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New dev blog: CSM Meeting Minutes - Summer 2012

First post First post First post
Author
Dierdra Vaal
Interstellar Stargate Syndicate
#81 - 2012-08-02 21:32:58 UTC  |  Edited by: Dierdra Vaal
Question 2 while I wait on the answer to my question 1 (page 3 of this thread):

Pages 93-95 Crimewatch

Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when?

Veto #205

Director Emeritus at EVE University

CSM1 delegate, CSM3 chairman and CSM5 vice-chairman

Evesterdam organiser and CSM Vote Match founder

Co-Author of the Galactic Party Planning Guide

Vera Algaert
Republic University
Minmatar Republic
#82 - 2012-08-02 21:38:24 UTC  |  Edited by: Vera Algaert
Salpun wrote:
Things can change alot in 2 months when the patch goes out on the 8th we will start to hear more about the winter stuff

I doubt it - from my PoV the general issue is that the backlog of items that both players and developers can agree need significant attention is just far bigger than the willingness of CCP to assign resources to EVE.

CCP developers and the CSM agree on many existing issues, discuss possible solutions - and know there is no way that the feature they just spent an hour discussing will actually be implemented within the next year.
The comment about destroyable outposts being discussed at every single CSM summit was spot on:

What point is there to rehash the same discussions on topics such as "farms and fields", "sov revamp", "mining", ... on every summit (and FanFest) when it is obvious that CCP won't commit the resources to actually implement any of these in the foreseeable future.

And meanwhile CCP is pushing out a half-finished DUST 514 and looking to resume work on WoD (see their hiring advert after 38 studios shut down).

I guess the joke is on me for having believed that things would actually change for the better after last year's debacle.

.

Ranger 1
Ranger Corp
Vae. Victis.
#83 - 2012-08-02 21:44:46 UTC
Vera Algaert wrote:
Salpun wrote:
Things can change alot in 2 months when the patch goes out on the 8th we will start to hear more about the winter stuff

I doubt it - from my PoV the general issue is that the backlog of items that both players and developers can agree need significant attention is just far bigger than the willingness of CCP to assign resources to EVE.

CCP developers and the CSM agree on many existing issues, discuss possible solutions - and know there is no way that this feature will actually be implemented within the next year,.
The comment about destroyable outposts being discussed at every single CSM summit was spot on:

What point is there to rehash the same discussions on topics such as "farms and fields", "sov revamp", "mining", ... on every single summit (and FanFest) when it is obvious that CCP won't commit the resources to actually implement any of these in the foreseeable future.

And meanwhile CCP is pushing out a half-finished (yet delayed) DUST 514 and looking to resume work on WoD (see their hiring advert after 38 studios shut down).

I guess the joke is on me for having believed that things would actually change after last year's debacle.


How very true, absolutely none of the back log of significant issues have been dealt with in the last year. Roll

By the way, DUST is far more than "half-finished", and WOD was never taken off of the table. Perhaps you shouldn't presume quite so much. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vera Algaert
Republic University
Minmatar Republic
#84 - 2012-08-02 21:52:15 UTC  |  Edited by: Vera Algaert
Ranger 1 wrote:
By the way, DUST is far more than "half-finished", and WOD was never taken off of the table. Perhaps you shouldn't presume quite so much. Blink

You are of course right and I am of course ranting a bit - but the two core components of DUST that matter for me as an EVE player - its effect on PI and 0.0 sov - which were hyped as a central part of what makes DUST special seem to be delayed and their eventual design seems to be unclear even to CCP.

(and "no EVE corporations for DUST players, maybe we will cobble together some sort of simplified corporations if we get to it and possibly transition them into real corporations at some later point" is just terrible; DUST players in EVE corporations was one of the features that CCP never failed to mention in any DUST-related interview)

The "How will the DUST<->EVE link actually work?" question that players have been asking for well over a year now seems to be answered with "there won't be much of a link at release" which invites the bittervet in me to draw parallels to similar questions ("What will actual WiS gameplay look like?") that CCP gladly talked about in grand strokes but never answered in a straight-forward fashion.

