These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Science & Industry

 
  • Topic is locked indefinitely.
123Next page
 

Barges and exhumer BPO mineral cost changes up on Singularity

Author
Styth spiting
Brutor Tribe
Minmatar Republic
#1 - 2012-07-30 21:04:43 UTC
Looks like barges and exhumer updates will be coming with a increase cost in manufacturing.

The new bpo mineral costs are up on isis now. The new prices are very... dramatic. Costs from the current minerals are nearly 10X higher using current mineral prices, meaning manufacturing a Procurer will cost roughly 22M, and a retriever 27M (with ME 0).

Heres a link with the price changes for all the barges/exhumers, both T1 and T2, with before and after prices.

Some guys website

I logged on using the latest patch and can confirm the data on this site is valid, though CCP may raise/lower the costs before release.
Knight Cabbage
Doomheim
#2 - 2012-07-30 21:39:44 UTC
If you look at the data it's actually much less dramatic. Basically the other barges/exhumers get closer to the price range of the covetor/hulk, which makes sense as are supposed to be viable alternatives the these ships.
They increased the isogen costs for all barges, but I suppose its to combat the suppressed isogen prices.

I would say there might be a problem for starting miners, as the entry barriers for mining get higher.
Victoria Sin
Doomheim
#3 - 2012-07-30 22:15:34 UTC
Any change to exhumers? Do you think they'll be more expensive anyway (skiff/mack for example) due to increased use?
Styth spiting
Brutor Tribe
Minmatar Republic
#4 - 2012-07-30 22:30:24 UTC
Victoria Sin wrote:
Any change to exhumers? Do you think they'll be more expensive anyway (skiff/mack for example) due to increased use?


Hulk BPO's will be changing the least, with only a few hundred thousand added to it cost wise.

Changes in mineral requirements
Mackinaw's about 50%
Skiff about 100%
Covetor about 15%
Retriever about 350%
Procurer about 3000%

And remember T2's exhumers require a T1 version in manufacturing costs, So even though a hulk has almost no additional costs added to its BPO, the covetor costs (additional 15% minerals) will carry over to its price.

Bullz3y3
Republic Military School
Minmatar Republic
#5 - 2012-07-30 22:30:59 UTC
And yet more tech requiring components. Can't have GS loosing out can you CCP?
Dave Stark
#6 - 2012-07-30 22:46:08 UTC
in short; buy your ships now?
Bullz3y3
Republic Military School
Minmatar Republic
#7 - 2012-07-30 22:57:39 UTC
Too late all the speculators bought them.
Styth spiting
Brutor Tribe
Minmatar Republic
#8 - 2012-07-30 22:57:49 UTC
Dave stark wrote:
in short; buy your ships now?


Well, you should have bought them 2 hours ago ;)

Since posting this it looks like about 250 procurers and 250 retrivers have been bought up (roughly). Prices have gone up about 5M for procurers and 8M for retrievers.
Rengerel en Distel
#9 - 2012-07-31 01:42:44 UTC
Last I looked the reprocessing values are still based on the old ship numbers. It was based on the new numbers for one build, but then they reverted it. Where they end up is anyone's guess, but I can't imagine them stay at the old numbers.

With the increase in shiptoasting, the Report timer needs to be shortened.

Arele
Sebiestor Tribe
Minmatar Republic
#10 - 2012-07-31 01:59:49 UTC
The added minerals show up in the extras tab, so they won't yield that new required amount when refined (as it would be creating minerals out of thin air). You can still make cheap procurers mineral cost wise that will be worth more isk when the patch hits, but there won't be any magic refining taking place.
Traedar
InterStellar Trading Syndicate
#11 - 2012-07-31 11:03:57 UTC  |  Edited by: Traedar
They have already been adjusting the costs once or twice in the last week, so I suspect these are somewhat final.

Any word on changes in the NPC prices on the BPOs themselves?

The ship won't reprocess at new value post patch? That doesn't make much sense to me. Seems like an arbitrary limit on patch speculation. Perhaps it is something that will change when the patch goes to the production server.
Sarik Olecar
Royal Amarr Institute
Amarr Empire
#12 - 2012-07-31 12:53:48 UTC
Darn, I just sold 100+ Procurers for 5.5mil...

I should've held!!!11!

Hows my posting? Call 1-800-747-7633 to leave feedback.

