These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

When is the AAR getting added to the game?

First post
Author
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#1 - 2012-07-29 09:12:17 UTC
What is an AAR you ask? Well, Ancillary Armor Repairer. The ASB has no real counterpart on the armor tank side, correct me if I'm wrong, but I can't think of something that compliments it. I mean, the ASB is an odd add to the game; did active shield tanking really need something like this added?

Oooo-k, cool, but can something like this be added for active armor tanking? Thanks.
Goremageddon Box
Guerrilla Flotilla
#2 - 2012-07-29 09:22:37 UTC
I always figured since.ur giving up ur first line of defence. Shields. That armor tanking would be better active. Its sad that of ur not shiels tanking. Ur peolly gon die. Sorry for horrible mobile phone post. Buff armor ccp. Do eet. Also makw hull tanking the best sonce u gove up two lines of defence.
Adam Junior
Aliastra
Gallente Federation
#3 - 2012-07-29 09:26:17 UTC
Conrad Makbure wrote:
What is an AAR you ask? Well, Ancillary Armor Repairer. The ASB has no real counterpart on the armor tank side, correct me if I'm wrong, but I can't think of something that compliments it. I mean, the ASB is an odd add to the game; did active shield tanking really need something like this added?

Oooo-k, cool, but can something like this be added for active armor tanking? Thanks.


I fail to see how this would benefit drake blobs, the machariel or assorted winmatar.
Vera Algaert
Republic University
Minmatar Republic
#4 - 2012-07-29 09:27:27 UTC
this game would be so much better if armor and shield tanks were exactly the same.

please also add an invulnerability field for armor, reactive shield hardeners, shield EANMs, passive armor regen and make armor reps hit at the start of the cycle -that should take care of the most glaring imbalances.

.

Goremageddon Box
Guerrilla Flotilla
#5 - 2012-07-29 09:30:24 UTC
Vera Algaert wrote:
this game would be so much better if armor and shield tanks were exactly the same.

please also add an invulnerability field for armor, reactive shield hardeners, shield EANMs, passive armor regen and make armor reps hit at the start of the cycle -that should take care of the most glaring imbalances.

Not really want thw same. Just make them more inline with eachother
Tuireann Naari
Doomheim
#6 - 2012-07-29 09:32:32 UTC
Vera Algaert wrote:
this game would be so much better if armor and shield tanks were exactly the same.


Woah, wait, hold on a second.

EVE needs less homogenization and more variety.

Both shield and armor tanks need to be effective, but in different ways.

Making them 'exactly the same' will only make things less strategic and more boring.
saltrock0000
State War Academy
Caldari State
#7 - 2012-07-29 09:48:50 UTC
I disagree with this strongly.

For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...

I dont see why they should change this... Armor EXCELL at pvp where as shields excell at PVE!!

I really wish the cry babies would stop before they have CCP turn every ship into the same beuge uniform stats.

Afterall who wants to play SpaceBricks online?? So yeah STOP IT!

\'''\<(o_O)>/'''/

Pisov viet
Perkone
Caldari State
#8 - 2012-07-29 09:53:47 UTC
Conrad Makbure wrote:
What is an AAR you ask? Well, Ancillary Armor Repairer. The ASB has no real counterpart on the armor tank side, correct me if I'm wrong, but I can't think of something that compliments it. I mean, the ASB is an odd add to the game; did active shield tanking really need something like this added?

Oooo-k, cool, but can something like this be added for active armor tanking? Thanks.

May it be that different tanks works differently?
Does shield have passive invulnerability field? Does shield get as much resists from a damage control as armor? Does shield have a reactive shield hardener? Does shield have a "free" buffer before taking "real" damage? Does shield have two different types of passive hardeners so you can get a smaller resist boost for less fitting requirement?
Masikari
State War Academy
Caldari State
#9 - 2012-07-29 10:01:41 UTC  |  Edited by: Masikari
Um - the armour do have an invulnerability field - the adaptives. And they come in two varieties (energized sacrifices CPU to be more effective) AND neither require cap. The shield invuln just have one option and that's cap and CPU intensive. The ASB is what shield-tankers needed to bring them in line with the more effective armour PvP fleets. Armour has always been more effective in PvP and now you cry because it's been balanced? Plus shields take A LOT more training over armour to be effective. Before the ASB, shield tankers weren't able to fit many mid-slot offences such as tracking disrupters to go with the web and points. Now we can.

ASB has brought shield fleets in-line with armour, not given an advantage.

Sheesh!

Edit: Pisov posted just before me.... what he said too!
YuuKnow
The Scope
#10 - 2012-07-29 10:48:19 UTC
AAB and remove the max speed penalty to armor plates. Instead make a sig radius penalty like shield extenders.

Or maybe instead of a AAB, make a armor harder that runs on cap charges that when activated grants a 80% bonus to resist and last 2 minutes.

yk
Grumpymunky
Monkey Steals The Peach
#11 - 2012-07-29 12:03:33 UTC
When are hull reppers going to get a shorter cycle time?

Post with your monkey.

Thread locked due to lack of pants.

baltec1
Bat Country
Pandemic Horde
#12 - 2012-07-29 12:20:03 UTC
saltrock0000 wrote:


For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...



Armour cant passive tankBlink
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#13 - 2012-07-29 12:25:48 UTC
Not sure if an AAR are what's really needed, but I do get the impression that active armor tanking could use a nifty new module of some kind.

