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State of the Caldari Address and LP By the Numbers

Author
Andre Vauban
Federal Defense Union
Gallente Federation
#61 - 2012-08-02 17:44:19 UTC  |  Edited by: Andre Vauban
BolsterBomb wrote:
Cearain thank you for derailing what I hoped to be a productive post.....


Does anyone have any thoughts on the ISK to LP value and the isk per hour I stated?


Include the time it takes you to cash out of the LP store. I made more like 5,000-8,000 isk/LP (EDIT: at tier 5), but I was buying much cheaper LP items in bulk. I think it took me about 3 1/2 to 4 hours to cash out of the LP store. I also spent another hour or so racing my freighters to various trade hubs trying to be able to sell to the good buy orders before the market crashed.

.

Cearain
Plus 10 NV
#62 - 2012-08-02 17:46:45 UTC
Andre Vauban wrote:
Cearain wrote:

But on your front I don't see why you don't wait until you have enough to hit tier 5. Yes gallente may flip systems to screw you out of tier 5 but that will also screw them when they try to oplex back systems becasue by the time they get enough to hit tier five you will have those systems vulnerable and can do the same to them.

Eventually you guys will do the same. Instead of flipping a few vulnerable systems to screw the other out of tier five one side will eventually just start oplexing the newly flipped systems and hold onto the vulnerable ones so they can hit tier 5 too. It will go back and forth with large cashouts and plenty of ships to blow up in the process. In sum it seems you guys are just being a bit grubby.


There are too many systems on the Gallente/Caldari front. Nobody has been able to take enough systems to hit Tier-5 fast enough. Both sides can get enough vulnerable, but just the ability to bust the bunkers is hard. Once a side can muster a fleet of 50-100 dreads, they can drop 3-4 dreads on every bunker at the same time and pull it off.



I agree this does make it somewhat harder for the side that has to capture more systems. (gallente caldari front) However 3 mags 3 drone damage mods on a neutron blaster dominix hits almost 1700 dps. Drop a gun for a cloak and mwd you can hit over 1500 dps without heat. About six of these and you have a dread.

You could also possibly get help from the allied militia and you could even ask for some hired help to get this done. They will take 40 hours to flip the system back assuming absolutely no resistance and constant plexing as soon as they spawn. The real problem you guys have is the other side will flip vulnerable systems to keep you out of tier 5. Your desire to screw eachother is making you both stay at the lower tiers.

Anyway good post that "flipping stage" can be tough.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Generals4
#63 - 2012-08-02 17:52:43 UTC
Cearain wrote:
Generals4 wrote:


I would like to see you get to T5 with the amount of systems we have to take and the winmatar alts capping everywhere.


I doubt they are capping defensive plexes. See my post above.

Yes you have to cap more plexes but you also can leave more plexes uncapped. I think I would prefer your front. Both sides need to cap 80% of the systems.


Let me just end with this:

The problem is not that they defensively cap but that they cap upgraded systems which would make any achievement of T5 short lived. And i already said it, the problem is not getting systems vulnerable but busting all those bunkers at once.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Andre Vauban
Federal Defense Union
Gallente Federation
#64 - 2012-08-02 17:54:48 UTC
Cearain wrote:
Andre Vauban wrote:
Cearain wrote:

But on your front I don't see why you don't wait until you have enough to hit tier 5. Yes gallente may flip systems to screw you out of tier 5 but that will also screw them when they try to oplex back systems becasue by the time they get enough to hit tier five you will have those systems vulnerable and can do the same to them.

Eventually you guys will do the same. Instead of flipping a few vulnerable systems to screw the other out of tier five one side will eventually just start oplexing the newly flipped systems and hold onto the vulnerable ones so they can hit tier 5 too. It will go back and forth with large cashouts and plenty of ships to blow up in the process. In sum it seems you guys are just being a bit grubby.


