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Developer Comments on Mining Crystals and Cargo Capacity?

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Author
Kirin Intarca
Lezaruss Industrial Systems
#281 - 2012-08-01 16:57:11 UTC
I am not up to date on the crystal size discussion, only what I read in this thread.

I agree with points on both sides though. Mining Crystal management should be one of the bigger concerns of a mining fleet. Decide to go for yield or convenience and organize appropriately.

However, compared to other charge types, In your standard cruiser you can fit about 2000 of every hybrid charge type. Amounting to about 20,000 charges (my Proteus can fit ~ 25k charges) based on my current skills with a t2 medium hybrid blaster @ 5 blasters fitted [1 charge x 5 blasters / 2.7seconds cycle = 1.85 charges a second] [1.85 / 20k charges = 10810 seconds to deplete: translated ~ 3 hours to depleted ammo] The numbers are from memory I did not test this.

Your average high-sec mining op for joe shmoe corp lasts from an hour to 8 hours. But a hulk can't fit a set of every type of crystal in the hold. (nor should you need to).

My normal crystal compliment is 1 set for every type of ore in the belt/ every ore type the op intends to mine comes to about 5 types for example high sec = Veld, Sord, Plaig, Pyrox, Kernite. at current m3 for crystals that is only 750m3 for t1 crystals.

For the future hulk cargohold, last numbers I saw, of 2500m3 you still have plenty of room for cap boosters for a tank.

While I would like to be able to put all the types of crystals in my hold, it is never necessary. And with a 500 cycle lifetime (shortest cycle being about 1 minute with a really awesome fleet booster = 8 hour constant run time) your should only need one set per type per mining op. unless you have mining ops longer than 8 hours. If that is the case, please get a girlfriend, go get some fresh air, something. I am a hardcore gamer, but even I have a hard time sitting in an 8 hour mining op.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#282 - 2012-08-01 16:57:20 UTC
Infinite Force wrote:
If and when he ever goes back to mining, he'll be just as annoyed at the cargohold & crystal changes as everyone else that has to use the system - be it in High, Low, Null or WH space.


I'm annoyed that I can't quite get this Loki fit to work the way I want; another 5% powergrid and it would be perfect.

I'm annoyed that I can't squeeze more DPS out of my covert T3s.

I'm annoyed that I can't bring a dreadnaught into highsec to shoot a POS.

What's the difference? I haven't made a thread about any of these things. I understand that they are deliberate design decisions made for the purpose of balance. I *might* find the hulk's inability to pack all the crystals I want bothersome, but I already know how to deal with the problem in a way that doesn't have any impact on my yield.

Founding member of the Belligerent Undesirables movement.

Lin-Young Borovskova
Doomheim
#283 - 2012-08-01 16:57:59 UTC
Darek Castigatus wrote:
The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it.



I actually have to agree with this, after testing all exhumer class Hulk became a *thing* but the king of exhumer class. Due to fitting restrictions and EHP Mackinaw is more interesting and for sure a Skiff now in groups with boost fitted with T2 strips and crystals will massacre belts way safer.

Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer.

brb

FloppieTheBanjoClown
Arcana Imperii Ltd.
#284 - 2012-08-01 17:01:32 UTC
Jake Rivers wrote:
Congrats on being clueless about mining and not knowing anything.

Then please show me where I'm wrong.

Founding member of the Belligerent Undesirables movement.

Vaerah Vahrokha
Vahrokh Consulting
#285 - 2012-08-01 17:03:13 UTC  |  Edited by: Vaerah Vahrokha
FloppieTheBanjoClown wrote:
Roll Sizzle Beef wrote:
FloppieTheBanjoClown wrote:
I'm going to spell out how to deal with this.

Are you going to be doing this yourself in your teams?

If I ever go back to mining and this is the system in place, then yes. it's a perfectly viable system. Given some practice, the preparation time for scanning a grav site and getting the crystal stock in order would be a matter of minutes. As I've said, I feel the panic this has induced among the miners in this thread comes from a lack of imagination.


