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Mining barge changes [now with feedback]

Author
Dave Stark
#441 - 2012-07-28 17:58:19 UTC
Sigras wrote:
Jake Rivers wrote:
Round and round we go!

We should only have 14 crystals, thats perfect for me, everyone else should be happy with that!

Thanks for the input!

yet it is you who is touting a "we should be able to do whatever we want" policy.

Try suggesting that in a PvP forum some time and see how well that goes over Roll

Its called game balance, the hulk is now no longer the max yield miner AND the easy mode miner, you have to pick, so as i said before CCP added another interesting choice . . . choose


you shouldn't have to choose to use crystals or not.
especially when choosing not to use them makes an inferior ship better because it doesn't have to make that choice.
Inspiration
#442 - 2012-07-28 19:08:20 UTC
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of sense.

Yes that includes its described role too!

I am serious!

Dave Stark
#443 - 2012-07-28 19:11:26 UTC
Inspiration wrote:
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of sense.

Yes that includes its described role too!

please, detail these reasons for me; because i can't think of one reason why this is a sensible suggestion.
Jake Rivers
New Planetary Order
#444 - 2012-07-28 19:14:26 UTC
Sigras wrote:
Jake Rivers wrote:
Round and round we go!

We should only have 14 crystals, thats perfect for me, everyone else should be happy with that!

Thanks for the input!

yet it is you who is touting a "we should be able to do whatever we want" policy.

Try suggesting that in a PvP forum some time and see how well that goes over Roll

Its called game balance, the hulk is now no longer the max yield miner AND the easy mode miner, you have to pick, so as i said before CCP added another interesting choice . . . choose


I know, you can never win the argument on the internet with a kid.

Try some mining some time and once you figure out how it works, get back to me.
Gevlin
Pator Tech School
Minmatar Republic
#445 - 2012-07-28 19:19:30 UTC
the reduce cycle time may increase yield in the long run per hour , and will have less waste from partially empty cycles because of empty asteroids which happen often in empire. In effect you get instead of getting 20% bonus you get 22.0% bonus.

that is just another min max thing.
though not sure how it effects the Mack though as that bonus is so so minimal

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Unit757
North Point
#446 - 2012-07-28 19:31:54 UTC  |  Edited by: Unit757
ITT - lazy miners want max yield/easy mode hulk.

I will repeat myself again, the vast majority of PVP ships CANNOT carry every single type of ammo they have avalible to them, with the exception of amarr ships.

Quit you b-tching. Your just making yourselves look like idiots. CCP is giving you (and me, I guess, because I'll probably mine on the side when drunk), a god damn mining ship that can tank better then the vast majority of Heavy cruisers and battlecruisers I have ever flown! AND you still want more? Accept it, the hulk IS NOT suited for what you all want to do, use the one that is.

And on top of all this, I hope to god that everyone here who is asking for more crystal space is deep in null-sec. Because if your in high sec, I hope the sentry guns malfunction and pop you on the undock, because you only have 4 ore types in HS, and each ship can hold enough for that.

Quote:
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of sense.

Yes that includes its described role too!

You have orca bonuses for that, use it. Hulks bonuses are fine.
Dave Stark
#447 - 2012-07-28 19:37:52 UTC
Unit757 wrote:
ITT - lazy miners want max yield/easy mode hulk.

I will repeat myself again, the vast majority of PVP ships CANNOT carry every single type of ammo they have avalible to them, with the exception of amarr ships.

Quit you b-tching. Your just making yourselves look like idiots. CCP is giving you (and me, I guess, because I'll probably mine on the side when drunk), a god damn mining ship that can tank better then the vast majority of Heavy cruisers and battlecruisers I have ever flown! AND you still want more? Accept it, the hulk IS NOT suited for what you all want to do, use the one that is.

