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Isk problems

Author
Tippia
Sunshine and Lollipops
#21 - 2012-07-30 19:33:41 UTC
A Soporific wrote:
I don't know how much pressure skins would put on the server.
Four more bytes sent for every ship on grid.
Alara IonStorm
#22 - 2012-07-30 19:46:44 UTC  |  Edited by: Alara IonStorm
One thing I think CCP should do is they suggested cutting bounties. If they cut a massive amount off the top they should give a tiny bit to the bottom. New Player PvE hasn't been buffed in the same way as the ISK pile on older players get. Reduce crap mobs in Missions and buff the payout of NPC Frigates and Cruisers as well as putting NPC Cruisers in 0.5 / 0.6 belts. Sure up the bottom of the pyramid.

Instead of a straight cut to Bounties I think they could instead decrease the Mission / Anom Rat Spam and increase individual Rat Effectiveness. Missions have a ridiculous amount of NPC's in them.

Also cut out insurance above 3 months olds. Not that big of a sink but a lame NPC Welfare Mechanic non the less.
Indalecia
#23 - 2012-07-30 19:49:24 UTC
Ban Bindy wrote:
When people stop playing their isk no longer matters, even though it is technically still part of the game. The biggest isk sink is the players who leave the game. And lots of players leave.


Not according to Jita local.

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Kyra Yaken
Doomheim
#24 - 2012-07-30 19:50:35 UTC
Remove $ for ISK aka PLEX

True story Bro.

Alara IonStorm
#25 - 2012-07-30 19:53:09 UTC
Kyra Yaken wrote:
Remove $ for ISK aka PLEX

PLEX is an ISK Sink.
Vincent Athena
Photosynth
#26 - 2012-07-30 20:02:17 UTC  |  Edited by: Vincent Athena
A Soporific wrote:
DarthNafarious: I knew I had forgotten something, but I doubt that a new level of LP rewards would come anywhere close. I would rather have new mechanics to remove isk from circulation and be a little looser with base income for newer players.

Vincent: Of course you need to scale up, but you don't need an overall increase in the total amount of currency in order to make that happen. You simply need a methodology that allows the transfer of existing currency out of null sec alliances back into new characters, or to leave existing income in place and place new sinks in null sec, so that new players are uneffected by those sinks while they are climbing from newbie ships to cruisers and battleships.


Odd how half the players say that risk is not equaling reward in that its too easy to make isk in high sec and null is a wasteland, and the other half says null sec is too rich.

You do know that much of alliance wealth in Null comes from selling moon materials, which being a player to player isk transfer does not add any isk to the game, and in fact removes it via NPC sales taxes?

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Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#27 - 2012-07-30 20:03:34 UTC
The easiest way to reduce ISK faucets is to reduce NPC bounties and increase NPC drops.

The question is, should it be done? I don't see any convincing arguments in this thread.
Lin-Young Borovskova
Doomheim
#28 - 2012-07-30 20:07:18 UTC
A Soporific wrote:
So, I was going over a variety of Fanfest prestentations and there was something that alarmed me. There is way more isk being created than destroyed. I don't know if y'all are aware, but that's a bad thing because the value of currency itself changes over time. There being more money in everyone's pocket makes each unit of currency is worth less and therefore you need more of it in order to buy the same amount of stuff. If your income isn't increasing at the same rate or faster than that process leads to people getting frustrated, poor, and ultimately playing other games.

Currently, money leaves only when paying taxes, skill books, insurance, and fees. The VALUE of the economy is balanced by ship destruction, but no money is lost when a ship explodes. So, the total number of isk doesn't go down, even though that explosion requries some of that isk move around.

So, the point. How do we get rid of the actual isk themselves in a way that doesn't hurt our souls and make us howl with rage? What can we do that allows us to dump hard currency out of circulation entirely that doesn't replace people creating value by their own hard work?

I don't want to sit down and have to suggest isk-shooting gatling cannons.


Because trading market games are by far the highest isk risk free income you can make in eve and you don't even have to undock your char or train it for years.

Well come to Eve, the almost perfect player driven economy trading system you'll ever met.

Call me when things are about killing spaceships.

brb

Tippia
Sunshine and Lollipops
#29 - 2012-07-30 20:17:53 UTC
Kyra Yaken wrote:
Remove $ for ISK aka PLEX
I think the OP's goal was to add things that remove ISK, not get rid of them.

(Top tip: PLEX don't create ISK — they make ISK go away through taxes and trading fees.)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#30 - 2012-07-30 20:19:49 UTC
Raise the price of sov.

