These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: CSM Meeting Minutes - Summer 2012

First post First post First post
Author
Arthay
#41 - 2012-08-02 17:21:40 UTC
Great something to read.Big smile

 If you find any misspelling or grammar errors, your allowed to keep them.

Kelduum Revaan
The Ebon Hawk
#42 - 2012-08-02 17:25:15 UTC
And, just because everyone knows its going to happen... In before Poetic.
Shigsy
Caldari Provisions
Caldari State
#43 - 2012-08-02 17:32:43 UTC
Goddamn Greene Lee is clueless in almost everything he says.
Nikodiemus
Ganja Clade
Shadow Cartel
#44 - 2012-08-02 17:46:56 UTC
I fully endorse industry and mining changes (and POS) and its about goddamn time.
Cid Tazer
Native Freshfood
Minmatar Republic
#45 - 2012-08-02 17:49:59 UTC
Loved the style of the minutes except for the first session. The first session transcript showed the many tangents that people go on during meetings which is very distracting to read through when not in the meeting.
Dierdra Vaal
Interstellar Stargate Syndicate
#46 - 2012-08-02 18:08:04 UTC  |  Edited by: Dierdra Vaal
Two step wrote:
Dierdra Vaal wrote:
Two step wrote:
Some questions for folks that are reading the minutes:
1) The first session was a straight up transcript. Do you like that format?
2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats?


I didn't like the transcript format. It's too verbose and cluttered with irrelevant details. I find the 'regular' format much easier to read.

Can you give an example of the the direct quotes you mention? Other than the straight up transcripts I didn't notice much difference from previous minutes.


In every session but the first one, the style is very different than for past minutes. We tried to include direct quotes, for exmaple, in looking at page 59 (chosen at random), there are a couple of quotes from me and Seleene. I think we also included a lot more detail than in the past, where we would often skip over some of the intermediate discussion and just mention the final conclusions.


I see. Yes those quotes are fine :)

Alright my first questions as I continue to work through it:

Eve Future, specifically about comments made by Seleene and UAxDeath, page 46.

Quote:
Seleene [...] pointed out that moons and their resources is a great conflict driver


Quote:
UAxDEATH said that [changing T2 requirements creates fights] was not a correct assessment; resources are not as big of a reason for fighting as personal vendetta (or hate).


These two statements seem to be diametrically opposed. Are resources (such as moon goo) reasons to fight over (conflict drivers) or not? (even if the incentive isn't quite as strong as really hating some dude's face?)

Veto #205

Director Emeritus at EVE University

CSM1 delegate, CSM3 chairman and CSM5 vice-chairman

Evesterdam organiser and CSM Vote Match founder

Co-Author of the Galactic Party Planning Guide

Lyron-Baktos
The Scope
Gallente Federation
#47 - 2012-08-02 18:12:16 UTC
is it me or is it like every other paragraph, all I see is CCP talking about if they have to fix something or change it up, it has to be quick and easy using hardly any resources
islador
Antigen.
#48 - 2012-08-02 18:28:29 UTC
I love the meeting minutes new format. It is delightful to see the fine details of who said what and it will definitely influence me and my alt's votes for next CSM :)
Ms Michigan
Aviation Professionals for EVE
#49 - 2012-08-02 18:30:55 UTC  |  Edited by: Ms Michigan
(OMG - I read through it all!)


Thoughts...

1) I like the insight of this true minutes format. I feel the CSM are more relatable and they DO have a soul. Twisted

2) SHIP CHANGES - DISCUSSION SOUNDED GREAT. I DIDN'T SEE ANY CHANGES IN THERE I THOUGHT WERE OUT OF LINE. --- Kudos to all!

3) Drone drops - quick, easy fix, please implement sooner rather than later. Make them drop more augmented and integrated drone BPCs and change those drones to be worth a damn. All of New Eden will rejoice I promise.

4) GETTING RID OF POS BUBBLE..........MEH........Not sure I like that one boys.

5) MOON GOO - Leave moon mining POS's but just nerf the moons output!! ADD IN RING MINING to offset the prices! (QUICK FIX for now!)

6) ISK balance (i.,e. wealth) is a problem in game as it is in RL. As much as playing a long time should be rewarded this really isn't the main factor as Dr. Eyjog pointed out. It is the play styles that certain people are richest. I think THOSE PLAYSTYLES SHOULD HAVE BEEN ELABORATED ON IN THE MINUTES and possible theory crafted to reduce the splits between the HAVES and HAVE NOTS.

My .02 isk


(Note: if you didn't see me comment on it - It probably was okay)
Sunrise Omega
Brutor Tribe
Minmatar Republic
#50 - 2012-08-02 18:42:50 UTC
Two step wrote:
Some questions for folks that are reading the minutes:
1) The first session was a straight up transcript. Do you like that format?
2) The other sessions have a lot more direct quotes from people. Do you like this better than the past formats?