There are too many systems on the Gallente/Caldari front. Nobody has been able to take enough systems to hit Tier-5 fast enough. Both sides can get enough vulnerable, but just the ability to bust the bunkers is hard. Once a side can muster a fleet of 50-100 dreads, they can drop 3-4 dreads on every bunker at the same time and pull it off.



I agree this does make it somewhat harder for the side that has to capture more systems. (gallente caldari front) However 3 mags 3 drone damage mods on a neutron blaster dominix hits almost 1700 dps. Drop a gun for a cloak and mwd you can hit over 1500 dps without heat. About six of these and you have a dread.

You could also possibly get help from the allied militia and you could even ask for some hired help to get this done. They will take 40 hours to flip the system back assuming absolutely no resistance and constant plexing as soon as they spawn. The real problem you guys have is the other side will flip vulnerable systems to keep you out of tier 5. Your desire to screw eachother is making you both stay at the lower tiers.

Anyway good post that "flipping stage" can be tough.


The Amarr would probably be in the same boat, but Uncle Nulli solves the problem. Once the Amarr got enough Minmatar systems vulnerable, you probaly wouldn't be able to flip them fast enough to hit tier-5 before the Minmatar started taking some back. Nulli will just have a CTA and get 500-700 people online and bust everything at once.

.

X Gallentius
Black Eagle1
#65 - 2012-08-02 17:55:20 UTC
Generals4 wrote:
The problem is not that they defensively cap but that they cap upgraded systems which would make any achievement of T5 short lived. And i already said it, the problem is not getting systems vulnerable but busting all those bunkers at once.
Anybody have PL's batphone number?
Cearain
Plus 10 NV
#66 - 2012-08-02 18:18:31 UTC
BolsterBomb wrote:
Cearain thank you for derailing what I hoped to be a productive post.....


Does anyone have any thoughts on the ISK to LP value and the isk per hour I stated?



You derailed your own post with that big long paragraph at the end. Really you should have made 2 posts.

The first part about lp was pretty good and I pretty much agree with you.

I would say that amount of isk from plexing in group where you actually pvp is less because there will be some ship losses. Now if you are just flying gunnless t1 frigates that is not he case but that leads me to the next point.

If hans has any clout CCP will likely do something to address the t1 frigate plex farming. I think this will happen so any calculations should take that into account. Once those changes go into effect whether they are timer countdowns following warp outs when wts are on grid or whatever it will nerf the income from plexes even more.

Here are some of the numbers I was thinking we would be hitting in a post-farmville world:

S right now you can run 60 plexes in 21 hours without ever losing a ship or at least if you do, the loss is de minis. That means you can make 60x 30k lp 1800k lp divded by 21 hours = 84k lp per hour x 4k isk per lp = 336 mill per hour.

But lets say you average 2 "enemy encounters" for every 20 minutes of plexing. (sometimes no one comes but sometimes 3 or 4 encounters happen before a major is capped) By "enemy encounter" I mean an enemy comes into the plex. I think this will happen if we are able to tell where plexes are being attacked. The outcomes of those encounters will for the most part be one of 3:

1) they force you to warp out - perhaps due to superior numbers/shiptype or whatever
2) they kill you or
3) you kill them or force them out. They probably won't enter the plex without some sort of fight since they probably know exactly what you are flying on dscan.

Now how often each of these outcomes happens depends on your pvp skill. Hence the amount of isk you make will be dependent on your pvp skill. If you are not a very good pvper then 1 and 2 will happen more often. If you are a good pvper outcome 3 will happen more often.

I don't care what percents we assign to each but let’s just say for a given pilot they get roughly even odds of each of these outcomes.

Now let’s also say ccp implements and auto countdown. So if you get chased out of die then the time you invested in that plex is pretty much wiped out. How much time wasted would depend on how far down the timer was when you died or got chased out. So it’s hard to say. But let’s just say this player is a pretty good pvper and he would be able to capture 11 major plexes in that 21 hours.

