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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
EvilweaselSA
GoonCorp
Goonswarm Federation
#121 - 2012-08-02 23:58:03 UTC
Karl Planck wrote:

I am trying to understand Greyscale's reasoning

imagine the sound of one hand clapping
Freezehunter
#122 - 2012-08-03 00:00:42 UTC  |  Edited by: Freezehunter
Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate.

More scanning, less camping for easy kills.

Inappropriate signature, CCP Phantom.

Shayla Sh'inlux
Aliastra
Gallente Federation
#123 - 2012-08-03 00:01:31 UTC
Quote:

Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.


How do you know for sure?

For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to.

I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well.
Gogela
Epic Ganking Time
CODE.
#124 - 2012-08-03 00:07:35 UTC
I'm actually totally on board. I think the damage escalation on lowsec gate guns is a great idea. So there.

Signatures should be used responsibly...

Sara XIII
The Carnifex Corp
#125 - 2012-08-03 00:09:17 UTC  |  Edited by: Sara XIII
Freezehunter wrote:
Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate.


I like that idea. Jump gates become Jump cannons that plop you somewhere within 5-30 AU of the system's star?

You are forgiven for the whack-a-mole thread Freeze! PBig smile
Between Ignorance and Wisdom
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#126 - 2012-08-03 00:11:32 UTC
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.

Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.

So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.

So if you don't like this idea, what would you change to make low sec more popular?

Issler
Zenos Ebeth
Brutor Tribe
Minmatar Republic
#127 - 2012-08-03 00:11:53 UTC
Shayla Sh'inlux wrote:
Quote:

Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.


How do you know for sure?

For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to.

I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well.


In the strategy i mentioned the frigate doesn't come back after warping out , it's only purpose is to tackle the target and warp out.
Also , shurely the sentry can't keep getting strongeras long as it's shooting , because this would mean that in large gang fight the sentry would eventually one shot everything , this would would be even worse imo.

Bad posts are not welcome on these forums.  -CCP Falcon

sYnc Vir
Wolfsbrigade
Ghost Legion.
#128 - 2012-08-03 00:15:21 UTC
Shayla Sh'inlux wrote:
Quote:

Also to people who think camps will be gone: insta locking ceptors on gate with fleet in a just out of grid BM ready to warp , nothing is going to change. If anything , it's going to make it harder for noobs in frigates/destroyers to get in lowsec due to getting killed by small gank ships that can now survive sentries long enough to get kills.


How do you know for sure?

For all we know the gun will keep increasing in strength as long as it's firing at *something* and once your frigate returns to the gate it will simply get instagibbed once cycled to.

I still don't think it's a good blanket fix, but I'm fairly sure if CCP's intention is to remove gatecamps in lowsec they'll implement a solution that deals with warping in and out as well.


I highlighted the part that made me chuckle.

If anyone thinks gate guns are sh!t, I simply ask you to take the standard armor cane into your nearest losec, and engage a nuetral Armor Ruppy.

When you're dead 60 seconds later, please return to this post and explain why gate guns require fixing.

Don't ask about Italics, just tilt your head.

Liang Nuren
No Salvation
Divine Damnation
#129 - 2012-08-03 00:15:33 UTC
Issler Dainze wrote:
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.


Two things:
- I want low sec to be full of casual PVPers.
- Nothing is going to overcome pure ignorance and extreme risk averseness

Quote:

Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.


Right now, low sec is the home to pure casual PVP. That will be dying a horrible death.

Quote:

So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.

So if you don't like this idea, what would you change to make low sec more popular?

Issler


IMO the problem isn't gate camps. If that were true, there would be NOBODY in null sec - where entry systems ACTUALLY ARE camped most of the time.

-Liang

I'm an idiot, don't mind me.

Freezehunter
#130 - 2012-08-03 00:20:23 UTC
Sara XIII wrote:
Freezehunter wrote:
Instead of that they could make it so that when you jump through a star gate you get spawned anywhere in the other system, not necessarily on the gate.


