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Reasons to lol at new barge changes

Author
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#61 - 2012-08-02 13:03:46 UTC
I remember this one time I saw an SB off a station in .5 space. When I came back a few hours later and noticed he was still there, I fit up a thrasher and volleyed him. I got quite a lengthy mail question my the integrity of my character as well as assurances of revenge. And his ship was only worth ~60mil - the tears from a hulk gank must be epic...

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Ranger 1
Ranger Corp
Vae. Victis.
#62 - 2012-08-02 13:58:13 UTC
baltec1 wrote:
Ranger 1 wrote:


Fill me in as I hadn't heard anything negative about the skiff yet.

It gets a huge mining bonus still (unless of course they changed it), is it an issue with the size of it's ore hold?


Mack is the AFK miners dreamboat and it can tank enough to be ignored by most gankers out there which having a good yeild and massive bay. Granted I fully expect miners to fail to fit a tank to these things but it does edge onto the skiffs job a bit.

Ahhh, thanks Baltec.

As I suspected, the Skiff does exactly what it is supposed to do (provide a high level of protection) while still mining better than "most" things out there.

Again, greed and lazyness lowers one's survival instinct.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

highonpop
KarmaFleet
Goonswarm Federation
#63 - 2012-08-02 14:01:35 UTC
another thinly veiled goon hate thread



i approve! P

FC, what do?

Admiral Machiavelli
Deep Core Mining Inc.
Caldari State
#64 - 2012-08-02 15:54:47 UTC
The ultimate irony of these changes will be when the market becomes super-flooded with minerals, crashing the market, making ships cheap enough to where it becomes profitable to gank the miners again.

The cycle continues.
Tippia
Sunshine and Lollipops
#65 - 2012-08-02 16:26:51 UTC
Syphon Lodian wrote:
Where do you get this idea that ganking hulks is done for profit?
From the simple fact that most ganks are profitable because of how the miners allowing themselves to be killed at minimal cost. They may do it for fun or for Hulkageddon, but if they can also do it for free due to the generous donation and participation of their victims, then they will go for those targets over the ones that reduces the amounts of kills.

For Hulkageddon in particular, you have to remember that it's a numbers game: you want as many kills as possible, so if you waste 10 people on killing a single Hulk, you get fewer kills (and less ISK destroyed) than if you could just spend 2 people each on killing 5 Hulks.

Quote:
To get a successful gank they go in numbers, and this is always what I see.
…and as someone who lives in a nice ice and ore pipeline, I consistently see the same individual gankers get the same individual GCCs.

Quote:
Making the point about tanking a mining barge moot. The risk of being ganked for profit is pitifully low, as the pirates will fly in gangs and with that number can generally do something else far more profitable.
Close but not quite. Tanking a barge is largely a moot point because the risk of being ganked at all is pitifully low. In general, it's far better to just make as much ISK as you can and write off the rare ship loss as a cost of doing business.
Pipa Porto
#66 - 2012-08-02 17:15:06 UTC
Syphon Lodian wrote:
The last time I had any Hulks popped in hi-sec was by a Nado. This is when they first dropped on the market, he flew in, alpha'd a couple of my Hulks and that was that. His loss was about 10 times more than what my gang's wrecks dropped. They didn't even salvage.


Literally any of the fits we've posted would have saved you from that, depending on sec band.

The Brick tank would have survived both volleys, the 2 MLU tank one would have survived the one volley he'd get in higher sec bands.

EvE: Everyone vs Everyone

-RubyPorto

Vaerah Vahrokha
Vahrokh Consulting
#67 - 2012-08-02 17:40:50 UTC
Pipa Porto wrote:

The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.


The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk).

Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour.
Lin-Young Borovskova
Doomheim
#68 - 2012-08-02 18:22:25 UTC  |  Edited by: Lin-Young Borovskova
Vaerah Vahrokha wrote:
Pipa Porto wrote:

The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.


The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk).

Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour.



Yep but thing is that the current Skiff on SISI still gives me 3200M3 p/cycle without implants and full skills, witch is more than I can get with Hulk in same conditions (I do have good ones thou but in my test had T2 strips and T1 cristals, no implants or booster)
-maybe those numbers weren't good/bug whatsoever but if those are right, I'll mine more often in my 80KEHP 82+ resist across the board 3200m p/cycle Skiff. -I do think my build is probably bug-

2 things came across this test, either Skiff mines far too much (the 200% yeld is a bit too much imho) or the Hulk needs another yeld and ehp boost. I can't think about CCP sort those exhumers like that, there's something wrong or my build was actually very buggy.

brb

MIrple
Black Sheep Down
Tactical Narcotics Team
#69 - 2012-08-02 18:26:29 UTC
Lin-Young Borovskova wrote:
Vaerah Vahrokha wrote:
Pipa Porto wrote:

The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.


The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk).

Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour.



Yep but thing is that the current Skiff on SISI still gives me 3200M3 p/cycle without implants and full skills, witch is more than I can get with Hulk in same conditions (I do have good ones thou but in my test had T2 strips and T1 cristals, no implants or booster)
-maybe those numbers weren't good/bug whatsoever but if those are right, I'll mine more often in my 80KEHP 82+ resist across the board 3200m p/cycle Skiff. -I do think my build is probably bug-

2 things came across this test, either Skiff mines far too much (the 200% yeld is a bit too much imho) or the Hulk needs another yeld and ehp boost. I can't think about CCP sort those exhumers like that, there's something wrong or my build was actually very buggy.