Rengerel en Distel
#13 - 2012-07-31 14:24:21 UTC
Sarik Olecar wrote:
Darn, I just sold 100+ Procurers for 5.5mil...

I should've held!!!11!


people are trying to sell them for 30M+ now ...

With the increase in shiptoasting, the Report timer needs to be shortened.

Vincent Athena
Photosynth
#14 - 2012-07-31 14:38:09 UTC  |  Edited by: Vincent Athena
Dave stark wrote:
in short; buy your ships now?

No, BUILD your ships now. A Procurer is a mineral multiplier!

Edit: Apparently not, CCP covered that with the way the BPOs are set up.

But you can still build now on the cheap, sell later.

Know a Frozen fan? Check this out

Frozen fanfiction

Dave Stark
#15 - 2012-07-31 15:41:22 UTC
Vincent Athena wrote:
Dave stark wrote:
in short; buy your ships now?

No, BUILD your ships now. A Procurer is a mineral multiplier!

Edit: Apparently not, CCP covered that with the way the BPOs are set up.

But you can still build now on the cheap, sell later.


thankfully i already had one of each exhumer, and i brought 2 barges for my alt a few days ago. quite lucky really.
Victoria Sin
Doomheim
#16 - 2012-07-31 15:46:57 UTC
I'm going long on Skiffs... Big smile
Rengerel en Distel
#17 - 2012-07-31 16:28:45 UTC
Vincent Athena wrote:
Dave stark wrote:
in short; buy your ships now?

No, BUILD your ships now. A Procurer is a mineral multiplier!

Edit: Apparently not, CCP covered that with the way the BPOs are set up.

But you can still build now on the cheap, sell later.


I'm still not sure how the BPOs are set up any differently. Unless you're talking about some datamined data that is different than the in game BPO. Normally with "extras" aren't they not effected by ME and skills? Guess I'm a bit lost on this part of it.

With the increase in shiptoasting, the Report timer needs to be shortened.

Vincent Athena
Photosynth
#18 - 2012-07-31 17:21:28 UTC
Rengerel en Distel wrote:
Vincent Athena wrote:
Dave stark wrote:
in short; buy your ships now?

No, BUILD your ships now. A Procurer is a mineral multiplier!

Edit: Apparently not, CCP covered that with the way the BPOs are set up.

But you can still build now on the cheap, sell later.


I'm still not sure how the BPOs are set up any differently. Unless you're talking about some datamined data that is different than the in game BPO. Normally with "extras" aren't they not effected by ME and skills? Guess I'm a bit lost on this part of it.


Supposedly the extra minerals needed to make the new Procurer over the old one are listed on the BPO as "extra materials", and those do not come back when you reprocess. So you cannot make a pile of ships now, then reprocess them after the patch to magically create minerals from nothing.

Know a Frozen fan? Check this out

Frozen fanfiction

Rengerel en Distel
#19 - 2012-07-31 17:41:21 UTC
Vincent Athena wrote:
Rengerel en Distel wrote:
Vincent Athena wrote:
Dave stark wrote:
in short; buy your ships now?

No, BUILD your ships now. A Procurer is a mineral multiplier!

Edit: Apparently not, CCP covered that with the way the BPOs are set up.

But you can still build now on the cheap, sell later.


I'm still not sure how the BPOs are set up any differently. Unless you're talking about some datamined data that is different than the in game BPO. Normally with "extras" aren't they not effected by ME and skills? Guess I'm a bit lost on this part of it.


Supposedly the extra minerals needed to make the new Procurer over the old one are listed on the BPO as "extra materials", and those do not come back when you reprocess. So you cannot make a pile of ships now, then reprocess them after the patch to magically create minerals from nothing.


That's the part that's throwing me, as this is what I see now on the test server:
https://docs.google.com/document/d/1-3OcTvdS5EnqB4rSyjd6vekQjItLL7UbKQaYqNS8G30/edit

I don't see an extras tab, or any way to tell that it's any different than any other BP.

With the increase in shiptoasting, the Report timer needs to be shortened.

MidnightRyder
E.M.T
#20 - 2012-07-31 19:22:37 UTC
Logic is that if the mining barges material cost have went up this much so will the cost of the ships. making people starting the game not able to get into any of these ships for a good amount of time..


Procurer b4 update 1.5mil average cost to build * a 3000% increase in material cost = 45 mil cost to build = approx 72 mil selling price. (60% markup)
123Next page