Now in that time he might have lost about 8 BCs due to getting the second outcome. Let’s say to run the majors you needed a t2 fit bc. So lets say a loss after insurance would be about 60 million isk. 60 mill x 8 = 480 mill.

So we have 11 x 30k lp = 330k lp x 4kisk per lp (at tier 5 minmatar are getting about 4k isk per stabber. you can get more or less per lp depending on how much time you want to spend trading but that is really seperate) = 1.32 billion isk. Deduct the 480 million in lost ships and fittings and you get 840 million isk over 21 hours or 40 mill per hour. For a pretty good pvper. A bad pvper would obviously lose isk. A really good pvper could make more.

If we use the minor plex values the cost of losing ships goes down but so does the amount of lp per minute. So I think this player would make even less.

So if they do some things to make plexes more pvp based the payouts do not really need to be decreased. In fact I would say its pretty clear the lp payouts from missions should be decreased so plexing remains viable.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#67 - 2012-08-02 18:28:50 UTC
Andre Vauban wrote:
Cearain wrote:
Andre Vauban wrote:
Cearain wrote:

But on your front I don't see why you don't wait until you have enough to hit tier 5. Yes gallente may flip systems to screw you out of tier 5 but that will also screw them when they try to oplex back systems becasue by the time they get enough to hit tier five you will have those systems vulnerable and can do the same to them.

Eventually you guys will do the same. Instead of flipping a few vulnerable systems to screw the other out of tier five one side will eventually just start oplexing the newly flipped systems and hold onto the vulnerable ones so they can hit tier 5 too. It will go back and forth with large cashouts and plenty of ships to blow up in the process. In sum it seems you guys are just being a bit grubby.


There are too many systems on the Gallente/Caldari front. Nobody has been able to take enough systems to hit Tier-5 fast enough. Both sides can get enough vulnerable, but just the ability to bust the bunkers is hard. Once a side can muster a fleet of 50-100 dreads, they can drop 3-4 dreads on every bunker at the same time and pull it off.



I agree this does make it somewhat harder for the side that has to capture more systems. (gallente caldari front) However 3 mags 3 drone damage mods on a neutron blaster dominix hits almost 1700 dps. Drop a gun for a cloak and mwd you can hit over 1500 dps without heat. About six of these and you have a dread.

You could also possibly get help from the allied militia and you could even ask for some hired help to get this done. They will take 40 hours to flip the system back assuming absolutely no resistance and constant plexing as soon as they spawn. The real problem you guys have is the other side will flip vulnerable systems to keep you out of tier 5. Your desire to screw eachother is making you both stay at the lower tiers.

Anyway good post that "flipping stage" can be tough.


The Amarr would probably be in the same boat, but Uncle Nulli solves the problem. Once the Amarr got enough Minmatar systems vulnerable, you probaly wouldn't be able to flip them fast enough to hit tier-5 before the Minmatar started taking some back. Nulli will just have a CTA and get 500-700 people online and bust everything at once.



I think you are likely right that nulli is going to be helpful. Not everyone in eve is friendly to nulli. Come flip time we may be facing some other null sec entities that would like nothing more than to screw with nulli and their planned cash out. Its still early to tell.

But I do think we would be able to flip enough systems fast enough even without nulli. It likely would be much tougher without nulli though I agree.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Shadow Adanza
Gold Crest Salvage
#68 - 2012-08-02 19:07:33 UTC
Oh goodness, the pixels... they so important.

Are you suggesting coconuts migrate?

Mutnin
SQUIDS.
#69 - 2012-08-02 20:04:27 UTC  |  Edited by: Mutnin
Xuixien wrote:
[


Or y'could, Idunno, defend your systems and prevent them from becoming vulnerable in the first place?


It's easier to blame other people, though.


Do do know that the EULA requires you to be 18 to play this game right? So quit acting like you are 12 years old..