Active armor tanking should, I think, be treated as a style of it's own and not be given disadvantages because another style, buffer armor tanking, has some advantages.

When I'm fitting a ship I'm not choosing between shield and armor. I'm choosing between active armor, active shield, passive shield, armor buffer and shield buffer. Each of these I see as different styles that need to have their own niches, advantages and disadvantages. Modules may be shared between these styles but that doesn't mean that one style should be penalised for the advantages of another style.

As things stand right now the active armor style does seem somewhat lacking in comparison to the other styles even though the armor buffer style seems pretty great.

I'll easily admit to being a nooblet to PvP so I'm probably missing a lot of things but I really can't see the sense in saying that it's fine that active armor tanking isn't great because buffer armor tanking is. The way I see it they're two different styles that should each come with their own advantages and disadvantages.
Muad 'dib
State War Academy
Caldari State
#14 - 2012-07-29 12:27:22 UTC
U lot can haz AAR when shields get an X-L extender :)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2012-07-29 12:29:58 UTC  |  Edited by: Jonah Gravenstein
baltec1 wrote:
saltrock0000 wrote:


For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...



Armour cant passive tankBlink


Passive suggests that the armour regenerates over time, the same as shields. The correct term is buffer, and by buffer I mean dirty great chunks of ablative metals bolted to your hull.

Although sci-fi does allow for regenerative ablative armour, it is not used in Eve as far as I know, at least not without the use of an armour repair unit.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Suqq Madiq
#16 - 2012-07-29 12:41:04 UTC
Stop trying to homogenize the game. ASB is a unique alternative to the ridiculous brick tank you can achieve with armor. Unless you feel like balancing buffer shield tanks and implementing an XL Shield extender to match the buffer of 1600mm plates. No? Fine then, stfu.
lanyaie
Nocturnal Romance
Cynosural Field Theory.
#17 - 2012-07-29 12:43:00 UTC
When the archon and aeon are severly nerfed

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Bloodpetal
Tir Capital Management Group
#18 - 2012-07-29 12:43:02 UTC
WTB 3200mm plate.

KthxBai! Pirate

Where I am.

Destination SkillQueue
Doomheim
#19 - 2012-07-29 13:17:28 UTC
saltrock0000 wrote:
I disagree with this strongly.

For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...

I dont see why they should change this... Armor EXCELL at pvp where as shields excell at PVE!!

I really wish the cry babies would stop before they have CCP turn every ship into the same beuge uniform stats.

Afterall who wants to play SpaceBricks online?? So yeah STOP IT!


I'm not sure what game you have been playing, but shields have excelled in PvP for some time now. With shields you're much more agile, faster, can fit for gank and shield RR isn't delayed. Those are pretty big benefits in PvP, especially since the drawbacks of armor buffer makes you specifically vulnerable to range control.

Now shield burst tank has been buffed to the point, that trying to active armor tank just seems silly in comparison. Armor tankers got a module too, that is limited to a single one/ship, the resists it gives aren't impressive, it's slow to adapt, bad at adapting(doesn't take damage type proportions in to consideration) and resets if it shuts off for any reason. What an absolute sack of crap in comparison to the ASB. With armor you can still get a bigger buffer, but you sacrifice mobility and damage module slots to do it and armor RR is delayed, so it's starting to look like a one trick pony and that trick isn't all that impressive.

More importantly this isn't about making every tanking type the same. It's about making them all useful and good for something relevant. They guy in CCP who did the shield module leaned on the side of making it overpowered to get a lot of people to use it and planned to nerf it if/when problems come up. The armor guy created a prenerfed module, that has some marginal use cases, but isn't going to be in any way game altering.
Sang-in Tiers
Hedion University
Amarr Empire
#20 - 2012-07-29 13:36:24 UTC
Destination SkillQueue wrote:
saltrock0000 wrote:
I disagree with this strongly.

For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...

I dont see why they should change this... Armor EXCELL at pvp where as shields excell at PVE!!

I really wish the cry babies would stop before they have CCP turn every ship into the same beuge uniform stats.

Afterall who wants to play SpaceBricks online?? So yeah STOP IT!


I'm not sure what game you have been playing, but shields have excelled in PvP for some time now. With shields you're much more agile, faster, can fit for gank and shield RR isn't delayed. Those are pretty big benefits in PvP, especially since the drawbacks of armor buffer makes you specifically vulnerable to range control.

Now shield burst tank has been buffed to the point, that trying to active armor tank just seems silly in comparison. Armor tankers got a module too, that is limited to a single one/ship, the resists it gives aren't impressive, it's slow to adapt, bad at adapting(doesn't take damage type proportions in to consideration) and resets if it shuts off for any reason. What an absolute sack of crap in comparison to the ASB. With armor you can still get a bigger buffer, but you sacrifice mobility and damage module slots to do it and armor RR is delayed, so it's starting to look like a one trick pony and that trick isn't all that impressive.

More importantly this isn't about making every tanking type the same. It's about making them all useful and good for something relevant. They guy in CCP who did the shield module leaned on the side of making it overpowered to get a lot of people to use it and planned to nerf it if/when problems come up. The armor guy created a prenerfed module, that has some marginal use cases, but isn't going to be in any way game altering.

^ This.
Better active armor tanks yes please.
123Next page