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Ancillary Shield Booster

Author
Moonlit Raid
Doomheim
#61 - 2012-07-27 12:05:23 UTC
Lugalzagezi666 wrote:
Dual rep vengeance has to drop web and fit cap booster, that makes it complete ****.

And an equivalent shield ship will be losing defence in order to fit a webber.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Lugalzagezi666
#62 - 2012-07-27 12:08:29 UTC
Moonlit Raid wrote:
Lugalzagezi666 wrote:
Dual rep vengeance has to drop web and fit cap booster, that makes it complete ****.

And an equivalent shield ship will be losing defence in order to fit a webber.


Only that vengeance will lose 1 med for cap booster + 2 lows for reps, while hawk needs just 2 meds for asbs. And vengeance will still be more vulnerable to neuts.
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#63 - 2012-07-27 12:12:19 UTC
Muad 'dib wrote:
also dual rep vengeance can get 350 dps tanked without spending much on c-type centii stuff.

ASB's are very good and its really very nice to see shield tankers making a come back.

Due to number of slots available on BS and their fitting, perhaps the X-L version should be limited to one per ship, but other smaller ships i think should be allowed two.

I'm fine with multiple on BS, because active shield tanking BS should be able to permatank 4-5 battlecruisers and second, having two allows you to burst tank and actually be able to tank a few BS for a short period of time.

Active tank BS have sucked for so long because unless you had tengu links, blue pill, and a fancy booster, you had a lol-tank and would have been better off going buffer 99% of the time. This isn't even taking into account the fact with a prop mod, point, web, and cap booster, you're already using 4 midslots leaving few valuable midslots left for your actual tank.
Lady Spank
Get Out Nasty Face
#64 - 2012-07-27 12:57:43 UTC
Wuxi Wuxilla wrote:
Takeshi Yamato wrote:
I would like to have one of the ASB apologists take a look at this and tell me that it isn't overpowered.

http://i.imgur.com/UpO5K.jpg


Tanks for a whooping 30secs, has low dps and an em-hole as big as the moon.
No, that isn't overpowered.

That's actually my screenshot after 5 minutes of EFT warrioring right there Lol

It's got a nice tank sure, but you shouldn't be ruinning both ASB's at once so it tanks for more than 30 seconds, but don't look at the EFT numbers too literally Blink

It's amusing that these days 200+ rocket DPS is regarded as low for a frigate.

The main disadvantage of this setup, and it's a significant one, is the lack of an mwd. Yes that em hole is pretty bad too Oops

So far I have only had one engagement in it but it was the most amusing fight I have had in ages. It started with busting up a mining operation, nearly killing the Drake that came in to defend it but losing it due to my PC overheating (#1), then tussling with a fed comet and the same Drake before overheating again (#2) then finally losing it on my third login to an Enyo and Vengeance mostly through bad module management, target calling and generally being in a mild flap over my crappy computer shutting down on me. Was great fun!

Had I not had the 2 crashes I might have got an extra comet, enyo, vengeance and drake kill but that was just a wierd engagement in the first place Shocked

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Wuxi Wuxilla
The Scope
Gallente Federation
#65 - 2012-07-27 13:22:49 UTC
Lady Spank wrote:
Wuxi Wuxilla wrote:
Takeshi Yamato wrote:
I would like to have one of the ASB apologists take a look at this and tell me that it isn't overpowered.

http://i.imgur.com/UpO5K.jpg


Tanks for a whooping 30secs, has low dps and an em-hole as big as the moon.
No, that isn't overpowered.

That's actually my screenshot after 5 minutes of EFT warrioring right there Lol

It's got a nice tank sure, but you shouldn't be ruinning both ASB's at once so it tanks for more than 30 seconds, but don't look at the EFT numbers too literally Blink

It's amusing that these days 200+ rocket DPS is regarded as low for a frigate.

The main disadvantage of this setup, and it's a significant one, is the lack of an mwd. Yes that em hole is pretty bad too Oops

So far I have only had one engagement in it but it was the most amusing fight I have had in ages. It started with busting up a mining operation, nearly killing the Drake that came in to defend it but losing it due to my PC overheating (#1), then tussling with a fed comet and the same Drake before overheating again (#2) then finally losing it on my third login to an Enyo and Vengeance mostly through bad module management, target calling and generally being in a mild flap over my crappy computer shutting down on me. Was great fun!

