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New dev blog: Tech is fine l2p

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fpshacker
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#981 - 2012-08-01 21:21:17 UTC  |  Edited by: fpshacker
CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS.

Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature.

100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it.

Crystalline Carbonide
: This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON.

CCP you may want to check out this site: http://www.iupac.org/
Sigras
Conglomo
#982 - 2012-08-01 22:19:03 UTC
with all the things to talk about with this change, you choose semantics?
CCP Fozzie
C C P
C C P Alliance
#983 - 2012-08-02 00:17:24 UTC  |  Edited by: CCP Fozzie
fpshacker wrote:
CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS.

Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature.

100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it.

Crystalline Carbonide
: This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON.

CCP you may want to check out this site: http://www.iupac.org/


You are failing to take into account the effect of all the phlebotinum.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Ganthrithor
School of Applied Knowledge
Caldari State
#984 - 2012-08-02 00:21:18 UTC
CCP Fozzie wrote:
fpshacker wrote:
CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS.

Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature.

100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it.

Crystalline Carbonide
: This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON.

CCP you may want to check out this site: http://www.iupac.org/


You are failing to take into account the affect of all the phlebotinum.


Effect.


Just cyan.

<3
fpshacker
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#985 - 2012-08-02 01:54:39 UTC
Sigras wrote:
with all the things to talk about with this change, you choose semantics?


Yes, when I log into eve I expect it to be accurate in terms of chemistry. CCP please go troll other peoples professions, I will help you with nomenclature and you don't even have to make me a Dev.
rodyas
Tie Fighters Inc
#986 - 2012-08-02 03:57:18 UTC
corestwo wrote:

The fortunate thing is that Fozzie seems to realize this, so maybe it'll get fixed right proper this time. Just so long as he remembers to allow alliances their income Blink



Yeah, he did to say, he was going for a certain price, rather then a bottoming out of the market. Makes sense, that would lead to a smoother transition to ring mining. Be wierd to bottom the market out, then introduce mining.

Also one more question if ya don't mind.

So is it the opinion of the goons, that tech moons, were stupid, but not boring? Or to say, you guys still enjoy them as an activity? It does seems Fonzie is helping to reduce the stupidity of the tech moons, but wan't sure if they were old still or boring. (But suppose with upcoming ring mining, tech moons being older or boring would help that transition too.)

Signature removed for inappropriate language - CCP Eterne

corestwo
Goonfleet Investment Banking
#987 - 2012-08-02 04:16:45 UTC
rodyas wrote:
So is it the opinion of the goons, that tech moons, were stupid, but not boring? Or to say, you guys still enjoy them as an activity? It does seems Fonzie is helping to reduce the stupidity of the tech moons, but wan't sure if they were old still or boring. (But suppose with upcoming ring mining, tech moons being older or boring would help that transition too.)


Take this as a personal opinion rather than an overarching opinion, but moons are/were interesting in that they were a driver of bloc level conflict, but boring from a perspective of smaller action. There's little a small gang can do strategically against a moon-based empire, whereas on the other hand if ratting and mining are primary income sources, a concerted campaign against miners and ratters could be useful.


Incidentally, moons as a bloc level conflict driver is another reason to have the replacement and indeed all sources of personal income in nullsec be taxable...and it'd be a good argument for variety in income as well. If nullsec income is basically homogenous, there's a lot less incentive to fight over it from that perspective.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

rodyas
Tie Fighters Inc
#988 - 2012-08-02 06:00:16 UTC  |  Edited by: rodyas
Yeah I suppose tech moons, could be called inspiring really. It seems hard to be equally inspiring with small gangs. Besides the inspiring, trip up the big blocs. Its just that is too much of a dead end to support, it would be fun don't get me wrong. I just don't view big things as eternal or renewable really enough to be inspired by it.

Even ring mining would be blob warfare or somthing. smaller alliance would have less miners, and less defenders still. Of course maybe more raw turn over from it, and seeing which corps burned out, would be fun.

I just like the idea, or doing more to get tech, then just sitting up a pos and watching it tick off. Entertaining for some but boring to others. I suppose there is more to tech, then that. Like fighting to get the space then defense of it. But sometimes I look at tech too much, like its a profession and it seems a bit boring. (Professions like marketing or missioning, invention, or mining)

EDIT: Huh, just learned saved draft, doesn't keep formatting saved. suppose with hamsters controlling the servers, all we get are notepad saves.

Signature removed for inappropriate language - CCP Eterne

Sigras
Conglomo
#989 - 2012-08-02 06:12:13 UTC
corestwo wrote:
rodyas wrote:
So is it the opinion of the goons, that tech moons, were stupid, but not boring? Or to say, you guys still enjoy them as an activity? It does seems Fonzie is helping to reduce the stupidity of the tech moons, but wan't sure if they were old still or boring. (But suppose with upcoming ring mining, tech moons being older or boring would help that transition too.)


Take this as a personal opinion rather than an overarching opinion, but moons are/were interesting in that they were a driver of bloc level conflict, but boring from a perspective of smaller action. There's little a small gang can do strategically against a moon-based empire, whereas on the other hand if ratting and mining are primary income sources, a concerted campaign against miners and ratters could be useful.


This is why I like my idea of giving some of that power back to the small gangs by letting the moon miners be attacked directly and giving them a small EHP tank so they can be incapped by small gangs.

This would encourage defense and allow for subversion of a big money machine.
Yeep
The Scope
Gallente Federation
#990 - 2012-08-02 07:50:34 UTC
Sigras wrote:

This is why I like my idea of giving some of that power back to the small gangs by letting the moon miners be attacked directly and giving them a small EHP tank so they can be incapped by small gangs.

This would encourage defense and allow for subversion of a big money machine.


No, it would encourage people to wait for the gang to leave then jump in a couple of carriers to rep it up. Shooting undefended structures isn't fun, shooting capital reps at structures isn't fun. All you get is a reduction in tech output (therefore an increase in price).
UtamaDoc
Heavywater Innovations
#991 - 2012-08-02 09:31:21 UTC  |  Edited by: UtamaDoc
So can Fozzie give more details on where moon mining is going please?

and also reactions and T2 production....

I wonder if Foozie has taken into account that tech 2 is produced primiarly by only 5% of players, those that live in null sec if the collection of moon goo becomes a group activity (mining rings pfffffft) surely that will stagnate the markets even more.
rodyas
Tie Fighters Inc
#992 - 2012-08-02 10:07:57 UTC
Yeah a big pvp activity, becoming a big pve activity, might cause a drag. stagnating markets even more.

Signature removed for inappropriate language - CCP Eterne

UtamaDoc
Heavywater Innovations
#993 - 2012-08-02 10:34:45 UTC
rodyas wrote:
Yeah a big pvp activity, becoming a big pve activity, might cause a drag. stagnating markets even more.


Can't we just go shoot things without the constant grind.

I already spend 4 hours a week scrapping together just enough isk to buy a new ship every so often...I don't want even more grinding.

and yes i do it by complex reactions on dead moons buying everything off the market.
rodyas
Tie Fighters Inc
#994 - 2012-08-02 11:52:46 UTC  |  Edited by: rodyas
I just meant, most people in null aren't motivated too much by pve it seems. So placing pve tech on their shoulders, would just make tech price jump, Until they left, then pve carebears would go down there to ring mine. Then tech price would go down, and ships easier to buy.

Signature removed for inappropriate language - CCP Eterne

DJ P0N-3
Table Flippendeavors
#995 - 2012-08-02 13:01:58 UTC
fpshacker wrote:
CCP I HAVE A PROBLEM WITH THE NOMENCLATURE YOU USE FOR REACTIONS.

Caesarium Cadmide: What is this? Apparently a binary compound but what is caesarium? DID YOU MEAN Caesium CCP?? If Caesarium is some future element, it probably is less electronegative than cadium so GJ on that ccp. If this existed you might have used the right nomenclature.

100 x Silicon Diborite 100 x Caesarium Cadmide 100 x Vanadium Hafnite = phenolic compounds: idk how this one works ccp, if you know how to make organic compounds from inorganic reactants i'd like to know about it.

Crystalline Carbonide
: This isn't 1900 CCP, please refer to this as a carbide like you do everything else. IS THIS A SALT LIKE CARBINE, OR MAYBE IONIC, OR COVALENT?? CRYSTALLINE ISN'T AN ELEMENT AND CAN'T FORM A BINARY COMPOSITE WITH CARBON.

