These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

VPE: Veteran Player Experience program

Author
Magic Crisp
Amarrian Micro Devices
#1 - 2012-08-03 13:15:58 UTC
Hello,

I was thinking of, maybe it'd be time to also care about the vets, and not just about the new players.

As of this i'm thinking of focusing on things that are annoyance and sometimes broken, and they are a real PITA for the longterm player. Which, being honest, are present in big quantities in the game. Also, some of these stuff also can annoy the new players, like things being inconvenient.

To get actual examples, i'm listing a few stuff here to get the idea:
GUI ergonomy:
- Why having the option to copy/pe/me a BP_C_, if that's impossible? or reverse engineering something that can't be...
- Why do I have to put something into the market quickbar from the search tab (i know this is being changed) to get the "find in contracts" option?
- Why do I have to open the charinfo dialog of a corp's ceo to get the "send message" option in the rclick menu? it should be right there...
- Why can't I promote an arbitrary system to be a waypoint in the AP? instead of this, why do i have to manually add/readd/whatever the stuff to get this done?
- Why don't we have an option to open a ship's SMB/CHB, just like opening a regular cargo can? seems like the logical way to do it
- Multiline tabs for the chat window

GUI consistency:
- Standing dialogs. Different for POSs, outposts, POCOs, contacts, etc. why not unify them?

Broken stuff:
- The remote manufacturing/R&D skills ought to work on assets in space. (this shouldn't be fixed by putting this limitation into the descriptions of these skills).

We're facing suchlike things on a daily bases, and these are not really improving our game experience. And also, the newbies don't understand things (like rclick options for BPCs), and it's misleading to them.