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Developer Comments on Mining Crystals and Cargo Capacity?

First post
Author
Roll Sizzle Beef
Space Mutiny
#121 - 2012-07-31 20:45:29 UTC
CCP Goliath wrote:

The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting


And every page afterward: theorycrafting.
Dave Stark
#122 - 2012-07-31 20:47:54 UTC
Roll Sizzle Beef wrote:
CCP Goliath wrote:

The reason I'm not giving stats is because I want people to actually go onto the test server and try the changes out rather than just theorycrafting


And every page afterward: theorycrafting.


considering it's not tomorrow, and the changes aren't up to test...
Dave Stark
#123 - 2012-07-31 20:48:58 UTC
Tippia wrote:
Dave stark wrote:
even with the current system we have options; cargo space or crystal flexibility.
Good news: with the new system, you will have that and much, much more. You are even given a reason to actually actively play the game and (gasp!) interact with other people.

There is literally zero downsides. Well, aside from the standard brainless miner response of adding more bots. Lol


good news; nobody likes the new system. doesn't matter if it's better or not in your mind. no miner has responded positively.
Tippia
Sunshine and Lollipops
#124 - 2012-07-31 20:50:20 UTC
Dave stark wrote:
good news; nobody likes the new system.
Too bad that those news are incorrect.
Suddenly Forums ForumKings
Doomheim
#125 - 2012-07-31 20:51:13 UTC
This is amazing.

CCP buff AFK mining, and you still cry.
Vaerah Vahrokha
Vahrokh Consulting
#126 - 2012-07-31 20:51:40 UTC
Tyberius Franklin wrote:
Vaerah Vahrokha wrote:

The only choice that I don't like is to have to install a bot to deal with the asinine menial tasks the new Hulk will involve.
CCP is with me on that.
So here you go, from real fitting choices we get to install a bot and defeat all your oh so needed so skillful drawbacks.
Don't delude yourselves, if this stuff goes live, miners WILL install more bots to counter it.

So long as you are aware of and willing to deal with the consequences for violating the EULA. No one else gets to wish all their tedium and planning away by screaming a bot could do it, why should miners?


It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented).
Dave Stark
#127 - 2012-07-31 20:53:37 UTC
Suddenly Forums ForumKings wrote:
This is amazing.

CCP buff AFK mining, and you still cry.


where did they say all the asteroids are going to have more ore in them after every DT? i must have missed that one.
Tippia
Sunshine and Lollipops
#128 - 2012-07-31 20:53:51 UTC
Suddenly Forums ForumKings wrote:
This is amazing completely unsurprising.

CCP buff AFK mining, and you still cry.
It's the normal miner state of being. Blink

Vaerah Vahrokha wrote:
It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented).
Shouldn't it be a bit uplifting, then, that you are given things to do while you mine? You know, such as co-ordinating logistics and planning for the next move…
Vaerah Vahrokha
Vahrokh Consulting
#129 - 2012-07-31 20:54:09 UTC
Tippia wrote:
Well, aside from the standard brainless miner response of adding more bots. Lol


Do you know what they used to do to teach cats FAST how not to poop around the house? They forced them to eat their own poop.

You too should try mining for 1-2 months and see how good juicy your invented fantasy skill and socialization features are.
Dave Stark
#130 - 2012-07-31 20:54:32 UTC
Tippia wrote:
Dave stark wrote:
good news; nobody likes the new system.
Too bad that those news are incorrect.

you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable?
Vaerah Vahrokha
Vahrokh Consulting
#131 - 2012-07-31 20:56:03 UTC
Tippia wrote:
Suddenly Forums ForumKings wrote:
This is amazing completely unsurprising.

CCP buff AFK mining, and you still cry.
It's the normal miner state of being. Blink

Vaerah Vahrokha wrote:
It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented).
Shouldn't it be a bit uplifting, then, that you are given things to do while you mine? You know, such as co-ordinating logistics and planning for the next move…


Yeah "logistics". You should not even pair "logistics" and some dumb crystals flipping possibly with a further net loss forcing somebody playing caddy.
Vaerah Vahrokha
Vahrokh Consulting
#132 - 2012-07-31 20:57:55 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
Wannabe Smart Einstein wrote:


CCP buff AFK mining, and you still cry.
It's the normal miner state of being. Blink



Both you and the other known trolls don't even do what they spam about, so why do you judge off your golden pedestal about stuff you have never done nor will ever do?


Also to the other Einstein, we are talking about fleet super optimized ops, so WTF are you talking about AFK mining.
Tippia
Sunshine and Lollipops
#133 - 2012-07-31 21:01:34 UTC  |  Edited by: Tippia
Vaerah Vahrokha wrote:
You too should try mining for 1-2 months
Done and done.

Quote:
Yeah "logistics". You should not even pair "logistics" and some dumb crystals flipping possibly with a further net loss forcing somebody playing caddy.
No-one is being forced to play caddy. It's just one more detail that you can plan your op around, and depending on how you choose to attack the belt, it can be solved in numerous ways. It is quintessentially about logistics (but then, mining always was, because the whole sucking-up-rocks part is so trivial).