And on top of all this, I hope to god that everyone here who is asking for more crystal space is deep in null-sec. Because if your in high sec, I hope the sentry guns malfunction and pop you on the undock, because you only have 4 ore types in HS, and each ship can hold enough for that.


we're idiots for wanting the exact same situation we are currently in, to be the same after the patch as there's no reason why it should be changed? sure. you'd be just as happy to pay double taxes next year for no improvement in service, i doubt it. [i don't care if that's a bad analogy]
who gives a **** about the tank buff; it can go to hell if it means i can get the bullshit with the crystals fixed.

who cares where the miners are, changes should be considered with all aspects of the game in mind. however, yes nullsec is where this change is needed most.

Inspiration
#448 - 2012-07-28 19:39:19 UTC
Dave stark wrote:
Inspiration wrote:
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of sense.

Yes that includes its described role too!

please, detail these reasons for me; because i can't think of one reason why this is a sensible suggestion.


For the ship that is supposed to yield the most per minute a small ore hold, hurt's the most. Boosts it even more in a fleet and you have to micromanage a lot and two things can happen on a regular basis:

1. You are distracted and your hold fills up, miners and one by one miners and drones stop working.
2. You can't in a timely fashion keep track of the status of each targeted rock and you run your miners too long.

The micromanaging related to point two is actually worsened in a fleet do to the faster cycle time while yield per cycle stays the same! These disadvantages reduce the hulks theoretical effectiveness advantage in a max yield environment.

Changing the bonus will accomplish three things:

1. You can fit closer to two full mine cycles in your ore hold, without expanding the ore hold by much or at all (did not do the exact math on that, but the effect itself is clear).
2. By having less yield per cycle, but faster cycles, the potential for wasted cycles and the need to micromanage a lot just to come close to theoretical max yield is reduced by 15%.
3. The yield of the new Hulk would no longer be 1.9% nerfed for ore mining versus what it is now.


The downside of faster crystals usage can either be solved by reducing crystals size (my preference) or increase the cargo hold of the hulk by say 20%. That would make the cargo hold 600 m3 and provide a bit more versatility too.

You see, the Hulk has compared to the Mackinaw several big drawbacks and its practical yield will not be close to the 15.5% theoretical number. It suffers form obscene micromanagement issues, especially in fleets. I would go as far as to state, it is the best solo miner if you can use jet cans and pick up the ore later. IN all other cases as it is, I would prefer the Mackinaw over the hulk for:

* More tank
* More ore hold
* Less micromanagement and more forgiving (less turrets to keep track of)
* Less crystal degradation in the hand of a skilled miner, while proportionally the cargo bay is of equal size as that of the Hulk.

I really cannot see why one would use Hulks in a large fleet. Every time someone says that the logic is based on the higher theoretical yield and its relative vulnerability. But how having large disadvantages is somehow advantageous in a fleet is beyond me...sounds like crap to me. And given that all mining vessels benefit form being in a fleet and the hulk is the most vulnerable to downsides from being in one...what is exactly its role again?

The concept and theory crafting behind it just fails if it is not distinct enough in a positive way. The yield alone is clearly not enough to give it a purpose, but we can improve that by making mining in the hulk more efficient. Not by increasing theoretical yield further, but by increasing the practical yield.

Hence the need for the bonus change, because as it stands now, the Hulk is only good for solo mining without fleet bonus when you think about it. Only in that scenario will it have a clear enough advantage going for it, compared to the Mackinaw.

Granted clear enough is subjective, but given so many thing affecting your income, ore yield being only of medium importance, there must be more going for the Hulk then theoretical yield benefits in the order of 15%. And don;t get me even started if we are going a bit more tank on the hulk to close the EHP gap with the Mackinaw.

I am serious!

Inspiration
#449 - 2012-07-28 19:41:18 UTC
Unit757 wrote:
ITT - lazy miners want max yield/easy mode hulk.

I will repeat myself again, the vast majority of PVP ships CANNOT carry every single type of ammo they have avalible to them, with the exception of amarr ships.



