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Potential changes to POS reinforcing

Author
Parsee789
Immaterial and Missing Power
#1 - 2012-08-03 00:06:04 UTC
Pulled from CCP minutes:

CCP Greyscale turned the discussion to reinforcement timers. His proposal is that starbases would have a smaller core fuel tank which could be locked down for 24 hours. If you had a large starbase that was using a lot of fuel, the core tank would only last for 24-48 hours. A smaller starbase might last a week or a month, with the attacker needing to come back every day to shoot the starbase. This would be the downside to having a large starbase, as you would be more vulnerable to attack.
Elise asked about moored ships when a starbase is destroyed, and Greyscale said that they would all un-moor and be able to be stolen.

Two step asked about being able to individually target guns, and Greyscale said probably.

Trebor suggested that the damage required to lock down a starbase should be tied to the fuel consumption, so that a small starbase would require less damage but spread out over a long time. CCP Greyscale suggested that this could be done by allowing people to attach shield modules to a starbase which would increase shield HP.

Two step expressed some concern with a multiple week reinforcement timer, especially in wormhole space where the fight is often over by the time people start shooting POSes. Requiring players to stay for several weeks to finish the starbases off would be unpleasant. He suggested that the defender should have to perform some action to refuel the reinforcement tank.

CCP Greyscale explained that he was mostly thinking about nullsec with this mechanic, to make it difficult to destroy someone's personal starbase.

I don't really manage POSes, but I can imagine it would be a real frustration and nightmare to have shoot at a POS for several days, instead of the current reinforce system.

This I would imagine would be an awful experience for groups who do not have massive numbers and massive firepower from capital and supercapital ships.
EvilweaselSA
GoonCorp
Goonswarm Federation
#2 - 2012-08-03 00:16:48 UTC
i would abuse this so hard

it is a very poorly thought out idea
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#3 - 2012-08-03 00:20:16 UTC
I completely agree.

One of the ongoing themes in 0.0 has been how difficult is to capture undefended space, due to all the timers to grind. Now imagine doing that, but instead every damn POS takes a week to a month of re-reinforcing to blow up.

Completely ridiculous idea IMO. And especially the latter bit:

Quote:
CCP Greyscale explained that he was mostly thinking about nullsec with this mechanic, to make it difficult to destroy someone's personal starbase.


In 0.0 (for the nitpickers sov-held 0.0) personal assets have no business being any threat. Anything that's maintained by a single person should be at the very most a minor annoyance to an alliance of 1,000 people.
Liang Nuren
No Salvation
Divine Damnation
#4 - 2012-08-03 00:21:53 UTC
I see I'm going to have to download and read the entire minutes. That's just incredibly out of touch with the game. I'm a pirate and barely deal with POSes and I know that.....

-Liang

I'm an idiot, don't mind me.

Roll Sizzle Beef
Space Mutiny
#5 - 2012-08-03 00:25:34 UTC  |  Edited by: Roll Sizzle Beef
Liang Nuren wrote:
I see I'm going to have to download and read the entire minutes. That's just incredibly out of touch with the game. I'm a pirate and barely deal with POSes and I know that.....

-Liang


Page 64

and the OP should include what was stated before the discussion:

The current state of the starbase redesign is “in concepting”
- It has not had its initial direction pinned down
- It’s not had any kind of formal design assessment
- It’s not had any kind of formal technical assessment
- It’s not had any kind of formal art assessment
- It’s not had any kind of formal QA assessment
- Nothing has been signed off by anybody at any stage of the decision-making process, beyond the initial instruction to begin concept work


"Potential changes" alone is perhaps intentionally vague enough to try to start a riot.
EvilweaselSA
GoonCorp
Goonswarm Federation
#6 - 2012-08-03 00:28:03 UTC
it is generally best to shout down very bad ideas at the concept stage rather than after someone starts coding them and gets attached to the idea
Roll Sizzle Beef
Space Mutiny
#7 - 2012-08-03 00:30:45 UTC
EvilweaselSA wrote:
it is generally best to shout down very bad ideas at the concept stage rather than after someone starts coding them and gets attached to the idea

That's why we vote on CSM. These were ideas 3 months ago.
Parsee789
Immaterial and Missing Power
#8 - 2012-08-03 00:30:52 UTC
When you have a DEV thinking this matter, I can only see bad things coming out of it.

We need to voice objections early, before it comes into conception.
Roll Sizzle Beef
Space Mutiny
#9 - 2012-08-03 00:34:08 UTC  |  Edited by: Roll Sizzle Beef
Parsee789 wrote:
When you have a DEV thinking this matter, I can only see bad things coming out of it.

We need to voice objections early, before it comes into conception.


From the discussion I gathered a small personal POS would not be feeding any potential sov systems.. Which by the way includes POS's as a whole not having a giant shield bubble so its not acting as a beach head for a fleet either. Basically you are just trying to blow up someones house, not the seat of system government.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#10 - 2012-08-03 01:01:49 UTC
EvilweaselSA wrote:
i would abuse this so hard

it is a very poorly thought out idea

I too want to set my own personal starbase in a system owned by a corp too small to take it out easily, but big enough defend my, I mean their, territory.
Parsee789
Immaterial and Missing Power
#11 - 2012-08-03 01:02:39 UTC
Roll Sizzle Beef wrote:
Parsee789 wrote:
When you have a DEV thinking this matter, I can only see bad things coming out of it.

We need to voice objections early, before it comes into conception.


From the discussion I gathered a small personal POS would not be feeding any potential sov systems.. Which by the way includes POS's as a whole not having a giant shield bubble so its not acting as a beach head for a fleet either. Basically you are just trying to blow up someones house, not the seat of system government.


You're coming missing the point.

Instead of spending 2 days, you must now spend a week or maybe a month.
Roll Sizzle Beef
Space Mutiny
#12 - 2012-08-03 01:31:33 UTC  |  Edited by: Roll Sizzle Beef
Parsee789 wrote:

You're coming missing the point.

Instead of spending 2 days, you must now spend a week or maybe a month.


You're coming missing the point.

Instead of spending a month blowing up some dudes house, spend the 2 days taking the system.
Natasha Mendel
Doomheim
#13 - 2012-08-03 01:39:34 UTC
Sounds good for space hermits.

We need more space hermits.
Parsee789
Immaterial and Missing Power
#14 - 2012-08-03 01:39:52 UTC
Roll Sizzle Beef wrote:
Parsee789 wrote:

You're coming missing the point.

Instead of spending 2 days, you must now spend a week or maybe a month.


You're coming missing the point.

Instead of spending a month blowing up some dudes house, spend the 2 days taking the system.


Not everyone lives in nullsec you ignorant ****.
Roll Sizzle Beef
Space Mutiny
#15 - 2012-08-03 01:43:36 UTC  |  Edited by: Roll Sizzle Beef
Parsee789 wrote:


Not everyone lives in nullsec you ignorant ****.

testy.
And that matters? Its not like it will be locking up a moon as they want them located anywhere. They want POS to be used by everyone. Yet the more important it is, the quicker it can be destroyed.
And for wormholes CCP Ytterbium wanted sleepers to aggressively attack them, so you don't have to do a damn thing, just kick them out and the NPCs will slowly clean up the mess. OR Just set up home next door and let your own POS shoot it up.

And in highsec, well, the only POS bashing that usually occurs anyway is if it is off line and you want the moon. Yet if moons are unnecessary for placement... *fart noise*. They could also make normal rats aggressively attack off-lined abandoned X days highsec POSs to keep things tidy.
Varshok
Doomheim
#16 - 2012-08-03 03:39:28 UTC
Roll Sizzle Beef wrote:
[quote=Parsee789]

Instead of spending a month blowing up some dudes house, spend the 2 days taking the system.



Thank you Roll Sizzle Beef.... seems they are missing the point that empty space and sitting for HOURS in 0.0 for action isn't fun.... people need to move into 0.0 for more interaction.

I build a place and you kill it in a few hours... have fun playing with yourself. Roll
Freya Hrondulf
Beyond Frontier
Pandemic Horde
#17 - 2012-08-03 03:45:26 UTC
Roll Sizzle Beef wrote:
EvilweaselSA wrote:
it is generally best to shout down very bad ideas at the concept stage rather than after someone starts coding them and gets attached to the idea

That's why we vote on CSM. These were ideas 3 months ago.


You might have noticed, the CSM loved these ideas and stated they wanted these POS changes as soon as possible. They also strongly supported the unified inventory rectification situation and had no objections to the disastrous lowsec sentry changes.

Simply put, this is one of the worst CSM's in history. They spent more time arguing about internal CSM policies than anything else - stuff that should have been sorted out maybe 7 or 8 CSM's ago.
Roll Sizzle Beef
Space Mutiny
#18 - 2012-08-03 03:54:40 UTC
Freya Hrondulf wrote:

You might have noticed, the CSM loved these ideas and stated they wanted these POS changes as soon as possible. They also strongly supported the unified inventory rectification situation and had no objections to the disastrous lowsec sentry changes.

Simply put, this is one of the worst CSM's in history. They spent more time arguing about internal CSM policies than anything else - stuff that should have been sorted out maybe 7 or 8 CSM's ago.


See what happens when people don't vote, or the wrong people get voted in, things you don't like happen.
I don't have a problem with the POS idea, no problem with them continually refining the UI to make it work.
And I reserve judgement on gate guns since they didn't go into nearly as much detail as other ideas. And it was still paper ideas.
Chokichi Ozuwara
Perkone
Caldari State
#19 - 2012-08-03 04:06:03 UTC
CCP Greyscale wrote:
MAKE CHANGE TIMERS! FULL SPEED.

WORMHOLES?

IS WAT WORMHOLE?

NULL SEC PLS.

DERP DERP.

Typical.

Tears will be shed and pants will need to be changed all round.

Chokichi Ozuwara
Perkone
Caldari State
#20 - 2012-08-03 04:07:32 UTC
Roll Sizzle Beef wrote:
Basically you are just trying to blow up someones house, not the seat of system government.

Except in a Wormhole where POSes are the government.

Tears will be shed and pants will need to be changed all round.

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