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[PROPOSAL] Salvaging corpses for implants

Author
Cecil Arongo
Zebra Corp
Goonswarm Federation
#1 - 2012-07-27 18:05:45 UTC
This is a proposal designed to stop the waste of implants upon podkilling a capsuleer.

It is my understanding that implants are only destroyed upon voluntary removal from a Capsuleer's head in order to preserve the life of the Capsuleer.

That said, when the life of the Capsuleer is no longer a concern (i.e. corpse is residing in a cargo bay or station container) it is not actually necessary to destroy the implant. The lifeless corpse is of no concern.

Now, to the actual mechanics:

The mechanic for showing implants on podkills is already in place.
Apply the chance loot drop mechanic to the implants.

Salvaging the corpses could be done using reprocessing in station, or using a salvage module in space.

This could provide a valid reason to try to seek out pvp against experienced pilots, attempting to pod them for their very precious implants. Alternatively, gives pirates reason to seek out off-grid boosters for their very shiny mindlink implants.

This removes a major ISK sink, and would add a new source of income for pvp'ers.

Thanks for reading this not-so-well-written, but very needed proposal.

This has been mentioned before, but it needs to be made to happen.

Fly reckless,
Cecil

This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME?

MickeyFinn
Rheinmetall Group
East Wind.
#2 - 2012-07-27 18:22:54 UTC
Boom Boom Bump!
Bulaba Jones
Bad Influence.
#3 - 2012-07-27 18:24:21 UTC
A good, reasonable idea. Are you giggitty?!
Temba Ronin
#4 - 2012-07-27 19:03:00 UTC
This works for me! Good idea .... good source of revenue ..... good incentive to pod people.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Obsidiana
Atrament Inc.
#5 - 2012-07-27 19:13:29 UTC
Mentioned   several  times. 8)

Obsidiana wrote:
"Mortuary Ships" have in been the drawing board for years. Devs had it in EON #4, I beleive. It would be able to "keep them fresh" so that implants and even bookmarks could be extracted. All chance and skill based of course.

...

The problem is that implants are a significant ISK/LP sink in the game. Right now, there are not enough of those. As such, it currently is a bad idea.
Cecil Arongo
Zebra Corp
Goonswarm Federation
#6 - 2012-07-27 19:26:02 UTC
Obsidiana wrote:
Mentioned   several  times. 8)

Obsidiana wrote:
"Mortuary Ships" have in been the drawing board for years. Devs had it in EON #4, I beleive. It would be able to "keep them fresh" so that implants and even bookmarks could be extracted. All chance and skill based of course.

...

The problem is that implants are a significant ISK/LP sink in the game. Right now, there are not enough of those. As such, it currently is a bad idea.


I alluded to that fact it had been mentioned before. The isk sink could be turned into a manufacturing process, rather than LP purchases or drops. Make pirate NPC's drop blueprints, instead of the implant itself.

Otherwise, losing implants is just a waste of isk, and pod killmails are worth nothing more than bragging rights (dont get me wrong, still enjoy those) but why would CCP implement showing pod mails without planning the ability to use them?

This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME?

murd nhoj
Azule Dragoons
#7 - 2012-07-28 02:35:17 UTC
Temba Ronin wrote:
This works for me! Good idea .... good source of revenue ..... good incentive to pod people.


Exactly right. As if the PVP crowd needs a bigger reason to go about pod'ing everyone.
I would support the idea behind this, partially eliminating the "ISK sink", but there's a reason the bounty system is in place. That and your "bragging rights" (Cecil) are all the reason someone needs to pod-kill me.
Horus V
The Destined
#8 - 2012-07-28 09:27:14 UTC  |  Edited by: Horus V
+1

Add NPC corpses please

V

Dunan Sanis
Perkone
Caldari State
#9 - 2012-07-28 15:44:34 UTC
Cecil Arongo wrote:

This removes a major ISK sink


Actually I think there are not enough ISK sinks
Shantetha
Brutor Tribe
Minmatar Republic
#10 - 2012-07-28 15:48:24 UTC
Dunan Sanis wrote:
Cecil Arongo wrote:

This removes a major ISK sink


Actually I think there are not enough ISK sinks


If you remove isk sinks you can lower pve isk rewards and people wouldn't mind.
Mallak Azaria
Caldari Provisions
Caldari State
#11 - 2012-07-28 16:24:33 UTC
murd nhoj wrote:
Temba Ronin wrote:
This works for me! Good idea .... good source of revenue ..... good incentive to pod people.


