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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Liang Nuren
No Salvation
Divine Damnation
#61 - 2012-08-02 22:53:11 UTC
Arkturus McFadden wrote:
Liang Nuren wrote:
Arkturus McFadden wrote:
True piracy lied in the asteroid belts and safespots, not on a stargate.


True roams lie in fights on the gate, not in the asteroid belt.

-Liang


I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.

As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.


You can feel free to differ, but I'd say that 80% of the fights I get in when roaming happen on gates / wormholes.

-Liang

I'm an idiot, don't mind me.

Jimmy Gunsmythe
Sebiestor Tribe
#62 - 2012-08-02 22:54:41 UTC
Alice Saki wrote:
Look like LowSec is gonna get quieter....


The only racket was the space crickets as it is now. Gonna make ganks harder, but Eve seems to be heading back into the whole 'Eve has consequences' direction.

I assume that it speaks of GCC and >-5 Yarrbears here.

John Hancock

Tippia
Sunshine and Lollipops
#63 - 2012-08-02 22:55:46 UTC
WTF?!

Why? Ugh
Large Collidable Object
morons.
#64 - 2012-08-02 22:58:51 UTC
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!


Issler



You'd be asking for concord in low and nullsec too...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#65 - 2012-08-02 22:59:39 UTC
Arkturus McFadden wrote:

I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.


As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.


As a point of reference: I've been watching Kil2 stream for a while... guess how many fights happened on gates vs how many happened at a belt/planet/celestial?

Oh, that's right. All of them.

-Liang

I'm an idiot, don't mind me.

Bubanni
Corus Aerospace
#66 - 2012-08-02 23:00:02 UTC
I don't understand why so many idiots have a problem with frigs being able to camp a gate in low sec... you can already get cruiser and bc hulls with frig locking speed and fast enough to decloak stuff... allowing frigs to join in on the fun would allow more people to join in on the fun... frigs are easy to kill... so more kills for everyone...

What about a flat signature based damage? So sentry shot missiles instead (carriers would take much more damage)

The idea should be to incourage pvp not scare it away... a gate camp is a potential target for someone to shoot... if you want safe in your hauler or mission ship, then don't go to low sec (ps I spend most of my time in 0.0 because I have gate guns and I think interceptors are the funniest thing to fly)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Jim Era
#67 - 2012-08-02 23:01:30 UTC
Liang Nuren wrote:
Arkturus McFadden wrote:

I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.


As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.


As a point of reference: I've been watching Kil2 stream for a while... guess how many fights happened on gates vs how many happened at a belt/planet/celestial?

Oh, that's right. All of them.

-Liang



Ever think maybe they're trying to change it from gates to planets? CHANGE OMFG EVE IS DYING BECAUSE SOMETHING CHANGED REWRWRR

Wat™

Liang Nuren
No Salvation
Divine Damnation
#68 - 2012-08-02 23:02:37 UTC
Bubanni wrote:
I don't understand why so many idiots have a problem with frigs being able to camp a gate in low sec... you can already get cruiser and bc hulls with frig locking speed and fast enough to decloak stuff... allowing frigs to join in on the fun would allow more people to join in on the fun... frigs are easy to kill... so more kills for everyone...

What about a flat signature based damage? So sentry shot missiles instead (carriers would take much more damage)

The idea should be to incourage pvp not scare it away... a gate camp is a potential target for someone to shoot... if you want safe in your hauler or mission ship, then don't go to low sec (ps I spend most of my time in 0.0 because I have gate guns and I think interceptors are the funniest thing to fly)


You can already take gate guns (and even kill people) in a frig if you're really careful. Really, really careful.

-Liang

I'm an idiot, don't mind me.

Sentamon
Imperial Academy
Amarr Empire
#69 - 2012-08-02 23:03:21 UTC
Don't sit at a gate all day, your "problem" solved.

~ Professional Forum Alt  ~

Alara IonStorm
#70 - 2012-08-02 23:03:28 UTC  |  Edited by: Alara IonStorm
Large Collidable Object wrote:
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!

Issler

You'd be asking for concord in low and nullsec too...

Yes but opposite to Issler's thoughts on gate guns her lvl of crazy seems to be ramping down over time.
IbanezLaney
The Church of Awesome
#71 - 2012-08-02 23:04:33 UTC
Just remove gate guns.

CCP like 'fixing' things they should just delete. Half the NPC content in EVE is useless and unnecessary due to Concord.
Someone should tell CCP about this.

If it's broken - get rid of it, otherwise we just get more patchwork broken things.
Arkturus McFadden
Anukar
#72 - 2012-08-02 23:05:04 UTC
Russell Casey wrote:


So baiting people on gates/stations becomes baiting in belts/planets.



I don't see whats wrong with that. Psychological warfare was always an integral part of low sec pvp. The fact that the baiting would theoretically be on belts/planets.. this would add sense of commitment to the roaming gang. Your FC rolls the dice. It might or might not land in your favor. This time you have no easy way out if you haven't properly prepared.
Liang Nuren
No Salvation
Divine Damnation
#73 - 2012-08-02 23:05:23 UTC
Jim Era wrote:

Ever think maybe they're trying to change it from gates to planets? CHANGE OMFG EVE IS DYING BECAUSE SOMETHING CHANGED REWRWRR


Hardly. But I think there's plenty of evidence that supports the fact that Eve game mechanics aren't conducive to that approach. It's just a terminally stupid thing to do.

-Liang

I'm an idiot, don't mind me.

Tippia
Sunshine and Lollipops
#74 - 2012-08-02 23:05:40 UTC
Jim Era wrote:
Ever think maybe they're trying to change it from gates to planets?
Just one problem: there is absolutely no reason for anyone to go to a planet on their normal travels, so the fights that occur because two groups run into each other will not happen… because those encounters only happen at spots where people travel (i.e. gates).
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#75 - 2012-08-02 23:06:00 UTC
Large Collidable Object wrote:
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!


Issler



You'd be asking for concord in low and nullsec too...


I have never asked for Concord in null.

I have said occasionally that it would be an interesting experience if players could somehow become the "police" in a low sec system.

I have also mentioned that occasional roaming small concord squads through low sec would be an interesting change of pace.

So pretty much misrepresenting what I've suggested for low sec and null sec.

Issler
Tippia
Sunshine and Lollipops
#76 - 2012-08-02 23:06:36 UTC
Oh, and…
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
…good, then you can explain why this would in any way be a good change.
Vera Algaert
Republic University
Minmatar Republic
#77 - 2012-08-02 23:11:21 UTC
Large Collidable Object wrote:
I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.

A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills.

I currently don't need tackle to kill your frigate - I just need smartbombing battleships and 2 Guardians.

.

MadMuppet
Critical Mass Inc
#78 - 2012-08-02 23:11:22 UTC
So now a cepter can sit on the gate, fast lock and tackle a ship while the aligned main fleet 5,000km away warps in on top of them in a blink hop and the cepter bolts out for safety. I guess resetting will be the headache part.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#79 - 2012-08-02 23:11:22 UTC
Tippia wrote:
Oh, and…
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
…good, then you can explain why this would in any way be a good change.


Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics.

This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims.

There you go, explanation provided.

Issler
Syphon Lodian
Fabled Enterprises
#80 - 2012-08-02 23:14:18 UTC
Large Collidable Object wrote:
Issler Dainze wrote:
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!


Issler



You'd be asking for concord in low and nullsec too...


I like how you selectively deleted this segment of the post.

"I also agree with the person that suggested that the gun progression is slower as you go into lower sec."

That kind of pods your assertion, doesn't it?