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Drone Domi: Cap Stability Issues

Author
Xenuria
#1 - 2012-07-30 19:38:08 UTC
I am attempting to build a Drone dps domi for level 4 missions.

I need to know what combination of
Cap rechargers
Cap recharge Rigs
Cap battery
Cap battery rigs

= the best capacitor benefits.

I know when you mix an match you get some poor results but somebody told me that at a certain point or combination its better than just using rechargers and nothing els.
Nicaragua
Federal Navy Academy
Gallente Federation
#2 - 2012-07-30 20:48:42 UTC
The amount of modules you need will vary depending on your skills.

On my domi I use 2 cap rechargers, 1 cap rig, and one of the low slot cap recharge module thingies (cap power relay i think) and i am pretty much cap stable perma running a tech 2 armour rep.
Vixorz
Cabronazos
#3 - 2012-07-30 21:22:28 UTC  |  Edited by: Vixorz
Never tried cap battery rigs besides testing in evehq. In my experience cap-regen > cap-capacity in a lot of ships. Only in short-cap ships do batteries come into account. (this is just my opinion) A very clear example of this is the Isthar. But in big ships like a domi i think it's better to go cap-reg. Both cap rechargers and CCC rigs.

This DomiNavy has decent mobility, normal tank (548 against guristas), but decent dps. As you said you want a "drone dps domi", if you want a "full tank domi" you can get it to tank much much more... As it is, this fit projects almost 1k dps. And of course, capstable (31,34%) with everything on except the MWD. If you are going to be DPS and don't need to tank that much, you can put some omnis and gain tracking and range for your sentries and of course, change the fit to get more dps and less tank.

Quote:
[Dominix Navy Issue, test]

Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

100MN Microwarpdrive II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Drone Link Augmentor II
350mm Railgun II, Javelin L
350mm Railgun II, Javelin L
350mm Railgun II, Javelin L
350mm Railgun II, Javelin L
350mm Railgun II, Javelin L

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I

Garde II x5
Hobgoblin II x5
Hammerhead II x5
Warden II x5


The penalty using CapRechargers may seem harsh but the recharge time really gains a lot.

|-------| R/T |
0 CR | 589 | S/G |
1 CR | 471 | 118 |
2 CR | 377 | 094 |
3 CR | 301 | 076 |
4 CR | 241 | 060 |
5 CR | 193 | 048 |

(R/T: Recharge Time)
(S/G: Secs gained)

(This data is from another similar fit)
Zhilia Mann
Tide Way Out Productions
#4 - 2012-07-30 21:42:53 UTC
Got tired of your L5 Proteus?
Lugia3
Federal Navy Academy
Gallente Federation
#5 - 2012-08-09 14:56:10 UTC
I use 5 Cap Recharger IIs, and 2 capacitor rigs to get it stable with its T2 large reps.

Get your core skills to level 5.

"CCP Dolan is full of shit." - CCP Bettik

Dorian Wylde
Imperial Academy
Amarr Empire
#6 - 2012-08-09 21:32:46 UTC
Nicaragua wrote:
The amount of modules you need will vary depending on your skills.

On my domi I use 2 cap rechargers, 1 cap rig, and one of the low slot cap recharge module thingies (cap power relay i think) and i am pretty much cap stable perma running a tech 2 armour rep.


Don't use a power relay for pvp, fit another damage mod there and use rechargers in the mids. You need at most 1 omni link, and and afterburner if you really want to (only useful on a few missions with far away gates) For an armor tanked pve ship, you want all your lows for tank and damage mods.
Lugia3
Federal Navy Academy
Gallente Federation
#7 - 2012-08-14 19:24:18 UTC  |  Edited by: Lugia3
EDIT: Didn't realize I posted same thing in this thread already.

"CCP Dolan is full of shit." - CCP Bettik