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Missions & Complexes

 
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ok you low sec peeps help me out

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Author
King Rothgar
Deadly Solutions
#21 - 2012-07-31 16:06:10 UTC
The problem is high sec but as I said earlier, there is an imbalance between missions and other types of income. A low sec lvl4 pays more than a high sec one, but the difference isn't big enough to justify doing them in low sec given the added inconveniences of roaming gangs and having to actually control a swath of space to run them in.

Low sec exploration pays way more than high sec exploration and since it can be run in smaller, nimbler ships, it's not nearly as problematic as lvl4 missions. The trouble is it's really hit or miss. The 5/10 and up sites are great but they are of course rare. If you really go out and try to hunt them, you may find one a week. Yes you'll make a billion isk off it on average, but a billion over the course of a week of probing and hopping around isn't actually a whole lot of isk compared to farming endless incursion sites or high sec lvl4's. But at least it isn't so boring.

Low sec lvl5's do pay better than high sec lvl4's but the problems encountered with lvl4's are only magnified with them. You can make a pretty penny that way though. I'd say it's better than high sec lvl4's, probably even with high sec incursions.

FW LP farming in its various forms pays better than just about anything you can do in high sec, but I don't expect that to last. We're going to crash the FW LP markets hard in the next few months. I expect the equilibrium will be less than that of high sec incursions since that's what it was prior to the FW changes.

I also feel obligated in this to bring up mining. Mining, anywhere in eve, is possibly the single worst thing you can do for income by a very wide margin. This strikes me as flawed.

I think all income sources should be more or less balanced at any given player "level." Level in this case refering to skills, fittings, ship and location. Example: mining veldspar in high sec with a max skilled, optimally fit hulk as part of a proper mining fleet (haulers, links) should pay equally well as running high sec incursions in a pimped blitz fleet. High sec lvl4's run in a small pimped gang should also be equally lucrative. The low sec version of any of these should pay far more obviously but once again, balanced across the various professions. This setup has never existed during my time playing eve, but it should. Players should not be forced into particular play styles simply because the devs decided to favor one above all the rest.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Suqq Madiq
#22 - 2012-07-31 16:13:06 UTC
King Rothgar wrote:
The 5/10 and up sites are great but they are of course rare. If you really go out and try to hunt them, you may find one a week.


If you're only finding 1 DED site per week in lowsec you're either scanning in a terrible location (Caldari lowsec maybe?) or you're not looking very hard. I can pretty easily average a 4 or 5/10 DED site every hour by running the sites in one ship and scanning the next system in my loop in another.
Vincent Athena
Photosynth
#23 - 2012-07-31 16:17:43 UTC  |  Edited by: Vincent Athena
jornab wrote:
How do you make isk in lowsec?


I have been running sites, ratting belts, and the occasional pvp....yet i made a crap ton more money in high sec running missions. Now I just don't understand. Either i am doing something wrong... or I just don't understand the secrets. which is it?

p.s.
so far all the 100% scan sites, ded complexes and radars, mags have come up with squat isk wise (less then 10 mil each). The only faction loot in a month of running these sites has been some ammo, and crapy items. I have noticed I might get a faction spawn 1:20-25 sites. is this normal too? I have yet to see a belt rat faction spawn.



Low sec L4 missions pay better than high sec L4 missions.
Low sec exploration pays better then high sec exploration.
Low sec incursions pay better than high sec incursions.
Low sec ratting pays better than high sec ratting.

The issue here is you are comparing exploration with missions, not low sec to high sec. Unless you get some lucky finds, exploration pays less than missions.

Know a Frozen fan? Check this out

Frozen fanfiction

Jim Era
#24 - 2012-07-31 16:31:33 UTC
The average is so low in America because we have half the country being supported by the other half.e.g. welfare

Watâ„¢

El Cid Campeador
The Scope
Gallente Federation
#25 - 2012-07-31 16:37:36 UTC
Jim Era wrote:
The average is so low in America because we have half the country being supported by the other half.e.g. welfare


Le sigh....
Jim Era
#26 - 2012-07-31 17:43:00 UTC
ye. I want to move somewhere superior, like Domain. I think I could fit in decently.

