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Ancillary Shield Booster

Author
Xuixien
Solar Winds Security Solutions
#81 - 2012-07-29 22:38:58 UTC
Zarnak Wulf wrote:
As for nuet resistance - working as intended. You can't tell me that you aren't just a little sick of mandatory nuets on the utitilty highs of every single ship? God forbid we have to choose missiles and rockets and a little bit more DPS to beat down ASB fits. I have fought dual MASB frigates 1v1 three times in the recent past. I won two and lost the third after breaking it's tank. (Third time he had an off-grid booster.) In all three fights I had an Enyo whose tank consisted of a DC and a Explosive plate. I had nuetrons and a rocket launcher in the high. Gank > Tank on the frigate level.


"Everyone can fit for max DPS now and not worry about things like utility." : ASB's: dumbing EVE down 1 engagement at a time.

"I beat it so it's not OP." : Not a valid argument anymore than "it beat me so its OP" is.

Epic Space Cat, Horsegirl, Philanthropist

Zarnak Wulf
Task Force 641
Empyrean Edict
#82 - 2012-07-29 23:18:30 UTC
Nuets getting indirectly nerfed is a slap in the face to Winmatar. Again, working as intended.
Cpt Branko
The Scope
Gallente Federation
#83 - 2012-07-29 23:28:03 UTC
Bets it's a good time to start training Gallente.
Lady Spank
Get Out Nasty Face
#84 - 2012-07-30 01:18:29 UTC
Not especially.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Fager
Xel'Naga Corp
#85 - 2012-07-30 02:20:23 UTC
Lugalzagezi666 wrote:
Zarnak Wulf wrote:

25.5 seconds * 19 shield hp = 484.5 shield that the MSE can regenerate in the time it takes you to use the 10 charges on the MASB. 1302 + 484 = 1786 > 1606.


This is true only if your shields are around 33% for the whole 25,5 seconds, actual shield hp regenerated will be much lower in real combat situation. And then there is sig radius penalty for mse to consider (around 20%).


You also have to factor in the possibility of alpha, a Plated/Extended setup has advantages in remote repping and using 100% of its EHP all the time even under high dps.

The booster has the advantage of being able to reload if burst is low and able to get out of fire for an extended time.

It seems pretty clear to me that by the numbers the guy you quoted provided:

MSE roughly equals a MASB
LSE the same with LASB
No XLSE exists, same for armor where no XL Repp exists, there you got 1600plates instead. So XLASB is shields version of 1600 plates.

XLASE seems OP to ppl couse shields in the XL size has always been underpowered, no Active or passive option for it unthil now. And XLSB needs battery in pvp. You can argue all you want about damage modds. But the second and third dmg modd aint = Web/MWW,AB . Not even close.

1:Mid needs Scram in pvp. Low needs 1 DMG modd.
2:Second mid is MWD or Web, you NEED atleast 1 way to dictate or counter range dictation. Second DMG modd? its good but it can be sacrificed.
3:Third slot another range dictator for mid, highly needed since most armor tanks have it, not a must.
Third DMG modd? can easily be switched if other modd could be say Web or mwd lol.
4:fourth mid can be awesome for Battery usually to counter nos etc.
fourth dmg modd? lol only for shield ships who dont have anything else to put there... or PvE ships.

Then you have stuff like ECCM/targeting/tracking/painting/we.. All these modds are usually more powerful on the midslot version, but these modules are easily removed on both setups.


I think ppl are bitchy becouse of 2 reasons:
- Active tanking is booring to the attacker, it looks like the ship is going down but it int, it feels like it should be dead but its not! When in reality a plated version would stay alive pretty similar.
- XL shield tanking was not doable, now it has gotten a boost+battery+amplifier in 1 slot with 60second reload drawback. This puts large shield tankers on the map again with extra slots, and ppl are not used to getting spanked by "scrub" ships of the past.

Now personally i can see a nerf (especially in 2x ASB setups) inc, but i hope its minor couse the module is in a good spot. Im abit concerned on the T2 version thou, as the current t1 meta 1 is good as it is, meta and t2 might be to much :D
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#86 - 2012-07-30 03:06:48 UTC
Fager wrote:
Lugalzagezi666 wrote:
Zarnak Wulf wrote:

25.5 seconds * 19 shield hp = 484.5 shield that the MSE can regenerate in the time it takes you to use the 10 charges on the MASB. 1302 + 484 = 1786 > 1606.


