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Pirate ships with HUGE damage bonuses

Author
Robert Lefcourt
BigPoppaMonkeys
E.B.O.L.A.
#81 - 2012-07-30 12:51:47 UTC
Jonas Land wrote:
Basically.... The best thing i can do is completely retrain my toon to use guns... because if the big alliances and GMs arent using the ship... then they wont boost it.


Ships are different, deal with it. Sooner or later you'll come to the conclusion, that there is no 'missiles only', 'drones only' or 'hybrids only' character.


regards,

rob
Pinky Denmark
The Cursed Navy
#82 - 2012-07-30 13:52:20 UTC
A drone boat Marauder goes directly against their game balancing weakness when attacked with ECM - You better be satisfied with the Gurista line of ships...
Also complaining about lack of pirate ships when a very powerfull tier 2 faction battleship exist is kind of mehh

Pinky
Songbird
#83 - 2012-07-31 10:11:36 UTC  |  Edited by: Songbird
So after skimming through the posts I kinda got the impression that what the OP wanted was a frigate with massive bonuses to missiles, a lot of dps, that can take out BS's solo and is readily available for purchase. Also it has to go through amamake at nighttime US zone. So I went to you tube and here's what I came up with :

http://www.youtube.com/watch?v=ZLtHzH3uWis

Not really a pirate ship but all other conditions seem to be fulfilled

P.S.

Pinky Denmark wrote:
A drone boat Marauder goes directly against their game balancing weakness when attacked with ECM

Pinky



When you plan accordingly ECM is not really a problem for the marauders is it - just like we saw in the match that PL played VS darkside. A single t1 frigate, like say merlin , that uses 1 midslot for prop and 3 for remote ECCM can boost the vargur's 11 point strength to 83, 112 if there's 4 slots used for eccm projectors(maybe coming from 2 alts with 2 slots each). And of course a ton of ECM comes from ecm drones which can be easilly dispatched by marauders since they have utility highs.
carbomb
Super Team Munkey
#84 - 2012-07-31 12:45:44 UTC
by giving a missile based faction ship a huge damage bonus like the turret ships (as per the op) would in my mind be op. The thing the missiles is that they never miss (as long as the target is in range) whereas turrets do. There would have to be a scaled down bonus to compensate for the fact that they never miss. In all honesty, the pirate ships as they are are pretty good. The dual X-L ASB Rattler with the new T2 drone damage mods and torps puts out somewhere in the region of 1200 dps + - skill set dependent, its pretty hench and tanks like a S.O.A B!!

Personally i like this idea

Quote:
Liang Nuren wrote:
I think I'd like to see something that looks kinda like the Raven:

4 launchers, 2 utility (-2 launchers)
7 mids (+1 mid)
6 lows (+1 low)

Bonuses:
Minmatar BS: 10% explosion radius/level
Caldari BS: 10% missile velocity/level

Role Bonus: 100% damage


it would be glorious but also MASSIVELY OP.
Songbird
#85 - 2012-07-31 15:24:51 UTC
^^^^ damn I feel like my jump clone came and posted on my thread.
Zicon Shak'ra
The Scope
Gallente Federation
#86 - 2012-07-31 18:30:57 UTC
Songbird wrote:
^^^^ damn I feel like my jump clone came and posted on my thread.


I don't believe you. That's not your alt. You don't look anything alike.

Wormholes are cool, m'kay?

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#87 - 2012-07-31 18:40:09 UTC
I agree that missile ships are imbalanced, they are really op! (at least the drake/tengu is)

On frigate level they are fine though!

(also a cambion gets 57k ehp, deals 490dps and goes 7800m/s (numbers with heat), if that gets available for everyone ... .)
yopparai
ASTARTES CORP
Hashashin Cartel
#88 - 2012-07-31 20:04:13 UTC
wrote:
CCP preaches fair play and balance... really not seeing it.




