These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: CSM Meeting Minutes - Summer 2012

First post First post First post
Author
Eugene Kerner
TunDraGon
Goonswarm Federation
#161 - 2012-08-03 08:19:40 UTC
Arenas...seriously...wow (and not in the good way)

Sentry guns...I just have to assume that you thought of ALL the consequences (thats what you are payed for isn´t it?) and come to the conclusion that you want to kill piracy.

A child that you once gave birth to...deliberately starved to death.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Vera Algaert
Republic University
Minmatar Republic
#162 - 2012-08-03 08:22:29 UTC
Alekseyev Karrde wrote:
Kaildoth wrote:
Arenas - Instanced PVP in EvE?
I hope you are joking.

Specifically made clear it wouldnt be instanced. Think less WoW, more Alliance Tournament Lite

Alliance Tournament is effectively instanced by virtue of being in Jove space - very unlikely that somebody will probe down the arena/the ships in the arena and then crash their party.

.

Arec Bardwin
#163 - 2012-08-03 08:38:07 UTC
Quote:
CCP Soundwave also admitted that closer attention needed to be paid to the SiSi forums leading up to releases, and that he learned that lesson from this experience.
Marconus Orion
Imperial Academy
Amarr Empire
#164 - 2012-08-03 08:38:10 UTC
Two step wrote:
Some questions for folks that are reading the minutes:
1) The first session was a straight up transcript. Do you like that format?
2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats?

Straight up transcript. It helps give the CSM more of a human feel and less of some faceless gimmick it has portrayed in the past.
Tarryn Nightstorm
Hellstar Towing and Recovery
#165 - 2012-08-03 08:56:17 UTC
Heh:

Soundwave said "penis."Bear

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Chribba
Otherworld Enterprises
Otherworld Empire
#166 - 2012-08-03 08:58:36 UTC
This will be a nice read!

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Terrorfrodo
Interbus Universal
#167 - 2012-08-03 09:01:38 UTC
Best reading so far:

Quote:
CCP Unifex wanted to explore the topic of conflict drivers a little bit further and asked, if moon
minerals are taken off the table, what is it that drives conflicts in EVE?

Seleene responded by saying that these days the major players in each alliance all hang out in the
same jabber channels and conversations after fights are more akin to chat after a friendly match
(even though titans and super caps were destroyed) rather than ‘hatred’ – everyone is so filthy rich
that losses really don’t matter. The ‘romance’ of old times, where hate and animosity where driving
factors are largely gone. The sense of loss has turned from ‘damn, now I have to go and mine to
afford all this stuff again’ to ‘man, now I have to go to the market and spend money.’

Two step clarified this by saying that there would be conflict drivers if it meant something to lose, in
order to get mad at someone they have to do something to hurt you. Even if alliances lose their
space, all their stuff is sitting in invulnerable stations. He took an example from Wormhole space,
where if attackers destroy you and all your things and brag about how much they are going to get
from selling it, that hurts and makes people angry.

Seleene added to this that personal animosity is the best conflict driver in EVE, not resources or
space. Currently things are like a bunch of fat people fighting over how gets to eat first at the ‘all
you can eat’ buffet, no one will starve, it is just the question of who is first in the line.

CCP Soundwave then commented that it sounded like if everyone lived in complete misery in EVE, it
would be a better game?


So true.

.

Markus Reese
Deep Core Mining Inc.
Caldari State
#168 - 2012-08-03 09:49:30 UTC
Reading this really surprized me, Comments as follows. Some were well on the ball, but the live events topic got to me, as I keep my experience from the sansha events as the highpoint of my time in eve.

Most importantly, I think can get into where they were talking about live events and just sat talking about the caravans. The most success for live events were the sansha incursions and barely touched on with more people showing up for them than any fleet battle ever to occur in null security. Largest fleet fight was a bit over 2000, but largest live event was when kuvakei attacked yulai and the response to it was alot larger and was pretty much open to all players.

The comments about industry being more like PI I did like. If production was staged so more advanced ships had more stagings would be great. Make industrial production line rentings, pos factories etc have the input output and chains for components would be excellent. More active players can run their production at a faster rate for more iskies.

Mining seems the right track. I always felt that majority of mining time should be active means of prospecting, once you find, you mine and can get out. Yields and what you find would need to be changed to maintain overall gathering and earning.

Poses, still what we have been hoping for, I guess if you flog a dead horse long enough.... I especially like the idea of "Cities in space" Hopefully combined with other changes and further improvements to sov, hopefully alliances can operate more localized. With regional control becoming something exceptional!

Some of the later topics not many comments. But have it half read and now time to sleep.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

StuRyan
Space Wolves ind.
Solyaris Chtonium
#169 - 2012-08-03 09:50:14 UTC  |  Edited by: StuRyan
I have to say i am very dissappointed with the minutes.