Watâ„¢

Y'nit Gidrine
Center for Advanced Studies
Gallente Federation
#27 - 2012-07-31 17:46:46 UTC
Denidil wrote:
Rath Kelbore wrote:
Now you begin to realise the problen with high sec. Risk vs reward is all f'd up


simple solution.. buff lowsec income.

in order of risk (least->most)

highsec, sov nullsec, npc nullsec, lowsec.


We've had enough mudflation in EVE, thanks to the introduction of incursions and migrating drones from alloys to bounties. It makes more sense to nerf high sec income than buff low/null sec income. The problem is that people oppose a nerf more than they oppose a buff, so it will probably never happen.
Generals4
#28 - 2012-07-31 17:52:05 UTC
Y'nit Gidrine wrote:
Denidil wrote:
Rath Kelbore wrote:
Now you begin to realise the problen with high sec. Risk vs reward is all f'd up


simple solution.. buff lowsec income.

in order of risk (least->most)

highsec, sov nullsec, npc nullsec, lowsec.


We've had enough mudflation in EVE, thanks to the introduction of incursions and migrating drones from alloys to bounties. It makes more sense to nerf high sec income than buff low/null sec income. The problem is that people oppose a nerf more than they oppose a buff, so it will probably never happen.


To have the same effect for lowsec as buffing it you'd need to nerf eveything else. Yes that includes null sec.

And buffing low doesn't necessarily mean inflation. What Lowsec needs is "uniqueness". What about adding a Lowsec only NPC corp that offers faction items which can only be acquired from that LP store (would give interesting isk/lp income). Or what about giving lowsec unique ores with "interesting" yields or even a unique mineral? Right now Null has the most resources and High sec security. Low has nothing if you aren't in FW. (only exception is Explo but only that many can do explo before it becomes totally unprofitable)

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Hrothgar Nilsson
#29 - 2012-07-31 18:10:38 UTC
jornab wrote:
How do you make isk in lowsec?


I have been running sites, ratting belts, and the occasional pvp....yet i made a crap ton more money in high sec running missions. Now I just don't understand. Either i am doing something wrong... or I just don't understand the secrets. which is it?

p.s.
so far all the 100% scan sites, ded complexes and radars, mags have come up with squat isk wise (less then 10 mil each). The only faction loot in a month of running these sites has been some ammo, and crapy items. I have noticed I might get a faction spawn 1:20-25 sites. is this normal too? I have yet to see a belt rat faction spawn.


I made about 220 million in 5 days of ninja looting/salvaging from high-sec L4 mission runners. Give that a try.
Pinstar Colton
Sweet Asteroid Acres
#30 - 2012-07-31 18:14:33 UTC
Missions are more reliable sources of ISK than exploration. A string of good drops would have you singing a very different tune.

That said, I agree that the risk/reward is a bit out of whack.

You could always try combat missions from lowsec agents. You'll get slightly better isk/lp rewards.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

jornab
Deadspace Knights
#31 - 2012-07-31 22:33:34 UTC
wow....

My simple question turned into a 6 page diatribe...

For those that answered thank you! Apperently I need to find better ded complexes and the person mentioning how to spawn them I will have to do further research.

Generals4
#32 - 2012-07-31 23:07:22 UTC  |  Edited by: Generals4
Tarryn Nightstorm wrote:
Generals4 wrote:
Actually i was able to make lots of isks with lowsec explo. 5/10 - 6/10 DED sites are pretty lucrative. The issue is that it is rlly random and nowadays too many people are doing explo which severely crippled my explo income. Hence why i switched back to FW LP as a source of income. Back when i used explo as my source of income i'd maybe encounter a couple of fellow explorators a day nowadays every hour one comes by and scans.