AFAIK WoD was effectively on ice after last year's downsizing and I liked it that way Twisted seems that CCP thinks they can start investing more resources into it once the cash from DUST starts rolling in which is of course not something I am particularly happy with. As an EVE player I would rather see any freed-up resources and additional income used to reduce the backlog that "my" game suffers from.

.

Two step
Aperture Harmonics
#85 - 2012-08-02 22:00:14 UTC
CCP talked a fair amount about their DUST plans at FF. You might want to go back and watch some of the video. It will start out with integration into FW, and nullsec will come later, once the dust (har har) settles from launch

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Vera Algaert
Republic University
Minmatar Republic
#86 - 2012-08-02 22:07:38 UTC  |  Edited by: Vera Algaert
Two step wrote:
CCP talked a fair amount about their DUST plans at FF. You might want to go back and watch some of the video. It will start out with integration into FW, and nullsec will come later, once the dust (har har) settles from launch

I watched the FF videos at the time and I read the discussion on the DUST<->FW link in these CSM minutes.

I fully understand that CCP wants to be very careful about not accidentally messing up essential parts of EVE by making an EVE<->DUST link too important while DUST and its players are still poorly understood.

I don't understand that after years of DUST development CCP still doesn't seem to have any detailed design plans on these outstanding features which they could share with the CSM or the players (and I tend to attribute this to shortcomings in the CCP version of agile development as the same issue keeps showing up in completely unrelated projects and teams).

It seems that they designed a game - which is marketed as revolutionary because of its interaction with EVE - as a generic FPS with a link to EVE bolted on during a late stage of (design) development to the point that the intended design of that link will be unclear even at DUST launch.

edit: but at the end of the day, you have access to NDA information and I don't.
So if you tell me that there is no reason to worry about the status of DUST development then I will shut up on that point.

.

Tanaka Aiko
Ministry of War
Amarr Empire
#87 - 2012-08-02 22:16:08 UTC  |  Edited by: Tanaka Aiko
concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.

for people who don't know, we can wait 20-40-60mn on the staging POS, waiting for jump bridge or for call to go manually.
it would obviously not be possible without a protection, as given the time we'll often be afk.

and it can't be done docked, as we can't see the situation while docked.
we need to know if it's safe to undock... or simply if the fleet is still here !

an anchorable shield as proposed would be okay, but there must be something. you may ask for sov3-4-5 and/or a bill for it if you don't want it everywhere.

but I see it again ; except for FF (where I wonder what the good solution is) I loved what I read here.

currently it takes ages to mount a POS, which look like a pile of junk without any soul, so having a modular system, with only one unique object which looks great and where we can dock would be really great for immersion.
we don't feel "at home currently" on a POS.
Malcom Vincent
Generic Alt Corporation 421
#88 - 2012-08-02 22:34:12 UTC
I understand that you guys want more accountability and transparency.

However, this report is 165 pages of jibberjabber.

Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?

If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.

Thanks!

Upstarting Blogger: Ormehullet Guides and more is coming

Two step
Aperture Harmonics
#89 - 2012-08-02 22:35:03 UTC
Tanaka Aiko wrote:
concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.

for people who don't know, we can wait 20-40-60mn on the staging POS, waiting for jump bridge or for call to go manually.
it would obviously not be possible without a protection, as given the time we'll often be afk.

and it can't be done docked, as we can't see the situation while docked.
we need to know if it's safe to undock... or simply if the fleet is still here !

an anchorable shield as proposed would be okay, but there must be something. you may ask for sov3-4-5 and/or a bill for it if you don't want it everywhere.

but I see it again ; except for FF (where I wonder what the good solution is) I loved what I read here.

currently it takes ages to mount a POS, which look like a pile of junk without any soul, so having a modular system, with only one unique object which looks great and where we can dock would be really great for immersion.
we don't feel "at home currently" on a POS.


Quote:
Trebor mentioned that not having a force field would be a big change to the way fleets often operate, and Greyscale mentioned that he would be looking into that.


We actually brought that up. CCP is well aware of what people use POSes for in nullsec fights these days, and wants to figure out a way to continue to have that sort of functionality.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Seleene
Body Count Inc.
Mercenary Coalition
#90 - 2012-08-02 22:36:23 UTC
Malcom Vincent wrote:
I understand that you guys want more accountability and transparency.

However, this report is 165 pages of jibberjabber.

Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?

