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Barge Fairy Tale

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Author
Pipa Porto
#2501 - 2012-08-01 02:30:21 UTC
Vaerah Vahrokha wrote:
Pipa Porto wrote:

If you're bothered by Crystal swapping, use one of the Exhumers designed to be convenient and easy to use. Or anchor a GSC. Or put your mining fleet in the same corp. Or use Jetcans. Or fly to the station for all I care.


"If you are bothered by my dog peeing on your carpet, you can wash the carpet, remove the carpet, move your door to the other side of the house".

I can invent 50 kinds of workarounds myself, does not mean the very feature has a reason to exist, it's just a trash menial task.


Yeah, Changing Ammo's so terrible. How ever shall we manage. If the increase in Yield from using a Hulk is not worth your effort of changing out crystals every few hours or whatever, then the Mackinaw is better for you.

Quote:

Pipa Porto wrote:

The jetcan exists for the 5s it takes for the miner to change out his load of 2 sets of spare crystals. Then it goes poof. I am not suggesting you jetcan the ore except during the hauler's haul run.

I still don't see why it's an overwhelming burden is in having someone drop crystals off for you. Let's see how often you'd need to do it...


Pockets and anoms exist, let me tell you how fun is it to fly an indy thru 80km and multiple gates.

Today: Nice and dandy. Tomorrow: "We have to dump all our Hulks (that will be worth as much as an awful ship can be) and replace with Macks".

Large grav sites exist, even in high sec: let me tell you how many minerals are in there and how effective is to put ships on 1 mineral.

Today: Nice and dandy. Tomorrow: "Bztttt Bztttt Bztttt" (noise of bot at work, bots don't care about menial tasks).



Yes, they do, and your Indy is already going to be flying through those gates to pick up Ore. So what's the new problem? If you were going to despawn the mission, then have your hauler bring crystals out in an MWD Magnate or something.

There are 7 HS ores. Each Hulk can Carry 3 Ores of Crystals. You can skip Omber because it's terrible. Split your Hulks in Half and have them each work on 3 of the 6 worthwhile Ores. Vary the proportions as the Ore proportions require.


Again, if the slight effort of having your hauler (who's going to be there anyway) drop a can full of crystals isn't worth a 15-25% yield increase, you're free to use the Mackinaw or the Skiff (can hold ores worth of Crystals)

EvE: Everyone vs Everyone

-RubyPorto

Danny Diamonds
Fabricated Reality
#2502 - 2012-08-01 02:39:25 UTC
You have no chance Vaera.

Pipa will keep posting and trying to "win" an internet thread about opinions. Logic and fun were thrown out long ago.
Phill Esteen
Federal Navy Academy
Gallente Federation
#2503 - 2012-08-01 02:49:36 UTC
Pipa Porto wrote:
20% chance per cycle to do 2.5% damage to the crystal. On average, 5 cycles per damage, and it can survive 40 hits of damage. On average, a crystal will last 200 Cycles, which with max Rorq boosts is 104s/cycle.

20800 seconds is 5.77 hours. So, you need fresh crystals every 5 hours. Oh, the burden. As for switching, if you're in a fleet, size up your belt when you warp in and have different Hulks be responsible for different groups of 3 ores.


I wish I could go 5.77(*3) hours without restocking ammo.

– postum faex est – 

never forget

Pipa Porto
#2504 - 2012-08-01 03:04:56 UTC  |  Edited by: Pipa Porto
Phill Esteen wrote:
Pipa Porto wrote:
20% chance per cycle to do 2.5% damage to the crystal. On average, 5 cycles per damage, and it can survive 40 hits of damage. On average, a crystal will last 200 Cycles, which with max Rorq boosts is 104s/cycle.

20800 seconds is 5.77 hours. So, you need fresh crystals every 5 hours. Oh, the burden. As for switching, if you're in a fleet, size up your belt when you warp in and have different Hulks be responsible for different groups of 3 ores.


I wish I could go 5.77(*3) hours without restocking ammo.


And if they don't use the equivalent of Faction ammo (better but with no downside but cost), they get to go 11.55(*4) hours without restocking.

It's just horrible having to restock your ship with consumable goods every day.

EvE: Everyone vs Everyone

-RubyPorto

Mara Rinn
Cosmic Goo Convertor
#2505 - 2012-08-01 03:29:46 UTC
CCP is already investigation the potential "fleet hangar" to replace the Orca's "corp hangar". Why is this even part of the discussion? How many belts actually require more than a whole day of mining? Are you trying to mine an entire nullsec or class 6 grav site with 1 hulk?

Where are you mining in hisec that can flipping is a concern while you are out of a station for tens of hours?

Seriously, VV, some of your arguments seem manufactured entirely for the purpose of having something to complain about. The cargo hold of a Hulk is sufficient for replacement crystals. Focus on just the most profitable, move to the next belt when the rocks are gone or the Orca is full. If you do not have spare crystals in the cargo bay, use this time to fetch one new set.
Dave Stark
#2506 - 2012-08-01 06:28:03 UTC
Mara Rinn wrote:
The cargo hold of a Hulk is sufficient for replacement crystals.


no it isn't. that's the issue.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#2507 - 2012-08-01 06:36:18 UTC
Dave stark wrote:
Mara Rinn wrote:
The cargo hold of a Hulk is sufficient for replacement crystals.


no it isn't. that's the issue.