Let me spell it again, slowly.

Maths, long blurbs, motivational spots, whatever you'll do, won't effect a iota about what I and others have said.

In the last 7 days I have sold 20 Hulks and 200 (TWO HUNDREDS) Mackinaws.

T w o h u n d r e d s.


And I have timed it so that my last batch should be ready about August 7, yes I am still spamming Macks.


Finding a full runs Retriever BPC on contracts is almost impossible vs loads of Covetor.
Finding a full runs Mack BPC on contracts is an exercise of futility, the little that was out when I last checked (past DT) was 2 extremely overpriced ones.



Why?



Because all except the expert theorycrafters, PvP self pros, self proclaimed though guys and "deal with it boys" just don't get how things work. Sorry nobody will go clean toilets to show how good at logistics they are (lol an idiot bringing some crystals - a waste of account - being called "logistics skill, dedication to the game" and other bull).

Have fun preaching to the wind, I am making a very unexpected but welcome killing in a minor patch speculation.

With the current Hulk and Mack, Macks is where ISK is at.

As long as Hulkageddon keeps going, your 0.1% super hard mode purely on paper 1000 men mining fleet is going to be massively outnumbered by swarms of Macks happily buzzing around it.
Have fun being looked from the above by everyone else, enjoying similar performance while having inferior costs, massively reduced idiotic menial tasks, much better cargo and no brainer defense.

I think CCP will have to massively nerf Macks to make people bother to take it in the 90 degrees like you guys fervently preach to do.


Lin-Young Borovskova wrote:

Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer.


Hulk is almost fine, it only needs a nerf to menial tasks that go exactly against its workflow and make it not the obvious min maxed yield ship.
But don't be mistaken, the "almost fine" is as fine as going to a restaurant and being served the perfect soup... with one of someone's pubic hair floating over it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#286 - 2012-08-01 17:09:05 UTC  |  Edited by: FloppieTheBanjoClown
Vaerah Vahrokha wrote:
Have fun preaching to the wind, I am making a very unexpected but welcome killing in a minor patch speculation.

With the current Hulk and Mack, Macks is where ISK is at.


For the highsec miner, the Mackinaw is the ideal ship. THAT IS BY DESIGN. The hulk is designed to be a max yield ship that operates in secure space with fleet support.

Why is that such a problem for everyone?

Vaerah Vahrokha wrote:
Sorry nobody will go clean toilets to show how good at logistics they are (lol an idiot bringing some crystals - a waste of account

I've already told you how to deal with that issue without using a runner. There are other options that I haven't put in this thread as well, because I want those of us who are creative enough to overcome the little things to have an advantage. The problem isn't that you can't do it. The problem is that you won't be able to do exactly the same thing you've been doing up to now.

Founding member of the Belligerent Undesirables movement.

Herr Wilkus
Aggressive Salvage Services LLC
#287 - 2012-08-01 17:15:53 UTC
Yeah, this is why Mack EHP should be less than the Hulk EHP. Or perhaps swapped.

Already seeing, with annoyance, discussion on how to optimally set up a Mackinaw for maximum-AFK, max yield, gank-resistant fits.

Hulk doesn't seem to bad to me now - miners will be kept in their seats with small unexpandabe ore bay, requiring constant attention. They are forced to 'milk the cat' to take advantage of higher yields. This will also protect them from a number of ganks, as they will (theoretically) have higher situational awareness.

Mackinaw pilots should be kept in their seats by weaker EHP. That big AFK-friendly cargo bay can be balanced by AFK-unfriendly lower EHP. The temptation to just 'fire and forget' in an ICE field, will be balanced by gankers able to take you down with less effort than a Hulk.....