AHAHAHA I'm pretty sure they preach the exact opposite.

Yopp
Skippermonkey
Deep Core Mining Inc.
Caldari State
#89 - 2012-07-31 23:04:46 UTC
OP is forgetting the whole point of the 100% damage increase ships...

It means you have half the turrets and less highslots

My Nightmare can only fit 4 guns...

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#90 - 2012-10-15 19:41:04 UTC
I support this thread despite all the trolling. I would really like to see an alternative in the pirate faction line up for missiles. Something that uses missiles and fits in each of the classes of ships, so a missile pirate faction frig, cruiser and battleship. I don't see why they are not there already to be honest as you have one for hybrids, projectiles, lasers and drones. It really doesn't matter that there are equivalent T2 of faction ships.
Lots of comments in here about why should things be equal in EVE with the various races... but most of you support missile balancing, etc.... that's shouts double standards to me...
CorInaXeraL
The Dresdeneers
#91 - 2012-10-15 20:20:46 UTC
Jonas Land wrote:



Why isnt there a missle platform pirate ship with huge damage bonuses anymore?



Because there aren't. Simple as that.
Exploited Engineer
Creatively Applied Violence Inc.
#92 - 2012-10-15 20:24:26 UTC
Jonas Land wrote:
Ok....... I love the pirate ships.... BUT... I have a question for CCP...

When can the missle ship pilots in the game expect a pirate or faction ship with the HUGE DAMAGE BONUSES that are available for the projectile and hybrid ships???


It's called a Navy Raven and it does 16.6% more damage than it's non-faction counterpart.

Most other Navy ships don't get an explicit damage bonus over their non-faction versions, just one more slot and slightly buffed fitting/hps. The Navy Raven is a notable exception.
Exploited Engineer
Creatively Applied Violence Inc.
#93 - 2012-10-15 20:26:58 UTC  |  Edited by: Exploited Engineer
carbomb wrote:

Quote:
Liang Nuren wrote:
I think I'd like to see something that looks kinda like the Raven:

4 launchers, 2 utility (-2 launchers)
7 mids (+1 mid)
6 lows (+1 low)

Bonuses:
Minmatar BS: 10% explosion radius/level
Caldari BS: 10% missile velocity/level

Role Bonus: 100% damage


it would be glorious but also MASSIVELY OP.


Reducing the missile explosion radius by 50% is massively OP, by virtue of how it factors into the missile damage formula.

Other than that, it looks like a bastard brother of the Golem, with probably an equal amount of suck (maybe a little less due to not having to juggle TPs).
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#94 - 2012-10-15 23:28:43 UTC
Liang Nuren wrote:



Well, we do have the Fleet Typhoon. It doesn't have a range bonus so you'll almost certainly be running cruise (yuck). I think I'd like to see something that looks kinda like the Raven:

4 launchers, 2 utility (-2 launchers)
7 mids (+1 mid)
6 lows (+1 low)

Bonuses:
Minmatar BS: 10% explosion radius/level
Caldari BS: 10% missile velocity/level

Role Bonus: 100% damage

About the same speed and agility as a fleet Typhoon.

My only concern is that the damage output would be WTFOP.

-Liang


Nooo can't look like a Raven, pirate faction should look sleeker meaner.. ie mach and NM don't look at all like the ships whom they get their bonuses from
Asaryuu
Liquid Words
#95 - 2012-10-16 03:09:45 UTC
Haha The OP Trolled the entire thread and left.
CorInaXeraL
The Dresdeneers
#96 - 2012-10-16 13:44:52 UTC
Cage Man wrote:
Liang Nuren wrote:



Well, we do have the Fleet Typhoon. It doesn't have a range bonus so you'll almost certainly be running cruise (yuck). I think I'd like to see something that looks kinda like the Raven:

4 launchers, 2 utility (-2 launchers)
7 mids (+1 mid)
6 lows (+1 low)

Bonuses:
Minmatar BS: 10% explosion radius/level
Caldari BS: 10% missile velocity/level

Role Bonus: 100% damage

About the same speed and agility as a fleet Typhoon.