I like the format and direct quotes. You know the CCP Soundwave quote about having a good system with Ps vs having a bad system without is going to get sig'd.

That being said, a summary paragraph at the start of each section would not be amiss for the TL;DR crowd. I generally read the first page or two of a section, then started skimming.
Karl Planck
Perkone
Caldari State
#51 - 2012-08-02 18:43:20 UTC
woa woa woa, what the F*CK is this

Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I AM PLEADING with you, don't do this. This will absolutely murder lowsec. Not liking LOWSEC gate camps is one thing (nullsec is apparently fine to camp) , but enabling fast tackle on any gate in lowsec is going to put a absolute stop to the traffic that exists there now.

And this wont even stop camps (as i assume this is the intention of the change). All it will promote is the time honored tradition of bouncing.

How does this work with cycling between targets?

I has all the eve inactivity

Sven Viko VIkolander
In space we are briefly free
#52 - 2012-08-02 18:46:44 UTC
First, thank you to everyone involved in this. The minutes alone were clearly a massive amount of work. All the proposed changes sound great IMO.

Here is some brief focused feedback from a newer, PVP focused EVE player:

TL;DR: Less penalties/costs for pod death and a better jump clone system please

1. I really like the possibility of a medical clone and jump clone revisions, for two reasons.
First, the SP loss is something that only really hurts newer players who don't know about or remember the SP loss (e.g., in my first RVB null roam I got poded but in my excitement at getting back into the action forgot to upgrade my clone, losing days of SP as a result). The last thing EVE needs is something else that discourages new players from PVPing.
Second, I like the idea of flying T1 frigates even as a vet, but the idea of risking millions in a medical clone is annoying. To simplify things, I'd prefer if medical clones could just be subsumed into jump clones in some way, so that a clean PVP clone could also be a cheap medical clone that would not cost millions to update after pod death. Why not revise the entire clone system in a “memory bank” type of system, where your only “clone” is your current body you fly in and your “memory banks” are like save spots that you can jump to no matter where you are (and where they don't get “moved” once you jump to them and fly around like current jump clones do)?

TL;DR: I want to easily see the drones attacking me

2. On UI changes, one thing I'd really like to see that was mentioned is an improved way to see if/when drones are attacking you. It like an icon on the ship UI, but it would also be nice to have a feature on the overview that was like “display the brackets of ships/drones attacking you,” that way I can easily identify the drones on me and pick them off without having to turn on brackets for all drones and and sort through etc.

TL;DR: I really would like an annual ability to refund some SP and this would help new players
3. On the NPE, I think CCP Alice had a good point about possibly letting new players reset some SP. I've often though it would be nice to have a SP reset much like we have an neural attributes reset. New players get what, 3 neural resets to start? And then you get one a year? It would be nice to have something like that with SP, too, where you could reset one level of one skill, and that would help new players advance more rapidly when they figure out what they really enjoy doing (e.g., refund that level 5 mining and apply it to a gunnery skill once they realize they hate mining). This was what led me to quit EVE when I first started, in fact. I got like 1m SP in mining only to realize I hate mining and want to kill people instead, but didn't like the thought of starting over from scratch with my SP. If I could have refunded, say, industry or astrogelology V and used it on frigate PVP skills I think I would have stuck around.

TL;D: Continue to reduce lag especially in large fights
4. One topic I'm surprised was not discussed more (but was discussed some during the ATX interviews) is lag reduction. I think this needs to be among the topic priorities, particularly with the lag in large engagements. TIDI helps but more needs to be done especially since all of the proposed upcoming changes sound massively server intensive!
Capitol One
Blue Canary
Watch This
#53 - 2012-08-02 18:57:13 UTC
This aimed at CCP Ytterbium in particular, regarding something he said in the Summit Minutes regarding Capitals in FW

https://forums.eveonline.com/default.aspx?g=posts&t=139729&find=unread
Klarion Sythis
Caldari Provisions
Caldari State
#54 - 2012-08-02 19:02:09 UTC
The transcript version is very lengthy and difficult to skim without possibly missing something interesting/important but it was still very useful. The end result was that I read about the changes that were most important to me (like POSes) in detail and feel like I know as much as there is to know on the subject as well as knowing exactly how Two Step represented W-Space concerns on the subject (generally well done btw).

On POS changes, I wish that were a much higher priority for CCP, but the transcript allowed me to see that the CSM agreed and voiced that opinion. The POS changes sound very exciting overall, but still several concerns to sort such as small POSes being used to create fortess systems with 2 week timers in W-Space. That would make invasions excruciatingly boring and time consuming. Docking in POSes would represent a significant loss in intel for W-Space if there weren't still some way to count pilots or ships. Cloaking POSes would be...interesting.