Quote:
Now you begin to realise the problen with high sec. Risk vs reward is all f'd up


No sir. The problem is not High Sec, it's lowsec.


[/Me dons Tippia-hat]

How so?

Or I should just categorically say, "Not so:"

Losec explo is actually one of the very few properly balanced risk/reward axii in the game at present, the other being wormholes.





But exploration is a very unstable source of income. To be totally honest i would go as far as saying that it is broken as a primary source of income unless you're alone doing it. You can spend hours scanning and find nothing worth the efforts and than you might find a good DED which drops only crap loot.

What lowsec needs is a decent primary source of income, one that isn't terribly random and extremely dependent on competition, only a couple of dedicated explorers can already totally ruin your income.

Don't get me wrong, explo is a fun way of earning isks when you're bored doing what you usually do to get isks but if it's the only thing you can do to earn isks you might end up space-poor.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Tarryn Nightstorm
Hellstar Towing and Recovery
#33 - 2012-08-01 00:24:55 UTC  |  Edited by: Tarryn Nightstorm
Generals4 wrote:
Tarryn Nightstorm wrote:
Generals4 wrote:
Actually i was able to make lots of isks with lowsec explo. 5/10 - 6/10 DED sites are pretty lucrative. The issue is that it is rlly random and nowadays too many people are doing explo which severely crippled my explo income. Hence why i switched back to FW LP as a source of income. Back when i used explo as my source of income i'd maybe encounter a couple of fellow explorators a day nowadays every hour one comes by and scans.

Quote:
Now you begin to realise the problen with high sec. Risk vs reward is all f'd up


No sir. The problem is not High Sec, it's lowsec.


[/Me dons Tippia-hat]

How so?

Or I should just categorically say, "Not so:"

Losec explo is actually one of the very few properly balanced risk/reward axii in the game at present, the other being wormholes.





But exploration is a very unstable source of income. To be totally honest i would go as far as saying that it is broken as a primary source of income unless you're alone doing it. You can spend hours scanning and find nothing worth the efforts and than you might find a good DED which drops only crap loot.

What lowsec needs is a decent primary source of income, one that isn't terribly random and extremely dependent on competition, only a couple of dedicated explorers can already totally ruin your income.

Don't get me wrong, explo is a fun way of earning isks when you're bored doing what you usually do to get isks but if it's the only thing you can do to earn isks you might end up space-poor.


Not necessarily true -- I make quite a good "wage" (at least as good as hisec l4s, most days) doing all the losec Radar, Mag-, and "Fighting LADAR (IE, [Pirate Faction] Gas-Processing Site/Drug Lab -- bring Codebreaker, and tank!)" signatures I find, typically about a 6-8 jump trip form my base in a hisec border system.

The DED 'plexes are another story, those are the "chance to score big," but it is a small, and fully random chance, no more. That Cynabal BPC in your cargo, though...That makes up for a lot of "Grrrrrrr..." moments, indeed.

The way to mitigate that competition is to switch regions and/or factions fairly often -- once your little neck of the woods starts seeming dry, then it's time to pack the Cloaky-Hauler and pick a direction on the map.

It's definitely more of a "lifestyle," than a "job," and it really helps to get your inner RP'er on and let immersion take over, I find:

In losec explo, it really feels like space is huge again, that EVE really feels like EVE -- IE, there are people out there out to get you (Ishtar with ShadowSerp tank mods + Sisters prober = nice killmail + loot), and that your brain, knowledge and efforts make a real difference, that help you live in an environment that is, fundamentally, inimical to all life.

HiSec PvE, for the most part, is like trying to find parking at your local mall on "Big Sale Friday" whilst having to dodge jumped-up trailer-trash in these every 3 seconds whilst waiting in line listening to the town pump on her cellphone talking about how drunk she was when she slept with those three guys last night -- all at once. ("Woooooooo...! Toe-dully Awesome!" Ugh, [/facedesk])

E:

Losec does probably need --or it certainly could use-- some type of primary income, but it would have to be carefully balanced. (We don't want another hisec Incursion ISK-printer here) I submit that that income-source should be exclusive to losec, as well. Want those pirate-faction mission-agents, you gotta come to 0.4 and lower.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

CCP Phantom
C C P
C C P Alliance
#34 - 2012-08-02 10:55:33 UTC
Off topic posts removed. Please stay on topic and polite, thank you.