And as far as the Hulk/crystal whines go. I say, take away the Ore Bay. Give the Hulk its old cargo bay back and they can fill it with as many crystals as they like. They'll also cargo-expand them and that will make me very happy.
Lin-Young Borovskova
Doomheim
#288 - 2012-08-01 17:22:08 UTC
Herr Wilkus wrote:
Yeah, this is why Mack EHP should be less than the Hulk EHP. Or perhaps swapped.

Already seeing, with annoyance, discussion on how to optimally set up a Mackinaw for maximum-AFK, max yield, gank-resistant fits.

Hulk doesn't seem to bad to me now - miners will be kept in their seats with small unexpandabe ore bay, requiring constant attention. They are forced to 'milk the cat' to take advantage of higher yields. This will also protect them from a number of ganks, as they will (theoretically) have higher situational awareness.

Mackinaw pilots should be kept in their seats by weaker EHP. That big AFK-friendly cargo bay can be balanced by AFK-unfriendly lower EHP. The temptation to just 'fire and forget' in an ICE field, will be balanced by gankers able to take you down with less effort than a Hulk.....


And as far as the Hulk/crystal whines go. I say, take away the Ore Bay. Give the Hulk its old cargo bay back and they can fill it with as many crystals as they like. They'll also cargo-expand them and that will make me very happy.


Mack is ok, it's now a decent Exhumer and will just require you to use something else than cheapo throw away destroyers. Hulk on the other hand it's not on pair or scales rather bad compared with Mack. If something this ship needs a good boost to his base ehp and better fittings+at least 1 low (2 would be just awesome)

All of these and after test are still perfectly gankable, you just need to put some effort witch is not much of a problem and still profitable.

brb

Roll Sizzle Beef
Space Mutiny
#289 - 2012-08-01 17:22:23 UTC
Herr Wilkus wrote:
Yeah, this is why Mack EHP should be less than the Hulk EHP.


Thank god CCP does not listen to the player base the majority of the time.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#290 - 2012-08-01 17:22:34 UTC
Herr Wilkus wrote:
Yeah, this is why Mack EHP should be less than the Hulk EHP. Or perhaps swapped.

Already seeing, with annoyance, discussion on how to optimally set up a Mackinaw for maximum-AFK, max yield, gank-resistant fits.

Hulk doesn't seem to bad to me now - miners will be kept in their seats with small unexpandabe ore bay, requiring constant attention. They are forced to 'milk the cat' to take advantage of higher yields. This will also protect them from a number of ganks, as they will (theoretically) have higher situational awareness.

Mackinaw pilots should be kept in their seats by weaker EHP. That big AFK-friendly cargo bay can be balanced by AFK-unfriendly lower EHP. The temptation to just 'fire and forget' in an ICE field, will be balanced by gankers able to take you down with less effort than a Hulk.....


And as far as the Hulk/crystal whines go. I say, take away the Ore Bay. Give the Hulk its old cargo bay back and they can fill it with as many crystals as they like. They'll also cargo-expand them and that will make me very happy.

Hulks will still have the highest yield, and if this thread demonstrates anything, it's that miners are utterly unwilling to compromise yield...to the point that they will whine to CCP about having to dock up or move their orca around once every few hours, and that might cut down their yield by a fraction of a percent.

I'd like the see the Mack lose a bit of its tank and the skiff's yield dropped a hair from the specs a friend sent me yesterday, but for the most part I think they've found a good balance. It just needs some slight tweaks. Hulks will still be squishy, and the yield-obsessed miners will still stick them in belts as AFK as possible.

Founding member of the Belligerent Undesirables movement.

baltec1
Bat Country
Pandemic Horde
#291 - 2012-08-01 17:23:45 UTC
Lin-Young Borovskova wrote:
Darek Castigatus wrote:
The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it.



I actually have to agree with this, after testing all exhumer class Hulk became a *thing* but the king of exhumer class. Due to fitting restrictions and EHP Mackinaw is more interesting and for sure a Skiff now in groups with boost fitted with T2 strips and crystals will massacre belts way safer.

Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer.