Why does it need both a Yield and EHP boost? You do understand that the Hulk is not supposed to be the end all ship after the patch.
Pipa Porto
#70 - 2012-08-02 18:30:33 UTC
Vaerah Vahrokha wrote:
Pipa Porto wrote:

The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.


The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk).

Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour.


Fair enough. Just don't complain that the Hulk needs a buff when you lose that Hulk (as so many miners who lose Hulks do).

EvE: Everyone vs Everyone

-RubyPorto

Lin-Young Borovskova
Doomheim
#71 - 2012-08-02 18:47:08 UTC
MIrple wrote:
Lin-Young Borovskova wrote:
Vaerah Vahrokha wrote:
Pipa Porto wrote:

The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.


The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk).

Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour.



Yep but thing is that the current Skiff on SISI still gives me 3200M3 p/cycle without implants and full skills, witch is more than I can get with Hulk in same conditions (I do have good ones thou but in my test had T2 strips and T1 cristals, no implants or booster)
-maybe those numbers weren't good/bug whatsoever but if those are right, I'll mine more often in my 80KEHP 82+ resist across the board 3200m p/cycle Skiff. -I do think my build is probably bug-

2 things came across this test, either Skiff mines far too much (the 200% yeld is a bit too much imho) or the Hulk needs another yeld and ehp boost. I can't think about CCP sort those exhumers like that, there's something wrong or my build was actually very buggy.


Why does it need both a Yield and EHP boost? You do understand that the Hulk is not supposed to be the end all ship after the patch.



Because the yeld difference without fleet boosting is clearly unimportant considering the survivability of this ship that is still null if you use the right tool, and no need more than a simple gank brutix to blow it to pieces before you get conkorden.
If you want people to have to take risky decisions you need to give a carrot, not just a golden stick to get hit with. Who will be dumb enough to mine solo with an hulk when you can get almost same yeld with mack but twice the ehp?

So yes, I think hulks need to get about 35K max EHP and +20% yeld than mack for solo work because unlike the Mack, the current sisi Hulk can't fit MLU's without completely sacrifice his tank therefore when you fit for tank you still have less tank than mack but also less yeld (MAck can fit 2 MLU's with a fitting mod and still push at least 38K EHP with 85 resist across the board and I don't even have passive skills at 5, change one MLU for a DCU II and it's a wooping 52k EHP better resists and a ridiculous yeld difference considering the chances you have to get ganked.

brb

MIrple
Black Sheep Down
Tactical Narcotics Team
#72 - 2012-08-02 18:53:14 UTC
THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch.
Dave stark
#73 - 2012-08-02 18:54:48 UTC
MIrple wrote:
THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch.


there's a subtle but important difference between "works best in" and "only works in"
MIrple
Black Sheep Down
Tactical Narcotics Team
#74 - 2012-08-02 18:57:38 UTC
Dave stark wrote:
MIrple wrote:
THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch.


there's a subtle but important difference between "works best in" and "only works in"


You can mine solo in a hulk still there is nothing keeping you from firing your "lasers" just understand that in doing so you are making yourself a target as your tank is weaker then the other 2 ships.
MIrple
Black Sheep Down
Tactical Narcotics Team
#75 - 2012-08-02 19:04:41 UTC
I am just going to put these numbers up. This is what I feel the ships should end up like without having to bash your head against a rock to make possible.


Hulk should have 25k EHP and also be able to fit 1MLU2 in the lows. This is pretty close to being possible now.
Mak should have 30k EHP able to fit 2 MLU2 or 2 IHU2 in the lows. Remove some of the tank and add more ore bay give slowest allign time.
Skiff 60k EHP with 1 MLU 2 in the lows. remove some of the Ore bay give it back its +2 warp strength give it the fastest aline time of all 3 barges.


Suddenly Forums ForumKings
Doomheim
#76 - 2012-08-02 19:06:04 UTC
Dave stark wrote:
MIrple wrote:
THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch.


there's a subtle but important difference between "works best in" and "only works in"


Darwin would be proud of your adaptivity.
Lin-Young Borovskova
Doomheim
#77 - 2012-08-02 19:09:28 UTC
MIrple wrote:
Dave stark wrote:
MIrple wrote:
THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch.


there's a subtle but important difference between "works best in" and "only works in"


You can mine solo in a hulk still there is nothing keeping you from firing your "lasers" just understand that in doing so you are making yourself a target as your tank is weaker then the other 2 ships.



And where the heck did you read that part saying Hulks are not solo ships? -you got it out of your intergalactic arse? Lol

Can't you see where the problem is? -the problem is your reasoning.

brb

MIrple
Black Sheep Down
Tactical Narcotics Team
#78 - 2012-08-02 19:13:09 UTC
So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have
Lin-Young Borovskova
Doomheim
#79 - 2012-08-02 19:16:22 UTC
MIrple wrote:
So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have



You want the highest tier ship to be the worst, I want the highest tier ship to not be the worst choice but a valid option witch it is not with current build.

brb

MIrple
Black Sheep Down
Tactical Narcotics Team
#80 - 2012-08-02 19:20:30 UTC
Lin-Young Borovskova wrote:
MIrple wrote:
So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have



You want the highest tier ship to be the worst, I want the highest tier ship to not be the worst choice but a valid option witch it is not with current build.



Get this highest tier ship idea out of your head. After the patch tiers will not matter in Exumers. Each ship will excel in one aspect of the game. Hulks will mine the most with the weakest tank and need support from a fleet. Maks will be be the best solo ship with the largest or bay and mid lvl tank. The skiff will have the largest tank and and mine close to the same amount as the Mak will. The Hulk will not be the best at everything. In a fleet a Hulks will shine.