As for your blaming other people idea on defenses.. Whelp lets just revisit that braniac idea of yours in about 2 or 3 weeks.. Last time I logged on to my Amarr alt last week Minmatar had 30 of their controlled systems vulnerable and for all intent & purpose there has only been any real pressure on Minmatar space for about 1 month at best.
Xuixien
Solar Winds Security Solutions
#70 - 2012-08-02 20:23:11 UTC
^ Mad.

Epic Space Cat, Horsegirl, Philanthropist

Abannan
Federal Navy Academy
Gallente Federation
#71 - 2012-08-03 03:20:26 UTC
I cringed
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#72 - 2012-08-03 21:07:48 UTC  |  Edited by: Deen Wispa
Abannan wrote:
I cringed


OP wrote up a bunch of drivel that uses some fancy analysis that only ends up validating his true identity; a carebear.

He continues to write the final paragraph to help justify his plans to have his followers farm us to death. Only a fool would have the timerity to actually call the Gallente/Minnie farmer/alts ganging up on the Caldari as an actual "battle". Or, in his words, a "2v1 battle". LOL.

And furthermore...

Quote:
. Its the facts, the more plex farmers the better chance you have at being on top. I am in no way complaining. I am simply calling it who I see it and the next 45-60 days going forward.


This quote alone really shows that Bolster wants to direct his militia (or anyone willing to listen to him) into a fools game of PVEing the enemy to death rather than just accept the crappy mechanics and go pew. If he can't be known as the top dog when it comes to combat, then he and his faithful followers will settle for being top dog when it comes to farming and they'll somehow try to legitimize their behavior by calling it an actual "battle"

Bolster- you've always been a bear. You go to the forums and try to act like a War General with the pretend power that you believe you now have with your new corp/alliance. Instead of spending so much time scheming up ways to hurt the pockets of enemy pilots through crappy Farmville In Space mechanics or busting systems based on the number of systems we bust the day before, try spending more time pewing and getting your fleets together to fight . Not farm.

High Five. Yeah! C'est La Eve .

Joanna Ramirez
Intaki Militia
#73 - 2012-08-03 21:57:08 UTC
Deen Wispa wrote:
Instead of spending so much time scheming up ways to hurt the pockets of enemy pilots through crappy Farmville In Space mechanics or busting systems based on the number of systems we bust the day before, try spending more time pewing and getting your fleets together to fight . Not farm.


Perhaps when your side stops using said Farmville to hurt the pockets of our pilots, we might take thick comment somewhat seriously and not just laugh at it like your persistent whining about you taking "good fights" like yesterday when you brought 6 vs 3 and 8 vs 5, in both cases shamelessly blobbing the opposition.

Sure, in both cases your gangs died to a last ship but does not change the fact despite boasting you are so god damn awesome, you still feel justified to blob up so again, your comment about fighting, not farming is completely unfounded.
Karah Serrigan
Ministry of War
Amarr Empire
#74 - 2012-08-03 23:38:41 UTC
Where is all this hate for gunless farmers who couldnt care less about FW except for the timezone when t5 is hit coming from? Are you all that much into roleplay?
Garr Earthbender
Imperial Shipment
Amarr Empire
#75 - 2012-08-04 00:07:16 UTC
Joanna Ramirez wrote:
Deen Wispa wrote:
Instead of spending so much time scheming up ways to hurt the pockets of enemy pilots through crappy Farmville In Space mechanics or busting systems based on the number of systems we bust the day before, try spending more time pewing and getting your fleets together to fight . Not farm.


Perhaps when your side stops using said Farmville to hurt the pockets of our pilots, we might take thick comment somewhat seriously and not just laugh at it like your persistent whining about you taking "good fights" like yesterday when you brought 6 vs 3 and 8 vs 5, in both cases shamelessly blobbing the opposition.

Sure, in both cases your gangs died to a last ship but does not change the fact despite boasting you are so god damn awesome, you still feel justified to blob up so again, your comment about fighting, not farming is completely unfounded.