False comparison, no matter how often you repeat it!

A combat ship is not in combat for 5 hours at an end......move on!

I am serious!

Unit757
North Point
#450 - 2012-07-28 19:44:05 UTC
Dave stark wrote:
Unit757 wrote:
ITT - lazy miners want max yield/easy mode hulk.

I will repeat myself again, the vast majority of PVP ships CANNOT carry every single type of ammo they have avalible to them, with the exception of amarr ships.

Quit you b-tching. Your just making yourselves look like idiots. CCP is giving you (and me, I guess, because I'll probably mine on the side when drunk), a god damn mining ship that can tank better then the vast majority of Heavy cruisers and battlecruisers I have ever flown! AND you still want more? Accept it, the hulk IS NOT suited for what you all want to do, use the one that is.

And on top of all this, I hope to god that everyone here who is asking for more crystal space is deep in null-sec. Because if your in high sec, I hope the sentry guns malfunction and pop you on the undock, because you only have 4 ore types in HS, and each ship can hold enough for that.


we're idiots for wanting the exact same situation we are currently in, to be the same after the patch as there's no reason why it should be changed? sure. you'd be just as happy to pay double taxes next year for no improvement in service, i doubt it. [i don't care if that's a bad analogy]
who gives a **** about the tank buff; it can go to hell if it means i can get the bullshit with the crystals fixed.

who cares where the miners are, changes should be considered with all aspects of the game in mind. however, yes null sec is where this change is needed most.



This is a ship revamp, its not supposed to be the same as before. You need to adapt to these changes as they come. I will agree with you on the fact that each barge should have a scaled cargo hold based on the number of lasers it has, so it can carry a REASONABLE amount of reserve crystals. But there is absolutely no way in hell you should be able to carry crystals for every single type of ore in existence.
Dave Stark
#451 - 2012-07-28 19:45:27 UTC
Inspiration wrote:
Dave stark wrote:
Inspiration wrote:
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of sense.

Yes that includes its described role too!

please, detail these reasons for me; because i can't think of one reason why this is a sensible suggestion.


For the ship that is supposed to yield the most per minute a small ore hold, hurt's the most. Boosts it even more in a fleet and you have to micromanage a lot and two things can happen on a regular basis:

1. You are distracted and your hold fills up, miners and one by one miners and drones stop working.
2. You can't in a timely fashion keep track of the status of each targeted rock and you run your miners too long.

The micromanaging related to point two is actually worsened in a fleet do to the faster cycle time while yield per cycle stays the same! These disadvantages reduce the hulks theoretical effectiveness advantage in a max yield environment.

Changing the bonus will accomplish three things:

1. You can fit closer to two full mine cycles in your ore hold, without expanding the ore hold by much or at all (did not do the exact math on that, but the effect itself is clear).
2. By having less yield per cycle, but faster cycles, the potential for wasted cycles and the need to micromanage a lot just to come close to theoretical max yield is reduced by 15%.
3. The yield of the new Hulk would no longer be 1.9% nerfed for ore mining versus what it is now.


The downside of faster crystals usage can either be solved by reducing crystals size (my preference) or increase the cargo hold of the hulk by say 20%. That would make the cargo hold 600 m3 and provide a bit more versatility too.

You see, the Hulk has compared to the Mackinaw several big drawbacks and its practical yield will not be close to the 15.5% theoretical number. It suffers form obscene micromanagement issues, especially in fleets. I would go as far as to state, it is the best solo miner if you can use jet cans and pick up the ore later. IN all other cases as it is, I would prefer the Mackinaw over the hulk for:

* More tank
* More ore hold
* Less micromanagement and more forgiving (less turrets to keep track of)
* Less crystal degradation in the hand of a skilled miner, while proportionally the cargo bay is of equal size as that of the Hulk.