CCP you may want to check out this site: http://www.iupac.org/


And while you're at it, can we start harvesting technetium from red giants? THE WAY IT SHOULD BE.
corestwo
Goonfleet Investment Banking
#996 - 2012-08-02 13:23:53 UTC  |  Edited by: corestwo
Sigras wrote:
corestwo wrote:
rodyas wrote:
So is it the opinion of the goons, that tech moons, were stupid, but not boring? Or to say, you guys still enjoy them as an activity? It does seems Fonzie is helping to reduce the stupidity of the tech moons, but wan't sure if they were old still or boring. (But suppose with upcoming ring mining, tech moons being older or boring would help that transition too.)


Take this as a personal opinion rather than an overarching opinion, but moons are/were interesting in that they were a driver of bloc level conflict, but boring from a perspective of smaller action. There's little a small gang can do strategically against a moon-based empire, whereas on the other hand if ratting and mining are primary income sources, a concerted campaign against miners and ratters could be useful.


This is why I like my idea of giving some of that power back to the small gangs by letting the moon miners be attacked directly and giving them a small EHP tank so they can be incapped by small gangs.

This would encourage defense and allow for subversion of a big money machine.

Well, there's a delicate balance between making structures vulnerable to small gangs and making them TOO vulnerable and your suggested EHP falls on the too vulnerable side, I think. Something that can be incapped in about a minute means they can hit it and be gone before anyone can react. Another problem is the notification system for important structures being attacked. Unless things have changed, directors in an alliance like us rarely pay attention to mail because they get so much of it (a fact that contributed to us failing to pay out own sov back in Delve, as it happens) and so often times incapped miners would, as a result, stay incapped until someone came to collect their product. And even if the notifications are obvious, Yeep is still totally right here in that it would only cause prices to rise.

The other issue with making the miners something you can target directly is that mining poses are always armed to the teeth, and if you are trying to get fights to happen, "on a pos" is just about the last place a small gang will want to be fighting, and giving them enough EHP to solve all of the above problems just forces the gang to sit on the pos shooting for that much longer...


rodyas wrote:
I just meant, most people in null aren't motivated too much by pve it seems. So placing pve tech on their shoulders, would just make tech price jump, Until they left, then pve carebears would go down there to ring mine. Then tech price would go down, and ships easier to buy.


You clearly are not a resident of null, are you? Blink

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

Sigras
Conglomo
#997 - 2012-08-02 20:47:01 UTC
corestwo wrote:
Sigras wrote:
corestwo wrote:
Take this as a personal opinion rather than an overarching opinion, but moons are/were interesting in that they were a driver of bloc level conflict, but boring from a perspective of smaller action. There's little a small gang can do strategically against a moon-based empire, whereas on the other hand if ratting and mining are primary income sources, a concerted campaign against miners and ratters could be useful.


This is why I like my idea of giving some of that power back to the small gangs by letting the moon miners be attacked directly and giving them a small EHP tank so they can be incapped by small gangs.

This would encourage defense and allow for subversion of a big money machine.

Well, there's a delicate balance between making structures vulnerable to small gangs and making them TOO vulnerable and your suggested EHP falls on the too vulnerable side, I think. Something that can be incapped in about a minute means they can hit it and be gone before anyone can react.


I was thinking around 1,000,000 EHP before it gets incapped. this means even a 10 man gang of all gank ships doing 1,000 DPS would still take 2 minutes to incap, but more importantly, I think this would motivate gate camps to be run to prevent gangs like this from coming into the space in the first place. Also, this would give black ops more of a goal when they bridge in rather than just hotdropping 1-2 guys.

corestwo wrote:
Another problem is the notification system for important structures being attacked. Unless things have changed, directors in an alliance like us rarely pay attention to mail because they get so much of it (a fact that contributed to us failing to pay out own sov back in Delve, as it happens) and so often times incapped miners would, as a result, stay incapped until someone came to collect their product. And even if the notifications are obvious, Yeep is still totally right here in that it would only cause prices to rise.


