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The simple solution to Wars and Victory!

First post
Author
Mishra Ninghor
The Scarlet Storm
#1 - 2012-07-29 01:38:27 UTC  |  Edited by: Mishra Ninghor
Right now a 1 or 10 man corporation can take on a 1000 man corporation and that corporation can't do ****, it simply has to sit there and take it. It has to fight when the attacker wants to, and it has to be on guard at all times.

It also has serious implications for the defender, opposed to the attacker. Since the defenders are often main characters and moneymaking characters while the attackers are dedicated PVP characters. It is in the defenders best interests,

The solution on the other hand is simple:
* Add a -5% debuff to all stats (velocity, shield boost, production speed, shield, repairs, resistances, the works) to player Corporations if they do not have a Corporations Logistics Outpost. (Debuff because you don't want to add extra buffs in to the game or force people to be in a corp)
* Add a Corporation Logistics Outpost. Recuireing a one time purchase, at least until it gets destroyed. Removing this debuff.
* This Logistics Outpost would have to be placed somewhere (anywhere) in the same system as the Corporation Office is located.
* For a corporations under 50 characters, they can use a "Small" station costing around 50-75m. Corporations under 250 can use a "Medium" station, costing around 250-300 millions. Corporations under 750 can use a Large station, costing around 750-1000 millions, and corporations with voer 750 people would have to use an Extra Large one, costing around 2 billions.
* The Logistics Station is also responcible for Corporation Taxes, so if you do not one you can not claim or adjust taxes and the tax will be set to the standard 11% of the NPC corporations for as long as you don't, and the Tax ISK will be "lost". In other words if you do not have a logistics station the corporation as a whole will loose 11% of it's income.

These stations would all have a "Window of Attack" that could be freely configured by the CEO/President:
* The small one would have a 2 hour Window each day. Because a 5 man corporation can not be expected to be online 24/7.
* The medium one would have a 4 hour window each day. Medium corporations might be EU only, US only, Rus Only and so on so they should not be expected to defend it around the clock.
* The large one would have an 8 hour window each day, 250 people should be able to cover that much.
* The extra large one would be open to attack 24\7.

Now here comes the punchline:
If an attackers station is destroyed, he will have 24 hours to put up a new one, or the war will end! And the defender will be listed as the victor.
If a defenders station is destroyed, he will simply have to put up a new one or deal with the 5% debuff. The attacker will only be listed as the victor if the defender surrenders.

This way you will empower the defending Corporations with a way to win, to end the war and move on with their lives. Or make life harder for the attacker in general. And make sure that if he simply sits in a starbase and refuses to come out and fight, he will either loose money or loose the war within 24 hours.

The corporation headquarters would also serve as a starbase where you can gather up or go AFK, same as POS. And it will not recuire fuel (solar powered).
Suddenly Forums ForumKings
Doomheim
#2 - 2012-07-29 01:39:02 UTC
Stopped reading when you claimed a 10 man corp can't be defeated by a 1k one.

Learn to pvp risk averse noob.
Commander Spurty
#3 - 2012-07-29 01:39:54 UTC
You need to read up on what exactly the word 'Simple' means.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Zagdul
Federal Navy Academy
Gallente Federation
#4 - 2012-07-29 01:42:59 UTC
The TL;DR is that you'd like to see people penalized for not fighting and you expect them to log in and fight you?

heh... Good Luck with that.

Dual Pane idea: Click!

CCP Please Implement

Mishra Ninghor
The Scarlet Storm
#5 - 2012-07-29 01:46:15 UTC
Suddenly Forums ForumKings wrote:
Stopped reading when you claimed a 10 man corp can't be defeated by a 1k one.

Learn to pvp risk averse noob.


You can kill them, yes. But you can't end the war, which means you get blocked out of groups/incursions, pugs won't want to team with you, you're always at risk of beeing randomly attacked and so on. That means even if you kill them 100 times for every time they kill you, you're still left with the short end of the stick.

As an attacker, having the war last longer is a good thing, it gives you more bang for the buck, you get to kill more and you get to cause more havoc.

As a defender, a war is a serious inconvenience. So you want to fight as hard as possible, you want to crush the attacker to the ground and mutilate his corpse. And you want to end it as quickly as possible while having kicked as much ass as possible.

All this does, is to empower the defending corporation with a way of winning the war and moving on with their lives. It also makes wars more intense and you actually have to go out and fight them instead of covering in your starbase and beeing completely comfortable and safe.
Suddenly Forums ForumKings
Doomheim
#6 - 2012-07-29 01:49:14 UTC
Mishra Ninghor wrote:
Suddenly Forums ForumKings wrote:
Stopped reading when you claimed a 10 man corp can't be defeated by a 1k one.

Learn to pvp risk averse noob.


You can kill them, yes. But you can't end the war, which means you get blocked out of groups/incursions, pugs won't want to team with you, you're always at risk of beeing randomly attacked and so on. That means even if you kill them 100 times for every time they kill you, you're still left with the short end of the stick.

As an attacker, having the war last longer is a good thing, it gives you more bang for the buck, you get to kill more and you get to cause more havoc.

As a defender, a war is a serious inconvenience. So you want to fight as hard as possible, you want to crush the attacker to the ground and mutilate his corpse. And you want to end it as quickly as possible while having kicked as much ass as possible.