I really cannot see why one would use Hulks in a large fleet. Every time someone says that the logic is based on the higher theoretical yield and its relative vulnerability. But how having large disadvantages is somehow advantageous in a fleet is beyond me...sounds like crap to me. And given that all mining vessels benefit form being in a fleet and the hulk is the most vulnerable to downsides from being in one...what is exactly its role again?

The concept and theory crafting behind it just fails if it is not distinct enough in a positive way. The yield alone is clearly not enough to give it a purpose, but we can improve that by making mining in the hulk more efficient. Not by increasing theoretical yield further, but by increasing the practical yield.

Hence the need for the bonus change, because as it stands now, the Hulk is only good for solo mining without fleet bonus when you think about it. Only in that scenario will it have a clear enough advantage going for it, compared to the Mackinaw.

Granted clear enough is subjective, but given so many thing affecting your income, ore yield being only of medium importance, there must be more going for the Hulk then theoretical yield benefits in the order of 15%. And don;t get me even started if we are going a bit more tank on the hulk to close the EHP gap with the Mackinaw.


1. being distracted is not an excuse, and if you're distracted faster cycles is going to hurt more.
2. yes you can.

what do you mean made worse, you just hit f1 and wait for the asteroid to pop. there's really nothing to micromanage.
i'd love to see your maths on that 15% by the way.

ok
1. you don't need 2 cycles of ore space
2. by having less yield and faster cycles you make the current crystal situation worse and all this micromanaging you speak of really doesn't exist.
3. the hulk isn't nerfed at all. it's yield is the same. it's fittings and bonuses are unchanged.
honestly where are you getting this **** from?

i've just seen the word micromanagement again, i give up. you seem to have made up pretty much everything in your post so far, if i wanted to read bad fiction i'd borrow a copy of 50 shades of gray.
Unit757
North Point
#452 - 2012-07-28 19:46:21 UTC  |  Edited by: Unit757
Quote:
False comparison, no matter how often you repeat it!

A combat ship is not in combat for 5 hours at an end......move on!


You really think so? No, maybe they arn't in direct combat for 5 hours straight, but they can be away from any form of supply source for even longer then that, if the fleet didnt bring any haulers with it.
Inspiration
#453 - 2012-07-28 19:50:51 UTC  |  Edited by: Inspiration
Unit757 wrote:
ITT - lazy miners want max yield/easy mode hulk.
Quote:
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of sense.

Yes that includes its described role too!

You have orca bonuses for that, use it. Hulks bonuses are fine.


You fail at practical math application as you seem to miss every intrinsic consequence of such a change.

It keeps the theoretical output of the ship the same as it now on TQ, but it reduces the gap between theoretical and practical output., so the difference becomes meaningful. As such it is beneficial in a way the Orca is not...the Orca just compounds the problem by speeding the cycles up, thus creating a micromanaging hazard.

The hulk needs to have a real positive distinctive feature or else it won't be any better (in fact worse) then the Mackinaw which has clear, big advantages.

I am serious!

Dave Stark
#454 - 2012-07-28 19:51:25 UTC
Unit757 wrote:
Dave stark wrote:
Unit757 wrote:
ITT - lazy miners want max yield/easy mode hulk.

I will repeat myself again, the vast majority of PVP ships CANNOT carry every single type of ammo they have avalible to them, with the exception of amarr ships.

Quit you b-tching. Your just making yourselves look like idiots. CCP is giving you (and me, I guess, because I'll probably mine on the side when drunk), a god damn mining ship that can tank better then the vast majority of Heavy cruisers and battlecruisers I have ever flown! AND you still want more? Accept it, the hulk IS NOT suited for what you all want to do, use the one that is.

