflict drivers "Currently things are like a bunch of fat people fighting over how gets to eat first at the ‘all you can eat’ buffet, no one will starve, it is just the question of who is first in the line." and "it sounded like if everyone lived in complete misery in EVE, it would be a better game?" But I didn't see much evidence of CCP/CCP being prepared to look at making the misery necessary to get conflict moving again.

I generally liked the Starbase discussion, and especially the jump drive concept. Mobile bases for small raiding entities is something the game has needed for a very very long time.

I liked the CSM approach to UI / Unified inventory discussion. They did a good job of representing player concerns there.

Nullsec discussions were a bit depressing, mainly because it appears there is no will (resources) or imagination to actually do anything about the stasis and boring endgame.

Crimewatch stuff (for heavens sake just make it happen already.)

Wardec discussion was universally terrible - mainly due to lack of experience / bias on the part of CSM reps (though CCP side of things was generally pretty boring with a lack of ideas and vision for the wardec system)

Seems the paid allied deal was Two Steps while Karde/Hans wanted limited ally slots. In this respect seems that earlier reports of the CSM completely disagreeing with Soundwave's "solution" were false. Though it does appear that the "unlimited / paid" allies delivered by Inferno 1.1 melds the most unpopular aspects of both sides! Ah well, handled all this stuff previously in numerous other threads - best thing to be said about this section in the minutes is I know who I definitely won't be voting for in the next CSM elections.

On Faction Warfare - Soundwave wanting one size fits all plexes was poor, good to see it was argued against. In general though the discussion was decent, Hans did a fair job. Elise was terrible (as expected though, and should really stick to nullsec blobfest only feedback). Good stuff later on the FW UI improvements.

I had to laugh at Soundwave's comment about the FW feature only being live for a week so morale issues had to wait for more data after the knee-jerk agreement to nerf the heck out of wardec allies after the same period mind.

Surprisingly Two Step said something I agreed with on the bonus LP for pvp kills for the losing faction though. I to think that would be a good idea.

With regard to Soundwave's "dreamy idea" of non-aligned players being able to remove FW systems I have to say: please leave it alone. After the fiasco of the wardec function in Inferno 1.0 / 1.1 - I don't think Soundwave should have anything to do with the design on FW - leave it to Ytterbium.

Art discussion was okay - Kelduum was a dog for suggesting Aurum payment for corp logos on ships though.

Ship balance discussion was decent. On the whole I continue to be impressed by CCP Ytterbium.

Rest of it pretty reasonable.

***

Most disappointing aspect of the minutes for me is the way they show there seems to be relatively little actually on the table for the winter 2012 release with some very important things seeming to retreat into the misty distance of some time next year. These including the extremely vital issues of technetium, 0.0 stasis and even potentially crimewatch and lowsec boosting. I got the impression that core eve development still doesn't have that much manpower devoted to it and while CCP is doing a much better job of marketing the few assets they have on Eve this year there is still an unspoken impression of massive development priority elsewhere on non-core-eve projects.

Winter 2013 for ring mining seems ridiculously far in the future for such an important issue.

On the whole though.

Two Step and Trebor worked hard and while I don't have a great deal of time for some of Two Step's positions he is at least engaged. I thought everyone was pretty horrible on the wardec discussion so its difficult to single anyone out there - perhaps the blame does need to rest on Soundwave because he did seem to join two bad solutions together to make a super bad solution, but he certainly wasn't helped by short-sighted and selfish CSM feedback on the issue.

Hans tried pretty hard on FW issues (which almost makes up for my criticism of him on wardecs).

Seleene actually did a decent job as chair I think.

Still I can't shake the nagging feeling that whats in the pipeline for winter is not actually that much or particularly exciting. Seleene said it best in the opening section about waiting for the "money shot". I didn't really see it.

Perhaps the starbase feature will be absolutely incredible and change a whole lot of gameplay at various levels of eve and make it all worth while. Perhaps. But after seeing "war" trumpeted as the centerpiece for Inferno only to be represented by increased dec fees and a nerfed ally system I'm a bit doubtful.

Still, it was good to see all this detail end of the day, and it will definitely help people to make a more informed choice of who to vote for in the next CSM elections. So that's a positive. Shame really we can't elect who from CCP we'd like to make chief designer at the same time /joking.










The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom