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Barges and exhumer BPO mineral cost changes up on Singularity

Author
Rengerel en Distel
#21 - 2012-07-31 20:02:45 UTC
MidnightRyder wrote:
Logic is that if the mining barges material cost have went up this much so will the cost of the ships. making people starting the game not able to get into any of these ships for a good amount of time..


Procurer b4 update 1.5mil average cost to build * a 3000% increase in material cost = 45 mil cost to build = approx 72 mil selling price. (60% markup)


I believe the new build price is in the 20-25M range, meaning most of them will sell in the 20-25M range. 60% markup in T1 ships used as well in the manufacturing of T2 ships? They're going to be cutthroated down by the speculators and MIMAF crowd quickly enough once they launch.

People starting the game end up with 6-10M after the starter agents now too, hardly takes them very long to get the isk.

With the increase in shiptoasting, the Report timer needs to be shortened.

MidnightRyder
E.M.T
#22 - 2012-07-31 21:52:08 UTC
Rengerel en Distel wrote:
MidnightRyder wrote:
Logic is that if the mining barges material cost have went up this much so will the cost of the ships. making people starting the game not able to get into any of these ships for a good amount of time..


Procurer b4 update 1.5mil average cost to build * a 3000% increase in material cost = 45 mil cost to build = approx 72 mil selling price. (60% markup)


I believe the new build price is in the 20-25M range, meaning most of them will sell in the 20-25M range. 60% markup in T1 ships used as well in the manufacturing of T2 ships? They're going to be cutthroated down by the speculators and MIMAF crowd quickly enough once they launch.

People starting the game end up with 6-10M after the starter agents now too, hardly takes them very long to get the isk.




Yes your right I added up the cost for perfect production and its around 25 mil to build
Salpad
Carebears with Attitude
#23 - 2012-07-31 22:40:11 UTC
Dave stark wrote:
Vincent Athena wrote:
Dave stark wrote:
in short; buy your ships now?

No, BUILD your ships now. A Procurer is a mineral multiplier!

Edit: Apparently not, CCP covered that with the way the BPOs are set up.

But you can still build now on the cheap, sell later.


thankfully i already had one of each exhumer, and i brought 2 barges for my alt a few days ago. quite lucky really.


My main and both of my alts each have one rigged and fitted Hulk, and one of the largest kind of T1 barge (Covetor?), also rigged and fitted, as a backup. Not that I actually mine much, but it's nice to have lying around just in case.


More generally, what's the new mining progression going to look like?

I started with a Bantam mining frigate. Then I upgraded to an Osprey mining cruiser. After that I don't remember if I spent any time sucking roid in a medium-sized T1 barge (Procurer), or if I simply waited and jumped straight into the large T1 barge (Covetor?). I think I own a Mackinaw but I've never used it. After the large T1 barge, I went straight for a Hulk.

What's a noob's mining ship progression going to look like? And will it be a smooth pregression in terms of hull ISK cost?
Dave stark
#24 - 2012-07-31 22:46:28 UTC
Salpad wrote:
Dave stark wrote:
Vincent Athena wrote:
Dave stark wrote:
in short; buy your ships now?

No, BUILD your ships now. A Procurer is a mineral multiplier!

Edit: Apparently not, CCP covered that with the way the BPOs are set up.

But you can still build now on the cheap, sell later.


thankfully i already had one of each exhumer, and i brought 2 barges for my alt a few days ago. quite lucky really.


My main and both of my alts each have one rigged and fitted Hulk, and one of the largest kind of T1 barge (Covetor?), also rigged and fitted, as a backup. Not that I actually mine much, but it's nice to have lying around just in case.


More generally, what's the new mining progression going to look like?

I started with a Bantam mining frigate. Then I upgraded to an Osprey mining cruiser. After that I don't remember if I spent any time sucking roid in a medium-sized T1 barge (Procurer), or if I simply waited and jumped straight into the large T1 barge (Covetor?). I think I own a Mackinaw but I've never used it. After the large T1 barge, I went straight for a Hulk.

What's a noob's mining ship progression going to look like? And will it be a smooth pregression in terms of hull ISK cost?

when all the rebalancing is done....

ore frigate > mining barge > exhumer.

all the barges and exhumers will only require level 1 in the respective skill, so the ship choice is basically whether you want yield, or cargo, or tank etc.
Fal Dara
Vortex Command Corporation
#25 - 2012-08-01 01:35:19 UTC
my question now, is... if i start a job pre-patch to build 100 retreivers... will it continue and go through with the final number, after the patch?

... would help here.
Belloche
Caldari Provisions
Caldari State
#26 - 2012-08-01 04:19:27 UTC
Fal Dara wrote:
my question now, is... if i start a job pre-patch to build 100 retreivers... will it continue and go through with the final number, after the patch?

... would help here.


The job would continue until it is finished without change.
Styth spiting
Brutor Tribe
Minmatar Republic
#27 - 2012-08-01 06:08:19 UTC
Salpad wrote:

More generally, what's the new mining progression going to look like?

I started with a Bantam mining frigate. Then I upgraded to an Osprey mining cruiser. After that I don't remember if I spent any time sucking roid in a medium-sized T1 barge (Procurer), or if I simply waited and jumped straight into the large T1 barge (Covetor?). I think I own a Mackinaw but I've never used it. After the large T1 barge, I went straight for a Hulk.

What's a noob's mining ship progression going to look like? And will it be a smooth pregression in terms of hull ISK cost?


I'm not sure of the progression of per-barge ships (I'm assuming the new mining frigate CCP is releasing) but using the new ore prices, and the new changes to barges/exhumers the progression will still naturally be based on skill requirements but as prices go it will be something like this:

Mining frigate > Procurer > Retriever > Covetor > Exhumer

Then based on your plans or needs the player will choose the specific exhumer to fit their play style (hulk for max yield, or mackinaw for ice or cargohold, etc).

Also just speculating based on the new mineral requirements, as well as the new changes to ships (and using current ore prices) I would guess once the ship prices stabilize they will be something like this:

35M T1 Covetor
300M T2 hulk

30M T1 Retriever
250M T2 Mackinaw

25M Procurer
200M Skiff

So basically prices for exhumers will be about 15% different in price (from low, medium, high) and the barges will be 15% of their exhumer T2 counterpart.

Herr Hammer Draken
#28 - 2012-08-01 12:06:27 UTC
Hmm just happened to be in the right place at the right time. Just completed a run of 250 retrievers. None sold yet.

Herr Hammer Draken "The Amarr Prophet"

Lord Wickham
Pator Tech School
Minmatar Republic
#29 - 2012-08-01 15:13:43 UTC
this extra minerals thing how can it be enforced? like is there some kind of flagging system ccp has for prepatch procurers and post patch procurers?

i say this because when you pay 20-25 mil for the procurer you expect it to be worth that, reprocessing that procurer should yield you the minerals that are very close in value to what you paid for the procurer. in all other t1 mods you can refine them and get the minerals back. battleships are a prime example, when those ships fall below mineral cost they are snapped up refined or held for later on.


so i reiterate my question here. how does ccp define prepatch procurers and postpatch procurers? or if this is a timed event for adding the extra minerals column when can we expect procurers to be worth what we pay for them?
Rengerel en Distel
#30 - 2012-08-01 19:02:01 UTC
Lord Wickham wrote:
this extra minerals thing how can it be enforced? like is there some kind of flagging system ccp has for prepatch procurers and post patch procurers?

i say this because when you pay 20-25 mil for the procurer you expect it to be worth that, reprocessing that procurer should yield you the minerals that are very close in value to what you paid for the procurer. in all other t1 mods you can refine them and get the minerals back. battleships are a prime example, when those ships fall below mineral cost they are snapped up refined or held for later on.


so i reiterate my question here. how does ccp define prepatch procurers and postpatch procurers? or if this is a timed event for adding the extra minerals column when can we expect procurers to be worth what we pay for them?


I've still yet to see anyone who has said there is an "extras" tab comment about the apparent lack of any "extras" tab in game. I'll just sit on the ships I bought to see what happens.

With the increase in shiptoasting, the Report timer needs to be shortened.

Fal Dara
Vortex Command Corporation
#31 - 2012-08-01 20:48:20 UTC
Lord Wickham wrote:
this extra minerals thing how can it be enforced? like is there some kind of flagging system ccp has for prepatch procurers and post patch procurers?

i say this because when you pay 20-25 mil for the procurer you expect it to be worth that, reprocessing that procurer should yield you the minerals that are very close in value to what you paid for the procurer. in all other t1 mods you can refine them and get the minerals back. battleships are a prime example, when those ships fall below mineral cost they are snapped up refined or held for later on.


so i reiterate my question here. how does ccp define prepatch procurers and postpatch procurers? or if this is a timed event for adding the extra minerals column when can we expect procurers to be worth what we pay for them?



... i would assume that they will refine to their old levels, atleast for the forseeable future.

and most things in EVE that are built, when they are reprocessed, lose, at minimum, about 20% of the minerals used to build them. Battleships like the raven are a good example, they are missing, last i checked, 20% of the materials when you reprocess (assuming a perfect ME build). Yes, before you ask, that is with perfect refine, perfect standings, 100% reprocess.

all ships and mods have a little loss... some more than others (t2 ships are a prime example of more). so i suspect that for quite some time, these ships will reproc to their current values.

i dont have a problem with this. Insurance fills the gap neatly if you're into destroying ships.
Vincent Athena
Photosynth
#32 - 2012-08-01 22:31:27 UTC  |  Edited by: Vincent Athena
On Sisi, I bought and reprocessed a Procurer. It produced the old mineral amount despite the new amounts on the BPO. Have not tried building one, then reprocessing it. CCP could actually have 2 entries for the ships: Old Procurer, New Procurer. Everything the same except the mineral amount.

Edit: To see whats going on, go to Sisi, get a Procurer BPO and try to build a ship. When setting up the job you will get a table of materials needed. The materials needed will have two tables: One titled "Raw Materials" and one titled "Extra Materials".

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Traedar
InterStellar Trading Syndicate
#33 - 2012-08-02 00:50:21 UTC
Vincent Athena wrote:

Edit: To see whats going on, go to Sisi, get a Procurer BPO and try to build a ship. When setting up the job you will get a table of materials needed. The materials needed will have two tables: One titled "Raw Materials" and one titled "Extra Materials".


Confirmed. The "Raw Materials" contains the old BPO materials. The "Extra Material" section adds on to this amount.

Is this a practice that CCP does with BPOs generally when they increase build requirements?

Rengerel en Distel
#34 - 2012-08-02 03:03:22 UTC
Vincent Athena wrote:
On Sisi, I bought and reprocessed a Procurer. It produced the old mineral amount despite the new amounts on the BPO. Have not tried building one, then reprocessing it. CCP could actually have 2 entries for the ships: Old Procurer, New Procurer. Everything the same except the mineral amount.

Edit: To see whats going on, go to Sisi, get a Procurer BPO and try to build a ship. When setting up the job you will get a table of materials needed. The materials needed will have two tables: One titled "Raw Materials" and one titled "Extra Materials".


Thanks for clearing that up. Seems a bit lame that the vast majority of the products aren't changed by skills now though. I realize it'd be a bit of a short term mineral pinata if they didn't do it this way, but having skills not factor going forward isn't the answer, in my opinion.

With the increase in shiptoasting, the Report timer needs to be shortened.

Captain CarlCosmogasm
Cosmogasm
#35 - 2012-08-02 13:34:00 UTC  |  Edited by: Captain CarlCosmogasm
Styth spiting wrote:

...

35M T1 Covetor
300M T2 hulk

30M T1 Retriever
250M T2 Mackinaw

25M Procurer
200M Skiff

I think competition is gona be a bit fierce post patch as everyone tries to dump ships. I'd be surprised if retrievers sell for more than 18M. The procurer market went nuts because of the 5x mineral multiplier, but I think speculation in this ship went way overboard relative to potential demand, and the procurer market will be severely depreciated for some time.

If the cobalt platinum technite alchemy works out, the hulk should hit 170M or lower and the Mackinaw about 140M or more. There is the possibility that the demand for the mackinaw out paces that for the hulk which could greatly inflate its price.

It will take a few weeks to a few months for the new alchemy to scale up, but going long with the exhumers is an incredibly bad idea; use it or lose it. (lose means sell)
Traedar
InterStellar Trading Syndicate
#36 - 2012-08-02 14:01:37 UTC
Rengerel en Distel wrote:
[quote=Lord Wickham]
I've still yet to see anyone who has said there is an "extras" tab comment about the apparent lack of any "extras" tab in game. I'll just sit on the ships I bought to see what happens.



Currently on SiSi, if you start a Procurer build job, you see "Material Costs" and "Extra Costs".

Rengerel en Distel
#37 - 2012-08-02 15:05:42 UTC
Traedar wrote:
Rengerel en Distel wrote:
[quote=Lord Wickham]
I've still yet to see anyone who has said there is an "extras" tab comment about the apparent lack of any "extras" tab in game. I'll just sit on the ships I bought to see what happens.



Currently on SiSi, if you start a Procurer build job, you see "Material Costs" and "Extra Costs".



Nod, as mentioned a few posts up ...

With the increase in shiptoasting, the Report timer needs to be shortened.

Kara Books
Deal with IT.
#38 - 2012-08-03 22:19:29 UTC
long story short guys, im jacking up my prices, every ones gonna buy 1 of each
Andoria Thara
Fallen Avatars
#39 - 2012-08-04 20:06:49 UTC  |  Edited by: Andoria Thara
Say what you want about T1 speculators, but Retriever prices are already getting dangerously close to 20mil all over the place. (except Jita)
Rengerel en Distel
#40 - 2012-08-05 03:22:43 UTC
Andoria Thara wrote:
Say what you want about T1 speculators, but Retriever prices are already getting dangerously close to 20mil all over the place. (except Jita)


Well, their costs will be in the 25M range after the 8th. Though, who knows how long it would actually take to get through all the cheaper retrievers until people are selling based on that. Same with the cheap procurers, when their costs are going to be in the 20M range.

With the increase in shiptoasting, the Report timer needs to be shortened.

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