Had I not had the 2 crashes I might have got an extra comet, enyo, vengeance and drake kill but that was just a wierd engagement in the first place Shocked


Of course you don't use both boosters at once, but thats what the screenshot said and I'm pretty sure that this is what he wanted to imply by posting your screen. And even when only using one booster we're still out of charges before the first reload finishes if we're forced to run it constantly.

The dps isn't bad for a rocket ship (but the only real competition are Vengeance and Hookbill anyway, both aren't known for their damage output) and with range being a non-issue and good damage application to webbed targets it is superior to equal turret dps. Also let's not forget we are talking about overheated dps.

I don't think the lack of a mwd is that big of a deal. Sure, I wouldn't touch null without one, but for low it's perfectly viable.

Don't get me wrong, asb are very powerful and I think I've eft'd a viable ASB fit for every single ship I can fly with at least 3 mids. Perhaps a limit to 1 per ship would be appropriate, but for me the real dealbreaker are ASB + Blue Pill/Crystals. A XL-ASB with a strong blue pill needs 2 Boosts to get the same raw shield as a LSE (for much higher fitting costs ofc, since we don't have XLSE)
Lady Spank
Get Out Nasty Face
#66 - 2012-07-27 13:37:03 UTC
Fair enough, they are both active in that screen. I fully expect these modules to be rebalanced, and hopefully soon. I can see them being considered mandatory and limiting the viability of many other ships.

In the meantime they are great for soloing but once larger fleets start employing them it's going to be ridiculous.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Sheynan
Lighting the blight
#67 - 2012-07-27 15:12:51 UTC  |  Edited by: Sheynan
I really think X-ASBs should stay as they are. Just because there is no x-large shield extender. And with these ASBs we have the ability to mirror one which is awesome.

P.S: And still: perma-tanking shouldn't happen with ASBs because that is where they really invalidate traditional shield boosters

EDIT: I'd love to see x-asbs as active tanks in mid to large size fleet fights
Soon Shin
Scarlet Weather Rhapsody
#68 - 2012-07-27 22:09:31 UTC  |  Edited by: Soon Shin
It may seem OP to some people, but the fact is that active tanking has sucked for a long time.

ASB actually make active tanking valid now. People just aren't used to it. Its been such a new thing, that a counter to it is not widely known and spread(but obvious-too bad most players are dumb).


Armor is superior for Passive Tanking.


Shield is superior for Active tanking.



When was the last time you've seen ASB's used for fleet battles?
Lock out
Shadows Of The Federation
#69 - 2012-07-28 09:17:08 UTC
ma perke wrote:
this new module is total **** - you can't kill it with neuts so there is ridiculous tank for a minute till all his friends come by, hence solo/small gank warfare is killed once again. good job ccp, as always

****** ferox with x-large ASB gets 1174dps tank for a minute?!


Bring 1500 dps to kill it ? The beauty of simple solutions .....
M1k3y Koontz
House of Musashi
Stay Feral
#70 - 2012-07-29 00:36:02 UTC
I would like to point out that in AT10 CCP limited ships to using just 1 ASB.

Discuss.

How much herp could a herp derp derp if a herp derp could herp derp.

Xuixien
Solar Winds Security Solutions
#71 - 2012-07-29 04:52:26 UTC
M1k3y Koontz wrote:
I would like to point out that in AT10 CCP limited ships to using just 1 ASB.

Discuss.


Roll

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#72 - 2012-07-29 05:28:33 UTC
Pinky Feldman wrote:
Xuixien wrote:
Pinky Feldman wrote:


I am now convinced that you don't actually play EVE.


Because insults prove points.

You haven't proved a single point other or really refuted any of my points regarding the issues with active shield tanking other than attempt to make witty one liners that show nothing. The point remains that up until the ASB, active shield tanking was a complete joke and was so ridiculously niche that it was rarely used.