If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.

Thanks!


Check this out.Cool

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Two step
Aperture Harmonics
#91 - 2012-08-02 22:38:24 UTC
Malcom Vincent wrote:
I understand that you guys want more accountability and transparency.

However, this report is 165 pages of jibberjabber.

Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?

If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.

Thanks!


Seleene's link is good, but you are the "Managing Editor" of an EVE fan site. Don't you want to read all the details to report on them to your site visitors?

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

CCP Greyscale
C C P
C C P Alliance
#92 - 2012-08-02 22:39:09 UTC
Karl Planck wrote:
woa woa woa, what the F*CK is this

Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I AM PLEADING with you, don't do this. This will absolutely murder lowsec. Not liking LOWSEC gate camps is one thing (nullsec is apparently fine to camp) , but enabling fast tackle on any gate in lowsec is going to put a absolute stop to the traffic that exists there now.

And this wont even stop camps (as i assume this is the intention of the change). All it will promote is the time honored tradition of bouncing.

How does this work with cycling between targets?


Tsubutai wrote:

I'd like to strongly echo these concerns, albeit for slightly different reasons. To drop a triage carrier in under 5 minutes, you're looking at 3-4k+ dps. If that's applied in the same way that current sentry damage is (i.e. perfect tracking, full damage anywhere within 150 km of the gate), it basically makes it impossible to have any kind of extended small-scale gang engagement on a lowsec gate outside of FW since such fights generally require one side or the other to take GCC, and that's far too much extra dps to cope with on that scale when you can't mitigate it through range/tracking. As Karl notes, it would have basically no effect on gatecampers since they'll just chill at off-grid safes between ganks, but it'd cripple small-scale roaming pvp.


I don't want to derail this thread into CW discussion, but we're planning on talking about all this stuff in the nearish future. Nothing's final yet, hold onto your hats :)

Klarion Sythis wrote:
On POS changes, I wish that were a much higher priority for CCP, but the transcript allowed me to see that the CSM agreed and voiced that opinion. The POS changes sound very exciting overall, but still several concerns to sort such as small POSes being used to create fortess systems with 2 week timers in W-Space. That would make invasions excruciatingly boring and time consuming. Docking in POSes would represent a significant loss in intel for W-Space if there weren't still some way to count pilots or ships. Cloaking POSes would be...interesting.


If the minutes are somehow giving you the impression that starbases aren't a high priority, then there's some miscommunication going on. They're a big damn job to do and they need a lot of runway to get them right, but we're working on it as fast as we can.

Vera Algaert wrote:
At the same time I find it impossible to believe the "no more Jesus features" commitment when I read discussion such as the one on the revamped POSes - I can tell you today that 2/3 of the "awesome" ideas discussed in that session will never make it into actual planning while the remaining third will be postponed for future iterations and then forgotten because some more pressing issue comes along.


The thing is, starbases are a crufty old system that lots of people use and lots of people dislike using, and we've got to tackle them at some point. If you're classifying "jesus features" purely on size, then ruling them out means we'll never redo the corp management interface, or lowsec, or s&i, or sov warfare, or any of the other "big" projects that everyone wants dealt with.

As to stuff from the minutes being cut - yes, definitely. Whatever ships will probably look *nothing like* what's described in the minutes. That's what the big-ass disclaimer at the top of that session is trying to communicate :)

Dierdra Vaal wrote:
Question 2 while I wait on the answer to my question 1 (page 3 of this thread):

Pages 93-95 Crimewatch

Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when?



See previous point, but with the additional rider that mainly we discussed things the CSM had issues with and things that had changed since fanfest. If it wasn't mentioned it's probably still planned to work as described originally.

Tanaka Aiko wrote:
concerning the POS ideas : I do like a lot what was said, but as also said, removing forcefield will be a big issue for fleet on 0.0.


You'll hopefully be happy to hear that we were discussing this exact issue this afternoon, with the goal of ensuring that we're still giving players the tools to safely stage their fleets.
Malcom Vincent
Generic Alt Corporation 421
#93 - 2012-08-02 22:45:54 UTC
Two step wrote:
Malcom Vincent wrote:
I understand that you guys want more accountability and transparency.

However, this report is 165 pages of jibberjabber.

Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?

If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.

Thanks!


Seleene's link is good, but you are the "Managing Editor" of an EVE fan site. Don't you want to read all the details to report on them to your site visitors?


I take it thats a no on the bullet point version, which is fine.

It means I can make one that will get read Blink

Yes I did read Seleenes link. Not what I was looking for.

I hope you don't take it as me being ungratefull for your work, because thats not at all what this is about. Just relevant and easy to find info. Right now its burried.

Upstarting Blogger: Ormehullet Guides and more is coming

Orakkus
ImperiaI Federation
Goonswarm Federation
#94 - 2012-08-02 22:52:00 UTC
I know doing this extensive and exhausive effort was certainly a burden. So, I just want to thank everyone involved for the hard work that was done in bringing this about.

I will have to admit, my viewpoint has changed about some people because of what they said during the minutes and the discussions and I am glad for that knowledge.

He's not just famous, he's "IN" famous. - Ned Nederlander

Hans Jagerblitzen
Ice Fire Warriors
#95 - 2012-08-02 22:54:59 UTC
Dierdra Vaal wrote:
Question 2 while I wait on the answer to my question 1 (page 3 of this thread):

Pages 93-95 Crimewatch

Was there no discussion about the change in sec status hits that was discussed at fanfest (essentially meaning lowsec piracy would no longer lock a pirate out of high sec)? I would love to know if that idea (a great idea!) was scrapped or if it's still going to happen - and if so, when?


I love this idea as well, and will definitely be talking more about it to CCP as we head into Winter Expansion planning. I wasn't crazy about the gate gun proposal either in its specific form, but it all sounded like mechanics that were still being conceptualized and we've definitely been following up on lot of the stuff touched upon at the summit in our internal forum posts.

CPM0 Chairman / CSM7 Vice Secretary

Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#96 - 2012-08-02 22:56:49 UTC
Just posting to show my support for the current CSM and CCP.

GREAT job on the minutes, It's one hell of a read and so far I'm pretty happy about the number of viewpoints being considered on any given topic.

Keep up the good work
Casiella Truza
Ecliptic Rift
#97 - 2012-08-02 23:04:42 UTC
Quote:
CCP decided that industry should be goal based making it more fun and quicker to do.


Mixed bag here, because while "more fun" is clearly an unalloyed good, "quicker to do" requires a bit of balance. When I read that "less time spent manufacturing gave more time for players to do other activities," then I worry because for some of us, we want to spend our game time doing this. Currently, once I get 10 or 11 manufacturing jobs running, there's not much more to do. I'd like more gameplay available here in some fashion (though hopefully not just click-click-click).
Casiella Truza
Ecliptic Rift
#98 - 2012-08-02 23:06:24 UTC
Malcom Vincent wrote:
However, this report is 165 pages of jibberjabber.

Is there a bulletpoint version for those of us that don't care about your needs to be accountable and proper and transparent and all that is "good"?

If not, I guess I'll take a over the next few weeks but right now there is a lot of stuff I don't need to know/care for and it will take time to filter out all that stuff.


And here I thought being the managing editor of EVE Stratics meant that was your job. Perhaps you should look into another line of work that doesn't involve so much reading and writing.
Jim Luc
Deep Core Mining Inc.
Caldari State
#99 - 2012-08-02 23:10:00 UTC
I LOL'd

"Due to Iceland’s weather being very hot that day (above freezing), ice cream was offered to people
present at the session." - page 48 of 165
Capitol One
Blue Canary
Watch This
#100 - 2012-08-02 23:13:03 UTC
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


Stressing that this is a BAD IDEA. Like another poster mentioned, all this will do is make for even less fights in lowsec.
A major part of lowsec dwellers are pirates/outlaws and engage under sentry fire a lot.

You're looking at 10-20 man gangs with maybe 1 Triage for reps as a very common theme in lowsec. With these changes these groups (a major part of lowsec pvp) would simply not engage on a gate, hotdrop/trap a neutral roaming gang because the incoming dps for even a 5-10 minute engagement would be too much.

I mean, what are the chances of 20 man bc gang agreeing to fight the Shadow Cartel Faction BS gang with Triage on a planet because SC can't engage them on a gate?

This would DESTROY lowsec.

Seriously, what the ****.