All this does, is to empower the defending corporation with a way of winning the war and moving on with their lives. It also makes wars more intense and you actually have to go out and fight them instead of covering in your starbase and beeing completely comfortable and safe.


http://www.youtube.com/watch?v=PbcctWbC8Q0 << you
Mishra Ninghor
The Scarlet Storm
#7 - 2012-07-29 01:49:32 UTC
Zagdul wrote:
The TL;DR is that you'd like to see people penalized for not fighting and you expect them to log in and fight you?

heh... Good Luck with that.


I'd like to see people penalized for starting a war and loosing it. If they do not have the backbone to defend their Logistics bases, they loose.
Demolishar
United Aggression
#8 - 2012-07-29 01:58:29 UTC
Mishra Ninghor wrote:

pugs


get out
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2012-07-29 02:05:19 UTC  |  Edited by: Abdiel Kavash
These things already exist. They're called "infrastructure hubs" and "territory claim units".

If you're talking about highsec, highsec was designed as a casual-friendly area where people can fight each other just because they want to, without having to worry about who "wins" or "loses". If you want to fight a war which has an actual impact, come to lowsec FW or to nullsec sov game. If your 10 man corp really can take on a 1000 man organization, you shouldn't have any problem finding friends.
Mishra Ninghor
The Scarlet Storm
#10 - 2012-07-29 02:14:40 UTC
Abdiel Kavash wrote:
These things already exist. They're called "infrastructure hubs" and "territory claim units".

If you're talking about highsec, highsec was designed as a casual-friendly area where people can fight each other just because they want to, without having to worry about who "wins" or "loses". If you want to fight a war which has an actual impact, come to lowsec FW or to nullsec sov game. If your 10 man corp really can take on a 1000 man organization, you shouldn't have any problem finding friends.



Youre missing the point.

Say you are the defender:
Attacker has killed 20 ships for 250 millions total.
You have killed 500 ships for 7000 millions total.

The attacker can still prolong the war for as long as they want to, even though you're kicking their ass, the only way you can end the war is either for you to surrender, for him to stop paying, or for him to surrender.

Now were clearly kicking his ass, but we still have no control of whether the war will be prolonged or not. They can simply pay and go AFK for another week and we're left beeing in a constant state of war. Or if he looses all his money and ships the second day of the war, he still has no incentive at all to end it for another 5 days. He'll just log off for a few days, play another character or whatever.

If the winner wants to end the war, that should be his prerogative.
Gabrielle Lamb
Pator Tech School
Minmatar Republic
#11 - 2012-07-29 02:41:37 UTC
So many retards that don't bother to read the thread. I'm all for this. All it serves to do is to raise the stakes! It provides more incentives to surrender (rather then wait out the war) as well as providing a way of fighting back.

I mean what the **** could be better then forcing both the attacker AND the defender to come out and play?!?!?!?!
nat longshot
The Scope
Gallente Federation
#12 - 2012-07-29 04:49:14 UTC
First off op your in a npc corp stop your crying or post with you sad main.

wars are wars get over it. cry cry cry grow a pair will ya.

 [13:12:18] CCP Punkturis nat longshot you're a cutie.. OH YAH I WIN!!

Tarsus Zateki
Viziam
Amarr Empire
#13 - 2012-07-29 04:49:42 UTC
I'm not really sure what you're worried about given that your corporation can't actually have war declared on them.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Karl Hobb
Imperial Margarine
#14 - 2012-07-29 05:01:01 UTC
Didn't we see this thread a day or two ago? OP should be banned for plagiarism.

Also, 1000 man corp shouldn't have to run incursions by getting into a "pug" (pick up group, I'm assuming?). If you have that many people and can't put together an incursion "fleet", you might want to find a new corp.

CCP's new war paradigm is that you "pay for targets". If those ten guys are willing to pay for you guys as targets, let them.

Lastly, if it's that much of a problem, just drop corp, start a new one, and go run your incursions.

A professional astro-bastard was not available so they sent me.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#15 - 2012-07-29 05:03:18 UTC
Karl Hobb wrote:
Didn't we see this thread a day or two ago?

Yes we did, and I'll say here the exact same thing that I said there: so what you're saying is, that this one person is better than your 1000-man alliance?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tarsus Zateki
Viziam
Amarr Empire
#16 - 2012-07-29 05:09:33 UTC  |  Edited by: Tarsus Zateki
There's not much point in appealing to their pride. Pubbies have neither pride nor shame. The pubbie is only able to think about itself and complain when its own selfish desires aren't meant.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Ludi Burek
The Player Haters Corp
#17 - 2012-07-29 05:14:00 UTC
I must have missed the "simple" part.
ShahFluffers
Ice Fire Warriors
#18 - 2012-07-29 05:36:26 UTC
OP... move your alliance out to low-sec. Most high-sec pvpers will not peruse anyone down there (because they are just as likely to be shot up by some random as well as you).
No More Heroes
Boomer Humor
Snuffed Out
#19 - 2012-07-29 05:39:48 UTC
This sounds suspiciously like another "I wanna be completely safe in high sec" thread.. Cry

.

Mallak Azaria
Caldari Provisions
Caldari State
#20 - 2012-07-29 08:31:17 UTC
Mishra Ninghor wrote:
Right now a 1 or 10 man corporation can take on a 1000 man corporation and that corporation can't do ****


1000 people to scared to do anything about a 10 man corp?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

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