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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Lin-Young Borovskova
Doomheim
#41 - 2012-08-02 22:02:53 UTC
Cyprus Black wrote:
This is designed to get more people into lowsec and this makes you angry? Weren't you lowsec pirates crying about how it's empty and nobody goes there anymore? And now you don't want people there?

Make up your mind.



Now they need to train probing skills and change tactics, this means :effort: X but in the end I'm sure they'll be happy with those changes.

brb

Liang Nuren
No Salvation
Divine Damnation
#42 - 2012-08-02 22:04:28 UTC
Lin-Young Borovskova wrote:
Cyprus Black wrote:
This is designed to get more people into lowsec and this makes you angry? Weren't you lowsec pirates crying about how it's empty and nobody goes there anymore? And now you don't want people there?

Make up your mind.



Now they need to train probing skills and change tactics, this means :effort: X but in the end I'm sure they'll be happy with those changes.


Confirming I have terrible probing skills: http://eveboard.com/pilot/Liang_Nuren

-Liang

I'm an idiot, don't mind me.

Lin-Young Borovskova
Doomheim
#43 - 2012-08-02 22:08:54 UTC
Liang Nuren wrote:
Lin-Young Borovskova wrote:
Cyprus Black wrote:
This is designed to get more people into lowsec and this makes you angry? Weren't you lowsec pirates crying about how it's empty and nobody goes there anymore? And now you don't want people there?

Make up your mind.



Now they need to train probing skills and change tactics, this means :effort: X but in the end I'm sure they'll be happy with those changes.


Confirming I have terrible probing skills: http://eveboard.com/pilot/Liang_Nuren

-Liang



So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game.

brb

Myz Toyou
Brutor Tribe
Minmatar Republic
#44 - 2012-08-02 22:10:00 UTC  |  Edited by: Myz Toyou
I can see the reasoning behind that move ( if it comes ) by CCP, they want more HS bears going into low sec and make it more accessable for the risk adverse.
Maybe that even happens but most likely it will not because with Dramiels being able to tank the sentries to make a tackle even CovOps gonna have a hard time to pass a camp not to mention Blokaderunners, that will most likely result in tons of whine threads by people losing billions in a supposed to be safe ship on the way to market hubs and CCP will buff initial damage by sentries again.
What LS lacks is something that would force people to go there, like a unic item/mineral/whatever that is crucial for a lot of other industry stuff to build.
Chainsaw Plankton
FaDoyToy
#45 - 2012-08-02 22:11:53 UTC
Lin-Young Borovskova wrote:
So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game.


except more people won't be coming to lowsec

@ChainsawPlankto on twitter

arcca jeth
Dark Alliance
#46 - 2012-08-02 22:14:54 UTC
this thread again confirms that gankers, griefers and pirates are equally as whiny as the people they tell to HTFU and Learn 2 Play when something changes that they don't agree with.

really this should have been done a long time ago, it's low sec, not null sec. you shouldn't be able to agro on the gates for very long in low sec without taking substantial sentry damage, that's what the rest of the system is for.

otherwise, remove the sentrys and have everyone either high sec or null sec with nothing in between. because there really is no threat from sentry's. +1 CCP! You guys sure do have momentum!
Syphon Lodian
Fabled Enterprises
#47 - 2012-08-02 22:15:31 UTC  |  Edited by: Syphon Lodian
Why do some people just want to turn this game into something a monkey could do.

Some people just have no imagination and do everything they can to destroy. It's the same thing as "spawn camping" or "rez point camping" in other games. It's stupid, it excludes the rest of the entire game that your fighting was designed for, and you end up discouraging people from even playing.

"Y u no jump in to our gate camp?!"

"CCP, change all the things so people hav to go into our gate camps"

I say they keep going and put in warp disruption while they're at it. Nothing would change other than you have to actually roam and hunt for your kills. I know, I know, it involves having to use your monkey brain..

To be honest, gate camping hasn't been that big of a deal lately. It's worse than mining in it's excitement level. The problem in general is exploiting flag and docking mechanics, and the selective short-term memory of the Navy and Concord.
Lin-Young Borovskova
Doomheim
#48 - 2012-08-02 22:20:02 UTC
Chainsaw Plankton wrote:
Lin-Young Borovskova wrote:
So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game.


except more people won't be coming to lowsec


I can bet on the other way around.

brb

Arkturus McFadden
Anukar
#49 - 2012-08-02 22:22:00 UTC
I personally think this will benefit low security space quite a bit.

No more smartbombing gatecamps but at the same time.. the welcoming return of belt pirates.

