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Planned lowsec sentry "fix" - you guys serious?

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Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#141 - 2012-08-03 00:43:33 UTC
Issler Dainze wrote:
Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec.

Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#142 - 2012-08-03 00:47:24 UTC
Destiny Corrupted wrote:
Maybe it really is over then. Maybe EVE is making that final transition that a few other games have made. I've been here for near a decade, and smiled through all of those doomsday proclamations, but it's really looking like this is it this time around. It's not just a matter of one change that throws carebears a bone. They're not stopping.


Do you really think CCP has gone carebear happy all of a sudden? I think it is more that miners have seen ore nerfed non-stop (remember when it made sense to mine in low sec because the ore was so much better than in high sec?), expansion after expansion that ignored them making the recent attention they are finally getting seem like flood?

Eve isn't getting easier, PvP is doing fine, and I don't see the fundamental nature of Eve changing much at all.

Issler
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#143 - 2012-08-03 00:49:52 UTC
Well, that's your perspective, and while you're welcome to it, you should remember that our play styles fundamentally differ.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Xercodo
Cruor Angelicus
#144 - 2012-08-03 00:50:55 UTC
I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.

There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc.

The Drake is a Lie

Spurty
#145 - 2012-08-03 00:53:03 UTC  |  Edited by: Commander Spurty
sYnc Vir wrote:


I highlighted the part that made me chuckle.

If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.

When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.


Talk about creating an artificial environment to prove your point. This is not the norm.

Add at least 10 people to the mix and constantly cycle damage off of each ship until every ship and drone has been shot once before returning to the original target.

Don't forget to place an NPC character in a orca at the high sec gate, ready to jump because of zero agro, so those that can't just warp away can just 'store their ships instantly'.

Not sure what the current purpose of gate guns is right now, but it isn't to clear the gates :o

Make anyone sat at a gate in low sec build aggression to the guns.

I demand 'cranky' gate guns!!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#146 - 2012-08-03 00:53:54 UTC
Destiny Corrupted wrote:
Issler Dainze wrote:
Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec.

Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.


I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.

The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.

Issler
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#147 - 2012-08-03 00:54:15 UTC
Xercodo wrote:
I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.

There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc.

No, there can't be war decs if I want station/gate games because whenever I declare war on someone, they reform into a new entity, and now it costs me on average twenty times as much to declare war on three entities than it did before the changes, so they can basically make me spend a billion per week just to declare war three or four times, and I get 0 minutes of ability to shoot someone in exchange for those payments.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#148 - 2012-08-03 00:56:37 UTC
Issler Dainze wrote:
I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.

The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.

Issler

There have been, and still are people that do stuff like that, but those people are usually our alts. Carebears never go to low (except by accident), and will continue not to go there, because it is scary and they don't want to lose their ships. They will continue to not go there until it is as safe as it is where they are right now.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

sYnc Vir
Wolfsbrigade
Ghost Legion.
#149 - 2012-08-03 01:02:45 UTC  |  Edited by: sYnc Vir
Spurty wrote:
sYnc Vir wrote:


I highlighted the part that made me chuckle.

If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.

When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.


Talk about creating an artificial environment to prove your point. This is not the norm.

Add at least 10 people to the mix and constantly cycle damage off of each ship until every ship and drone has been shot once before returning to the original target.

Don't forget to place an NPC character in a orca at the high sec gate, ready to jump because of zero agro, so those that can't just warp away can just 'store their ships instantly'.

Not sure what the current purpose of gate guns is right now, but it isn't to clear the gates :o

Make anyone sat at a gate in low sec build aggression to the guns.

I demand 'cranky' gate guns!!


Sorry I don't use Orcas and seeing as the minutes talked about those being fixed as well I never mentioned it. The rest is fair enough, only an idiot pirate would solo camp. However doesn't change the fact that increase gate guns to the point that they alpha cruisers and can kill carriers remains, and will remain quite possibly the dumbest idea ever. If CCP are not happy with gate guns now, each gate and station only has 2. Add some more.

CCP should not be punishing players that choose to live as pirates in an mmo, and also choose to work together with one another to educate the idiots that blind jump into losec. Its pirate space, jumping in and not expecting pirates is a lesson new eve players should learn.

Don't ask about Italics, just tilt your head.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#150 - 2012-08-03 01:09:35 UTC
Issler Dainze wrote:
Destiny Corrupted wrote:
Issler Dainze wrote:
Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec.

Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.


I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.

The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.

Issler



So what you just said there, and with you other post as well is.

CCP want to bring more people into losec, without giving them an actually reason to move into losec cause high sec's the same(ish) rewards with a hugely greater chance of not dying in a fire.

Well how awesome, I for want welcome the killing of one area of space so no one can come use the not increasing rewards.RollRoll

Don't ask about Italics, just tilt your head.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#151 - 2012-08-03 01:15:03 UTC
Destiny Corrupted wrote:
Issler Dainze wrote:
Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec.

Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.



this is just a pre-buff, more buffs to follow...

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#152 - 2012-08-03 01:15:40 UTC
Even if CCP increases low-sec, rewards, it would have to be an exponential increase. Carebear mentality works in such a manner that even a ten-to-one reward:risk ratio isn't good enough. In their eyes, risking nothing to make X is a much more suitable option than risking X to make 10X. No, I'm not pulling this out of my ass; I constantly talk to people (especially those I kill), and try to find out what motivates them, and what makes them tick. They significantly prefer a small reward with no risk than a huge reward with a small or even moderate amount of risk. Bumping low-sec income to be even twice that of high-sec simply won't cut it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Bubanni
Corus Aerospace
#153 - 2012-08-03 01:20:25 UTC
Destiny Corrupted wrote:
Issler Dainze wrote:
I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.

The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.

Issler

There have been, and still are people that do stuff like that, but those people are usually our alts. Carebears never go to low (except by accident), and will continue not to go there, because it is scary and they don't want to lose their ships. They will continue to not go there until it is as safe as it is where they are right now.

This man knows what he is talking about... really what it comes down to is, people who know how to play eve and people who don't... the reason these high sec carebears are so afraid is because they don't understand the mechanics yet...

With the right fit and ships combined with basic knowledge you can cruise around anywhere without a worry in the world...

Here's a few things that can help you noobs... propulsion mods... gate crashing if camped... use a cloak if you want to avoid pvp...mwd cloak warp trick... or mwd and cloak when you gate crash... plenty of options

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Eternal Error
The Scope
Gallente Federation
#154 - 2012-08-03 01:20:31 UTC
Destiny Corrupted wrote:
Even if CCP increases low-sec, rewards, it would have to be an exponential increase. Carebear mentality works in such a manner that even a ten-to-one reward:risk ratio isn't good enough. In their eyes, risking nothing to make X is a much more suitable option than risking X to make 10X. No, I'm not pulling this out of my ass; I constantly talk to people (especially those I kill), and try to find out what motivates them, and what makes them tick. They significantly prefer a small reward with no risk than a huge reward with a small or even moderate amount of risk. Bumping low-sec income to be even twice that of high-sec simply won't cut it.

You can't plan game changes solely based around the psychology of a small group of players. Low-sec needs boosted, but it's never going to get boosted to the point that you see carebears coming out in droves.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#155 - 2012-08-03 01:26:32 UTC
I have nothing against low-sec boosts. In fact, if Greyscale announced the doubling of low-sec mission/site/mining rewards, I'd say good for him, at least that will cause a shift in the curve, even if only a small one.

But what he proposed isn't a buff; it's just a random change that isn't going to result in any more traffic. In fact, after a period of time, it will probably result in less traffic after campers switch to interceptor/Tornado setups. It's basically a half-assed attempt at curbing pvp (which it won't) in his continuous campaign to shore up that stream of soccer mom bucks.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Janet Patton
Brony Express
#156 - 2012-08-03 01:27:45 UTC
Destiny Corrupted wrote:
I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.


So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen.

God forbid you actually go and hunt them down. That might be... New and Exciting!

Why do I have this sig? I don't smoke.

Xercodo
Cruor Angelicus
#157 - 2012-08-03 01:28:04 UTC
Destiny Corrupted wrote:
Xercodo wrote:
I like it because it reduces gate/station games a lot and removes the smart bomb gate camps that are unavoidable for someone jumping into it.

There can still be war decs if you want your station/gate games that much but anywhere else you can still die in a fire, missions, belts, outside a POS or at a planet, safespot, etc.

