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1.2 ships

First post
Author
Lojak 2501
Unitum Investigationis et Progressus
#1 - 2012-08-02 02:27:37 UTC
ok with the changes coming to the barges in 1.2.

will we be getting the changes in the frigs as well?
been checking the forums and i cant seems to get to the test server to see for myself

ty in advance
Alara IonStorm
#2 - 2012-08-02 02:36:55 UTC
Lin-Young Borovskova
Doomheim
#3 - 2012-08-02 20:17:05 UTC
Alara IonStorm wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=122912&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=136238&find=unread

T1 Ceptor line and Rookie Ships are being balanced for 1.2



Awesome changes. Giving noobies ships with an intended role like T1 ceptors is a good way to help them learn pvp for cheap.
The new newbie ships with those racial bonus are also really awesome, newbies will love them.

brb

Zyella Stormborn
Green Seekers
#4 - 2012-08-02 21:11:22 UTC
Wonder if / when they will look into the T2 interceptors. Love what I'm seeing so far for the T1 and Rookies

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Equus
Republic Military School
Minmatar Republic
#5 - 2012-08-02 22:33:18 UTC
Zyella Stormborn wrote:
Wonder if / when they will look into the T2 interceptors. Love what I'm seeing so far for the T1 and Rookies


I believe I read somewhere that they are not really looking to do anything with T2 ships until they are done going through all the T1's. So I wager you will have a bit of a wait on your hands.
Jerick Ludhowe
Internet Tuff Guys
#6 - 2012-08-03 00:06:14 UTC
Equus wrote:
Zyella Stormborn wrote:
Wonder if / when they will look into the T2 interceptors. Love what I'm seeing so far for the T1 and Rookies


I believe I read somewhere that they are not really looking to do anything with T2 ships until they are done going through all the T1's. So I wager you will have a bit of a wait on your hands.


I can't wait till all tech 1 BCs have more slots and higher base hp than their field command counterparts. Roll
CCP Ytterbium
C C P
C C P Alliance
#7 - 2012-08-03 09:58:16 UTC
Jerick Ludhowe wrote:
Equus wrote:
Zyella Stormborn wrote:
Wonder if / when they will look into the T2 interceptors. Love what I'm seeing so far for the T1 and Rookies


I believe I read somewhere that they are not really looking to do anything with T2 ships until they are done going through all the T1's. So I wager you will have a bit of a wait on your hands.


I can't wait till all tech 1 BCs have more slots and higher base hp than their field command counterparts. Roll


Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.
Alara IonStorm
#8 - 2012-08-03 10:13:18 UTC
CCP Ytterbium wrote:

Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.

Are you planning on balancing the Harby and Myrm against the Drakeicane at all?
Takeshi Yamato
Ministry of War
Amarr Empire
#9 - 2012-08-03 10:24:29 UTC  |  Edited by: Takeshi Yamato
CCP Ytterbium wrote:

Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.


I would like to offer a suggestion on what to do with the Prophecy. Some CCP employee (I don't remember the name, was it you?) suggested that it could be a drone ship. I think this is not a good idea because it would mean yet another ship with a -10% cap usage/level bonus but no actual damage bonus to lasers, and we know that has never worked out well on any hull. So please, don't make this mistake.

Of course you could also do a +10% drone damage per level plus +5% HAM or laser damage per level Prophecy but that seems a bit out of line.

I think everyone will agree that the Prophecy shouldn't be a clone of the Harbinger, and that it would be good to have a T1 HAM ship that serves as stepping stone to the Sacrilege. This also ties in with what to do with the T1 Amarr cruisers.

I believe the Prophecy should be the HAM ship so that the Maller can become the mini-Abaddon and the Omen can remain the mini-Zealot.

It would of course be good to have some T1 Amarrian cruiser that can use HAMs as well for a more continuous progression of the Khanid line of ships. The Arbitrator could be changed to have more launcher hardpoints. Unbonused HAM/Heavy Missiles work better than unbonused lasers on it. The HAMs compliment close-ranged energy neuting based fits, while Heavy Missiles have the range to compliment TD fits.