True piracy lied in the asteroid belts and safespots, not on a stargate.
Kingston Black
Federal Navy Academy
Gallente Federation
#50 - 2012-08-02 22:22:57 UTC
ohh well it was nice being a pirate while it lasted guess ill go live in npc 0.0 for a bit then unsub for a time as usual. Gate guns that cycle up until everything on the gate is dead? LOL so all fights have to end within a few minutes no epic RnK escalated fights lasting 1+ hrs with triage and dread support? YAWN way to make the game boring its not like you can catch people in eve that are not jumping a gate/undocking when you have LOCAL (unless they are a moron)

remove local and we'll talk else this change will just make lowsec a more awful version of highsec

Liang Nuren
No Salvation
Divine Damnation
#51 - 2012-08-02 22:24:00 UTC
Lin-Young Borovskova wrote:

So, you're happy with those changes, admit it !! -more peeps coming to low is more peeps to shoot at, just different tactics, this is cool and refreshing for the game.


The only thing I see is that only PVP activity available in low sec will be ganking mission runners because roaming is going to be virtually impossible.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#52 - 2012-08-02 22:25:23 UTC
Arkturus McFadden wrote:
True piracy lied in the asteroid belts and safespots, not on a stargate.


True roams lie in fights on the gate, not in the asteroid belt.

-Liang

I'm an idiot, don't mind me.

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#53 - 2012-08-02 22:30:01 UTC
Nah. They'll see you come into local and hit a dock, POS, or a series of rotating safespots, same as in nullsec. If this gets implemented, I see only the extremely dumb getting killed in lowsec.
Russell Casey
Doomheim
#54 - 2012-08-02 22:30:45 UTC  |  Edited by: Russell Casey
Myz Toyou wrote:
I can see the reasoning behind that move ( if it comes ) by CCP, they want more HS bears going into low sec and make it more accessable for the risk adverse.
Maybe that even happens but most likely it will not because with Dramiels being able to tank the sentries to make a tackle even CovOps gonna have a hard time to pass a camp not to mention Blokaderunners.
What LS lacks is something that would force people to go there, like a unic item/mineral/whatever that is crucial for a lot of other industry stuff to build.


You can scan-res-boost a ship to insta-lock a pod easily, and a cloakie can still be decloaked by burning within 2km of him. The issue isn't being able to frig tackle or even catching cloakies. It's long-term camps becoming impossible and putting whoever aggresses first at even more of a disadvantage than currently.

Kingston Black wrote:


remove local and we'll talk else this change will just make lowsec a more awful version of highsec



This. Sever that umbilical cord already!

Liang Nuren wrote:
Arkturus McFadden wrote:
True piracy lied in the asteroid belts and safespots, not on a stargate.


True roams lie in fights on the gate, not in the asteroid belt.

-Liang


So baiting people on gates/stations becomes baiting in belts/planets.
Kryssare
The Raravathians
Domain Research and Mining Inst.
#55 - 2012-08-02 22:37:06 UTC
This would be pretty sweet if maximum dps from sentries was capped at something lowish, maybe twice as much as current dps. or just not raising that uber fast. Killing a triage in less then one cycle is just to much imo.
Large Collidable Object
morons.
#56 - 2012-08-02 22:43:55 UTC  |  Edited by: Large Collidable Object
I don't like gatecamps, but I can't see how this is going to help new players trying to get into lowsec.

A frig was pretty safe when traveling through lowsec because ceptors wouldn't tackle you at a gate and unless it's some stupidly sensor boosted T3 with an offgrid booster, noone could tackle them unless they messed up - now a single ceptor will be able to get an initial point, which is fairly easy to get on a frig-pilot with poor navigation skills.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Liang Nuren
No Salvation
Divine Damnation
#57 - 2012-08-02 22:47:48 UTC
Russell Casey wrote:
So baiting people on gates/stations becomes baiting in belts/planets.


Let me know how that works in null sec and WH space sometime.

-Liang

I'm an idiot, don't mind me.

Arkturus McFadden
Anukar
#58 - 2012-08-02 22:50:17 UTC
Liang Nuren wrote:
Arkturus McFadden wrote:
True piracy lied in the asteroid belts and safespots, not on a stargate.


True roams lie in fights on the gate, not in the asteroid belt.

-Liang



I will always beg to differ on that, since my past experiences always led to escalation of fights above planets, stars, the belts, safespots, or cyno beacons. Almost never on gates.


As for the gameplay of roaming, it's rather simple.. use dscan or have a dedicated scanner in your fleet. You'll have your true roam fights if there is people in low security space and it won't be on a gate.
Brewlar Kuvakei
Adeptio Gloriae
#59 - 2012-08-02 22:50:32 UTC
One thing that is well overdue is preventing docking at station after agroing. Station should deny docking for 15 mins after aggression. Would clear station games right up.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#60 - 2012-08-02 22:52:42 UTC
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!

I also agree with the person that suggested that the gun progression is slower as you go into lower sec.

Can't wait to see it CCP!

Issler