Especially on the topic of ring mining...

Ring Mining is such an awful idea that this may be the end of the line for me.

Not everyone can devote hours upon hours of playing a game in massive groups Further more, it is yet another mechanic designed for blobs.

Pos's work fine just the way they are the allocation of moon goo is the issue. Leave the system alone and add ring mining to the list of things people can complete together.

I am finding this game hard to enjoy due to the reason that it takes a consdierable amount of time to grind enough isk to do the one thing i enjoy PVP.... its now t2 AF and t1 cruisers now and even that is spoilt by bum rush tactics.

You should really be concentrating on conflict drivers CCP, not even more ways to get players to grind
ITTigerClawIK
Galactic Rangers
#170 - 2012-08-03 10:03:18 UTC
pretty awesome read for hte most part, wary about arenas as such but liking everything else ... I WANT T1 CRUISER BALANCING NOW!!!
Hatsumi Kobayashi
Perkone
Caldari State
#171 - 2012-08-03 10:05:01 UTC
DarthNefarius wrote:
If CSM was supposed to be about damage control it failed the Incursion community without any comments helpfull here.
The June 'rollback' was a farce and I tend to think the outcry about the OTAs in CCP Affinity's DEV blog was the only real usefull feedback which will result in any help to the dying Incursion communities...
I like to reiteriate the last sentence I quoted I think that appropriately shows the CSM7's view of HI SEC:
" UAxDEATH would like to know how any of that related to null sec,"

Thanks very much CCP Affinity for the Incursion changes of Inferno 1.2 thank you for nothing CSM7


Nice of you to selectively quote things in order to give them a completely different meaning; right after the comma at the end of your bolded quote comes "followed by other CSMs asking to get back on topic" BECAUSE THIS SESSION OF THE SUMMIT WAS ABOUT NULLSEC, NOT INCURSIONS OR HI SEC.

Way to be a complete bad.

No sig.

Terrorfrodo
Interbus Universal
#172 - 2012-08-03 10:25:00 UTC  |  Edited by: Terrorfrodo
Having read a bit further, I have the impression that what we're going to get this year is (at least from the player perspective) pretty minor stuff like crimewatch, a little ship rebalancing and... well, that's pretty much it. Plans for next year include a new POS system with cities in space and stuff like ring mining and a new mining system... huge, visible changes.

I feel that either those plans might be unrealistic or that this year will be a lot less productive than next year, which begs the question why this should be so?

edit: About plans for a new "fantasy fitting window":

Quote:
CCP Sharq "If we go ahead with this, the first steps would be to correct [the attribute reporting
errors], and also allow players to simulate – basically, disjoint the fitting window from the HUD and
from the actual fit, so that you could be docked in a station and activate various guns to see the DPS
change. You could see, for example, what happens when you turn on your hardeners, and what
happens to your defenses. So basically, EFT. The first steps towards that."

What's the point in diverting precious resources to something that already exists? One could argue that the client should have had a feature like this from the beginning, so there would have been no need for third parties to develop separate applications for this. But now that those applications do exist and are excellent (EFT/PYFA), why waste manpower replicating in-game what they already do? That makes no sense.

On a sidenote, building fittings in EFT is something I mostly do when I cannot access the actual client. I'm not keen to build fittings when I can rather play the game.

.

Vera Algaert
Republic University
Minmatar Republic
#173 - 2012-08-03 10:49:24 UTC  |  Edited by: Vera Algaert
Markus Reese wrote:
Reading this really surprized me, Comments as follows. Some were well on the ball, but the live events topic got to me, as I keep my experience from the sansha events as the highpoint of my time in eve.

Most importantly, I think can get into where they were talking about live events and just sat talking about the caravans. The most success for live events were the sansha incursions and barely touched on with more people showing up for them than any fleet battle ever to occur in null security. Largest fleet fight was a bit over 2000, but largest live event was when kuvakei attacked yulai and the response to it was alot larger and was pretty much open to all players.

Live events was one of those meetings of no consequence - CCP Goliath thinks Live Events are cool, the CSM thinks Live Events are cool but nobody has any illusion that CCP will actually divert resources to Live Events in the foreseeable future, so they will continue being a spare-time hobby of CCP employees.

The only reason that session did probably make it on the agenda at all was as a pointer to CCP that players would like to see more resources assigned to Live Events (and that Goliath has the CSM behind him for whatever that may be worth), not to have an actual discussion on Live Events (what is there to discuss when all you can do is nod at each other and say "yeah, that would be really cool, if only we could actually do it....").

.