Overall I'm pretty happy with what I saw and the sooner we can get Jesus POSes the better.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#55 - 2012-08-02 19:22:10 UTC  |  Edited by: Hakaru Ishiwara
Meeting Notes wrote:
Next up was the station services UI, CCP Arrow explained that one of the things he'd been hearing was that the ship hangar was pretty important to players, and that they had essentially hid it by inserting it into the new unified inventory tabs. There needed to be a better way to display ships in station. Since the station services tab was essentially a list of things available in the station, CCP Arrow explained that it made sense to integrate the ship hanger into that instead. The limitation of course is the amount of real estate on the window, so in order to create more room the station logo and station service items would be reduced substantially in size, condensing them into small, easy to understand icons. This frees up the Guests, Agents, and Offices tabs to be transformed into moveable windows, so that they could be displayed all at once, or one at a time, depending on user preference. As for the ship hangar, it would contain a list of ships as well as a more visual indicator as to when new ships were added, such as a blink.
Hopefully I am understanding this correctly:

After all of CCP's blustering about the excellent design decision to reduce the number of windows via the Inventory UI re-vamp (THE TREE), we are potentially getting 3 additional windows (Guests, Agents, Offices) to clutter up the in-station experience... You guys are UI design geniuses. Roll

Also, have we finally come full-circle back to having discrete Station Item Hangar and Ship Hangar windows? Unreal.

Edit: that can't be the only UI feedback that CCP Arrow had heard over the past two months, can it? What about the 100+ pages of forum-based feedback that CCP has now conveniently forgotten?

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Manssell
OmiHyperMultiNationalDrunksConglomerate
#56 - 2012-08-02 19:23:31 UTC
Here's the obligatory I love the new format comment. I love the new format. now...

"Seleene said, "I want to cloak my secret pirate starbase." Greyscale said that might be a possibility, then shocked the entire room by mentioning offhand, "I really, really, really want to let you put a jump drive on them." The whole room erupted into smiles. He then continued, "Not just right click cyno jump, but you put a beacon down and it takes something like 48 hours before you jump." He wanted to do this to allow small gangs to have a roaming base."

Om my YES! Yes, yes, yes! I know Greyscale says not to get too excited by this, but I'm excited by this.

I would also like to cloak my secret pirate starbase. Perhaps (this is all pillow talk mind you) if you wanted to cloak your starbase you would have to make a tradeoff of defense lets say. Or the cloak would take up enough power that you could not build a "large" base to cloak. It could be a platform for small groups (1-5 lets just say) to operate out of enemy space, or 0.0 in a kind of Bivouac shelter way. It would have to uncloak when people dock (so that enemy could scan it), but adding a jump drive to get there. I need to sit down.
Freelancer117
So you want to be a Hero
#57 - 2012-08-02 19:26:32 UTC
Can I get a russian/german/japanese localization of the Minutes plz Bear

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

MotherMoon
Tribal Liberation Force
Minmatar Republic
#58 - 2012-08-02 19:27:43 UTC
I'll post this here too. The background of every page has large text in it. it's very distracting.

CSM

the simles I can deal with, but text behind other text overlaping each other? why? : (

maybe it only bothers me, if so ignore me lol.

also still reading minutes

http://dl.eve-files.com/media/1206/scimi.jpg

Tsubutai
Perkone
Caldari State
#59 - 2012-08-02 19:31:38 UTC
Karl Planck wrote:
woa woa woa, what the F*CK is this

Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I AM PLEADING with you, don't do this. This will absolutely murder lowsec. Not liking LOWSEC gate camps is one thing (nullsec is apparently fine to camp) , but enabling fast tackle on any gate in lowsec is going to put a absolute stop to the traffic that exists there now.

And this wont even stop camps (as i assume this is the intention of the change). All it will promote is the time honored tradition of bouncing.

How does this work with cycling between targets?

I'd like to strongly echo these concerns, albeit for slightly different reasons. To drop a triage carrier in under 5 minutes, you're looking at 3-4k+ dps. If that's applied in the same way that current sentry damage is (i.e. perfect tracking, full damage anywhere within 150 km of the gate), it basically makes it impossible to have any kind of extended small-scale gang engagement on a lowsec gate outside of FW since such fights generally require one side or the other to take GCC, and that's far too much extra dps to cope with on that scale when you can't mitigate it through range/tracking. As Karl notes, it would have basically no effect on gatecampers since they'll just chill at off-grid safes between ganks, but it'd cripple small-scale roaming pvp.
Kethry Avenger
Ministry of War
Amarr Empire
#60 - 2012-08-02 19:40:33 UTC
It feels like I just read a book.

I like both styles. The expanded with quotes and the more straight transcript both are way better than the older minutes.