These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
Previous page12
 

Hauling in and out of nullsec

Author
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#21 - 2012-07-31 13:09:08 UTC  |  Edited by: Tess La'Coil
terzslave wrote:
Second of all 350,000 x 400 is around 140mil.

Ask him to recalculate. If he won't:

* the number of jumps it takes him
* the amount of fuel used
* his jump drive skills
* fuel consumption

The way a JF pilot should calculate and get the ##isk / #m3 is gotten from
Fuel cost for total jumprange+Cyno's / total cargohold size of the JF.

So lets say he takes this route:
http://evemaps.dotlan.net/jump/Rhea,444/X-6WC7:Doril:Jaymass

That costs about 18,921 Nitrogen isotopes @ 900isk per unit = 17mil to get to a lowsec with a highsec border.
Provided he has a Rhea4 that means he has 554.000m3 cargo.
17.000.000isk / 554.000m3 = 30isk/1m3 and that is for a one-way trip. For that price he could swing in a return trip and ask 60isk/m3 or add in a little profit and raise it to 70isk/m3. Bringing your cost to 38.7mil. Which seems very reasonable.

Or you tell me what system he should be jumping from instead of X-6WC7 and I'll recalculate what price is fair..

140mil is more of a price to ask when you're doing a return trip from the back of period basis or something that takes 6-7 jumps.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Overs
Deep Core Mining Inc.
Caldari State
#22 - 2012-07-31 13:16:15 UTC  |  Edited by: Overs
The best P2 stuff to make are the ones used outside of the PI chains - like materials used in fabrication of fuel blocks, nanite paste, and tech 2 ships and mods.

Since you are planning on 3 PI alts you might have enough to produce P4 materials and make POS stuff. If you're lazy like me you could collect enough PI in a month or two to make 1 large control tower. I think it takes a bit over 100,000 m3 of P1 material + 80,000 m3 of capital construction parts to make one 8,000 m3 control tower which will fit into a blockade runner.

Back in the days of the protected jump bridge chains I collected a bit more than a freighter full of P1. It took me about a year , but I am lazy. This was also before CCP change the log off mechanics and I had great fun jumping that ship into a hostile gate camp and logging off - such a tease.

Ship suggestion: every one loves the Iteron V; rigged out it has 38,433 m3 of cargo space which is the most of any industrial tech one or tech 2, but it takes the longest to train into (gallente industrial 5). Of the tech 2 industrials the amarr ships have the largest cargo space, and I think look the coolest - the Impel maxes out around 36K m3 and the prorator I think is just shy of 11k m3.
Ghost Frog
Doomheim
#23 - 2012-07-31 16:41:11 UTC  |  Edited by: Ghost Frog
Tess La'Coil wrote:
The way a JF pilot should calculate and get the ##isk / #m3 is gotten from
Fuel cost for total jumprange+Cyno's / total cargohold size of the JF.

"Should"? He should charge whatever he wants. You can pay or not pay and do your own damn hauling.

You didn't calculate the cost of the accounts the cynos are on, the travel time involved, the risk, the cost of the JF, the cost of the skill books, the training time, the hassle factor, and the fact that it will be adding a two way trip to whatever other things the pilot has going on. Let's not forget opportunity cost. It's way more than fuel. The amount of capital sunk into a JF character easily tops 15billion (do the plex math on your cyno accounts and JF account, add the cost of the JF, and if the pilot is doing professioal courier work like Black Frog, don't forget your collateral, which is not included in my estimate). If you wanted to buy a JF character, those cost 6b+ or 10b+ for a properly trained one.

OP if you work with your JF pilot regularly and build a good relationship, it will pay off in the end. As an earlier post says, if you're min/maxing the JF pilot, you'll be looking for another one soon enough.

edit: its worth noting that whether the JF moves 1m3 or 360k m3, the fuel costs are the same.
edit2: protip: jaymass has no station. that significantly ups the risk factor
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#24 - 2012-07-31 18:05:23 UTC
both Jump freighter and Blockade runner... you'll need them at different times.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Tess La'Coil
Messerschmitt Vertrieb und Logistik
#25 - 2012-08-01 12:10:09 UTC  |  Edited by: Tess La'Coil
Ghost Frog wrote:
Tess La'Coil wrote:
The way a JF pilot should calculate and get the ##isk / #m3 is gotten from
Fuel cost for total jumprange+Cyno's / total cargohold size of the JF.

"Should"? He should charge whatever he wants. You can pay or not pay and do your own damn hauling.


I agree completely sir.

But if a member of your nullsec corp has a JF and wants to "help" his corpies.
He should not be charging 140mil for a jump which costs him 40mil in fuel on a return trip.
If he is, you should be looking for a JF pilot that wants your returning services.

Still, I've not seen the OP post where he's based so if it's actually 6-7 jumps for the JF pilot, the price might even be on the cheap side.

Ghost Frog wrote:
You didn't calculate the cost of the accounts the cynos are on, the travel time involved, the risk, the cost of the JF, the cost of the skill books, the training time, the hassle factor, and the fact that it will be adding a two way trip to whatever other things the pilot has going on. Let's not forget opportunity cost. It's way more than fuel. The amount of capital sunk into a JF character easily tops 15billion (do the plex math on your cyno accounts and JF account, add the cost of the JF, and if the pilot is doing professioal courier work like Black Frog, don't forget your collateral, which is not included in my estimate). If you wanted to buy a JF character, those cost 6b+ or 10b+ for a properly trained one.


I actually have a JF myself. And while I agree with your points on a professional level, it makes no sense to make extreme profit like 100mil on a 2 jump trip. Not over the back of your corpies that are trying to make an income. Or they will simply not do it, or try and look for someone else.

Quote:
edit2: protip: jaymass has no station. that significantly ups the risk factor

Oops, yeah.. better pick another system. But the JF pilot will know his route if he's somewhat smart.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Previous page12