And on top of all this, I hope to god that everyone here who is asking for more crystal space is deep in null-sec. Because if your in high sec, I hope the sentry guns malfunction and pop you on the undock, because you only have 4 ore types in HS, and each ship can hold enough for that.


we're idiots for wanting the exact same situation we are currently in, to be the same after the patch as there's no reason why it should be changed? sure. you'd be just as happy to pay double taxes next year for no improvement in service, i doubt it. [i don't care if that's a bad analogy]
who gives a **** about the tank buff; it can go to hell if it means i can get the bullshit with the crystals fixed.

who cares where the miners are, changes should be considered with all aspects of the game in mind. however, yes null sec is where this change is needed most.



This is a ship revamp, its not supposed to be the same as before. You need to adapt to these changes as they come. I will agree with you on the fact that each barge should have a scaled cargo hold based on the number of lasers it has, so it can carry a REASONABLE amount of reserve crystals. But there is absolutely no way in hell you should be able to carry crystals for every single type of ore in existence.


oh really things are meant to change? sure. however the issue that needs addressing currently just makes the mackinaw the new hulk. you just jump in to a mackinaw instead of a hulk without thought. that's why they are changing it because it's a situation they want to move away from but won't be.
it's got nothing to do with adapting; it's about pointing out the situation they want to get away from isn't changing on a fundamental level.

exactly if the cargo was scaled the issue would go away; **** me the issue would have gone away if they left it at 500 like they did with the t1 variant instead of cutting it down to 350.
and if the cargo was left at 500 we wouldn't have been able to carry every one; but we'd have enough space for a reasonable subset.
Dave Stark
#455 - 2012-07-28 19:52:53 UTC
Inspiration wrote:
Unit757 wrote:
ITT - lazy miners want max yield/easy mode hulk.
Quote:
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of sense.

Yes that includes its described role too!

You have orca bonuses for that, use it. Hulks bonuses are fine.


You fail at practical math application as you seem to miss every intrinsic consequence of such a change.

It keeps the theoretical output of the ship the same as it now on TQ, but it reduces the gap between theoretical and practical output., so the difference becomes meaningful. As such it is beneficial in a way the Orca is not...the Orca just compounds the problem by speeding the cycles up, thus creating a micromanaging hazard.

The hulk needs to have a real positive distinctive feature or else it won't be any better (in fact worse) then the Mackinaw which has clear, big advantages.


mining really doesn't have any micromanaging other than making sure lasers are on, and drones are on the closest asteroid. if the micromanaging was even remotely an issue it wouldn't even be considered the most afkable activity in eve.
Inspiration
#456 - 2012-07-28 19:55:02 UTC
Unit757 wrote:
Quote:
False comparison, no matter how often you repeat it!

A combat ship is not in combat for 5 hours at an end......move on!


You really think so? No, maybe they arn't in direct combat for 5 hours straight, but they can be away from any form of supply source for even longer then that, if the fleet didnt bring any haulers with it.


Not only need miners replacement crystals, they need to switch to different ores too, whereas in combat, two types of ammo is generally all you use, also knowing many of the ships carrying ammo never get to use even a small percentage of it before dying.

Meaning, there is plenty to pick up from the field as is.

I am serious!

Unit757
North Point
#457 - 2012-07-28 19:55:34 UTC
Inspiration wrote:
Unit757 wrote:
ITT - lazy miners want max yield/easy mode hulk.
Quote:
Please change the Hulks Exhumer 3% ore yield bonus into a 3% reduced cycle time and capacitor use (like how it works with ice mining). Without this change for many detailed reasons, using the Hulk over a Mackinaw does not make a whole lot of sense.

Yes that includes its described role too!

You have orca bonuses for that, use it. Hulks bonuses are fine.


You fail at practical math application as you seem to miss every intrinsic consequence of such a change.

It keeps the theoretical output of the ship the same as it now on TQ, but it reduces the gap between theoretical and practical output., so the difference becomes meaningful. As such it is beneficial in a way the Orca is not...the Orca just compounds the problem by speeding the cycles up, thus creating a micromanaging hazard.