The hulk mines the best out of them all. Giving the hulk the same tricks of the other barges will result in those barges beoming useless again.
Lin-Young Borovskova
Doomheim
#292 - 2012-08-01 17:32:26 UTC
baltec1 wrote:
Lin-Young Borovskova wrote:
Darek Castigatus wrote:
The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it.



I actually have to agree with this, after testing all exhumer class Hulk became a *thing* but the king of exhumer class. Due to fitting restrictions and EHP Mackinaw is more interesting and for sure a Skiff now in groups with boost fitted with T2 strips and crystals will massacre belts way safer.

Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer.


The hulk mines the best out of them all. Giving the hulk the same tricks of the other barges will result in those barges beoming useless again.



Actually tested this latest version and in solo work, at some point I just thought Hulk didn't had anything changed because I really found it horrible. So maybe hulk will get a higher boost from fleet boosting because effective turrets but the thing is that the other two can already fit 2 mining upgrades, hulk can't or it's just a paper thin thing.

I might be wrong but in the end if you want max yeld+tank Mack will be the best choice because once fitted you can still profit from those 2 MLUs the hulk can't fit and get such an excellent yeld the hulk will have to cycle much more than Mack to actually make a difference (with rock depleting etc I don't think hulks are interesting at all actually)

brb

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#293 - 2012-08-01 17:48:32 UTC
Lin-Young Borovskova wrote:

Actually tested this latest version and in solo work, at some point I just thought Hulk didn't had anything changed because I really found it horrible. So maybe hulk will get a higher boost from fleet boosting because effective turrets but the thing is that the other two can already fit 2 mining upgrades, hulk can't or it's just a paper thin thing.

I might be wrong but in the end if you want max yeld+tank Mack will be the best choice because once fitted you can still profit from those 2 MLUs the hulk can't fit and get such an excellent yeld the hulk will have to cycle much more than Mack to actually make a difference (with rock depleting etc I don't think hulks are interesting at all actually)


The hulk isnt supposed to be a solo miner, the mack is, hence why it outperforms the hulk at mining solo. Solo rock crunching in highsec isnt the be all and end all of mining and from what I've seen theyve actually taken that into account when they rebalanced the hulls.

Pirates - The Invisible Fist of Darwin

you're welcome

Vaerah Vahrokha
Vahrokh Consulting
#294 - 2012-08-01 18:01:10 UTC
baltec1 wrote:
Lin-Young Borovskova wrote:
Darek Castigatus wrote:
The reason people keep telling you to use the mackinaw is because given the changes currently on SIsi it fits what you seem to want from your mining ship much better than the hulk does. You in turn seem to be ignoring this and continually bitching at CCP to change the hulk when it doesnt need it.



I actually have to agree with this, after testing all exhumer class Hulk became a *thing* but the king of exhumer class. Due to fitting restrictions and EHP Mackinaw is more interesting and for sure a Skiff now in groups with boost fitted with T2 strips and crystals will massacre belts way safer.

Hulk needs another buff, something interesting enough to give it the role of king of rocks cause right now on sisi it's everything you want but the best exhumer.


The hulk mines the best out of them all. Giving the hulk the same tricks of the other barges will result in those barges beoming useless again.


The "issues" I see at hand:

- Excess of Macks will cause suicide gankers big feedback. If tons of people switch from the current paper thin solutions to new Macks and Skiffs, the eligible profitable targets have just shrunk by a lot.

- All the games with an Hulk alike "min max pure class" setup make so that the workflow of such setup does NOT conflict with its one sided role. Making the workflow clunkier means that they have to overbuff the Hulk else people won't bother, as it will be way too easy for its performance to drop down to the Mack's "sphere" of performance. Now this is a bad thing, because the Mack has so many strong features that this will push to Macks people who otherwise would go the risky way of the Hulk.