Dave stark wrote:
you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable?
How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rude…
Dave Stark
#134 - 2012-07-31 21:07:36 UTC
Tippia wrote:
Dave stark wrote:
you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable?
How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rude…


mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine.

how does this change make mining more fun, interesting, better, or anything positive?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#135 - 2012-07-31 21:08:37 UTC
Vaerah Vahrokha wrote:
Tyberius Franklin wrote:
Vaerah Vahrokha wrote:

The only choice that I don't like is to have to install a bot to deal with the asinine menial tasks the new Hulk will involve.
CCP is with me on that.
So here you go, from real fitting choices we get to install a bot and defeat all your oh so needed so skillful drawbacks.
Don't delude yourselves, if this stuff goes live, miners WILL install more bots to counter it.

So long as you are aware of and willing to deal with the consequences for violating the EULA. No one else gets to wish all their tedium and planning away by screaming a bot could do it, why should miners?


It's hard to find non mining tasks that can beat mining tedium, it's why bots are almost all mining oriented (then rat / hauler mission oriented, finally few are trading oriented).

I'd have to disagree. Having done mining missioning (including courier) and ratting there isn't so much tedium as waiting in mining. It's those empty times that made it seem that much less engaging and ultimately unbearable for me.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#136 - 2012-07-31 21:10:02 UTC
Dave stark wrote:
Tippia wrote:
Dave stark wrote:
you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable?
How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rude…


mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine.

how does this change make mining more fun, interesting, better, or anything positive?

Use a mack. It's made for what you currently want. At this point you are arguing that the group ship is not good solo which means that yes, they DID do it right.
Dave Stark
#137 - 2012-07-31 21:13:36 UTC
Tyberius Franklin wrote:
Dave stark wrote:
Tippia wrote:
Dave stark wrote:
you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable?
How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rude…


mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine.

how does this change make mining more fun, interesting, better, or anything positive?

Use a mack. It's made for what you currently want. At this point you are arguing that the group ship is not good solo which means that yes, they DID do it right.


no it isn't. a mackinaw isn't made for maximising yield.
Suddenly Forums ForumKings
Doomheim
#138 - 2012-07-31 21:14:04 UTC
Vaerah Vahrokha wrote:
FloppieTheBanjoClown wrote:
Karl Hobb wrote:
FloppieTheBanjoClown wrote:
CCP has plainly stated that hulks are intended for fleet ops.

CCP WHAY U NURF HULK??!!

Hand some EVE "players" salvation and a major buff on a silver platter and they'll still be whining up a storm over minor details of inconvenience.


It serves to illustrate the utter lack of imagination that these carebears have. CCP is handing them the ability to choose between optimal yield, optimal tank, or the ability to solo mine with a decent tank and solid yield. They're complaining because the highest-yield miner in the game isn't going to be built as a tanky solo miner.


The points, you are missing all of them.

The highest yield miner in game has to have a competitive yield advantage (duh!).
The more you make achieving that yield cumbersome, the more they have to overbuff that ship to make it appetible more than the zero drawbacks alternatives.

Hulk should have the least "stops" and micromanagement so its performance is fully used. The other ships should have that factors to slow them down instead.


I feel obligated to point out that the more all miners overbuff their ship to get a "yield advantage" the less valuable the mining profession becomes because you flood the market with lots of mins. I love the free market!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#139 - 2012-07-31 21:15:11 UTC
Dave stark wrote:
Tyberius Franklin wrote:
Dave stark wrote:
Tippia wrote:
Dave stark wrote:
you're right, it's not good news when a game is made less enjoyable regardless of all the other facts. mining isn't exactly enthralling to begin with. why make it even less enjoyable?
How is it being made less enjoyable? I can only think of one way, and I can't really say it without being incredibly rude…


mining isn't fun to begin with, having to have another account giving me things i didn't need it to give me before now is in no way making it interesting and just adding an unwanted, unneeded and unnecessary activity i have to do in order to mine.

how does this change make mining more fun, interesting, better, or anything positive?

Use a mack. It's made for what you currently want. At this point you are arguing that the group ship is not good solo which means that yes, they DID do it right.


no it isn't. a mackinaw isn't made for maximising yield.

So now your complaint is that you can't have solo and max yield, in which case yes, they still did it right. There is no problem with that.
Dave Stark
#140 - 2012-07-31 21:16:16 UTC
Suddenly Forums ForumKings wrote:
Vaerah Vahrokha wrote:
FloppieTheBanjoClown wrote:
Karl Hobb wrote:
FloppieTheBanjoClown wrote:
CCP has plainly stated that hulks are intended for fleet ops.

CCP WHAY U NURF HULK??!!

Hand some EVE "players" salvation and a major buff on a silver platter and they'll still be whining up a storm over minor details of inconvenience.


It serves to illustrate the utter lack of imagination that these carebears have. CCP is handing them the ability to choose between optimal yield, optimal tank, or the ability to solo mine with a decent tank and solid yield. They're complaining because the highest-yield miner in the game isn't going to be built as a tanky solo miner.


The points, you are missing all of them.

The highest yield miner in game has to have a competitive yield advantage (duh!).
The more you make achieving that yield cumbersome, the more they have to overbuff that ship to make it appetible more than the zero drawbacks alternatives.

Hulk should have the least "stops" and micromanagement so its performance is fully used. The other ships should have that factors to slow them down instead.


I feel obligated to point out that the more all miners overbuff their ship to get a "yield advantage" the less valuable the mining profession becomes because you flood the market with lots of mins. I love the free market!

it's irrelevant, if you're not maxing your yield gimping your raw isk/hour regardless of what minerals cost on the market.