I like that idea. Jump gates become Jump cannons that plop you somewhere within 5-30 AU of the system's star?

You are forgiven for the whack-a-mole thread Freeze! PBig smile


<3

Inappropriate signature, CCP Phantom.

Bootleg Jack
ACME Mineral and Gas
#131 - 2012-08-03 00:24:11 UTC
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol


PvP will move, more people will enter low, the sky will not fall.

I'm an American, English is my second language...

Kuehnelt
Devoid Privateering
#132 - 2012-08-03 00:24:43 UTC
Issler Dainze wrote:
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker.


You're supporting a mechanical 'fix'. A mechanical fix needs a corresponding mechanical problem. You say here that the problem is actually perceptual. Where's your plan to change people's perceptions? Why aren't you talking about that instead of mechanics? The faster you drop a bad idea, the faster you can get back to looking for a good idea.
Eternal Error
The Scope
Gallente Federation
#133 - 2012-08-03 00:25:28 UTC  |  Edited by: Eternal Error
Issler Dainze wrote:

So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.

So if you don't like this idea, what would you change to make low sec more popular?

Issler
Boost reward. Rework minerals across the board so that lowsec ores aren't hilariously inferior to highsec ores. Increase the bounties of lowsec rats across the board, and increase the chance for larger/harder rats to spawn.

EDIT: Also, rather than a huge boost to lowsec reward, this should be accompanied by a small nerf to high sec reward., e.g. 5-10% off the current bounties of high sec mission rats.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#134 - 2012-08-03 00:25:57 UTC
The sentry damage thing we can easily get around, most likely by using long-range setups with alternating tacklers. It's going to be like 2004 again, so maybe I should dust off that 8-HS Armageddon? No, really, we'll still kill people on gates just fine. This will however indeed disrupt roaming engagements and severely disrupt faction warfare.

But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?

Oh, and, just because it might be easier for you bears to get into low-sec, doesn't mean that it will be any safer once you're inside. Do you really think we can't probe out your mission sites, or that our aversion to mining makes us unable to bring ourselves to warp to asteroid belts? I'm guessing you guys are going to give this a couple of tries, and then whine for sentries/CONCORD in belts and mission sites. And CCP will give them to you.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Eternal Error
The Scope
Gallente Federation
#135 - 2012-08-03 00:28:10 UTC  |  Edited by: Eternal Error
Destiny Corrupted wrote:

But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?

Yes, yes it is. I'm not sure if you've seen some of the threads about crimewatch, but he is so hellbent on implementing his suspect system that he is disregarding everything else.

Crimewatch doesn't need a huge rework. It needs three things:
1.) Neutral RR changes
2.) EXPANDED (not reduced as in the suspect system) opportunities for corporations to work together and defend their members, preferably expanding this ability to alliances as well
3.) A bit more instruction/tutorial stuff to make sure that new players understand it.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#136 - 2012-08-03 00:32:01 UTC
Maybe it really is over then. Maybe EVE is making that final transition that a few other games have made. I've been here for near a decade, and smiled through all of those doomsday proclamations, but it's really looking like this is it this time around. It's not just a matter of one change that throws carebears a bone. They're not stopping.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#137 - 2012-08-03 00:32:11 UTC  |  Edited by: Tippia
Issler Dainze wrote:
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
The problem is that this suggestion doesn't particularly change that. In fact, if anything, it makes it even more dangerous to pop in since you can no longer rely on small size and speed to go through — if fast-tackling frigates are now giving a chance to act, then the first casualty will be pods and newbie frigates (and the second will be covops and blockade runners).

Right now, you can at least tell people to go in something small, fast, and cheap, and they'll have a fair chance of skipping right past anything but the fabled Rancer smartbomb camp. With variable damage that doesn't even hurt interceptors to begin with, that lesson is no longer valid. The fears can no longer be assuaged. Instead of answering “well, actually…” when someone expresses the belief that lowsec is insta-death, we'll have to answer “well… yes.”