Moved from EVE General Discussion.

CCP Phantom - Senior Community Developer

Max50
an Renegade
#35 - 2012-08-02 16:06:26 UTC
lvl5 missions is pure win.
When you know what to do,a 3 month player easily hits 400k LP per hour,a 6 month player can hit 600-800k LP maybe.
Then when you really invest ISK and actually put some effort in it,you can hit one story line per hour.
I think 1,5 MIL LPs per hour is a good income.After a while ofc you stop doing anything since you already bought all the crap you need and you are just bored to go farm since you dont really need it
ValentinaDLM
SoE Roughriders
Electus Matari
#36 - 2012-08-03 13:24:11 UTC
I can make a lot of isk in low with fw, almost as much in null running Sansha missions. However, rats are totally not worthwhile, exploration seems like there is still competition for sites, and level V missions are not really worth the trouble when i did them.

And as you probably noticed the Lp gain by being in lowsec for level 4s isn't at all worth the extra risk, or rather effort since the risk is basically none, seeing as you have all the tools and mechanics to 100% avoid pvp but you actually have to spend time scouting and dscanning, etc that you wouldn't bother with in highsec
Private Pineapple
Brutor Tribe
Minmatar Republic
#37 - 2012-08-03 15:32:01 UTC
Super Chair wrote:
I'd tell you how and where to make isk in lowsec, but then i'd have to kill you because you're in my sites. Smile


I'd tell you how I make isk in Caldari lowsec, but then you'd rage yet again because I'm plexing. :)

.

Kasutra
No Vacancies
No Vacancies.
#38 - 2012-08-04 04:06:27 UTC
I thought ISK in lowsec was like food at the bottom of the darkest ocean trenches. Every fish feeds on other fishes, and the only new source of food in the ecosystem is what drifts down from the brighter, richer parts of the sea...
Mnemosyne Gloob
#39 - 2012-08-04 16:26:52 UTC
King Rothgar wrote:
Low sec exploration pays way more than high sec exploration and since it can be run in smaller, nimbler ships, it's not nearly as problematic as lvl4 missions. The trouble is it's really hit or miss. The 5/10 and up sites are great but they are of course rare. If you really go out and try to hunt them, you may find one a week. Yes you'll make a billion isk off it on average, but a billion over the course of a week of probing and hopping around isn't actually a whole lot of isk compared to farming endless incursion sites or high sec lvl4's. But at least it isn't so boring.


Certainly can pay big, yes, but when you look at how long it takes to run a DED 4 (what like maybe 6-10 minutes or so) and compare that to DED 5 or 6 (i think i timed Serp DED5 as 24 minutes for me once, but this was before tier3 battlecruisers with Ishtar + Hurricane) - and add in all the little things that have made exploration so much easier (Shift and Alt keys, signature filtering and so on) - i think it is debateable if you are not better off scouring highsec in total safety all day long, only looking for those 4/10s. Not that i wouldn't find that boring after probably half a day...

Compared to when i first went into lowsec, which i think is more than a year ago, it certainly feels like there are much more people 'sifting through' from highsec. But still when you hit that jackpot, especially after you had to maybe go to nullsec for the final site of an expedition, it is (at least to me) so much more satisfying.

Oh and i think those Faction Warfare farmers get their ISK taken away when the nerfbat hits, seriosely. ATM it's utterly ridiculous ... not only from an income perspective, but also looking at the gameplay involved. Gunless frigates; stabbed, gunless frigates; couple day old characters in stabbed, gunless frigates - This is not what i associate with lowsec. FW was meant to encourage PVP...
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