ISD TYPE40
Imperial Shipment
Amarr Empire
#174 - 2012-08-03 11:00:55 UTC
Thread cleaned of trolling, please post responsibly. And on topic, I'm going to settle down with a nice hot chocolate and read through these minutes myself Cool




Thread cleaned of trolling - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Silath Slyver Silverpine
Aliastra
Gallente Federation
#175 - 2012-08-03 11:31:48 UTC
Hm. It seems that the primary focus of this meeting was FW, lowsec, and nullsec. Or at least, most conversation centered around those topics whether or not that was the intent.

I understand that these features need a serious looking at, but considering that the majority of the player base is highsec, I'm curious as to if there will be a meeting sometime this year regarding highsec features more in depth? In this meeting, when things like industry or mining were discussed, it seemed the focus was largely on their impact on low/nullsec.

Again, I understand that this was (at least the percieved) meaning of this meeting by and large, I am merely asking if there will be a highsec focused meeting sometime in the future.
Not complaining about this meeting or it's topics, before anyone decides to claim I am simply a whiny carebare who wants all of EVE to be highsec forever and always. That would be horrendously boring.
Veshta Yoshida
PIE Inc.
Khimi Harar
#176 - 2012-08-03 11:48:39 UTC  |  Edited by: Veshta Yoshida
Impressed and annoyed at the real world politicians syndrome that has snuck into the CSM .. 40+ pages, almost exactly 25% of the entire document, devoted to their own place in the world. Like watching the opening sessions of :insert name of parliament: where they are discussing pay-rises, fringe benefits and hustling to get the juiciest 'appointments'. Smile

- Glad that the idea of making live events into RP vehicles resonated so well. Eve is RP starved due to all official support for the last three letters of the game type acronym MMORPG having been withdrawn and there is only so much players can do .. none of which will go down in "history" as it were.

- Basic mining mechanic could do with some augmentation/iteration, kind of boring for the most part. Add a layer where team-work increases overall yield or something to make drunken mining ops make a come-back and push out the bots.
- Moon mining is and has always been broken, latest changes merely made that simple truth evident for all to see. To solve it you need look no further than PI, POS'es and alchemy.
Introduce new colony structures for use on moons (uninhabitable, so automated) which are tied to a POCO as normal or a POCO-module installed on a tower in orbit. If said POCO is destroyed, all materials on the surface enters a SD cycle which gives owner X hours (tie to sov. level perhaps) to re-establish control. For extra fun, disallow any shipments from the surface if POS shields are active and make the cycling of said shields time intensive.
Economic warfare without the silly reinforcement timers (guard/patrol your damn space instead you lazy bastards!) is what null needs to make more stuff go boom and bring back the anger and hatred which has been at the core of all Eve altering wars (ref: BoB vs. Goons) .. props to Seleene for recognizing this simple truth of human nature Smile. We need more ANGER!

- POS .. are there plans to re-introduce them into sovereignty at large? If not, then wouldn't be proper to first figure out what role they are meant to fill .. you could turn them into that which will be left when/if stations become destructible and the locusts super blobs purge all permanent structures within a fortnight. Since they were taken out of the sov system and stations have been dropped everywhere they are really 'in between jobs' at the moment .. bit of focusing would do wonders.

FW = Pet Peeve, so italized!
CCP Soundwave wrote:
Factional Warfare. This is, for me, probably the feature I am the happiest about. I
think we really hit the nail on the head...

CCP Soundwave (elsewhere, not in minutes) wrote:
FW is a test bed for null sovereignty..

Edit due to protest: Above was never actually said, but through what has been said as well as done it might as well have been.

Please, please please .. for the love of all that is (un)holy start work on sovereignty ASAP based on current FW. The forums have grown so stale since December and would be revitalized by 30-40k characters crying, gnashing teeth, cursing and making threats! Lol

*snip*

Won't comment on the specific items brought up as it has been done to death in relevant threads over the last several years, will just say it is a shame CCP does not have a culture of collecting information other than 'metrics' when planning/evaluating the work ..

Sad that I allowed you (CCP) to waste four years of my time hoping against hope that you'd make them matter in the end. RIP FW.


- Art. No comment, not of interest .. would fly a mottled turd (no offence intended Gall's) as long as I got to ram it down peoples throat from time to time.

- Ship balancing .. if I was not celibate I'd ask for Ytterbiums hand in marriage. Guy is awesome. Want to see more chat-logs with him and Greyscale bouncing stuff around between them .. out-of-box thinkers, pragmatists and down right sagely in matters related to Eve.
"/me Salutes" those two.

- PtP Contracts sounds like they may be the remedy for a number of ailments currently handicapping Eve. Add a team to help them out and give them all the coffee, beer and cake (or pie) they ask for .. holy hell, the prospects in a system like that *drool*.

- Mandatory podding of newbs by means of tutorial itself .. hahahahahaha. Glorious! Other than that, 'meh' .. loot discussions are as lame in Eve as in any other game with loot .. if it doesn't go boom, then why bother.