*duck and cover*

Founding member of the Belligerent Undesirables movement.

A Soporific
Perkone
Caldari State
#31 - 2012-07-30 20:22:20 UTC
So, progress. Skins as a new sink and the shifting of "upstream" to reduce the income from end-game ratting but boost the income from beginning ratting. I like these ideas, and feel that they would help some even if they aren't a comprehension solution.

Vincent: That's becuase there are different visions for the future of EVE. Those who are the most interested in encouraging as many people as possible into PVP want to push players into Null Sec believe that Null Sec is a barren wasteland in comparison and want high security space to lose some of its edge so that more people would be encouraged into Null Sec making the game better for them. Then there are people for whom Null Sec doesn't really hold much allure, be it a history of betrayal or weak corporations or a general disinterest in PVP or the reward just not being there for the risk they will be forced to put up with. They don't care about the health of Null Sec and simply want the place where they can live to be better, thus making the game better for them.

What we need to do is both. Give people more compelling reasons to venture into Null Sec without getting int the way of people who have full muddling around High Sec.

Abdiel: I don't believe that's a good move. You're hurting newbies for an end game issue in that respect.

Lin: That is a valid position, but I'm not attempting to discuss market games.
Celeste Taylor
Ruby Dynasty
#32 - 2012-07-30 20:24:32 UTC
CCP really should make ISK to AUR transactions easier and skip the PLEX step. The Nex shop in theory could help get rid of ISK. Also I have not followed DUST news, but imagine that excess ISK can go there.
A Soporific
Perkone
Caldari State
#33 - 2012-07-30 20:25:40 UTC
Tippia wrote:
Kyra Yaken wrote:
Remove $ for ISK aka PLEX
I think the OP's goal was to add things that remove ISK, not get rid of them.

(Top tip: PLEX don't create ISK — they make ISK go away through taxes and trading fees.)


You are corect. New ways to get rid of currency is what I'm trying to brainstorm.

PLEX is an elegant system because it simply moves ISK around while gets CCP paid, no ISK is created.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#34 - 2012-07-30 20:26:57 UTC
Julius Rigel wrote:
There's hundreds of million of ISK disappearing every day from the Jita market PER ITEM alone.


really now

npc alts have no opinions worth consideration

Lipbite
Express Hauler
#35 - 2012-07-30 20:27:39 UTC
My bank charge me few bucks every month for having account with them. + they charge per transaction, + for incoming money, + for issuing new cards. I pay them so they could earn interest on my money.

Could be fun to see something like that in EVE. Can't imagine amount of outrage among players who will see their funds decreased while accounts were inactive.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#36 - 2012-07-30 20:28:23 UTC
Tippia wrote:
highonpop wrote:
Incursions were a pretty bit flow of ISK, but they were a drop in the bucket compared to nullsec ratting.
No, they really weren't. Incursions generated about ⅓ as much ISK as NPC bounties did in total, and those bounties were split between ratting and missions. So depending on how popular you want to assume highsec missions are, incursions generated somewhere between the same and half the amount of nullsec ratting.

That's not a drop in the bucket. It's a massive hose into an overfilled bath tub.


and the players generating ISK from bounties far, far outnumber those running incursions

npc alts have no opinions worth consideration

Richard Desturned
Royal Amarr Institute
Amarr Empire
#37 - 2012-07-30 20:28:43 UTC
Lipbite wrote:
My bank charge me few bucks every month for having account with them. + they charge per transaction, + for incoming money, + for issuing new cards. I pay them so they could earn interest on my money.

Could be fun to see something like that in EVE. Can't imagine amount of outrage among players who will see their funds decreased while accounts were inactive.


your bank sucks hth

npc alts have no opinions worth consideration

Alara IonStorm
#38 - 2012-07-30 20:28:52 UTC
They could try removing tag spam from the LP Store. Most the items that cost tags tend not to be bought while Pirate versions are everywhere. Lots of people just plain decline tag missions do to standing loss.

Make it straight ISK and you'll probably see more of those items.
Merovee
Gorthaur Legion
Imperium Mordor
#39 - 2012-07-30 20:29:10 UTC
FloppieTheBanjoClown wrote:
Raise the price of sov.

*duck and cover*


"raise the rent on pets" "ask more for moon goo"

ok maybe a good idea

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Christopher AET
Federal Navy Academy
Gallente Federation
#40 - 2012-07-30 20:30:31 UTC
Better to add sinks than reduce faucets. 100M per attribute remap? Drop in the bucket I know but every little helps.

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