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Barge Fairy Tale

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Author
Cede Forster
Deep Core Mining Inc.
Caldari State
#2561 - 2012-08-01 16:46:24 UTC
i still can't believe that you can argue 130 pages on the forum on that subject

okay, they are making mining ships stronger
okay, that's really sad for people who kill mining ships
and? HTFU was the unofficial motto of the game. it has been said to miners, it has been said to gankers, what is this fuss really about? EvE being too easy? It is mining god forbid. If people want to mine in heavy armored ships, they could do that before, now they will do it without pointers ... sooo

so the essence is stupid people should be punished by gankers who kill them, okay but 130 pages for it?
Pipa Porto
#2562 - 2012-08-01 17:43:37 UTC
rodyas wrote:
^ What was the trade off for the destroyer buff and new T3 BCs? You should have spoken up then, about balance and not overdoing something. Its too late to stop the dumb train now.


With regards to Suicide ganking, the Loss of Insurance payouts was the tradeoff. Suicide Ganking was cheaper before Crucible, even though people used Thoraxes and Brutixes.

Thorax was the equivalent to the modern Meta Catalyst.
Brutix was the equivalent to the modern T2 Catalyst.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#2563 - 2012-08-01 17:54:53 UTC
Vaerah Vahrokha wrote:
Danny Diamonds wrote:
You have no chance Vaera.

Pipa will keep posting and trying to "win" an internet thread about opinions. Logic and fun were thrown out long ago.


He's the second prevalent "pro PvP" troll on the forums and fully motivated to bring as much nerf on miners as possible. I know it's pointless but that does not mean I will stay silent and see them manipulate the developers into creating unpractical features that bring nothing new on the table except inconvenience


Why is wanting all 3 Exhumers to have a role in mining (y'know, the Goal CCP set for this patch) being "fully motivated to bring as much nerf on miners as possible"?

At the moment, SISI has 2 viable exhumers. 2 is less than 3. 3 viable exhumers is the goal.

The crystal thing is an argument where you keep trying to change the situation. First it's a multi-corp fleet. Then it's an orca but jetcans attract gankers and so you never use jetcans. Now it's mission pockets where you use jetcans. And somehow there's no way for the Hulk pilots to co-ordinate to bring the right mix of crystals for the belt.

By the way, the way to deal with mission pockets is to have to orca switch to a fast frigate once in a while. Unless you have an enormous fleet, the Orca has excess hauling capacity, and will be able to make up for the few minutes of lost time.

The Hulk is supposed to require some effort, but it gets some great yield. The Mackinaw is supposed to be the convenient one. The Skiff is supposed to be the tanky one.

EvE: Everyone vs Everyone

-RubyPorto

Corina Jarr
en Welle Shipping Inc.
#2564 - 2012-08-01 18:57:14 UTC
Herr Wilkus wrote:
Personally, if a EHP buff is unavoidable, I'd rather they swapped the EHP of the Hulk with the Mackinaw.

A) Hulk is 'traditionally' the toughest, and with its new Ore bay, its going to require micromanagement, or a script.
That means these miners are kept at their posts, moving Ore, swapping crystals, whatever.

B) People are already sitting down and figuring out the best 'AFK ice mining' set ups for the Mackinaw, how to best exploit its huge EHP and cargobay.


I think the best way to go - is keep the Hulk pilots in their seats with small cargo bays...

and keep Mackinaw pilots in their seats with lower EHP. (Besides, how well armored is a huge box in space going to be anyway?)

Give Hulks the EHP, and let them mine in groups.
Keep the AFK Mack pilots nervous by them more gankable.

Finally, nerf the yield of the Skiff a bit. Highest EHP, lowest yield, not 'tied with Mackinaw'.

Hmm interesting.

Vaerah Vahrokha
Vahrokh Consulting
#2565 - 2012-08-01 19:23:49 UTC
Pipa Porto wrote:

The crystal thing is an argument where you keep trying to change the situation. First it's a multi-corp fleet. Then it's an orca but jetcans attract gankers and so you never use jetcans. Now it's mission pockets where you use jetcans. And somehow there's no way for the Hulk pilots to co-ordinate to bring the right mix of crystals for the belt.


It's not a situation change. It's a list of the myriads of different mining fleets you can put up to deal with the many game situations.

As of today they all work, they are all viable, they are the "macro" part of mining.

The single ships are the "micro" parts and as of today they also adapt to everything.
Their only flaw is the too large difference between ships, so there's the no brainer "best of all" that eclipses every other.

Altering the "micro" part so that all the ships become viable is good, as long as it does not affect the "macro" part, that is the adaptability to each situation. Today I can perfectly adapt to any situation with every ship.
Tomorrow I'd need to drop and change ships just to deal with the many different scenarios.
Now, they are not T1 BCs and they are due a large price increase.
This means rich enough people like me will be able to adapt but the others will have to suck it up and have it worse. With no actual reason why they should have it worse.
Pipa Porto
#2566 - 2012-08-01 19:51:02 UTC  |  Edited by: Pipa Porto
Vaerah Vahrokha wrote:
Pipa Porto wrote:

The crystal thing is an argument where you keep trying to change the situation. First it's a multi-corp fleet. Then it's an orca but jetcans attract gankers and so you never use jetcans. Now it's mission pockets where you use jetcans. And somehow there's no way for the Hulk pilots to co-ordinate to bring the right mix of crystals for the belt.


It's not a situation change. It's a list of the myriads of different mining fleets you can put up to deal with the many game situations.

As of today they all work, they are all viable, they are the "macro" part of mining.

The single ships are the "micro" parts and as of today they also adapt to everything.
Their only flaw is the too large difference between ships, so there's the no brainer "best of all" that eclipses every other.

Altering the "micro" part so that all the ships become viable is good, as long as it does not affect the "macro" part, that is the adaptability to each situation. Today I can perfectly adapt to any situation with every ship.
Tomorrow I'd need to drop and change ships just to deal with the many different scenarios.
Now, they are not T1 BCs and they are due a large price increase.
This means rich enough people like me will be able to adapt but the others will have to suck it up and have it worse. With no actual reason why they should have it worse.


Mission Mining: While you set up your fleet, have your Orca pilot drop a can with crystals using something speedy. Or, given that you have multiple Hulks (or 2 Macks would be better than Orca/Hulk), have each miner be responsible for 3 Ores.
Anoms: Have your Orca drop crystals or have your Hulks grab crystals from the orcs (depending on how corps shake out), or have each Hulk responsible for 3 Ores. There's no reason the Orca has to be far away, since Hulks are designed for you to be paying attention and escaping before the gank lands* (and the gank resistant ship is the Skiff).
Belts: See Anoms.
Ice: (where you currently have to keep your ships separated to avoid smartbombs) doesn't need crystals.

See, everything still works. You just have to very slightly alter your procedure for mission mining.

You can perfectly adapt to each situation with each ship. Tomorrow, you would have to make one change in tactics for (I think there's only 1 or 2 missions that you have to go 3 gates deep to mine, and they're not worth mining anyway) a rare circumstance.

If you can't afford a set of different ships, you probably can't afford to lose your mining ship, so I'd suggest trading it in for a Skiff so that you're less likely to lose it.


*Also, each Smartbomb BS does 320 EM DPS vs a 2 MLU Hulk's 17k EM EHP. Assuming they survive and keep bombing for 26s, the Hulk will warp off as soon as they get jammed (you are atk, right?), so each does at best 6400 damage. If everything goes perfect and nobody misses a bomb cycle, it takes 3 100m ISK ships to kill Hulks (realistically, you need 4). Each Hulk provides 30m in Loot/Salvage, so you need to find a clump of 10 Hulks to smartbomb Hulks profitably (and they can't actually point them all, because they need cap boosters, so most are going to warp off before they get killed). If they're actually brick tanked, the number jumps to 6 battleships at a cost of 600m Isk.

EvE: Everyone vs Everyone

-RubyPorto

Sentamon
Imperial Academy
Amarr Empire
#2567 - 2012-08-02 02:53:44 UTC
So can somebody sum up all 130 pages?

~ Professional Forum Alt  ~

Suddenly Forums ForumKings
Doomheim
#2568 - 2012-08-02 02:58:49 UTC
Sentamon wrote:
So can somebody sum up all 130 pages?


Carebears claiming gankers are crying.
Gankers claiming that carebears are crying.
Yokai Mitsuhide
Doomheim
#2569 - 2012-08-02 03:12:04 UTC
Sentamon wrote:
So can somebody sum up all 130 pages?


Gankers don't think it's fair that mining ships get buffed, acting like they are unkillable even though they are not.

Personally would have rather had new higher end mining ships added instead of bothering with altering barges and exhumers. Game needs more than a whole 6 ships for miners.
Suddenly Forums ForumKings
Doomheim
#2570 - 2012-08-02 03:13:55 UTC
Yokai Mitsuhide wrote:
Sentamon wrote:
So can somebody sum up all 130 pages?


Gankers don't think it's fair that mining ships get buffed, acting like they are unkillable even though they are not.

Personally would have rather had new higher end mining ships added instead of bothering with altering barges and exhumers. Game needs more than a whole 6 ships for miners.


Guess you've never heard of all the racial mining frigates, mining cruisers, and the orca/rorqual.
Yokai Mitsuhide
Doomheim
#2571 - 2012-08-02 03:18:29 UTC
Suddenly Forums ForumKings wrote:
Yokai Mitsuhide wrote:
Sentamon wrote:
So can somebody sum up all 130 pages?


Gankers don't think it's fair that mining ships get buffed, acting like they are unkillable even though they are not.

Personally would have rather had new higher end mining ships added instead of bothering with altering barges and exhumers. Game needs more than a whole 6 ships for miners.


Guess you've never heard of all the racial mining frigates, mining cruisers, and the orca/rorqual.


Orca and Rorqual don't mine. And I don't count the useless cruisers and frigates.
Suddenly Forums ForumKings
Doomheim
#2572 - 2012-08-02 03:19:29 UTC
Yokai Mitsuhide wrote:
Suddenly Forums ForumKings wrote:
Yokai Mitsuhide wrote:
Sentamon wrote:
So can somebody sum up all 130 pages?


Gankers don't think it's fair that mining ships get buffed, acting like they are unkillable even though they are not.

Personally would have rather had new higher end mining ships added instead of bothering with altering barges and exhumers. Game needs more than a whole 6 ships for miners.


Guess you've never heard of all the racial mining frigates, mining cruisers, and the orca/rorqual.


Orca and Rorqual don't mine. And I don't count the useless cruisers and frigates.


Not every ship can be top dog.
Yokai Mitsuhide
Doomheim
#2573 - 2012-08-02 03:22:17 UTC
Suddenly Forums ForumKings wrote:
Yokai Mitsuhide wrote:
Suddenly Forums ForumKings wrote:
Yokai Mitsuhide wrote:
Sentamon wrote:
So can somebody sum up all 130 pages?


Gankers don't think it's fair that mining ships get buffed, acting like they are unkillable even though they are not.

Personally would have rather had new higher end mining ships added instead of bothering with altering barges and exhumers. Game needs more than a whole 6 ships for miners.


Guess you've never heard of all the racial mining frigates, mining cruisers, and the orca/rorqual.


Orca and Rorqual don't mine. And I don't count the useless cruisers and frigates.


Not every ship can be top dog.


No...not saying that either. Just seems the mining profession is a bit lacking. Can train 2 months and be in the best mining ship eve has to offer then what? You have nothing left to aim for lol. All I am saying is a little more variety for miners would be nice.
Suddenly Forums ForumKings
Doomheim
#2574 - 2012-08-02 03:23:49 UTC
Yokai Mitsuhide wrote:


No...not saying that either. Just seems the mining profession is a bit lacking. Can train 2 months and be in the best mining ship eve has to offer then what? You have nothing left to aim for lol. All I am saying is a little more variety for miners would be nice.


Good news, CCP has granted your request.

What additional kind of variety do you suggest?
Yokai Mitsuhide
Doomheim
#2575 - 2012-08-02 03:25:33 UTC
Suddenly Forums ForumKings wrote:
Yokai Mitsuhide wrote:


No...not saying that either. Just seems the mining profession is a bit lacking. Can train 2 months and be in the best mining ship eve has to offer then what? You have nothing left to aim for lol. All I am saying is a little more variety for miners would be nice.


Good news, CCP has granted your request.

What additional kind of variety do you suggest?


Larger mining ships and capital mining ships.
Hypercake Mix
#2576 - 2012-08-02 03:30:58 UTC
I wonder if the Mackinaw's new 250m sig radius means anything...
Jeremy Soikutsu
Kite Co. Space Trucking
#2577 - 2012-08-02 03:31:25 UTC  |  Edited by: Jeremy Soikutsu
Suddenly Forums ForumKings wrote:

racial mining frigates

That are being turned into combat ships to be replaced by an ORE frig. To be fair there's only so much that can be done re:new mining ships without just making stats higher. We could really do from a dedicated gas harvesting ship or two though.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Pipa Porto
#2578 - 2012-08-02 03:35:37 UTC  |  Edited by: Pipa Porto
Yokai Mitsuhide wrote:
Sentamon wrote:
So can somebody sum up all 130 pages?


Gankers don't think it's fair that mining ships get buffed, acting like they are unkillable even though they are not.

Personally would have rather had new higher end mining ships added instead of bothering with altering barges and exhumers. Game needs more than a whole 6 ships for miners.


As someone who's been lumped into "gankers"

I think that it's fine that miners need their hands held, despite my (and others) attempts to show them how to fit their Hulks for safety.
Gankers have never had a problem with the fact that Miners had the option to reduce their yield to gain safety. Miners have simply kept claiming that their Tank doesn't matter, that the gankers "will just bring more ships." All the while clamoring for just a little more tank to save them Roll.


Now that the new ships have stats, miners are annoyed that the tiericide isn't a straight buff to the Hulk, and are confused that the Hulk's gonna have to have some of its abilities reduced so that the other ships have a chance to shine.

The new Hulk is not the Best mining ship. It is one of three best mining ships. All of them are supposed to be the best in their specialized situation.
The Skiff is supposed to be best when you're concerned you might get shot at.
The Mackinaw is supposed to be best when you're concerned that you have nobody to help you haul things.
The Hulk is supposed to be best when both of the above have been taken care of.

Right now the situation on SISI is as follows:
The Skiff is worthless, because the Mackinaw has more than enough tank to dissuade gankers.
The Mackinaw is best if you might get shot at or if you don't have haulers.
The Hulk is best when the above have been taken care of, but apparantly the fact that it takes some care and feeding to keep it in mining crystals (someone claimed that they sometimes needed to make 4 crystal changes during the time the Orca takes to haul it's load to station) is too horrific to contemplate.


By the way, having a New "Higher End" (I assume you mean "Higher Yield") mining ship, just means that after the 6 months it takes for everyone to train into it, mineral prices will fall, and you'll be making the same Isk/hr as you were with the Hulk, but you'll be doing proportionately more hauling to turn the minerals into ISK. At the same time, new players still in mining barges will be making a pittance and will have trouble saving up enough for Exhumers (price is largely independent of mineral prices) or the new ship (assuming it's T2).

P.S. A Dedicated Gas Harvesting ship would be good. Drug Dealing needs some Dev love.

EvE: Everyone vs Everyone

-RubyPorto

Yokai Mitsuhide
Doomheim
#2579 - 2012-08-02 03:43:46 UTC
Pipa Porto wrote:
Yokai Mitsuhide wrote:
Sentamon wrote:
So can somebody sum up all 130 pages?


Gankers don't think it's fair that mining ships get buffed, acting like they are unkillable even though they are not.

Personally would have rather had new higher end mining ships added instead of bothering with altering barges and exhumers. Game needs more than a whole 6 ships for miners.


As someone who's been lumped into "gankers"

I think that it's fine that miners need their hands held, despite my (and others) attempts to show them how to fit their Hulks for safety.
Gankers have never had a problem with the fact that Miners had the option to reduce their yield to gain safety. Miners have simply kept claiming that their Tank doesn't matter, that the gankers "will just bring more ships." All the while clamoring for just a little more tank to save them Roll.


Now that the new ships have stats, miners are annoyed that the tiericide isn't a straight buff to the Hulk, and are confused that the Hulk's gonna have to have some of its abilities reduced so that the other ships have a chance to shine.

The new Hulk is not the Best mining ship. It is one of three best mining ships. All of them are supposed to be the best in their specialized situation.
The Skiff is supposed to be best when you're concerned you might get shot at.
The Mackinaw is supposed to be best when you're concerned that you have nobody to help you haul things.
The Hulk is supposed to be best when both of the above have been taken care of.

Right now the situation on SISI is as follows:
The Skiff is worthless, because the Mackinaw has more than enough tank to dissuade gankers.
The Mackinaw is best if you might get shot at or if you don't have haulers.
The Hulk is best when the above have been taken care of, but apparantly the fact that it takes some care and feeding to keep it in mining crystals (someone claimed that they sometimes needed to make 4 crystal changes during the time the Orca takes to haul it's load to station) is too horrific to contemplate.


By the way, having a New "Higher End" (I assume you mean "Higher Yield") mining ship, just means that after the 6 months it takes for everyone to train into it, mineral prices will fall, and you'll be making the same Isk/hr as you were with the Hulk, but you'll be doing proportionately more hauling to turn the minerals into ISK. At the same time, new players still in mining barges will be making a pittance and will have trouble saving up enough for Exhumers (price is largely independent of mineral prices) or the new ship (assuming it's T2).

P.S. A Dedicated Gas Harvesting ship would be good. Drug Dealing needs some Dev love.



No, not just referring to higher yield. I just want more than 3barges/exhumers for mining. I don't care if their yield sucks... I don't mine to build things nor do I care about maximizing my yield. I do it because it's fun. I just think it's silly that you have so many combat ships in eve, and so few mining ships.
I didn't mean to only comment on the gankers btw, so sorry for that :D
I don't really have anything to say about the new changes to the barges, I do like that they all will be useful instead of just 1 being useful. But other than that, don't care ..would just like to see more to train for beyond exhumers somewhere in the future.
Pipa Porto
#2580 - 2012-08-02 03:54:16 UTC
Yokai Mitsuhide wrote:

No, not just referring to higher yield. I just want more than 3barges/exhumers for mining. I don't care if their yield sucks... I don't mine to build things nor do I care about maximizing my yield. I do it because it's fun. I just think it's silly that you have so many combat ships in eve, and so few mining ships.
I didn't mean to only comment on the gankers btw, so sorry for that :D
I don't really have anything to say about the new changes to the barges, I do like that they all will be useful instead of just 1 being useful. But other than that, don't care ..would just like to see more to train for beyond exhumers somewhere in the future.


Each mining ship has different advantages and disadvantages, and those cover all 3 of the things that matter to a mining ship: Tank, Cargo, and Yield.

What purpose does a Fast mining ship serve? What purpose does a Long range mining ship serve? What purpose does a fast locking mining ship serve (what's with the Exhumer scan res, anyway?)? What purpose does a Drone focused mining ship serve?

Give me an idea for a new mining ship that's focused on something other than Tank, Yield, or Cargo and actually has a useful purpose.

EvE: Everyone vs Everyone

-RubyPorto