This is true only if your shields are around 33% for the whole 25,5 seconds, actual shield hp regenerated will be much lower in real combat situation. And then there is sig radius penalty for mse to consider (around 20%).


You also have to factor in the possibility of alpha, a Plated/Extended setup has advantages in remote repping and using 100% of its EHP all the time even under high dps.

The booster has the advantage of being able to reload if burst is low and able to get out of fire for an extended time.

It seems pretty clear to me that by the numbers the guy you quoted provided:

MSE roughly equals a MASB
LSE the same with LASB
No XLSE exists, same for armor where no XL Repp exists, there you got 1600plates instead. So XLASB is shields version of 1600 plates.

XLASE seems OP to ppl couse shields in the XL size has always been underpowered, no Active or passive option for it unthil now. And XLSB needs battery in pvp. You can argue all you want about damage modds. But the second and third dmg modd aint = Web/MWW,AB . Not even close.

1:Mid needs Scram in pvp. Low needs 1 DMG modd.
2:Second mid is MWD or Web, you NEED atleast 1 way to dictate or counter range dictation. Second DMG modd? its good but it can be sacrificed.
3:Third slot another range dictator for mid, highly needed since most armor tanks have it, not a must.
Third DMG modd? can easily be switched if other modd could be say Web or mwd lol.
4:fourth mid can be awesome for Battery usually to counter nos etc.
fourth dmg modd? lol only for shield ships who dont have anything else to put there... or PvE ships.

Then you have stuff like ECCM/targeting/tracking/painting/we.. All these modds are usually more powerful on the midslot version, but these modules are easily removed on both setups.


I think ppl are bitchy becouse of 2 reasons:
- Active tanking is booring to the attacker, it looks like the ship is going down but it int, it feels like it should be dead but its not! When in reality a plated version would stay alive pretty similar.
- XL shield tanking was not doable, now it has gotten a boost+battery+amplifier in 1 slot with 60second reload drawback. This puts large shield tankers on the map again with extra slots, and ppl are not used to getting spanked by "scrub" ships of the past.

Now personally i can see a nerf (especially in 2x ASB setups) inc, but i hope its minor couse the module is in a good spot. Im abit concerned on the T2 version thou, as the current t1 meta 1 is good as it is, meta and t2 might be to much :D


Pretty much this. Most of the complaints I here seem to ultimately consist of "this module needs to be nerfed because its actually useful and my neuts are no longer an instant win button against an active shield tanked ship".
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#87 - 2012-07-30 03:26:25 UTC
Xuixien wrote:

As far as small gang and 1v1 engagements go, ASB's have really thrown the balance off kilter. I'm not going to argue whether or not shield tanking was "a joke" before (I fly mostly MSE fits myself and am satisfied with their performance), but there's definitely balance issues where small gang warfare is concerned - which is precisely why CCP regulated the use of ASB's in the Alliance Tournament.

The Alliance Tournament is designed around creating an arena that is "fair" and competitive based on the points system and ship limitations with timed matches. You criticize my arguments, but then turn right around and use the Alliance Tournament as the basis for small gang balance debate? Please. Why don't we just complain that all the other things that aren't allowed in the alliance tournament create balance issues where small gang warfare is concerned and NOT because they don't work well with the arbitrary rules format of the tournament.

The fact that you're still arguing 4 pages later and haven't really brought up any new points other than poorly constructed points pretty much just confirms that you're just trolling. You also seem to be unable to grasp the fact that this helps small gang warfare much more than it hurts it, because now you can potentially attempt to fly around solo or in small gangs and fight outnumbered without flying nano, have alt logi/falcons, or using an expensive active tanking fit with drugs and links.
whaynethepain
#88 - 2012-07-30 03:27:06 UTC
Aha, a downward, inwards spiral of discontent.

I think these new modules and ships have come as quite a shock to some of us, and it may take some time coming to terms with new tactical decisions, but I believe it will benefit everyone in the long run.

With such fine lines of variance defining the outcome of small scale PVP, such a change could seriously out date a fit or two.

I'm not sure I can keep pace with Eve-Online, it makes me dizzy.

It was better back in the good old days, when I was a lad, life was simple then, what is the universe coming to nowadays? change change change

Getting you on your feet.

So you've further to fall.