- Evil, evil RMT'ers. If CCP Tallest and his crew doesn't want the free beverages and snack give them to Screegs .. he is doing an unthankful but vital job.

All in all: Sounds like the course correction after the Jita debacle has made the Devs passionate about their baby once again and given them the stones to show it in public. Good move for Eve and those behind the scenes both .. Win/Win, hope the spirit that prompted the introspection that allowed for the change is nurtured so that we won't have to go through that most foul human urge to protest by shooting/blowing up stuff Big smile


EDIT: Removed unnecessary personal insults directed at CCP staff.

By all means have your say, but do not resort to personal insults - ISD Type40.
Seleene
Body Count Inc.
Mercenary Coalition
#177 - 2012-08-03 12:20:48 UTC
Pak Narhoo wrote:
I like Greyscales enthusiasm. Big smile Put a jump drive on a POS. Now that's crazy. Though I really like the vision. It reminds me of the Borg Unicomplex. Shocked


That concept / pics actually came up after the session. Just sayin... Cool

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Centurax
CSR Engineering Solutions
Citizen's Star Republic
#178 - 2012-08-03 12:26:07 UTC  |  Edited by: Centurax
There are a lot of good idea's there, cant wait till they are on the server, but I think some of the Ideas could benefit from the the following:

Ring Mining

This should happen in high sec too, with the following distribution.

  • Empire = R8, R16 and Gases
  • Low sec = the above + R32
  • 0.0 = everything

This distribution would allow smaller corps and alliances to compete with the big guys who have access to the moons, but it also means that the lower priority material get harvested as well, and we wont end up in the situation where Nanotransistors cost less than Titanium Carbide because no one is mining the stuff to make them.

POS's

I think the plans for the new POS's are going to make the thankless task of even using one better Big smile. As part of this change the following could be useful:

  • Corporate Hanger: If there is anything that makes doing anything on a POS tedious if shifting round all the stuff to build stuff or finding things, how about a quick fix or future feature, have a single corp hanger (by deploying a corporate hanger array) then for every factory or lab the hanger array gets a % boost to capacity then everything can then be feed through the corp hanger array and when building or inventing stuff you only need to worry about is which factory you want to use. This would work well with the proposed new industry system (which looks like it will be amazingly useful) .
  • Reactors: Allowing the use of reactors in high sec even if they are less efficient, maybe producing 1/3 of what you can in 0.0, this would allow smaller groups to maybe make use of the ring mining mechanic.
  • Refineries: These can be more efficient possibly not taking 2hours to refine 20km3 of ore, like the current ones, if you are in high sec you can use a station, but for those of us who have grinded the missions to get sec status to deploy towers it would be good to have an advantage.
  • WiS: If there was anything that could include a WiS element, controlling a POS's defence grid/guns could be one of them.


Ship Balancing

  • Logistics Frigates: Yes please!
  • Drakes: Dont break the Drake, how about a different way of looking at it if the Drake is so good make the other ships as good as it, instead of making a good ship unusable Big smile
  • Blackops Battleships: At this point the best change that could be made to them is let them use covert ops cloaks.


Final point, please give us alliance logos on ships. Big smile
Trebor Daehdoow
The Scope
Gallente Federation
#179 - 2012-08-03 12:45:28 UTC
sHERU wrote:
CCP and CSM, I think it would be a good idea to fire away these "problems" at the player community. I would not be surprised there is actually a stenographer among the EVE player base. Or someone that can find/already has a solution for it by other technical means. Or in general, is an expert in this field.

The problem is NDA. Anyone who works on the minutes needs to be under it. OTOH if a professional transcriptionist wants to run for CSM...

Private Citizen • CSM in recovery

Fon Revedhort
Monks of War
#180 - 2012-08-03 12:48:49 UTC  |  Edited by: Fon Revedhort
Yeep wrote:
Fon Revedhort wrote:

Quote:
>> Hot-drops are too easy - I think we're reaching a place where there's a broad consensus on this being not a cool outcome for everyone except the guy jumping in.

Posted - 2011.05.12 16:01:00

So?..


As someone who was on both sides of a capital hot drop back when the capacitor penalty from jumping in actually meant something I'd be sad to see the element of suprise disappear. However I would agree that the pentalties for the aggressor need to be adjusted given the availability of T2 and the size of capital fleets.

You're talking about fleet warfare - I don't care about that all that much, as it's much more balanced at blob level. My point was in reducing the efficiency of spoiling small-scale PvP, where instantenious hot-drops of sub-capitals are extemely detrimental, and anyone who actually PvPs in this kind of environment knows it from his own experience.

Apparently, none of these people managed to make it into current CSM. How else can you explain the lack of such a vital issue in the minutes? Thus the agenda is defined by blob apologists alone, which is sad.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.