Exactly right. As if the PVP crowd needs a bigger reason to go about pod'ing everyone.
I would support the idea behind this, partially eliminating the "ISK sink", but there's a reason the bounty system is in place. That and your "bragging rights" (Cecil) are all the reason someone needs to pod-kill me.


You mean the bounty system that is basically just a way to anonymously give free isk to the person you want hunted?

To the OP; Not a bad idea. +1

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Obsidiana
Atrament Inc.
#12 - 2012-07-28 17:35:58 UTC
Dunan Sanis wrote:
Cecil Arongo wrote:

This removes a major ISK sink


Actually I think there are not enough ISK sinks


CCP announced in a (not quite) recent quarterly economic report that there are not enough ISK sinks. Incursions have been downgraded, but they said may lower bounties without warning if this continues. I suspect they may increase other ISK sinks as well.

The economy needs ISK sinks. Implants are a decent one.
Cecil Arongo
Zebra Corp
Goonswarm Federation
#13 - 2012-07-28 17:42:41 UTC
Obsidiana wrote:
Dunan Sanis wrote:
Cecil Arongo wrote:

This removes a major ISK sink


Actually I think there are not enough ISK sinks


CCP announced in a (not quite) recent quarterly economic report that there are not enough ISK sinks. Incursions have been downgraded, but they said may lower bounties without warning if this continues. I suspect they may increase other ISK sinks as well.

The economy needs ISK sinks. Implants are a decent one.


On that same note, there needs to be incentive for small gang pvp in lowsec. Implant salvaging (most of us run around with expensive clones out here) to make money. This is a perfect way to get paid to pvp, and a much more profitable way to hunt pirates, or encourage pirates to shoot each other.

It would pay us more to shoot our fellow pirates than to shoot noobs.

It would be an excellent step to making lowsec a more viable place to live.

This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME?

Skogen Gump
Sebiestor Tribe
Minmatar Republic
#14 - 2012-07-28 22:33:50 UTC  |  Edited by: Skogen Gump
For what it's worth; nope I don't like this or think it fits.

If you don't know; the reason for our ability to awaken in a clone at the point of death is being our minds are paralysed and destroyed as a necessary process.

The brain scan that stores the state of a pilots mind at the point of death is initialized by a powerful neurotoxin that freezes the matter in its current quantum state (thereby destroying it to scan it); this state is then sent to a fluid router at your cloning station.

The scan itself is destructive and that would destroy the non-organic portion of the implant.
Even if the scan wouldn't; Its been hinted at in the back story that parts of our implants are organic and therefore would also be destroyed by the 'toxin.

I don't want the risk of putting broken implants in my head, thanks!

I vote no.

Edit:

I'd vote yes if it was a case of doing this from 'NPC' pilots. They're not capsuleers and therefore not subject to the same destructive scanning at the point of death.
Xantos Semah
#15 - 2012-07-29 05:18:14 UTC
+1

REMOVE LOCAL !!!

Rico Minali
Federal Navy Academy
Gallente Federation
#16 - 2012-07-29 09:31:51 UTC
Yes, this should definitely happen. Have labs at pos's and stations have 1 extra slot for a Surgery allowing poeple with a decent skillset (biology, nanotech skills and surgery) remove implant materials so that implants can then be player manufactured.

This is a logical step forward.

Trust me, I almost know what I'm doing.

Jack Carrigan
Order of the Shadow
#17 - 2012-07-30 02:19:50 UTC
We need far more ISK sinks. Not supported as proposed.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Mike Whiite
Deep Core Mining Inc.
Caldari State
#18 - 2012-07-30 08:06:53 UTC
So you can shoot your alt if you want an implant restored instead of destroyed when you get an other.

Step in a pod get your alt to shoot it, couple of millions for a new clone, and every implant recovered this way is probably more that the cost of a new clone.


FloppieTheBanjoClown
Arcana Imperii Ltd.
#19 - 2012-07-30 15:31:21 UTC
I have to disagree. I can't remove my own implants without destroying them, yet you want them to remain intact after my violent death?

If anything, change T2 implant drops to blueprints and add T2 implant salvage, so that they are manufactured items made from the salvaged implants of others.

Still, I like it the way it is. No need for a change.

Founding member of the Belligerent Undesirables movement.

Eternal Error
Doomheim
#20 - 2012-07-31 02:26:32 UTC
Not supported.
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