Presently, that fear is a matter of education. This kind of change risks turning it into a matter of fact.

Quote:
So if you don't like this idea, how do you think you get more folks into low sec?
Give them more reason to go there and provide player-made and player-run (i.e. not server-run and mechanical) options for ensuring your survival. Ironically enough, the main issue I remember from my time living in lowsec was that it was if anything too difficult to keep people out… so you couldn't create a good perimeter defence. At least in nullsec, you can employ bubbles and slow people down. Securing a little slice of lowsec was far more (and ultimately futile) effort than the paltry additional benefits were worth.

At the same time, and to somewhat contradict that annoyance, getting past that first gate and into the deeper systems should be a significant barrier to entry, and the biggest problem isn't the barrier — neither its existence or its size — but rather than what lies beyond it is… let's call it underwhelming. Overall, barriers to entry are a good thing in EVE since it further plays on the overarching theme of benefiting from specialisation: if I can get enough special skills/skillz/stuff to overcome that barrier, and you can't, then I'd say that's a good thing. You will undoubtedly be able to spend the same SP/time/ISK on getting something completely different that I have to forego.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#138 - 2012-08-03 00:33:21 UTC
Issler Dainze wrote:
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.


CCP took the thoughts of the uninformed and changed the game? How about informing them of the correct view. Losec is dangerous, learn to ******* scout. As for more people in losec. In the last two months, my home system local has gone from 17 to 60 people. We're fine thanks.

Issler Dainze wrote:
Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.


Talking about risk vs reward in losec without it following a post about an massive increase in losec rewards shows me everything. Losec is so unrewarding comparied to the risk is not even funny. O and no, thats not because of gate camps, its because of probes and roaming pirates. I still laugh at people mining in losec, cause its almost the same as high sec. Sure the grav sites are a step up, but if you're going to that amount of effort. Its safer all round to just be in null. Again, because of probes and roaming pirates.

Issler Dainze wrote:
So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.


O I don't know, how about giving concord LP to players that kill pirates players with -5.0 sec status? How about an across the board increase in rewards and value of sites in losec so more people come to do them? What about adding more entry points? And current pirate roams are awesome FYI. Much fighting, and ur FW, FW space is full of peoples. Add the bloodly pirate factions so there are more sides and losec becomes a free for all war zone.

Don't ask about Italics, just tilt your head.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#139 - 2012-08-03 00:38:52 UTC
Destiny Corrupted wrote:
The sentry damage thing we can easily get around, most likely by using long-range setups with alternating tacklers. It's going to be like 2004 again, so maybe I should dust off that 8-HS Armageddon? No, really, we'll still kill people on gates just fine. This will however indeed disrupt roaming engagements and severely disrupt faction warfare.

But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?

Oh, and, just because it might be easier for you bears to get into low-sec, doesn't mean that it will be any safer once you're inside. Do you really think we can't probe out your mission sites, or that our aversion to mining makes us unable to bring ourselves to warp to asteroid belts? I'm guessing you guys are going to give this a couple of tries, and then whine for sentries/CONCORD in belts and mission sites. And CCP will give them to you.


The gate aggro thing you mention has been part of what was talked about with the crime watch changes in the works. So I think that is being planned even if the gun escalation thing doesn't happen.

Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec.

And to be very clear I am NOT suggesting Concord in low sec under any circumstance. Now player police that have a more Concord like aggro mechanism when aggressing other players I can pay to protect a mining fleet......hmmmm

Issler
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#140 - 2012-08-03 00:39:35 UTC
I really don't see why carebears are getting excited about this. We're still going to murder them when they're inside low-sec, so the whole newly-acquired ease of getting into it is just going to result in a false sense of security.

The pve-oriented people who survive in low-sec don't care about gate camps anyway because they (1) know how to deal with them, and (2) populate areas of space that aren't full of pirates.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted