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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
J3ssica Alba
Federal Navy Academy
Gallente Federation
#21 - 2012-08-02 21:18:44 UTC
Oh the tears of the gatecampers have already started. Must be a change for the good. Oh and HTFU. Twisted
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Maxpie
MUSE LLP
#22 - 2012-08-02 21:20:37 UTC
All part of the plan to get people into null

No good deed goes unpunished

MIrple
Black Sheep Down
Tactical Narcotics Team
#23 - 2012-08-02 21:20:43 UTC
Do people even read the post or do they just come in and say "oh the tears HTFU"? I haven't seen to many tears in this thread just people talking about a proposed change?
Natasha Mendel
Doomheim
#24 - 2012-08-02 21:21:21 UTC
This actually makes sense from a human/lore perspective.

The station/gate authorities are working with the empires and CONCORD - that's why they have sentry guns. Do you think they would allow known criminals to just sit there without trying to destroy them? It's bad for business, really.
Alara IonStorm
#25 - 2012-08-02 21:22:29 UTC
Karl Planck wrote:

the thing is this change WILL NOT AFFECT GATE CAMPS. It will just force a change in tactics (bouncing)

So will the proposed changes which involves a ramp up. A tackle character with + Sec and a Fleet pre aligned 1 grid away negates the they shoot all criminals thing.

At least this way the Higher Sec Guns hit hard right off the bat while lower area's are more dangerous.
Brewlar Kuvakei
Adeptio Gloriae
#26 - 2012-08-02 21:28:00 UTC
So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty.
Lin-Young Borovskova
Doomheim
#27 - 2012-08-02 21:30:14 UTC
Maxpie wrote:
All part of the plan to get people into null



Choosing your career in Eve should bring you consequences and affect your game as much as your actions affect the sandbox it self.

brb

Kuehnelt
Devoid Privateering
#28 - 2012-08-02 21:31:54 UTC
Brewlar Kuvakei wrote:
So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty.


CSM Minutes wrote:
Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#29 - 2012-08-02 21:31:55 UTC
MIrple wrote:
The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of.


48 Dreads work just fine for those.

Don't ask about Italics, just tilt your head.

sYnc Vir
Wolfsbrigade
Ghost Legion.
#30 - 2012-08-02 21:39:01 UTC
Maxpie wrote:
All part of the plan to get people into null


Nothing they do will get me into that sh!t hole. Other than a roam, but live there, lol no.

Don't ask about Italics, just tilt your head.

Kunming
Viziam
Amarr Empire
#31 - 2012-08-02 21:39:39 UTC
Its all good, this will encourage more ppl trying their luck in low sec.

There is nothing dramatic about it, sec stat will have slightly more meaning and gate camps in low will have to choose worthy targets wisely instead of fire at will.
Chainsaw Plankton
FaDoyToy
#32 - 2012-08-02 21:43:13 UTC
from what I've seen most lowsec gates aren't camped, and most of the ones that are camped you can go 2 more jumps to avoid most of the time.

also with no details on how it works can't really say much. if warping off resets the damage timer then you can just use nearby offgrid (maybe even on grid) safe spots and then there is nearly no change. also if the guns still cycle, well does damage reset when they cycle or does it just keep going up as they fire?

and this whole 2 state flagging system is starting to sound a bit dangerous as well. starting to sound like ccp is trying to protect the pigs from themselves after all...

seems to me like we really need a very detailed blog from CCP Greyscale

@ChainsawPlankto on twitter

Brewlar Kuvakei
Adeptio Gloriae
#33 - 2012-08-02 21:43:34 UTC
Kuehnelt wrote:
Brewlar Kuvakei wrote:
So all pirate chars are now no longer able to fly frigates with out getting insta popped by sentry guns? Sounds like low sec just got a lot more empty.


CSM Minutes wrote:
Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


Cool that means low sec is going to be amazing it now means a 20 man frig gang can camp out at gates insta locking cloakies with a good chance of a frig getting a burn to for a de-cloak. If frigs can tank and spread low sec gate agro lo sec jsut got a lot more pirate friendly and better.
Lin-Young Borovskova
Doomheim
#34 - 2012-08-02 21:51:09 UTC
Chainsaw Plankton wrote:
and this whole 2 state flagging system is starting to sound a bit dangerous as well. starting to sound like ccp is trying to protect the pigs from themselves after all...


The only brainless pigs being protected from themselves are those not having adapted consequences for their choices. You pick a gun you shoot, then what you want cops to get out of the car and clap you give you medals and also a coffee?


Lol

brb

Liang Nuren
No Salvation
Divine Damnation
#35 - 2012-08-02 21:52:17 UTC
Syphon Lodian wrote:
Don't fight at gates. Problem solved.

Also don't play docking games.

Your killboard will survive. It'll be okay.


How many fights would you say happen on a gate in 0.0 or in high sec? Why would you think that low sec should be different?

-Liang

I'm an idiot, don't mind me.

Russell Casey
Doomheim
#36 - 2012-08-02 21:52:40 UTC  |  Edited by: Russell Casey
Brewlar Kuvakei wrote:

Cool that means low sec is going to be amazing it now means a 20 man frig gang can camp out at gates insta locking cloakies with a good chance of a frig getting a burn to for a de-cloak. If frigs can tank and spread low sec gate agro lo sec jsut got a lot more pirate friendly and better.


Definitely would be happy to see this. It also means that alpha-destroyer gangs would be viable in lowsec too (not just for suicide ganking anymore!). Also, lol @ HN OP getting butthurt about losing their Amamake perma-camp. Guess you guys don't really own that system after all.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#37 - 2012-08-02 21:55:39 UTC
Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol


I hope CCP don't do this. 90% of fights happen at gates or stations. This will kill lowsec since it will be impossible to fight at gates or stations.
Cyprus Black
School of Applied Knowledge
Caldari State
#38 - 2012-08-02 21:56:09 UTC
This is designed to get more people into lowsec and this makes you angry? Weren't you lowsec pirates crying about how it's empty and nobody goes there anymore? And now you don't want people there?

Make up your mind.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Chainsaw Plankton
FaDoyToy
#39 - 2012-08-02 21:56:14 UTC
Kunming wrote:
Its all good, this will encourage more ppl trying their luck in low sec.

There is nothing dramatic about it, sec stat will have slightly more meaning and gate camps in low will have to choose worthy targets wisely instead of fire at will.


I disagree, most of lowsec is already empty, and if you are afraid of getting caught at a gate... well lets just say getting caught in a random bit of space likely with npcs shooting you is way worse.

@ChainsawPlankto on twitter

Liang Nuren
No Salvation
Divine Damnation
#40 - 2012-08-02 22:00:35 UTC
Fal Dara wrote:

babies. get off the gates and go look around.


When two fleets are roaming, the most likely engagement place is on a gate.

-Liang

I'm an idiot, don't mind me.