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The end of maffs...

Author
Scheulagh Santorine
The Math Department
#1 - 2012-04-18 10:42:09 UTC
Dear Pod Pilots,

It is with considerable regret that I have to inform all of you that on May 1st, 2012, Google is terminating the knol service. That means that I will no longer be working on updates to the following articles:


upsideyourhead. Chapter I: Ship Motion in EVE-Online:Theory and Techniques [Internet]. Version 106. Knol. 2011 Mar 6. Available from: http://knol.google.com/k/upsideyourhead/chapter-i-ship-motion-in-eve-online/2mdavnicxps8v/4.

upsideyourhead. Tackling on Large Gates in EVE-Online:Optimal Positioning for Region/Constellation Gates [Internet]. Version 38. Knol. 2010 Apr 3. Available from:http://knol.google.com/k/upsideyourhead/tackling-on-large-gates-in-eve-online/2mdavnicxps8v/3.

upsideyourhead. Mathematical Foundations of EVE-Online:Forward to the Knol Edition [Internet]. Version 33. Knol. 2010 Jul 1. Available from: http://knol.google.com/k/upsideyourhead/mathematical-foundations-of-eve-online/2mdavnicxps8v/2.


Thank you for the comments and interest over the past two years.


Warm regards,

S. Santorine

============================== I used to shoot things. Now I do math.

S. Santorine

Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

Hoarr
Caldari Provisions
Caldari State
#2 - 2012-04-18 18:23:32 UTC
That's a seriously impressive effort in experimental physics. I hadn't seen these articles before. Very cool. I do have two questions, though. First, are you going to migrate these to annotum? Second, have you written the tracking article, and if so, where can I find it?
Scheulagh Santorine
The Math Department
#3 - 2012-04-19 07:20:42 UTC  |  Edited by: Scheulagh Santorine
Hoarr,

Thanks for the note. To answer your questions, I have decided not to migrate the articles at this time. For one thing, the migration tools for wordpress/annotum made a number of errors that I could not get the Google team to fix. Second, as far as I could tell, the wordpress format did not allow me to group the writing in chapters. Its really a tool setup for blog posting, which was less appealing to me. Having said that, there is a chance that I will repost the articles using Google Docs, because the formatting interface is similar.

As for publishing subsequent chapters, I did in fact complete much of the theory for those chapters, including lots of matlab code for several experiments. The time consuming part, however, is in the writing (and occasionally in the data taking). So, the answer to your second question is that the tracking chapter was never complete enough to publish. I didn't want to just put all the theory out there without having run all the experiments for it. In some sense, the motion chapter was not finished either because I had written a couple more sections that I never published for it.

See, this is what happens when I get a job -- doing real math all day means I'm burned out for fun math when I get home... It really is too bad that Google is shutting down knol. I will post another note if/when I make the articles available elsewhere on the web.


S. Santorine

============================== I used to shoot things. Now I do math.

S. Santorine

Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

Hoarr
Caldari Provisions
Caldari State
#4 - 2012-04-19 19:48:18 UTC
OK, cool. Well thanks for writing the articles. It'd be really cool to see a tracking article because of the proliferation of large guns with the advent of tier3s, but I totally get the whole being burned out thing. Def let me know if you repost these somewhere.
Toit
Eschelon Directive
#5 - 2012-05-20 12:52:45 UTC
I was just a couple of weeks too late in my attempt to find such an article! Arggg.

I've been trying to find equations that explain how agility and/or inertia modifier affect a ship's min range at a given speed: how close can a ship orbit, steady state-ish, at max speed (un-modified), at max speed (w/ MWD or AB)?

My hope is that once I know how that part of the game's physics work, I can work backwards to find a sweet spot for my ship against other classes of ships.

For example, take a random cruiser with cruiser-class hybrids that track about .15 rad/sec. If the ship goes max (no mods) 200 m/s, it needs to orbit at least 1,300 m to maximize tracking, well inside of optimal for cruiser-class hybrids.

BUT, can a cruiser with an inertia modifier of .585 and weighing 12,000,000 kg be able to pull off such a maneuver if was at 200 m/s? How about at 1,200 m/s (w/ MWD)?

My experience tells me it can do the first and definitely not the second. So, how might I estimate where a ship will settle into a steady state orbit at a given speed?

Knowing where this ought to be will affect where I command the ship to orbit. From my experience, if I want an orbit at, say 10,000 m, and I think I'm going too fast for that, I'll command an 8,000 m orbit knowing it will drift outward a bit.

If your document answered the above question on orbital mechanics -- might you be able to re-share it? I've been looking for several days now and have found plenty that talk about orbital mechanics (real world), but nothing that explains Eve orbital mechanics and solving the above problem.

Thanks in advance for anything you can offer!
Scheulagh Santorine
The Math Department
#6 - 2012-05-21 06:51:02 UTC
Toit,

I copied the article using Google's tool to WordPress. I'm not ecstatic about the formatting issues and figures that didn't make the jump but its mostly there. If you want to use the orbit derivation, that section doesn't appear to have problems.

While you can solve Equation (1-9) to compute the distance-to-orbit-speed relationship, you will find that there is more to it if you actually want to prove the existence of an optimal piloting decision for the case that you have described. I did a bit more work on this area in 2011, but no time to write it up. I'd be interested in your results. Please post them, or send me an evemail if you get some results...

http://eveonlinemath.wordpress.com/article/chapter-i-ship-motion-in-eve-online-2mdavnicxps8v-4/

Good luck!


Regards,

S. Santorine

============================== I used to shoot things. Now I do math.

S. Santorine

Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog

Aknor Jaden
State War Academy
Caldari State
#7 - 2012-08-02 01:35:36 UTC  |  Edited by: Aknor Jaden
S. Santorine,

I was loving those articles you wrote, being an engineer who plays EVE, but after having found them a long while ago and wanting to look at them again, I was very disappointed to find out that they were no longer available.

As a last ditch effort, I checked to see what was available on Google's Cache, but while some of the articles are there, none of the math equations are visible since they seem to have been images, so this makes the cached version just about worthless.

Were you aware that knol.google.com allows you to download your posts to a file? Would you please at least post that file for the community to recreate the works on another blog/site?

This is open information and beneficial to the EVE community, so we'd all appreciate the effort to keep this information alive and it's disappointing to see something like this on the internet just die without having been moved to another place.

Thanks.

Aknor Jaden
Scheulagh Santorine
The Math Department
#8 - 2012-08-03 07:28:55 UTC
Aknor,

I'm glad you found the notes useful. Be advised that the movement constants in the graphs/tables have changed over the past two years, so those aren't accurate anymore. The math is still correct, of course...

I too am disappointed with Google. Not only did they shut down the knol servers, they also shut down the server that generated images of the equations from the LaTeX script. So much for, 'Don't be evil.'

I did download all of my notes to files before they were removed. Also, because I originally wrote these in Google Docs, I have copies in that format. I was considering just sharing the google docs files with the public. Would that work? Would it be better if one of the EvE Wikis were able to host it instead? They would probably want me to maintain them as CCP has changed the ship masses and inertias.

Let me know your thoughts and I'll post...


S. Santorine

============================== I used to shoot things. Now I do math.

S. Santorine

Writings on some formal methods in EvE-OnlineEVE Math & Physics Blog