No, there can't be war decs if I want station/gate games because whenever I declare war on someone, they reform into a new entity, and now it costs me on average twenty times as much to declare war on three entities than it did before the changes, so they can basically make me spend a billion per week just to declare war three or four times, and I get 0 minutes of ability to shoot someone in exchange for those payments.


My point is if they are a low sec group I HIGHLY doubt that all they do so pass from gate to station and back to the gate. Kill them at their mission or anom sites. Or start ******* with their POS or their POCOs. If you **** with their way of life they'll shoot you off of a station or gate anyway.

Otherwise you'd have the same war problem high sec has anyway because you're obviously trying to kill high sec carebears that just happen to pass through low sec directly from gate to station and back.

The Drake is a Lie

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#158 - 2012-08-03 01:33:14 UTC
Janet Patton wrote:
Destiny Corrupted wrote:
I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.


So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen.

God forbid you actually go and hunt them down. That might be... New and Exciting!

So you're saying that killing them at gates prevents them from coming back, but killing them in mission sites doesn't? Whether they die via gate camp, or I hunt them down and kill them, the end result is the same: they won't come back. The only way to make them come back is to not kill them at all.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Bubanni
Corus Aerospace
#159 - 2012-08-03 01:34:44 UTC
Janet Patton wrote:
Destiny Corrupted wrote:
I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.


So you like it currently how it is? Low-sec completely dead except for the occasional noob that wanders in by mistake and gets instantly blasted and probably will never want to return again, being that the majority of their 5 second experience of low-sec was a loading screen.

God forbid you actually go and hunt them down. That might be... New and Exciting!


It might appear like that to the random high sec noob (like you? idk) but low sec gate action isn't only about large gangs waiting on a gate for high sec noobs, it's also engaging other larger gangs on same gates... with increasing damage from the gates, theses gangs wont be able to fight eachs other on the gates anymore if the fights last more than a few mins... then they will all be dead by the gates (4.5 mins for a triage carrier... thats no time at all for such a huge tank and ehp)

if the suggestion was 10-15 mins then sure and it only being because it was a capital ship... then I wouldn't be as opposed...
I really wouldn't mind if frigates wouldn't get instantly blapped by sentry guns... frigates are the most fun to fight with... easiest to kill and all that... and besides, really what difference does it make to you? the same people would just be using seboed ships to do the same tackling your so afraid of

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Herzog Wolfhammer
Sigma Special Tactics Group
#160 - 2012-08-03 01:39:18 UTC
It's starting to look to me like CCP is recognizing that gate camping is not PVP in an of itself.


Getting rid of, or reducing gate camps, could open things up a bit.


Back in the days of yor, when people who camped gates did not kill everything that moved "for the lulz" or the killboard, lowsec did have more people in it - and this was BEFORE WTZ.


Because the noob in the rookie ship or cheapie frig was not worth the trouble. Heck I was such a nooblet once i was sitting outside of a station in a velator and asking some -10 guy why he was flashing red on my overview.

And I didn't get popped and told to go back to WOW/High.


But things have changed.

And so killing everything that moved for no apparent reason prevailed. Now I can hear the tears "it's a sandbox!!!1! Marsha Marsha Marsha!!!!" but who wants to play in a sandbox where there are kids whose only goal is to hit you with the pale and shovel and then point and laugh?

Now imagine that sandbox where the only way to get around in it is to pass those kids on a set trail within pail and shovel range.


The majory of "avoid the gate camp" measures will work against most campers most of the time, because campers are campers and camping is dumb. But there are smart campers out there, and someone who is really thinking and not surfing FB/4CH or playing an FPS on the side while "waiting for the word to go up" (meaning "someone jumped in!!!1!!! kill kill killl!!!!") can come up with neat ways to catch people zipping about without even having to concentrate on a gate.


The writing is on the wall and has been since apocrypha. The combat probe is how you are going to get kills, not sitting on a gate being just as semi-afk as a high-sec carebearing miner.

Often the idea of playing this game semi-AFK is considered a mortal sin by the uber leet PVP crowd, but admit it: nobody is sitting on that gate for hours on end with a laser beam focus of attention on the EvE client. Find someone who is and let me know so I can call the mental hospital.

The game will eventually change for the better, but still, the removal of gates to travel or the reliance on them should go entirely. Let ships dial in system to system warps - and even target a specific area. That's the bloody end of camps, and the entire space opens up to sheer chaos.




Bring back DEEEEP Space!