In my opinion, this distribution of weapon systems makes the most sense.
ITTigerClawIK
Galactic Rangers
#10 - 2012-08-03 10:36:35 UTC
Takeshi Yamato wrote:
CCP Ytterbium wrote:

Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.


I would like to offer a suggestion on what to do with the Prophecy. Some CCP employee (I don't remember the name, was it you?) suggested that it could be a drone ship. I think this is not a good idea because it would mean yet another ship with a -10% cap usage/level bonus but no actual damage bonus to lasers, and we know that has never worked out well on any hull. so please, don't make this mistake.

I think everyone will agree that the Prophecy shouldn't be a clone of the Harbinger, and that it would be good to have a T1 HAM ship that serves as stepping stone to the Sacrilege. This also ties in with what to do with the T1 Amarr cruisers.

I believe the Prophecy should be the HAM ship so that the Maller can become the mini-Abaddon and the Omen can remain the mini-Zealot.

It would of course be good to have some T1 Amarrian cruiser that can use HAMs as well for a more continuous progression of the Khanid line of ships. The Arbitrator could be changed to have more launcher hardpoints. Unbonused HAM/Heavy Missiles work better than unbonused lasers on it. The HAMs compliment close-ranged energy neuting based fits, while Heavy Missiles have the range to compliment TD fits.

In my opinion, this distribution of weapon systems makes the most sense.

Of course you could also do a whacky +10% drone damage per level plus +5% HAM or laser damage per level Prophecy but that seems a bit out of line.


i have to agree with the HAM prophecy , to me this does feel like the natural progression of things so Amarr still have that close range missile option up the class tree but alas, we still have no khanid torpedo spewing apocalypse hull yet :( to complete the tree, i also think the mauler should be a HAM ship also as its T1 cruiser missile ship, since the T2 version is a missile boat and thus the mauler still retains the beast tank its already capable of.
Roime
Mea Culpa.
Shadow Cartel
#11 - 2012-08-03 11:03:07 UTC
Alara IonStorm wrote:
CCP Ytterbium wrote:

Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.

Are you planning on balancing the Harby and Myrm against the Drakeicane at all?


Hurricane: 18 slots
Drake: 18 slots
Harbinger: 18 slots
Myrmidon: 17 slots

Adding the missing low slot, giving the Myrm 100mbit/s and changing the rep amount bonus to resist bonus would be all that is needed to balance it, and even make it a viable option for fleets?

.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#12 - 2012-08-03 13:15:25 UTC
This may be a little off-topic, but reading CSM minutes makes it sound like 1.2 will be the last we see of ship rebalance iteration until the winter expansion. Is that really the case?
Fon Revedhort
Monks of War
#13 - 2012-08-03 13:20:00 UTC
CCP Ytterbium wrote:
Jerick Ludhowe wrote:
Equus wrote:
Zyella Stormborn wrote:
Wonder if / when they will look into the T2 interceptors. Love what I'm seeing so far for the T1 and Rookies


I believe I read somewhere that they are not really looking to do anything with T2 ships until they are done going through all the T1's. So I wager you will have a bit of a wait on your hands.


I can't wait till all tech 1 BCs have more slots and higher base hp than their field command counterparts. Roll


Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.

Ah, HP buffs AGAIN?

It's not even funny, how does that comply with the general concern of making active tanking more valuable and desirable?

Also, what about command ships then? They are of a direct relation here, atm they all recieve merely +1 tanking slot over corresponding tech1 ships. Buff the latter ones and CS will have the same number of slots or even less. That's just stupid and thus should be addressed in one go.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Zicon Shak'ra
The Scope
Gallente Federation
#14 - 2012-08-03 14:05:17 UTC
CCP Ytterbium wrote:
Jerick Ludhowe wrote:
Equus wrote:
Zyella Stormborn wrote:
Wonder if / when they will look into the T2 interceptors. Love what I'm seeing so far for the T1 and Rookies


I believe I read somewhere that they are not really looking to do anything with T2 ships until they are done going through all the T1's. So I wager you will have a bit of a wait on your hands.


I can't wait till all tech 1 BCs have more slots and higher base hp than their field command counterparts. Roll


Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.


BRUTIX \o/

Wormholes are cool, m'kay?