Fit a cargo expander?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Dave Stark
#2508 - 2012-08-01 06:39:19 UTC
Destiny Corrupted wrote:
Dave stark wrote:
Mara Rinn wrote:
The cargo hold of a Hulk is sufficient for replacement crystals.


no it isn't. that's the issue.

Fit a cargo expander?


jesus christ i'm laughing too hard to even consider giving this a serious response.
rodyas
Tie Fighters Inc
#2509 - 2012-08-01 06:44:22 UTC
fit two cargo expander? :)

Signature removed for inappropriate language - CCP Eterne

Dave Stark
#2510 - 2012-08-01 06:48:37 UTC
i'll humour you... instead of fitting expanders and losing my mlus, i'll just fit a ship that doesn't have to deal with the crystal bullshit and mine more ore.

cargo expanders aren't the answer to bad game design; swapping to the mackinaw is.

which then means you've simply crowned a new "go to" mining ship and the rebalance has totally failed because every one just switches to macks and the problem we currently have will still exist except the fotm ship will be the mack not the hulk.

then if you weren't just posting for the sake of it or had any idea about the issue being discussed; you'd already know that.
rodyas
Tie Fighters Inc
#2511 - 2012-08-01 06:53:05 UTC
Yeah they don't have dead space cargo expanders or dead space MLUs, mining sucks. If they had those, I would propably fly the procurer, tank be worth it.

Hopefully someday, CCP Moses puts his hands on your hulk and cures it. Until then you just have CCP Goliath's ambigious promise of it being better tomorrow.

Signature removed for inappropriate language - CCP Eterne

rodyas
Tie Fighters Inc
#2512 - 2012-08-01 06:54:30 UTC
Does seem like the mack will be the go to ship for most people. Based on reading most players replies, they want the hulk to be pro, or only experts are allowed to drive it. One reason I chalked up, why everyone might fly a mack.

Signature removed for inappropriate language - CCP Eterne

Dave Stark
#2513 - 2012-08-01 06:55:40 UTC
rodyas wrote:
Yeah they don't have dead space cargo expanders or dead space MLUs, mining sucks. If they had those, I would propably fly the procurer, tank be worth it.

Hopefully someday, CCP Moses puts his hands on your hulk and cures it. Until then you just have CCP Goliath's ambigious promise of it being better tomorrow.


i don't think ccp goliath was being that ambiguous; he admitted he didn't know what the changes were. even so, if you look at the inconsistencies between what ccp have said, and the other ships on sisi the most likely change today is the hulk's cargo going back to 500m3 and the issue being resolved.

no, 500m3 is not enough for a full set of every crystal, however it's enough space for enough crystals that it doesn't matter.
rodyas
Tie Fighters Inc
#2514 - 2012-08-01 07:02:43 UTC
Seems kind of like a lame change, suppose its either Goliath's lame change tomorrow, or Goliath's ambigious change tomorrow.

Those SIS builds change too fast and too much for me, can't stand staying up with the changes. Though it does seem I might be flying two macks now, then a hulk and orca.

Signature removed for inappropriate language - CCP Eterne

Vaerah Vahrokha
Vahrokh Consulting
#2515 - 2012-08-01 07:05:58 UTC
Suddenly Forums ForumKings wrote:
Vaerah Vahrokha wrote:

Pockets and anoms exist, let me tell you how fun is it to fly an indy thru 80km and multiple gates.

Today: Nice and dandy. Tomorrow: "We have to dump all our Hulks (that will be worth as much as an awful ship can be) and replace with Macks".


In other words you're mad you have to buy new ships.


As fully geared and rigged Hulks and Mack producer? Lol.
Shameless Avenger
Can Preachers of Kador
#2516 - 2012-08-01 07:09:20 UTC
128 pages of tears in less than a week... OMG what a success!

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Vaerah Vahrokha
Vahrokh Consulting
#2517 - 2012-08-01 07:10:25 UTC
Pipa Porto wrote:


Yeah, Changing Ammo's so terrible. How ever shall we manage. If the increase in Yield from using a Hulk is not worth your effort of changing out crystals every few hours or whatever, then the Mackinaw is better for you.


I don't talk for me. I am ready to bet that Hulks won't be worth the effort for more than me.

For the 3rd time (probably more), I already have all macks ATM so it's not something affecting me.
Plus I produce both Macks and Hulks, what do you want I am going to care to switch them.


Pipa Porto wrote:

Yes, they do, and your Indy is already going to be flying through those gates to pick up Ore. So what's the new problem? If you were going to despawn the mission, then have your hauler bring crystals out in an MWD Magnate or something.


Not using indy but Orca. Never, never had to fly to the ships. Tractor beam FTW.
rodyas
Tie Fighters Inc
#2518 - 2012-08-01 07:11:06 UTC
^ This thread was suppose to be about pigs, not tears. Don't make an ISD come here.

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Vaerah Vahrokha
Vahrokh Consulting
#2519 - 2012-08-01 07:13:12 UTC
Danny Diamonds wrote:
You have no chance Vaera.

Pipa will keep posting and trying to "win" an internet thread about opinions. Logic and fun were thrown out long ago.


He's the second prevalent "pro PvP" troll on the forums and fully motivated to bring as much nerf on miners as possible. I know it's pointless but that does not mean I will stay silent and see them manipulate the developers into creating unpractical features that bring nothing new on the table except inconvenience
rodyas
Tie Fighters Inc
#2520 - 2012-08-01 07:15:00 UTC
^ Pipa, is not a pro pvp troll, he told me he mined like years ago.

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