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Player Features and Ideas Discussion

 
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Set repairer to automatically kick in at X% armor

Author
Kakuzo Noud
Ministry of War
Amarr Empire
#1 - 2012-07-30 15:57:48 UTC
I used to play a lot of MUD's in the day, and I liked the fact that some things could be automated, such as casting self heals when your health dropped to a certain percentage.

That was really useful because the games were laggy as hell, and sometimes you played while doing other stuff, and wasn't 100% of the time looking at the screen.

My idea is to set certain conditions on repper modules so they automatically start to rep when the condition is met, and stop when another condition is met.

For example - set my small armor rep to start at 50% armor, and stop at 90%.

This will save running the repper on 100% and wasting cap on some occasions, as well as allowing the player to focus on other stuff. It might also help noobs who forget to turn on the repper at all...
Corina Jarr
en Welle Shipping Inc.
#2 - 2012-07-30 16:16:56 UTC
I say no.


If you cannot manage a repper or two while shooting some rats, switch to solitaire.
Tchulen
Trumpets and Bookmarks
#3 - 2012-07-30 16:20:48 UTC
Where do you stop though? Have warp scrams and webs activate on primary target when in range automatically?

As far as I'm concerned having to activate/deactivate local reps to conserve/manage cap is a good thing. I've been in the odd fight where if my repper had turned on automatically I'd have lost my target as it would have drained what remained of my cap so my scram and web would have turned off and my guns would have stopped firing.

It removes some of the skill involved with active tank setups. If you don't like it try using passive shield tank or make your fits cap stable.
Recoil IV
Caldari Provisions
Caldari State
#4 - 2012-07-30 16:27:26 UTC
i lol'd :D
Griffin Omanid
Knights of the Zodiac
#5 - 2012-07-30 16:32:49 UTC
Yeah, you really should get used to manage your moduls, otherwise rats would get really boring, and in pvp these modul scripts would become influencing.

The only thing which would be quit usefull would be a Hardener-Activation key/script, which activates all your DC, shield or armor hardeners with one switch.
Tomcio FromFarAway
Singularity's Edge
#6 - 2012-07-30 16:34:17 UTC
You just want to play this game without actually playing.

Corina Jarr wrote:
I say no.


^This^ is the only correct answer to your......uhm.....idea.
mxzf
Shovel Bros
#7 - 2012-07-30 16:41:43 UTC
Griffin Omanid wrote:
The only thing which would be quit usefull would be a Hardener-Activation key/script, which activates all your DC, shield or armor hardeners with one switch.


You can already do this. Simply bind the hotkeys for all of your hardeners together into one keystroke. It's doable purely software side if you want, but any gamepad or keyboard with hotkeys can do it extremely easily.

And to the OP, no, learn to actually play the game rather than wanting it to be played for you. If you're doing other stuff and are distracted from Eve, either accept your possible loss or just log off.
Anaphylacti
Caldari Provisions
Caldari State
#8 - 2012-07-31 02:57:33 UTC
Yes, I'd love my shield boosters to kick in when I am into x% armor.
Sandrine Starfire
Dissident Enterprises
#9 - 2012-07-31 03:49:29 UTC
Kakuzo Noud wrote:
This will save running the repper on 100% and wasting cap on some occasions, as well as allowing the player to focus on other stuff. It might also help noobs who forget to turn on the repper at all...


You forgot rule No1 of eve: eve is a harsh and cruel world !

No automisations. The more things there are cutting player groups into different skill levels the better. Not everyone can be very good in everything, as in real live.

Sandrine Starfire

Marcus Ichiro
IchiCorp
#10 - 2012-07-31 04:35:47 UTC
I too would also like EVE to play itself for me.

Kidding.
Kakuzo Noud
Ministry of War
Amarr Empire
#11 - 2012-07-31 08:57:17 UTC
lol, you guys need to differentiate skill and the reality of playing a game that has lag.

I've had rats firing at me with no damage apparent, only to have the game catch up on lag and suddenly find myself halfway through armor.

According to the logic of some of the comments, we should remove orbiting from the game, because it should be done manually with double clicks...

You don't have to agree with my idea, but it definitely doesn't make the game "easier", it just helps with micromanagement of a module. If I'm a pro, I will leave it at manual. If I'm more worried with micromanaging heating my guns, webber, disruptor and pulsing my MWD, I'd put repping on auto.
Jint Hikaru
OffWorld Exploration Inc
#12 - 2012-07-31 11:42:40 UTC
Kakuzo Noud wrote:
You don't have to agree with my idea, but it definitely doesn't make the game "easier".


Roll

You need to re read your OP and think about how it sounds.
I'll tell you what we are hearing:

I want to fly into a mission, release drones and go AFK, please make this easier...

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Kakuzo Noud
Ministry of War
Amarr Empire
#13 - 2012-07-31 14:05:27 UTC
Jint Hikaru wrote:
Kakuzo Noud wrote:
You don't have to agree with my idea, but it definitely doesn't make the game "easier".


I want to fly into a mission, release drones and go AFK, please make this easier...


That can be done exactly today, just build a cap-stable Vexor/Domi/whatever.

I don't know, it sounds very reasonable that a space-ship with a repair system would know when to self engage it...

(I guess I shouldn't mention auto-loading guns, huh?)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-07-31 15:07:35 UTC
I could see value in this from the perspective of losing ships to lag (which has happened to me) but I feel like this game allows enough hands-off PVE already.

Founding member of the Belligerent Undesirables movement.