Overbuffing the already best yield ship is bad. Hulk should be better but not much better yield than the alternatives and the most straightforward way to have it not too buffed is to streamline its workflow.
baltec1
Bat Country
Pandemic Horde
#295 - 2012-08-01 18:04:09 UTC
Vaerah Vahrokha wrote:


The "issues" I see at hand:

- Excess of Macks will cause suicide gankers big feedback. If tons of people switch from the current paper thin solutions to new Macks and Skiffs, the eligible profitable targets have just shrunk by a lot.

- All the games with an Hulk alike "min max pure class" setup make so that the workflow of such setup does NOT conflict with its one sided role. Making the workflow clunkier means that they have to overbuff the Hulk else people won't bother, as it will be way too easy for its performance to drop down to the Mack's "sphere" of performance. Now this is a bad thing, because the Mack has so many strong features that this will push to Macks people who otherwise would go the risky way of the Hulk.

Overbuffing the already best yield ship is bad. Hulk should be better but not much better yield than the alternatives and the most straightforward way to have it not too buffed is to streamline its workflow.


You get a good few hours out of the crystals you can fit in the hold. Exactly how is this an issue?
Dave Stark
#296 - 2012-08-01 18:07:13 UTC
FloppieTheBanjoClown wrote:

I'd like the see the Mack lose a bit of its tank and the skiff's yield dropped a hair from the specs a friend sent me yesterday, but for the most part I think they've found a good balance. It just needs some slight tweaks. Hulks will still be squishy, and the yield-obsessed miners will still stick them in belts as AFK as possible.


then you've either misread the stats, are unable to interpret the stats, or don't really understand how mining works. nobody is going to put a hulk in a belt afk.
Dave Stark
#297 - 2012-08-01 18:07:42 UTC
baltec1 wrote:
Vaerah Vahrokha wrote:


The "issues" I see at hand:

- Excess of Macks will cause suicide gankers big feedback. If tons of people switch from the current paper thin solutions to new Macks and Skiffs, the eligible profitable targets have just shrunk by a lot.

- All the games with an Hulk alike "min max pure class" setup make so that the workflow of such setup does NOT conflict with its one sided role. Making the workflow clunkier means that they have to overbuff the Hulk else people won't bother, as it will be way too easy for its performance to drop down to the Mack's "sphere" of performance. Now this is a bad thing, because the Mack has so many strong features that this will push to Macks people who otherwise would go the risky way of the Hulk.

Overbuffing the already best yield ship is bad. Hulk should be better but not much better yield than the alternatives and the most straightforward way to have it not too buffed is to streamline its workflow.


You get a good few hours out of the crystals you can fit in the hold. Exactly how is this an issue?


because the duration of crystals has never been the issue lol. read before posting perhaps? not like there isn't nearly 100 pages of it in the other thread.
baltec1
Bat Country
Pandemic Horde
#298 - 2012-08-01 18:09:46 UTC
Dave stark wrote:


because the duration of crystals has never been the issue lol. read before posting perhaps? not like there isn't nearly 100 pages of it in the other thread.


So what are you crying about then if there is no issue?
Karl Hobb
Imperial Margarine
#299 - 2012-08-01 18:09:52 UTC
Dave stark wrote:
FloppieTheBanjoClown wrote:

I'd like the see the Mack lose a bit of its tank and the skiff's yield dropped a hair from the specs a friend sent me yesterday, but for the most part I think they've found a good balance. It just needs some slight tweaks. Hulks will still be squishy, and the yield-obsessed miners will still stick them in belts as AFK as possible.

then you've either misread the stats, are unable to interpret the stats, or don't really understand how mining works. nobody is going to put a hulk in a belt afk.

If you mine as lazily as you read text, it would explain your whine about the Hulk.

A professional astro-bastard was not available so they sent me.

Rengerel en Distel
#300 - 2012-08-01 18:12:34 UTC
Couldn't we just wait to see what the changes that Goliath said were incoming actually were before crying for another 3 pages?

With the increase in shiptoasting, the Report timer needs to be shortened.