My only concern is that the damage output would be WTFOP.

-Liang


Nooo can't look like a Raven, pirate faction should look sleeker meaner.. ie mach and NM don't look at all like the ships whom they get their bonuses from


Just like the Vigilant, Vindi, and...oh wait. Nope. They do.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#97 - 2012-10-22 09:22:36 UTC  |  Edited by: Barrogh Habalu
carbomb wrote:
by giving a missile based faction ship a huge damage bonus like the turret ships (as per the op) would in my mind be op.

I have an impression that some people ITT completely overlooked the fact that 100% damage bonus only given to a ship that has 50% of turrets/launchers numbers expected from vessel's class. Such boats don't really have sick DPS because of that, they mostly get those utility slots, but that's it. For example, if Nightmare hits harder than Abaddon, it's because it can track what Abaddon cannot and also because of low slots not dedicated to tank. It's still 8 effective turrets with 5% per level bonus on both. I do not consider other advantages and drawbacks of those hulls here.

Admittedly, 4 turrets for frigates (Slicer/Comet) is a good deal for their class, but then you have to consider that they have to compete not with T1 frigs, but with T2 AFs, and they don't get T2 resists and 4 double-bonused turrets AFs have, not to mention that AFs are cheaper. This month I've seen some Uni guy in Enyo thrashing 2 Comets at once, I believe. Guess "huge" 20% per level (an equivalent to 4 guns with 5%/level or 2 guns with 100% bonus and +5%/level) bonus ain't helping.

Few pirate ships excel in raw DPS actually. They are valued for their neuting (BR) webbing (BR, Serpentis), mobility (Angels) and other gimmicks. Daredevil is like the only ship with huge DPS for its calss (6 effective turrets), and then it still needs its web bonus to shine.
Alphaphi
KASK Heavy logistics
#98 - 2012-10-22 09:59:25 UTC
Copine Callmeknau wrote:
Jonas Land wrote:
Liang Nuren wrote:
Jonas Land wrote:

Some of those pirate frigates can do in excess of 500 dps... You can kill a battleship with them... how can a frigate doing 200 dps compete with that?

If you take 2 pilots, maxed skills on their platform of choice... one in a Hawk, one in a Daredevil... the Hawk doesnt stand a chance. And since SOLO PvP is mainly going to be centered around frigates... Well? Where's the balance at?


You are literally clueless about frig PVP. And really, PVP in general. A few comments:
- A 500 DPS frigate is a paper tiger with almost no range.
- I've seen a battleship downed by way less than 200 DPS. I saw a Sentinel do it once. :)
- I'd say the most likely outcome of two competent pilots in a Hawk/Daredevil is a stalemate. The Daredevil isn't likely to kill the Hawk and the Hawk isn't likely to pin the Daredevil down because of the web bonus.
- I'd say the most likely outcome of two competent pilots in a Hawk / Enyo is a dead Enyo. :)
- Solo PVP happens in whatever ship you happen to be in. I've done solo PVP in everything from noob ships to carriers.

If you're interested in solo PVP, why don't you swing by Amamake? :)

-Liang



You are nothing but a troll looking to argue.

I would like to see your 500dps frigate fit plz

I could do with a laugh


Daredevil, neutron blasters, 4x cromacks magstab, 1x t2 aerator rig = 540 deeps
Daniel Plain
Doomheim
#99 - 2012-10-22 11:22:24 UTC
Cage Man wrote:
rise zombie thread and live once more!


greetings, necromancer.

I should buy an Ishtar.

Vith Rothe
The Scope
Gallente Federation
#100 - 2012-10-22 11:53:06 UTC
tl;dr

but the gist of your post sounds like you need to train gunnery skills and stop q_q'ing... no one is forcing you to use missiles.