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#89 - 2012-07-30 03:37:51 UTC
Xuixien wrote:
Zarnak Wulf wrote:
As for nuet resistance - working as intended. You can't tell me that you aren't just a little sick of mandatory nuets on the utitilty highs of every single ship? God forbid we have to choose missiles and rockets and a little bit more DPS to beat down ASB fits. I have fought dual MASB frigates 1v1 three times in the recent past. I won two and lost the third after breaking it's tank. (Third time he had an off-grid booster.) In all three fights I had an Enyo whose tank consisted of a DC and a Explosive plate. I had nuetrons and a rocket launcher in the high. Gank > Tank on the frigate level.


"Everyone can fit for max DPS now and not worry about things like utility." : ASB's: dumbing EVE down 1 engagement at a time.

"I beat it so it's not OP." : Not a valid argument anymore than "it beat me so its OP" is.


How is arguing that something is beatable makes it not OP an invalid arguement? If people are beating ASB setups, then its clearly not OP. You just argued that amount of people that are winning or losing to ASB setups isn't a valid arguement if its OP or not. Seriously, I salute your troll since it did manage to last 4 pages and even sucked me in.
Xuixien
Solar Winds Security Solutions
#90 - 2012-07-30 05:29:08 UTC  |  Edited by: Xuixien
Pinky Feldman wrote:
Anger, insults, no actual points made.


Not empty quoting.

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#91 - 2012-07-30 05:32:32 UTC  |  Edited by: Xuixien
Pinky Feldman wrote:
How is arguing that something is beatable makes it not OP an invalid arguement? If people are beating ASB setups, then its clearly not OP.


Because "overpowered" and "unbeatable" are two different things? Because being "beatable" is not the only qualifier for balance?

Are you really that stupid? Really?

Pinky Feldman wrote:
You just argued that amount of people that are winning or losing to ASB setups isn't a valid arguement if its OP or not.


Actually, I never said that. Learn to read, and then go on back and work through my post again.

Epic Space Cat, Horsegirl, Philanthropist

Hrett
The Scope
Gallente Federation
#92 - 2012-07-30 05:41:51 UTC
Sheynan wrote:
I really think X-ASBs should stay as they are. Just because there is no x-large shield extender. And with these ASBs we have the ability to mirror one which is awesome.

P.S: And still: perma-tanking shouldn't happen with ASBs because that is where they really invalidate traditional shield boosters

EDIT: I'd love to see x-asbs as active tanks in mid to large size fleet fights


Watch the alliance tournament videos on YouTube and you can see a single Sleipnier tank the DPS from an entire teams Damage boats. It's pretty amazing.

They need a nerfin. ;)

spaceship, Spaceship, SPACESHIP!

Xuixien
Solar Winds Security Solutions
#93 - 2012-07-30 05:51:05 UTC  |  Edited by: Xuixien
Hrett wrote:
Sheynan wrote:
I really think X-ASBs should stay as they are. Just because there is no x-large shield extender. And with these ASBs we have the ability to mirror one which is awesome.

P.S: And still: perma-tanking shouldn't happen with ASBs because that is where they really invalidate traditional shield boosters

EDIT: I'd love to see x-asbs as active tanks in mid to large size fleet fights


Watch the alliance tournament videos on YouTube and you can see a single Sleipnier tank the DPS from an entire teams Damage boats. It's pretty amazing.

They need a nerfin. ;)


No no, ASB's are fine as long as they beat him eventually. Just ask Pinky Feldman.

Epic Space Cat, Horsegirl, Philanthropist

Zarnak Wulf
Task Force 641
Empyrean Edict
#94 - 2012-07-30 05:55:45 UTC  |  Edited by: Zarnak Wulf
ASB give an impressive burst tank for a very short period of time. The only limit that should be considered is a one per ship limit. That would silence most of the OMG crowd. The really sick tanks rely on 2-3 billion in implants as well as 1 billion isk off-grid alt.

Also - since the devs are considering making boosting an on grid activity- tanky Sleipners aren't a bad thing.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#95 - 2012-07-30 08:31:05 UTC
Xuixien wrote:
Pinky Feldman wrote:
How is arguing that something is beatable makes it not OP an invalid arguement? If people are beating ASB setups, then its clearly not OP.


Because "overpowered" and "unbeatable" are two different things? Because being "beatable" is not the only qualifier for balance?

Are you really that stupid? Really?

Pinky Feldman wrote:
You just argued that amount of people that are winning or losing to ASB setups isn't a valid arguement if its OP or not.