My other idea would be to add a role for receiving starbase defense mails without giving any other roles. also the original idea assumes there is another way for moon materials to come into the game, like ring mining, otherwise, youre right, it would just decrease the number of possible mats per hour the game could produce.

corestwo wrote:
The other issue with making the miners something you can target directly is that mining poses are always armed to the teeth, and if you are trying to get fights to happen, "on a pos" is just about the last place a small gang will want to be fighting, and giving them enough EHP to solve all of the above problems just forces the gang to sit on the pos shooting for that much longer...

I was thinking of giving them a reasonable amount of HP to protect them from the random one guy, but enough that a small/medium sized gang could roll through them fairly quickly so you would have to prevent them from coming into your space in the first place.

This would also prevent the large empires from taking all of the moons in low sec with no plan on their defense except their sheer numbers.
Yeep
The Scope
Gallente Federation
#998 - 2012-08-03 00:22:11 UTC
The problem with gate camps (other than the fact that you can't maintain them 23/7) is that there is no victory condition for the defenders that is fun. Either you fail and people get past you, or you succeed and nobody comes to fight you. Its exactly the same issue that people advocating a return to freighter convoys run into. On top of the fact that you have to maintain 100% coverage of your gates 100% of the time you have to deal with the fact that a single failure (or even a covert, nullified t3) will undo all your gate camping.

Requiring 23/7 gate camps is stupid much like demanding a return to freighter convoys is stupid.

As to your next point, even before Goonfleet held space my inbox was still full to the point that untl the (not so) recent evemail changes I couldn't even open it. Regardless of the notification issue its still easier to mop up after a small gang than it is to attempt to engage them before they pussy off back to where they came. You can't win against a small gang coming into your space, at best you just don't lose and thats not fun and it won't encourage people to go live in 0.0.

Most of the suggestions I've seen regarding the ability of small gangs to affect 0.0 have revolved around doing lasting damage but I'd much rather see small gangs do serious and wide-ranging damage for as long as they remain active with the effects disappearing when they logged off or left the sovereign space. That way you encourage people to actually come out and fight rather than tidy up afterwards.

rodyas
Tie Fighters Inc
#999 - 2012-08-03 04:35:48 UTC  |  Edited by: rodyas
corestwo wrote:

You clearly are not a resident of null, are you? Blink


Am caught. Am I gonna have to change my forum warrioring, to that of null people do like pve and are there for it then?

But I did forget about the goons, and how they like marketing and all sorts of things. But it always struck me as a subset of goons, and not goons in general. I wonder if other alliances down there also have subsets, the way you guys do. (But like I said, was mostly use to the general reference of alliances and players, gonna be hard to work in the subsets in the grand scheme of things.)

Signature removed for inappropriate language - CCP Eterne

Sigras
Conglomo
#1000 - 2012-08-03 11:09:50 UTC  |  Edited by: Sigras
Yeep wrote:
The problem with gate camps (other than the fact that you can't maintain them 23/7) is that there is no victory condition for the defenders that is fun. Either you fail and people get past you, or you succeed and nobody comes to fight you.

Thats a really interesting way of looking at the problem . . .

Yeep wrote:
Most of the suggestions I've seen regarding the ability of small gangs to affect 0.0 have revolved around doing lasting damage but I'd much rather see small gangs do serious and wide-ranging damage for as long as they remain active with the effects disappearing when they logged off or left the sovereign space. That way you encourage people to actually come out and fight rather than tidy up afterwards.


So instead of making their effect last longer by incapping things that can be cleaned up afterwards, make their effect more annoying while they're there and leave with them . . .

That does sound pretty good, but I have two problems with that

1. this still doesnt make people use and defend the space they "control" this change would have little to no effect on alliances who use the space for the moons it gives them and deploy their fleet elsewhere

2. I dont have any idea what this would look like, a small enemy group already shuts down any mining/ratting that goes on in the area they're in.

The only thing I can think of that addresses both ideas is a beacon that can be set up to prevent any bounties from being collected for pirate kills, de-spawns all hidden belts/plexes etc, and prevents moon miners from mining. It would have a radius of 3-4 light-years, be a warpable beacon like a cyno, only last 10-15 minutes, and have basically no tank, like 50,000 EHP

That would certainly cause people to want to get them out of their space.