The hulk needs to have a real positive distinctive feature or else it won't be any better (in fact worse) then the Mackinaw which has clear, big advantages.


Really? An orca creates a micromanaging hazard? You still have around 2 minutes to click something, and drag it to something else. thats ALL you have to do, and thats a hazard? The hulk brings in more yield then a mackinaw now, so there is your reason to use it over the hulk.

Gevlin
Pator Tech School
Minmatar Republic
#458 - 2012-07-28 19:56:51 UTC
Unit757 wrote:
There doesn't seem to be any reason to fly a Mackinaw, when the skiff brings in the same yield, with more tank?

IMO, the skiff and Mackinaw seem WAY to AFK friendly.

Interesting changes none the less, I'm willing to bet that people still won't tank them though.


able to fit 3 mining upgrades vs 2 so 9% bonus!

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Unit757
North Point
#459 - 2012-07-28 19:57:35 UTC
Dave stark wrote:
Unit757 wrote:
Dave stark wrote:
Unit757 wrote:
ITT - lazy miners want max yield/easy mode hulk.

I will repeat myself again, the vast majority of PVP ships CANNOT carry every single type of ammo they have avalible to them, with the exception of amarr ships.

Quit you b-tching. Your just making yourselves look like idiots. CCP is giving you (and me, I guess, because I'll probably mine on the side when drunk), a god damn mining ship that can tank better then the vast majority of Heavy cruisers and battlecruisers I have ever flown! AND you still want more? Accept it, the hulk IS NOT suited for what you all want to do, use the one that is.

And on top of all this, I hope to god that everyone here who is asking for more crystal space is deep in null-sec. Because if your in high sec, I hope the sentry guns malfunction and pop you on the undock, because you only have 4 ore types in HS, and each ship can hold enough for that.


we're idiots for wanting the exact same situation we are currently in, to be the same after the patch as there's no reason why it should be changed? sure. you'd be just as happy to pay double taxes next year for no improvement in service, i doubt it. [i don't care if that's a bad analogy]
who gives a **** about the tank buff; it can go to hell if it means i can get the bullshit with the crystals fixed.

who cares where the miners are, changes should be considered with all aspects of the game in mind. however, yes null sec is where this change is needed most.



This is a ship revamp, its not supposed to be the same as before. You need to adapt to these changes as they come. I will agree with you on the fact that each barge should have a scaled cargo hold based on the number of lasers it has, so it can carry a REASONABLE amount of reserve crystals. But there is absolutely no way in hell you should be able to carry crystals for every single type of ore in existence.


oh really things are meant to change? sure. however the issue that needs addressing currently just makes the mackinaw the new hulk. you just jump in to a mackinaw instead of a hulk without thought. that's why they are changing it because it's a situation they want to move away from but won't be.
it's got nothing to do with adapting; it's about pointing out the situation they want to get away from isn't changing on a fundamental level.

exactly if the cargo was scaled the issue would go away; **** me the issue would have gone away if they left it at 500 like they did with the t1 variant instead of cutting it down to 350.
and if the cargo was left at 500 we wouldn't have been able to carry every one; but we'd have enough space for a reasonable subset.


It very well could be a typo on CCP's part, because it doesn't make any sense for the covetors hold to be bigger then the hulks. IMO, with the reduction is the overall tank on all of them, and if they bump the hulk back up to 500, They will be in a pretty solid position.
Dave Stark
#460 - 2012-07-28 19:59:12 UTC
Gevlin wrote:
Unit757 wrote:
There doesn't seem to be any reason to fly a Mackinaw, when the skiff brings in the same yield, with more tank?

IMO, the skiff and Mackinaw seem WAY to AFK friendly.

Interesting changes none the less, I'm willing to bet that people still won't tank them though.


able to fit 3 mining upgrades vs 2 so 9% bonus!


fits 3 mining upgrades and more cargo space so you'll be hauling less which is an indirect yield bonus etc.