I'm trying to figure out how the heck you can complain about winning when you won against the 'blob'. Sure, you've got local boosts in system probably.... NAH. That's too much above the Caldari. /me shakes head.

-Scissors is overpowered, rock is fine. -Paper

Shadow Adanza
Gold Crest Salvage
#76 - 2012-08-04 00:31:01 UTC  |  Edited by: Shadow Adanza
Joanna Ramirez wrote:
your persistent whining about you taking "good fights" like yesterday when you brought 6 vs 3 and 8 vs 5, in both cases shamelessly blobbing the opposition.


Ladies and gentlemen, the Caldari definition of blobbing.
30 vs 27? Blob. 103 vs 100? Blob. 23 vs 20? Blob.
Come on, guys, less blobbing.

Are you suggesting coconuts migrate?

Tarryn Nightstorm
Hellstar Towing and Recovery
#77 - 2012-08-04 04:16:10 UTC
Internet Spaceships:

SRS FKN' BZNSS!!!1111oneoneone!

RollUgh

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Ctzn Snips
The Scope
Gallente Federation
#78 - 2012-08-04 05:09:55 UTC
Garr Earthbender wrote:
Joanna Ramirez wrote:
Deen Wispa wrote:
Instead of spending so much time scheming up ways to hurt the pockets of enemy pilots through crappy Farmville In Space mechanics or busting systems based on the number of systems we bust the day before, try spending more time pewing and getting your fleets together to fight . Not farm.


Perhaps when your side stops using said Farmville to hurt the pockets of our pilots, we might take thick comment somewhat seriously and not just laugh at it like your persistent whining about you taking "good fights" like yesterday when you brought 6 vs 3 and 8 vs 5, in both cases shamelessly blobbing the opposition.

Sure, in both cases your gangs died to a last ship but does not change the fact despite boasting you are so god damn awesome, you still feel justified to blob up so again, your comment about fighting, not farming is completely unfounded.


I'm trying to figure out how the heck you can complain about winning when you won against the 'blob'. Sure, you've got local boosts in system probably.... NAH. That's too much above the Caldari. /me shakes head.


Caldari using local boosters? (Emphasis on the plural)

Such accusations are unfounded...
BringerMC
Ministry of War
Amarr Empire
#79 - 2012-08-04 06:33:53 UTC
The Caldari would never use booster alts....or actually be proud they are winning due to farmers.

Nor would their FC self destruct his ship like a coward

Join **The Ghost Division **Today! Because Pac-man ghosts driving Panzers can't be beat.

Crosi Wesdo
War and Order
#80 - 2012-08-04 15:34:47 UTC  |  Edited by: Crosi Wesdo
Well, just to put BB's numbers into context.

I earn approx 100k lp per hour (200k per hour across both toons). I havent beared much recently so only have 2.4m lp (across two toons) So thats 12 real hours or 24 man hours.

At tier 4 i can afford 32 navy domis. The domi costs 82m and 10m for the alpha chip.

(82+10)x32 = 2944 (2,944,000,000 isk)

since i can afford to wait for market to absorb at decent rates i expect to sell these at 450m each.

450x32 = 14400 (14,400,000,000 isk)

Net profit = 14400 - 2944 = 11456 (11,456,000,000 isk)

Isk per hour = 11456 / 24 = 447 (477,000,000 isk/hr)



Now, BB's post was a stealthy invitation for people to join fw and farm for caldari to aid him win some pve occupancy war. My post was just to show how bad caldari LP is in comparison gallente LP due to the mighty navy dominix as just one example. These figures are also farly conservative given the buy orders for dominix have been sitting around 500m for the most part.

Also, since gallente only bother upgrading infrequently, there is a long period for the market to recover prices rather than keeping markets tanked with faction ships and shooting ourselves in the foot with frequent and costly war-zone-wide system upgrades.