People seem to get upset and complain that something must be OP and needs to be nerfed if it happens to beat them. The fact that the ASB allows active shield tanking to do things it previously couldn't is the entire point of introducing new modules. It still dies terribly in large fleet engagements, heaven forbid, small gang warfare gets a buff.

I've killed tons of ASB fit ships, so i'd say the feature is working intended. Sure a lot of people argue that the ability to run two is unbeatable, but i've killed enough people running dual booster setups that i'd argue it isn't. People just need to understand that matchups that were previously clear cut are now much more different due to the introduction of a new module.


You're forgetting that I, also, can fit ASB's on my ships, thus mooting your entire claim that I'm "just mad because it beats me". Also your claim that the ASB is fine because "shield tanking was a joke" in the past is so nonsensical that I don't even know how to begin addressing it. In fact, it's less a line of reasoning at is a ... justification. An excuse, really.

You really aren't making any points. Saying "people are just mad" and "working as intended" doesn't prove any points. Nor does your attempt to qualify yourself by saying "I've killed tons of ASB fit ships." I decided to look into that and check out your KB. Looking at it, I was a bit disappointed: You have very few small engagements on your record for the past 2 months, and of the small engagements (qualified here as 5 or less so we don't end up quibbling about it), I'm not finding any ships that are ASB fits. Most of your kills have 5 or more people involved, and a great many are 20 man gangs. All this shows is that with a big enough gang, it isn't very hard to kill anything, regardless of fit. And this thread, if you'd read the OP, is about small gang/1v1 engagements.

As far as small gang and 1v1 engagements go, ASB's have really thrown the balance off kilter. I'm not going to argue whether or not shield tanking was "a joke" before (I fly mostly MSE fits myself and am satisfied with their performance), but there's definitely balance issues where small gang warfare is concerned - which is precisely why CCP regulated the use of ASB's in the Alliance Tournament.

For all your tough talk, I'm not impressed with the argument and rhetoric you've presented. And that comment that an active tank battleship "should" be able to permanently tank 5 battlecruisers was the final nail the coffin, and really explains the type of mindset you're approaching this argument from. Have a good one. o/

Epic Space Cat, Horsegirl, Philanthropist

Zarnak Wulf
Task Force 641
Empyrean Edict
#73 - 2012-07-29 06:09:35 UTC
A shield booster has to produce at LEAST as many hitpoints as a similar sized shield extender gives to justify its spot on a ship. In fact since a buffer also gives alpha protection and a higher natural shield regeneration rate, the booster should produce as many hitpoints and then some. Any kind of nerf beyond a 1 per ship rule and the ASBs will be ruined.
Frillo Teslar
Republic Military School
Minmatar Republic
#74 - 2012-07-29 13:18:32 UTC  |  Edited by: Frillo Teslar
Zarnak Wulf wrote:
A shield booster has to produce at LEAST as many hitpoints as a similar sized shield extender gives to justify its spot on a ship. In fact since a buffer also gives alpha protection and a higher natural shield regeneration rate, the booster should produce as many hitpoints and then some. Any kind of nerf beyond a 1 per ship rule and the ASBs will be ruined.


This is why it isn't OP. Maybe it gives a little more, but after the boosters are out you're left with a crappy recharge, and a worthless shield boost amp :)

Edit: Look at a passive recharge drake. Then you'll truly see some silly numbers
Xuixien
Solar Winds Security Solutions
#75 - 2012-07-29 17:51:00 UTC
Excuse my ignorance here, but I have just one question...

Pro-ASB's are saying that ASB's are okay because they're on par with an MSE and provide a comparable amount of HP...

If that's the case then how is ASB better than an MSE? Why use ASB over an MSE? They both take up a mid slot, correct? They both provide the same amount of HP (supposedly according to you), correct?

Just a simple question. Why are you praising ASB's if they're about the same as MSE's, which are cheaper and require no charges. Thanks. Blink

Epic Space Cat, Horsegirl, Philanthropist

M1k3y Koontz
House of Musashi
Stay Feral
#76 - 2012-07-29 20:58:45 UTC
Xuixien wrote:
Excuse my ignorance here, but I have just one question...

Pro-ASB's are saying that ASB's are okay because they're on par with an MSE and provide a comparable amount of HP...

