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Barges, Bacon, and You.

First post
Author
Jorma Morkkis
State War Academy
Caldari State
#41 - 2012-08-02 19:11:50 UTC
Lin-Young Borovskova wrote:
There is no problem with AFK playing, but there is one with ganking exhumers that needs to be regulated. Just change your targets for T1 haulers, and please start doing it massively. CCP might finally figure out those needs some buffs too.


Shoot them with what exactly? With strip miners? Be quiet. Gankers might get an idea that there's actually miners who could bite back. We miners are supposed to be carebears who can only shoot asteroids. Let them fall into false sense of safety.
Rordan D'Kherr
Imperial Academy
Amarr Empire
#42 - 2012-08-02 19:17:42 UTC
Herr Wilkus wrote:
MIrple wrote:


It is but what I am saying is look at the killboards most hulks are solo or 2 ship killed after you make you ship take 4 ships to bring you down the number of ganked ships falls off quickly.



Strong point, because there is more than ISK at play - getting that many Cats together isn't always possible. BCs (Tornados, Talos) tended to compensate for lack of numbers - at a steep cost, but EHP numbers I am seeing make BCs highly inefficient for ganking these new Exhumers - as in, you spend far more than the cost of the Exhumer to kill it.

Net result: far less ganking due to individuals not having large enough groups to gank , suicide BCs are forced off of the field due to inefficiency. Less ganking = much safer high sec, because, sadly, ganking was the ONLY real threat left in highsec.

And did highsec REALLY need to become safer?



To answer your question: No. But look at the countless threads about how bad ganking is etc. So a few people cried loud enough to be seen as many. That's how lobbyism works.

So, mining barge changes okay okay, next step is to reduce reward in hisec even more. let mining in lowsec / null be a honeypod.

Don't be scared, because being afk is not a crime.

Corina Jarr
en Welle Shipping Inc.
#43 - 2012-08-02 19:23:42 UTC
I think the Hulk is fine now... mostly.

The Mack could be a little less tanky, while the Skiff could be a little less yieldy and ore bay so that they don't step on each others toes as much.


Also, since the Mack is more for solo play, it should have a cargo hold large enough for at least 1 set of each crystal for the ores common to HS. If it does already, then ignore that point. I haven't actually played with the crystals on Sisi since I cannot use them skillwise.
Hypercake Mix
#44 - 2012-08-02 19:50:57 UTC
./facepalm

Suicide ganking is just keeping the gankers and the ganked in high-sec.

High-sec shouldn't be nerfed. It should be a place where players can recover before heading back to low-sec. This current s**thole where people don't want to risk PvP because people have to do 2-3 times more missions than before to get more ships is what stops people. Fit smarter? Scout with multi-boxed alts? Where's the fun in that?
Alexzandvar Douglass
Motiveless Malignity
Deepwater Hooligans
#45 - 2012-08-02 20:01:16 UTC
Once again, another thread utterly forgetting that the expanded Mackinaw cargo hold might just a little bit have SOMETHING to due with it being the best Ice Mining Ship, especially after the coming buff.

Ice takes up lots of space, therefore making it so the Mackinaw would be the best ship to have a large cargohold since it is mainly used to mine ice.
Jim Era
#46 - 2012-08-02 20:08:52 UTC
Hey, where is this ticker at that I hear about? The one that counts how many times you spin your ship?
I never used to spin it so I decided to but cannot locate any ticker.

Wat™

Herr Wilkus
Aggressive Salvage Services LLC
#47 - 2012-08-02 20:11:37 UTC
Lin-Young Borovskova wrote:

There is no problem with AFK playing, but there is one with ganking exhumers that needs to be regulated. Just change your targets for T1 haulers, and please start doing it massively. CCP might finally figure out those needs some buffs too.


Nope. There is a problem with AFK playing.
Wayyyy too many pods just sit there silently waiting for death after they lose their ship.
Normal players try to get their pods out of harms way. People who are in the shower or watching TV tend not to.

Giving those types of players a crunchy hard suit of armor only further encourages more of this kind of thing.

Hulks are alright - miners (at least the 20% of them that aren't cheating with scripts...) will have to manually move ore on a regular basis. They'll be 'playing EVE'. Mining could be more interesting, true, but at least it requires more than a single click an hour.

Mackinaws do not have this problem. They should not be rewarded with load of extra EHP - which allows them to suck ice for an hour or more, in a totally non-interactive manner.

In other words, sure - give them the potential to AFK mine - but balance that out by making them more squishy. Tempt miners into walking away, but leave them a greater possibility that if they do - they may end up waking up in a brand new clone.
Hypercake Mix
#48 - 2012-08-02 20:14:06 UTC
Mining barges are meant to A. mine stuff and B. survive.

Sure PG, CPU, and more slots could increase potential tank, but it increases potential EVERYTHING ELSE. Could you imagine mining barge misuse worse than a cyno-bait procurer? Level 3 mission drone Procurers? MWD Hulks tackling other Hulks?

The intent is clearly for them to mine and survive, requiring only a handful of mining skills, NOT requiring some couple million points in fitting and combat tanking skills that for some reason you all think every week-old character should have.
Jim Era
#49 - 2012-08-02 20:16:31 UTC
What is wrong with AFKing? Nothing...just because you want to sit here all day and glue your face to a screen doesn't mean you should force everyone to.
You're just terrible :F

Wat™

MIrple
Black Sheep Down
Tactical Narcotics Team
#50 - 2012-08-02 20:17:20 UTC
Hypercake Mix wrote:
Mining barges are meant to A. mine stuff and B. survive.

Sure PG, CPU, and more slots could increase potential tank, but it increases potential EVERYTHING ELSE. Could you imagine mining barge misuse worse than a cyno-bait procurer? Level 3 mission drone Procurers? MWD Hulks tackling other Hulks?

The intent is clearly for them to mine and survive, requiring only a handful of mining skills, NOT requiring some couple million points in fitting and combat tanking skills that for some reason you all think every week-old character should have.


And this is the problem Hulks are not meant to be flown by week old characters. Hulks Mak and Skiffs are Tech 2 ships ment to be flown by skills pilots. If your a week old toon fly a T1 mining barge
Jim Era
#51 - 2012-08-02 20:18:27 UTC
Why should you restrict someone? You're all just jelly that other people are better than you.

Wat™

Jorma Morkkis
State War Academy
Caldari State
#52 - 2012-08-02 20:22:17 UTC  |  Edited by: Jorma Morkkis
MIrple wrote:
Hulks Mak and Skiffs are Tech 2 ships ment to be flown by skills pilots.


T1 cruisers with T1 resists.
MIrple
Black Sheep Down
Tactical Narcotics Team
#53 - 2012-08-02 20:26:07 UTC
Jorma Morkkis wrote:
MIrple wrote:
Hulks Mak and Skiffs are Tech 2 ships ment to be flown by skills pilots.


T1 cruisers with T1 resists.


Sorry I guess I am wrong Hulks are now T1 Cruisers guess all the Tech going into them was a lie. Boy you guys really over paid for your ships
ISD TYPE40
Imperial Shipment
Amarr Empire
#54 - 2012-08-02 20:27:06 UTC
The original barge thread has now been re-opened now and is ready to be used once again and can be found here and this thread will now be closed down.

Thank you for your patience and I hope the discussion can continue fruitfully in its original home.





Thread locked due to original thread being re-opened - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

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