TomyLobo
U2EZ
#15 - 2012-08-04 02:18:39 UTC
Please, leave the myrmidon as it is. It's mostly a solo boat and people appreciate it for just that. Don't fix what doesn't need fixing.
Seleucus Ontuas
The Scope
Gallente Federation
#16 - 2012-08-04 05:39:59 UTC
Roime wrote:
Alara IonStorm wrote:
CCP Ytterbium wrote:

Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.

Are you planning on balancing the Harby and Myrm against the Drakeicane at all?


Hurricane: 18 slots
Drake: 18 slots
Harbinger: 18 slots
Myrmidon: 17 slots

Adding the missing low slot, giving the Myrm 100mbit/s and changing the rep amount bonus to resist bonus would be all that is needed to balance it, and even make it a viable option for fleets?


Unfortunately, the Myrm is missing a slot because of its drone bandwidth. I agree that it needs its bandwidth at either 100mbit/s or 125mbit/s, but do not expect the Mrym to get another slot.

After reading the CSM minutes, I'm expecting the Myrm to lose the Rep Bonus for a 5% Medium Hybrid Turret Damage bonus and a turret slot (turret not high) and gain either 25 or 50mbit/s. I'm basing this off the fact that Ytterbium said he's interested in having the Myrm bridge the gap between the Vexor and Domi, which both have the same bonuses for their respective gun class.
Harvey James
The Sengoku Legacy
#17 - 2012-08-31 10:19:20 UTC  |  Edited by: Harvey James
CCP Ytterbium wrote:
Jerick Ludhowe wrote:
Equus wrote:
Zyella Stormborn wrote:
Wonder if / when they will look into the T2 interceptors. Love what I'm seeing so far for the T1 and Rookies


I believe I read somewhere that they are not really looking to do anything with T2 ships until they are done going through all the T1's. So I wager you will have a bit of a wait on your hands.


I can't wait till all tech 1 BCs have more slots and higher base hp than their field command counterparts. Roll


Tier 1 BCs (Propechy, Ferox, Brutix, Cyclone) having more HP and slots? Hell yes.
Tier 2 BCs (Harbinger, Drake, Myrmidon, Hurricane) having more HP and slots? Not a chance.
Tier 3 BCs are fine, except maybe for speed / signature radius.

The Battlecruiser class is a mess that needs to be cleansed with fire.


Actually the cyclone has 17 slots (normally 16 for tier1) like all tier3 bc's so this should be the benchmark i think 18 on the tier2's is too many especially as command ships only have 17 atm i assume they will get more though.
also the tier2's have too much tank and fitting. and sig radius needs to be reduced to more like the cane has 240 and t2 missiles make the drake bigger than armour bs.
please remove t2 missile penalties on speed and sig rad

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Darius Brinn
The Scope
Gallente Federation
#18 - 2012-08-31 13:35:23 UTC
CCP Ytterbium wrote:


Tier 1 BCs (CYCLONE) having more HP and slots? Hell yes.


How many Doomsdays will we need to bring down a double X-ASB Cyclone caught at a gate before it can reapproach at 1m/s, drop agro and jump, after these changes?
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#19 - 2012-08-31 16:38:53 UTC
Darius Brinn wrote:
CCP Ytterbium wrote:


Tier 1 BCs (CYCLONE) having more HP and slots? Hell yes.


How many Doomsdays will we need to bring down a double X-ASB Cyclone caught at a gate before it can reapproach at 1m/s, drop agro and jump, after these changes?


You are a little behind the times. You haven't been able to doomsday subcaps for something like a year now. Also, with a decent sized gang a Cyclone can go down fairly quickly.

http://pvpwannabe.blogspot.com/

Kelhund
State War Academy
Caldari State
#20 - 2012-09-01 05:26:51 UTC
Jame Jarl Retief wrote:
This may be a little off-topic, but reading CSM minutes makes it sound like 1.2 will be the last we see of ship rebalance iteration until the winter expansion. Is that really the case?



So you're sore about having to wait 3 months for the next iteration of ship updates? I think they should take the time to do the proper fact finding, testing and coding so that way things work out the way they should, especially since it will be focusing on dessies and cruisers in the nigh future.

Me personally? I still want a subclass of dessies for mini profession work :P
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