If that's the case then how is ASB better than an MSE? Why use ASB over an MSE? They both take up a mid slot, correct? They both provide the same amount of HP (supposedly according to you), correct?

Just a simple question. Why are you praising ASB's if they're about the same as MSE's, which are cheaper and require no charges. Thanks. Blink


The ASB can be overheated which gives a 10% bonus to boost amount, so on a 1 ASB fit that is one bonus. The other is a blue pill will add another 20% if that is being used.

The main thing that I see as a problem is the dual ASB fits that run near indefinitely (Until the charges are gone, but at only 13 a minute with X-Ls that can take a very long time, plenty of time to de-agress/kill all) which is why people are crying for a nerf.

Really the X-Ls are the only OP ones (from my experiences, I haven't fought an ASB frigate yet), the larges seem almost underpowered in comparison.

How much herp could a herp derp derp if a herp derp could herp derp.

chatgris
Quantum Cats Syndicate
Of Essence
#77 - 2012-07-29 21:23:11 UTC
M1k3y Koontz wrote:
The ASB can be overheated which gives a 10% bonus to boost amount, so on a 1 ASB fit that is one bonus. The other is a blue pill will add another 20% if that is being used.


Overload duration bonus: -15%

I don't see any amount listed. ANd faster duration is more tank, but you have to reload sooner.
Zarnak Wulf
Task Force 641
Empyrean Edict
#78 - 2012-07-29 21:49:47 UTC
Dual MSAB frigates are kind of meh. You have to give up alot of DPS in order to squeeze two onto such a small frame. They have a decent tank but when most Assault Frigates can do close to 300 DPS - and your super tanked frigate only does 150 or so - they can be beat down.

On the whole Shield Extender to ASB comparison - it's a really thin line. If an ASB doesn't put enough HP in to equal the MSE - the module is worthless. If it puts in too much - obviously OP. If it's just right then you have to weigh alpha considerations vs. signature radius as some deciding factors.

I've come to accept that these modules will probably have something done about them. I'm all for a 1 per ship limit. The original idea was a quick burst tank on a high DPS platform. You see three X-Large on a Mael and it causes you to roll your eyes though.
Xuixien
Solar Winds Security Solutions
#79 - 2012-07-29 22:04:24 UTC
Zarnak Wulf wrote:
Dual MSAB frigates are kind of meh. You have to give up alot of DPS in order to squeeze two onto such a small frame. They have a decent tank but when most Assault Frigates can do close to 300 DPS - and your super tanked frigate only does 150 or so - they can be beat down.

On the whole Shield Extender to ASB comparison - it's a really thin line. If an ASB doesn't put enough HP in to equal the MSE - the module is worthless. If it puts in too much - obviously OP. If it's just right then you have to weigh alpha considerations vs. signature radius as some deciding factors.

I've come to accept that these modules will probably have something done about them. I'm all for a 1 per ship limit. The original idea was a quick burst tank on a high DPS platform. You see three X-Large on a Mael and it causes you to roll your eyes though.


If the MSE and the ASB produce the same amount of HP overall, how is the ASB not a bit OP considering it's an active tank that can't be neuted and has much lighter fitting requirements?

Epic Space Cat, Horsegirl, Philanthropist

Zarnak Wulf
Task Force 641
Empyrean Edict
#80 - 2012-07-29 22:20:55 UTC  |  Edited by: Zarnak Wulf
It has different fitting requirements. 50 CPU is a pretty hefty chunk of CPU for any frigate. That's double an MSE's 25 CPU requirement. It's PG is 12 compared to 21 for the MSE. So it's different rather then 'lighter.' 50 CPU also means might skip damage mods to make room for it.

As for nuet resistance - working as intended. You can't tell me that you aren't just a little sick of mandatory nuets on the utitilty highs of every single ship? God forbid we have to choose missiles and rockets and a little bit more DPS to beat down ASB fits. I have fought dual MASB frigates 1v1 three times in the recent past. I won two and lost the third after breaking it's tank. (Third time he had an off-grid booster.) In all three fights I had an Enyo whose tank consisted of a DC and a Explosive plate. I had nuetrons and a rocket launcher in the high. Gank > Tank on the frigate level.