Actually, I never said that. Learn to read, and then go on back and work through my post again.


Cool story bro, the fact that you've been reduced to arguing semantics and STILL haven't made a solid or unique point just shows how little you know what you're talking about. So please, keep posting "umad" responses because all you're doing is making yourself look bad. In fact I just looked up your killboard and after seeing that less than 200 kills with a 2:1 kd ratio its no wonder you are so clueless about PVP in EVE.

ASB is great because its a huge boon to the solo PVPer and ships that previously either required super expensive fits to use or were just plain useless now are viable for PVP. For some reason you seem offended that CCP introduced a new module that breaks the status quo and opens up new PVP possibilities and setups by actually being useful. Though the fact that you're in Ushra'Khan means you're probably just trolling to which I say 10/10. Anyways, I'm done replying here since after 4 pages you still have yet to bring up a compelling arguement.
Xuixien
Solar Winds Security Solutions
#96 - 2012-07-30 15:24:38 UTC  |  Edited by: Xuixien
Pinky Feldman wrote:
Glosses over any points made and instead loses temper and resorts to insults. Doesn't understand why sloppy and improper usage of language may lead to semantic issues. Concedes the argument while trying to save face with a posturing parting shot.


You just come on back when you actually have an argument, y'hear?

Epic Space Cat, Horsegirl, Philanthropist

Fager
Xel'Naga Corp
#97 - 2012-07-30 15:35:36 UTC
Hrett wrote:
Sheynan wrote:
I really think X-ASBs should stay as they are. Just because there is no x-large shield extender. And with these ASBs we have the ability to mirror one which is awesome.

P.S: And still: perma-tanking shouldn't happen with ASBs because that is where they really invalidate traditional shield boosters

EDIT: I'd love to see x-asbs as active tanks in mid to large size fleet fights


Watch the alliance tournament videos on YouTube and you can see a single Sleipnier tank the DPS from an entire teams Damage boats. It's pretty amazing.

They need a nerfin. ;)


For how long did he tank that DPS once it started on him?
How long would it have taken to die with a XL Extended/Plated setup?

I know its hard to imagine a sleipnir in armor plated and there is no XL extenders... but i bet you if it was a armor plated ship surviving as long as that sleipnir none would have raised an eyebrow, since at no point did the armor "go up" hence its fine? right?
M1k3y Koontz
House of Musashi
Stay Feral
#98 - 2012-07-31 14:14:17 UTC
chatgris wrote:
M1k3y Koontz wrote:
The ASB can be overheated which gives a 10% bonus to boost amount, so on a 1 ASB fit that is one bonus. The other is a blue pill will add another 20% if that is being used.


Overload duration bonus: -15%

I don't see any amount listed. ANd faster duration is more tank, but you have to reload sooner.



Overload Shield Boost Bonus: 10%

Might only be on X-Ls though.

How much herp could a herp derp derp if a herp derp could herp derp.

Lone Crow
Dust 514 pro ops
#99 - 2012-08-02 19:36:30 UTC  |  Edited by: Lone Crow
All I know is that I have lost two Cyclones with ASB equipped. In both cases my ship popped before I ran out of charges. Turns out 7 Thorax’s > 1 Large ASB. Maybe I need to equip an XL ASB, or maybe get one of those Paladins from WOW to bubble my ship. Blink

Edit: Which is to say, they don’t make you invaluable. You can chew through an ASB even before it runs out of charges, just as you can chew through 1600 plate quickly if you have enough DPS. And if you don’t have enough DPS, then you just need more time, just like chewing through a 1600 plate buffer tank.
Timural
#100 - 2012-08-03 17:19:38 UTC
With my recent experience solo pvping I've come across many ASB fit frigates. Yes I can't break them while they have charges but after they run out its over. I love the asb even though i haven't actually used it on one of my fits. As someone said before an ASB lets you punch above your weight for a limited amount of time which is crucial when solo pvp is often 1v2-3.

I have a feeling most people who are against asb's haven't used them yet. The 60 seconds it takes to reload them is extremely long and it is unlikely you will get to use the same ASB module again before you die.

As for the cyclone/ferox/slephnir X-large fits. Well they are generally gimped in some way and still I think its cool these ships are capable of tanking so much for a brief time.

I have come across a cool dual MASB Merlin fit. It was gimped in so many ways but that thing tanked for a very long time, allowing a frigate to perform as a strong bait.